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Triggers
Alien Invasion BETA 0.20(original).w3x
Variables
anfang
check ab alle da
anti teamkill
leave
creep
flugzeug
zeppilin
beute
levels
zeit
video
marinehero1
marinehero2
marinehero3
marinehero4
marinehero5
marinehero6
marinehero7
marinehero8
marinetot
marinetot on
marinetot Kopieren
marinetot hero1
marinetot hero2
marinetot hero3
marinetot hero4
marinetot hero5
marinetot hero6
marinetot hero7
marinetot hero8
video2
video3
video4
quests
quest1
quest2
bugs
help
sieg lose
lose
sieg
sound
eier
alletot
hide
unhideandhydra
eier
hydralisk
kill
tot1
attacknachher
tot2
wellen
tot
welle1
welle2
welle3
welle4
welle5
welle6
welle7
welle8
welle9
welle10
welle11
welle12
welle13
welle14
welle15
welle16
welle17
bestenliste
start
add1
add2
add3
add4
add5
add6
add7
add8
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
anzahleier
integer
No
0
attacktimer
timer
No
eier
integer
Yes
1
KILLS
integer
Yes
marines
group
No
quests
quest
Yes
timer
timer
Yes
timerwindow
timerdialog
Yes
check ab alle da
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Unit - Remove Marine 0144 <gen> from the game
Leaderboard - Remove Player 1 (Red) from (Last created leaderboard) .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Unit - Remove Marine 0163 <gen> from the game
Leaderboard - Remove Player 2 (Blue) from (Last created leaderboard) .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Unit - Remove Marine 0212 <gen> from the game
Leaderboard - Remove Player 3 (Teal) from (Last created leaderboard) .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Unit - Remove Marine 0213 <gen> from the game
Leaderboard - Remove Player 4 (Purple) from (Last created leaderboard) .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Unit - Remove Marine 0214 <gen> from the game
Leaderboard - Remove Player 5 (Yellow) from (Last created leaderboard) .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Then - Actions
Unit - Remove Marine 0215 <gen> from the game
Leaderboard - Remove Player 6 (Orange) from (Last created leaderboard) .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Unit - Remove Marine 0216 <gen> from the game
Leaderboard - Remove Player 7 (Green) from (Last created leaderboard) .
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Unit - Remove Marine 0217 <gen> from the game
Leaderboard - Remove Player 8 (Pink) from (Last created leaderboard) .
Else - Actions
anti teamkill
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Attacked unit)) Equal to Marine
(Unit-type of (Attacking unit)) Equal to Marine
Then - Actions
Unit - Order (Attacking unit) to Stop .
Else - Actions
Do nothing
leave
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Triggering player) treat (Picked player) as an Ally with shared vision and shared units
Quest - Display to (All players) the Warning message: ((Name of (Triggering player)) + has left the game.)
creep
Events
Map initialization
Conditions
Actions
Game - Hide creep camps on the minimap .
flugzeug
Events
Map initialization
Conditions
Actions
Animation - Change crushed airplane 0167 <gen> 's animation speed to 0.00 % of its original speed
zeppilin
Events
Unit - A unit enters Gebiet_028 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
beute
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
levels
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 7.50 % experience from future kills
zeit
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 18.00
video
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type Marine) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to marines
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Player - Make Player 10 (Light Blue) treat (Picked player) as an Enemy
Sound - Clear the music list
Sound - Play Tension <gen>
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order DUMMMMMMMMMY 0168 <gen> to Move To . (Center of Gebiet_028 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 5.00 seconds
Wait 5.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.10 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Leaderboard - Show (Last created leaderboard)
marinehero1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KILLS[1] Greater than or equal to 100
Then - Actions
Trigger - Turn off (This trigger)
Unit - Remove Marine 0144 <gen> from the game
Unit - Change ownership of Marine 0164 <gen> to Player 1 (Red) and Change color
Unit - Move Marine 0164 <gen> instantly to (Position of Marine 0144 <gen>)
Unit Group - Add Marine 0164 <gen> to marines
Special Effect - Create a special effect at (Position of Marine 0164 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Else - Actions
marinehero2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KILLS[2] Greater than or equal to 100
Then - Actions
Trigger - Turn off (This trigger)
Unit - Remove Marine 0163 <gen> from the game
Unit - Change ownership of Marine 0165 <gen> to Player 2 (Blue) and Change color
Unit - Move Marine 0165 <gen> instantly to (Position of Marine 0163 <gen>)
Unit Group - Add Marine 0165 <gen> to marines
Special Effect - Create a special effect at (Position of Marine 0165 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Else - Actions
marinehero3
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KILLS[3] Greater than or equal to 100
Then - Actions
Trigger - Turn off (This trigger)
Unit - Remove Marine 0212 <gen> from the game
Unit - Change ownership of Marine 0206 <gen> to Player 3 (Teal) and Change color
Unit - Move Marine 0206 <gen> instantly to (Position of Marine 0212 <gen>)
Unit Group - Add Marine 0206 <gen> to marines
Special Effect - Create a special effect at (Position of Marine 0206 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Else - Actions
marinehero4
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KILLS[4] Greater than or equal to 100
Then - Actions
Trigger - Turn off (This trigger)
Unit - Remove Marine 0213 <gen> from the game
Unit - Change ownership of Marine 0207 <gen> to Player 4 (Purple) and Change color
Unit - Move Marine 0207 <gen> instantly to (Position of Marine 0213 <gen>)
Unit Group - Add Marine 0207 <gen> to marines
Special Effect - Create a special effect at (Position of Marine 0207 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Else - Actions
marinehero5
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KILLS[5] Greater than or equal to 100
Then - Actions
Trigger - Turn off (This trigger)
Unit - Remove Marine 0214 <gen> from the game
Unit - Change ownership of Marine 0208 <gen> to Player 5 (Yellow) and Change color
Unit - Move Marine 0208 <gen> instantly to (Position of Marine 0214 <gen>)
Unit Group - Add Marine 0208 <gen> to marines
Special Effect - Create a special effect at (Position of Marine 0208 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Else - Actions
marinehero6
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KILLS[6] Greater than or equal to 100
Then - Actions
Trigger - Turn off (This trigger)
Unit - Remove Marine 0215 <gen> from the game
Unit - Change ownership of Marine 0209 <gen> to Player 6 (Orange) and Change color
Unit - Move Marine 0209 <gen> instantly to (Position of Marine 0215 <gen>)
Unit Group - Add Marine 0209 <gen> to marines
Special Effect - Create a special effect at (Position of Marine 0209 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Else - Actions
marinehero7
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KILLS[7] Greater than or equal to 100
Then - Actions
Trigger - Turn off (This trigger)
Unit - Remove Marine 0216 <gen> from the game
Unit - Change ownership of Marine 0210 <gen> to Player 7 (Green) and Change color
Unit - Move Marine 0210 <gen> instantly to (Position of Marine 0216 <gen>)
Unit Group - Add Marine 0210 <gen> to marines
Special Effect - Create a special effect at (Position of Marine 0210 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Else - Actions
marinehero8
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KILLS[8] Greater than or equal to 100
Then - Actions
Trigger - Turn off (This trigger)
Unit - Remove Marine 0217 <gen> from the game
Unit - Change ownership of Marine 0211 <gen> to Player 8 (Pink) and Change color
Unit - Move Marine 0211 <gen> instantly to (Position of Marine 0217 <gen>)
Unit Group - Add Marine 0211 <gen> to marines
Special Effect - Create a special effect at (Position of Marine 0211 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Else - Actions
marinetot
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine
Actions
Unit Group - Remove (Dying unit) from marines .
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is Plagued) Equal to True
Then - Actions
Unit - Create 1 . Egg for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
Player - Make Player 10 (Light Blue) treat (Owner of (Killing unit)) as an Enemy
marinetot on
Events
Player - Player 1 (Red) types a chat message containing -revive on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on marinetot_Kopieren <gen>
Trigger - Turn off marinetot <gen>
marinetot Kopieren
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine
Actions
Wait 10.00 seconds
Unit - Create 1 . Marine for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
marinetot hero1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is Plagued) Equal to True
Then - Actions
Unit - Create 1 . Egg for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
Countdown Timer - Start timer[1] as a One-shot timer that will expire in (10.00 x (Real((Level of Marine 0164 <gen>)))) seconds
Countdown Timer - Create a timer window for timer[1] with title ((Name of Player 1 (Red)) + revive in:)
Set Variable Set timerwindow[1] = (Last created timer window)
Wait (10.00 x (Real((Level of Marine 0164 <gen>)))) seconds
Countdown Timer - Destroy timerwindow[1]
Countdown Timer - Hide timerwindow[1]
Camera - Pan camera for Player 1 (Red) to (Position of Marine 0164 <gen>) over 0.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Marine 0164 <gen>) , Show revival graphics
marinetot hero2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is Plagued) Equal to True
Then - Actions
Unit - Create 1 . Egg for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
Countdown Timer - Start timer[2] as a One-shot timer that will expire in (10.00 x (Real((Level of Marine 0165 <gen>)))) seconds
Countdown Timer - Create a timer window for timer[2] with title ((Name of Player 2 (Blue)) + revive in:)
Set Variable Set timerwindow[2] = (Last created timer window)
Wait (10.00 x (Real((Level of Marine 0165 <gen>)))) seconds
Countdown Timer - Destroy timerwindow[2]
Countdown Timer - Hide timerwindow[2]
Camera - Pan camera for Player 2 (Blue) to (Position of Marine 0165 <gen>) over 0.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Marine 0165 <gen>) , Show revival graphics
marinetot hero3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is Plagued) Equal to True
Then - Actions
Unit - Create 1 . Egg for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
Countdown Timer - Start timer[3] as a One-shot timer that will expire in (10.00 x (Real((Level of Marine 0206 <gen>)))) seconds
Countdown Timer - Create a timer window for timer[3] with title ((Name of Player 3 (Teal)) + revive in:)
Set Variable Set timerwindow[3] = (Last created timer window)
Wait (10.00 x (Real((Level of Marine 0206 <gen>)))) seconds
Countdown Timer - Destroy timerwindow[3]
Countdown Timer - Hide timerwindow[3]
Camera - Pan camera for Player 3 (Teal) to (Position of Marine 0206 <gen>) over 0.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Marine 0206 <gen>) , Show revival graphics
marinetot hero4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is Plagued) Equal to True
Then - Actions
Unit - Create 1 . Egg for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
Countdown Timer - Start timer[4] as a One-shot timer that will expire in (10.00 x (Real((Level of Marine 0207 <gen>)))) seconds
Countdown Timer - Create a timer window for timer[4] with title ((Name of Player 4 (Purple)) + revive in:)
Set Variable Set timerwindow[4] = (Last created timer window)
Wait (10.00 x (Real((Level of Marine 0207 <gen>)))) seconds
Countdown Timer - Destroy timerwindow[4]
Countdown Timer - Hide timerwindow[4]
Camera - Pan camera for Player 4 (Purple) to (Position of Marine 0207 <gen>) over 0.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Marine 0207 <gen>) , Show revival graphics
marinetot hero5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is Plagued) Equal to True
Then - Actions
Unit - Create 1 . Egg for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
Countdown Timer - Start timer[5] as a One-shot timer that will expire in (10.00 x (Real((Level of Marine 0208 <gen>)))) seconds
Countdown Timer - Create a timer window for timer[5] with title ((Name of Player 5 (Yellow)) + revive in:)
Set Variable Set timerwindow[5] = (Last created timer window)
Wait (10.00 x (Real((Level of Marine 0208 <gen>)))) seconds
Countdown Timer - Destroy timerwindow[5]
Countdown Timer - Hide timerwindow[5]
Camera - Pan camera for Player 5 (Yellow) to (Position of Marine 0208 <gen>) over 0.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Marine 0208 <gen>) , Show revival graphics
marinetot hero6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine
(Owner of (Dying unit)) Equal to Player 6 (Orange)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is Plagued) Equal to True
Then - Actions
Unit - Create 1 . Egg for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
Countdown Timer - Start timer[6] as a One-shot timer that will expire in (10.00 x (Real((Level of Marine 0209 <gen>)))) seconds
Countdown Timer - Create a timer window for timer[6] with title ((Name of Player 6 (Orange)) + revive in:)
Set Variable Set timerwindow[6] = (Last created timer window)
Wait (10.00 x (Real((Level of Marine 0209 <gen>)))) seconds
Countdown Timer - Destroy timerwindow[6]
Countdown Timer - Hide timerwindow[6]
Camera - Pan camera for Player 6 (Orange) to (Position of Marine 0209 <gen>) over 0.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Marine 0209 <gen>) , Show revival graphics
marinetot hero7
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine
(Owner of (Dying unit)) Equal to Player 7 (Green)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is Plagued) Equal to True
Then - Actions
Unit - Create 1 . Egg for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
Countdown Timer - Start timer[7] as a One-shot timer that will expire in (10.00 x (Real((Level of Marine 0210 <gen>)))) seconds
Countdown Timer - Create a timer window for timer[7] with title ((Name of Player 7 (Green)) + revive in:)
Set Variable Set timerwindow[7] = (Last created timer window)
Wait (10.00 x (Real((Level of Marine 0210 <gen>)))) seconds
Countdown Timer - Destroy timerwindow[7]
Countdown Timer - Hide timerwindow[7]
Camera - Pan camera for Player 7 (Green) to (Position of Marine 0210 <gen>) over 0.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Marine 0210 <gen>) , Show revival graphics
marinetot hero8
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine
(Owner of (Dying unit)) Equal to Player 8 (Pink)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is Plagued) Equal to True
Then - Actions
Unit - Create 1 . Egg for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
Countdown Timer - Start timer[8] as a One-shot timer that will expire in (10.00 x (Real((Level of Marine 0211 <gen>)))) seconds
Countdown Timer - Create a timer window for timer[8] with title ((Name of Player 8 (Pink)) + revive in:)
Set Variable Set timerwindow[8] = (Last created timer window)
Wait (10.00 x (Real((Level of Marine 0211 <gen>)))) seconds
Countdown Timer - Destroy timerwindow[8]
Countdown Timer - Hide timerwindow[8]
Camera - Pan camera for Player 8 (Pink) to (Position of Marine 0211 <gen>) over 0.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Marine 0211 <gen>) , Show revival graphics
video2
Events
Unit - A unit enters Gebiet_004 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Destructible - Show Egg Sack 0961 <gen>
Unit Group - Pick every unit in (Units in Gebiet_005 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Selection - Clear selection for (Picked player) .
Unit - Move (Entering unit) instantly to (Center of Gebiet_008 <gen>) , facing (Position of Egg Sack 0109 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_004 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Entering unit) named Marine: : Play No sound and display What`s that? . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Destructible - Kill Egg Sack 0109 <gen>
Cinematic - Send transmission to (All players) from (Entering unit) named Marine: : Play No sound and display What`s that? ... . Modify duration: Add 0 seconds and Don't wait
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_005 for (Picked player) over 2.00 seconds
Cinematic - Send transmission to (All players) from (Entering unit) named Marine: : Play No sound and display What`s that? ... AHHHH!! . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.10 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_006 for (Picked player) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
timer länger!
video3
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Selection - Clear selection for (Picked player) .
Unit - Move (Entering unit) instantly to (Center of Gebiet_010 <gen>) , facing (Position of Marine 0004 <gen>)
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Player - Make Player 10 (Light Blue) treat (Picked player) as an Ally with shared vision
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_007 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Marine 0002 <gen> to Right-Click . (Center of Gebiet_016 <gen>)
Unit - Order Marine 0006 <gen> to Right-Click . (Center of Gebiet_017 <gen>)
Unit - Order Marine 0005 <gen> to Right-Click . (Center of Gebiet_018 <gen>)
Unit - Order Marine 0003 <gen> to Right-Click . (Center of Gebiet_019 <gen>)
Cinematic - Send transmission to (All players) from Marine 0004 <gen> named Marine: : Play No sound and display Ah, good that you have come. We can need all the help we can get. We are fighting here since 2 weeks! . Modify duration: Add 0 seconds and Wait
Wait 0.60 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_008 for (Picked player) over 2.00 seconds
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Marine 0004 <gen> named Marine: : Play No sound and display Our marines are tired and hungry. We may cant stop them any longer... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Marine 0004 <gen> to Right-Click . (Center of Gebiet_020 <gen>)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.10 seconds
Unit - Set life of (Entering unit) to 100 %
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_009 for (Picked player) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Start attacktimer as a One-shot timer that will expire in 30.00 seconds
Trigger - Turn on hydralisk <gen>
Wait 2 seconds
Quest - Mark quests[1] as Completed
Quest - Display to (All players) the Quest Completed message: The Camp: Completed!
Wait 10.00 seconds
Quest - Create a Required quest titled Defend the camp: with the description Help the marines to defend the camp. , using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
Set Variable Set quests[2] = (Last created quest)
Quest - Display to (All players) the Quest Discovered message: Defend the camp:Help the marines to defend the camp.
video4
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Wait 25.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Selection - Clear selection for (Picked player) .
Unit - Move (Entering unit) instantly to (Center of Gebiet_009 <gen>) , facing (Position of Zergling 0001 <gen>)
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_010 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0004 <gen> named Marine: : Play No sound and display We could prison one of the aliens. Some later it began to lay eggs... . Modify duration: Add 0 seconds and Wait
Wait 0.60 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_011 for (Picked player) over 2.00 seconds
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Marine 0144 <gen> named Marine: : Play No sound and display You have to kill it befor its to late!! . Modify duration: Add 0 seconds and Don't wait
Wait 0.30 seconds
Destructible - Kill Egg Sack 0961 <gen>
Unit - Change ownership of Zergling 0001 <gen> to Player 12 (Brown) and Change color
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.10 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_012 for (Picked player) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
quest1
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Quest - Create a Required quest titled The Camp with the description Find the nearby marine camp. , using icon path ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
Set Variable Set quests[1] = (Last created quest)
Quest - Display to (All players) the Quest Discovered message: The Camp:Find the nearby marine camp.
quest2
Events
Unit - Healing Ward 0015 <gen> Dies
Conditions
Actions
Quest - Mark quests[2] as Failed
Quest - Display to (All players) the Quest Failed message: Defend the camp: Failed!
Wait 10.00 seconds
Quest - Create a Required quest titled Rescue with the description Try to save your self. , using icon path ReplaceableTextures\CommandButtons\BTNFlare.blp
Quest - Display to (All players) the Quest Discovered message: Rescue:Try to save yourself.
bugs
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Quest - Create a Optional quest titled Bugs with the description If you find any bugs please report them to me ( S.l.e.e.p ) or my E-M@il adress [email protected] . Thanks!========================================Bug Report: , using icon path ReplaceableTextures\CommandButtons\BTNCarrionScarabs.blp
help
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Quest - Create a Optional quest titled Help with the description - Welcome to "Alien Invasion". - You have to find and defend the marinecamp. Then try to find a way out of this mountains. - You have lost some useful items above the mountains. Search them! - To use "Bloodlust" is riskfull. You attack 100% faster but you will take 60% more damage! - When you have killed 100 aliens you are a hero and can use different abilitys and you can built usefull builtings! - Don't let aliens attack you! You will get infected and you will infect your alies when you come near to them! - Kill eggs befor you enter the camp! You will get more kills and its easier to fight as a hero against the aliens! - You can drink the water in this mountains to regain life! Usefull when you are still a normal marine. - When you die as a normal marine you won't revive! Be aware. , using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
lose
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Marine units owned by Player 1 (Red)) Equal to 0
(Number of living Marine units owned by Player 2 (Blue)) Equal to 0
(Number of living Marine units owned by Player 3 (Teal)) Equal to 0
(Number of living Marine units owned by Player 4 (Purple)) Equal to 0
(Number of living Marine units owned by Player 5 (Yellow)) Equal to 0
(Number of living Marine units owned by Player 6 (Orange)) Equal to 0
(Number of living Marine units owned by Player 7 (Green)) Equal to 0
(Number of living Marine units owned by Player 8 (Pink)) Equal to 0
(Number of living Marine units owned by Player 1 (Red)) Equal to 0
(Number of living Marine units owned by Player 2 (Blue)) Equal to 0
(Number of living Marine units owned by Player 3 (Teal)) Equal to 0
(Number of living Marine units owned by Player 4 (Purple)) Equal to 0
(Number of living Marine units owned by Player 5 (Yellow)) Equal to 0
(Number of living Marine units owned by Player 6 (Orange)) Equal to 0
(Number of living Marine units owned by Player 7 (Green)) Equal to 0
(Number of living Marine units owned by Player 8 (Pink)) Equal to 0
(Number of living Marine units owned by Player 10 (Light Blue)) Equal to 0
Then - Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: You lost. Try again!
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Marine units owned by Player 10 (Light Blue)) Equal to 0
(Number of units in (Units in Gebiet_029 <gen> owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in Gebiet_029 <gen> owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in Gebiet_029 <gen> owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in Gebiet_029 <gen> owned by Player 4 (Purple))) Equal to 0
(Number of units in (Units in Gebiet_029 <gen> owned by Player 5 (Yellow))) Equal to 0
(Number of units in (Units in Gebiet_029 <gen> owned by Player 6 (Orange))) Equal to 0
(Number of units in (Units in Gebiet_029 <gen> owned by Player 7 (Green))) Equal to 0
(Number of units in (Units in Gebiet_029 <gen> owned by Player 8 (Pink))) Equal to 0
Then - Actions
Trigger - Turn off (This trigger)
Unit - Kill Healing Ward 0015 <gen>
Wait 5.00 seconds
Unit - Create 1 . Hydralisk for Player 12 (Brown) at (Center of Gebiet_029 <gen>) facing Default building facing degrees
Destructible - Pick every destructible in Gebiet_029 <gen> and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to DTes (Unexpected type: 'destructablecode')
Then - Actions
Destructible - Show (Picked destructible)
Else - Actions
Else - Actions
hide
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Pick every destructible in Gebiet_022 <gen> and do (Actions)
Loop - Actions
Destructible - Hide (Picked destructible)
Destructible - Pick every destructible in Gebiet_029 <gen> and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to DTes (Unexpected type: 'destructablecode')
Then - Actions
Destructible - Hide (Picked destructible)
Else - Actions
unhideandhydra
Events
Unit - A unit enters Gebiet_023 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Destructible - Pick every destructible in Gebiet_022 <gen> and do (Actions)
Loop - Actions
Destructible - Show (Picked destructible)
Destructible - Kill Egg Sack 1366 <gen>
Destructible - Kill Egg Sack 1338 <gen>
Unit - Create 1 . Hydralisk for Player 12 (Brown) at (Position of Egg Sack 1366 <gen>) facing Default building facing degrees
eier
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Egg
Actions
Wait 60.00 seconds
Unit - Kill (Entering unit)
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Entering unit)) facing Default building facing degrees
hydralisk
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Hydralisk) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . ((Position of (Picked unit)) offset by (Random real number between 10.00 and 500.00) towards (Random real number between 0 and 360.00) degrees.)
Wait 4.00 seconds
Unit Group - Pick every unit in (Units of type Hydralisk) and do (Actions)
Loop - Actions
Unit - Create 1 . Egg for Player 12 (Brown) at (Position of (Picked unit)) facing Default building facing degrees
kill
Events
Time - Every (Random real number between 0.10 and 0.20) seconds of game time
Conditions
Actions
Destructible - Kill (Random destructible in Gebiet_005 <gen>)
tot1
Events
Destructible - A destructible within Gebiet_000 <gen> dies
Destructible - A destructible within Gebiet_038 <gen> dies
Destructible - A destructible within Gebiet_001 <gen> dies
Destructible - A destructible within Gebiet_002 <gen> dies
Destructible - A destructible within Gebiet_011 <gen> dies
Destructible - A destructible within Gebiet_012 <gen> dies
Destructible - A destructible within Gebiet_013 <gen> dies
Destructible - A destructible within Gebiet_014 <gen> dies
Destructible - A destructible within Gebiet_015 <gen> dies
Destructible - A destructible within Gebiet_022 <gen> dies
Destructible - A destructible within Gebiet_024 <gen> dies
Destructible - A destructible within Gebiet_025 <gen> dies
Destructible - A destructible within Gebiet_026 <gen> dies
Destructible - A destructible within Gebiet_027 <gen> dies
Destructible - Egg Sack 0961 <gen> dies
Conditions
Actions
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Dying destructible)) facing 312.00 degrees
attacknachher
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
tot2
Events
Destructible - Egg Sack 0109 <gen> dies
Conditions
Actions
Unit - Create 2 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Position of (Dying destructible)) facing 312.00 degrees
Unit - Set life of (Last created unit) to 10.00 %
tot
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in marines and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is Plagued) Equal to True
Then - Actions
Unit - Add Infected (Neutral Hostile) to (Picked unit)
Else - Actions
Unit - Remove Infected (Neutral Hostile) from (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Picked unit)) Less than 3.00
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Do nothing
welle1
Events
Time - attacktimer expires
Conditions
Actions
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 10 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 10 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle2
Events
Time - attacktimer expires
Conditions
Actions
Wait 45.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 7 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle3
Events
Time - attacktimer expires
Conditions
Actions
Wait 90.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle4
Events
Time - attacktimer expires
Conditions
Actions
Wait 135.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 3 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle5
Events
Time - attacktimer expires
Conditions
Actions
Wait 180.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 10 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 10 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle6
Events
Time - attacktimer expires
Conditions
Actions
Wait 225.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 7 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle7
Events
Time - attacktimer expires
Conditions
Actions
Wait 270.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 5 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle8
Events
Time - attacktimer expires
Conditions
Actions
Wait 315.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 3 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 2) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle9
Events
Time - attacktimer expires
Conditions
Actions
Wait 360.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 10 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 10 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle10
Events
Time - attacktimer expires
Conditions
Actions
Wait 405.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 7 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Zergling for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Zergling for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Zergling for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 3 . Zergling for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle11
Events
Time - attacktimer expires
Conditions
Actions
Wait 450.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 5 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Zergling for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Zergling for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Zergling for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 5 . Zergling for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle12
Events
Time - attacktimer expires
Conditions
Actions
Wait 495.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 3 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 7 . Zergling for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Zergling for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Zergling for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 7 . Zergling for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Hydralisk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle13
Events
Time - attacktimer expires
Conditions
Actions
Wait 540.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 10 . Zergling for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 10 . Zergling for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Zergling for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Zergling for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Else - Actions
welle14
Events
Time - attacktimer expires
Conditions
Actions
Wait 585.00 seconds
Trigger - Turn off hydralisk <gen>
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 7 . Zergling for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 7 . Zergling for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Zergling for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Zergling for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 3 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
welle15
Events
Time - attacktimer expires
Conditions
Actions
Wait 630.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 5 . Zergling for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Zergling for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Zergling for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Zergling for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 5 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Wait 20.00 seconds
Trigger - Turn on attacknachher <gen>
welle16
Events
Time - attacktimer expires
Conditions
Actions
Wait 630.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 3 . Zergling for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 7 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Zergling for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Zergling for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Zergling for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit - Create 7 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Wait 20.00 seconds
Trigger - Turn on attacknachher <gen>
welle17
Events
Time - attacktimer expires
Conditions
Actions
Wait 630.00 seconds
Sound - Play CreepSleepLoop1 <gen>
Unit - Create 10 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 10 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Hydralisk for Player 12 (Brown) at (Random point in Gebiet_011 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from marines))
Wait 20.00 seconds
Trigger - Turn on attacknachher <gen>
start
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills:
Leaderboard - Hide (Last created leaderboard)
Leaderboard - Change the display style for (Last created leaderboard) to Show the title, Show labels, Show values, and Hide icons
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value KILLS[1]
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value KILLS[2]
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value KILLS[3]
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value KILLS[4]
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value KILLS[5]
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value KILLS[6]
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value KILLS[7]
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value KILLS[8]
add1
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Set Variable Set KILLS[1] = (KILLS[1] + 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to KILLS[1]
add2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set KILLS[2] = (KILLS[2] + 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to KILLS[2]
add3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Set Variable Set KILLS[3] = (KILLS[3] + 1)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to KILLS[3]
add4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Set Variable Set KILLS[4] = (KILLS[4] + 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to KILLS[4]
add5
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Set Variable Set KILLS[5] = (KILLS[5] + 1)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to KILLS[5]
add6
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Set Variable Set KILLS[6] = (KILLS[6] + 1)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to KILLS[6]
add7
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Set Variable Set KILLS[7] = (KILLS[7] + 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to KILLS[7]
add8
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Set Variable Set KILLS[8] = (KILLS[8] + 1)
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to KILLS[8]
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