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Trigger Viewer

AE 1.0v.w3x
Variables
Inicio del juego
botones de opcionese inicio
bot comenzar partida
Configuracion de boton "comenzar"
funciones de partida mele
nones mdl
cuenta regresiva
visibilidad boton normal
eliminacion de wisp
visivilidad de la zona de eleccion
sacar visibilidad
Razas
razas en el mapa
nagas
elfos
orcos
fuerza de la naturaleza
goblins
alianza elfica del este
fels
no muertos
humanos
scrugs
instalacion de sistemas
revivir arboles
revivir arboles
instalacion de arboles
cueva
entrada 1
salida 1
entrada 2
salida 2
#informacion#
reporte de fallas
RAZA SCRUG
transformaciones p/j1
a simbionte
a Jawak
a corruptor
a sangano subito
a iperamo
transformaciones p/j2
a simbionte 2
a Jawak 2
a corruptor 2
a sangano subito 2
a iperamo 2
transformaciones p/j3
a simbionte 3
a Jawak 3
a corruptor 3
a sangano subito 3
a iperamo 3
transformaciones p/j4
a simbionte 4
a Jawak 4
a corruptor 4
a sangano subito 4
a iperamo 4
transformaciones p/j5
a simbionte 5
a Jawak 5
a corruptor 5
a sangano subito 5
a iperamo 5
transformaciones p/j6
a simbionte 6
a Jawak 6
a corruptor 6
a sangano subito 6
a iperamo 6
transformaciones p/j7
a simbionte 7
a Jawak 7
a corruptor 7
a sangano subito 7
a iperamo 7
transformaciones p/j8
a simbionte 8
a Jawak 8
a corruptor 8
a sangano subito 8
a iperamo 8
recreacion de parasitos jugadores
recreacion de parasitos j1
recreacion de parasitos j2
recreacion de parasitos j3
recreacion de parasitos j4
recreacion de parasitos j5
recreacion de parasitos j6
recreacion de parasitos j7
recreacion de parasitos j8
efectos
posesion
comandos
musica
play list mision
track 1
track 2
track 3
track 4
track 5
track 6
---------------------------
creeps
jefes minos
minos comunes
dragon grande
dragones chicos
golem granito
golem mediano
golem chico

		
Name Type Is Array Initial Value
Comenzar_boton button No
cuentaregresiva timer No
Cuentaregresiva_parasito timer No
cuentaregresiva_ventana timerdialog No
INICIO_DE_PARTIDA_cartel dialog No
posision_inicial_scrug location Yes
punto_de_muete location No
punto_scrug location Yes
unidad_scrug unit Yes UnitNull
AQUI INICIA LA PARTIDA Y ES UN BOTON PARA COMENZAR A JUGAR (UNICAMENTE) (1)
bot comenzar partida
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Dialog - Create a dialog button for INICIO_DE_PARTIDA_cartel labelled Comenzar
    Set VariableSet Comenzar_boton = (Last created dialog Button)
    Dialog - Show INICIO_DE_PARTIDA_cartel for Player 1 (Red)
funciones de partida mele
  Events
    Dialog - A dialog button is clicked for INICIO_DE_PARTIDA_cartel
  Conditions
    (Clicked dialog button) Equal to Comenzar_boton
  Actions
    Melee Game - Use melee time of day (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    Melee Game - Run melee AI scripts (for computer players)
nones mdl
  Events
    Dialog - A dialog button is clicked for INICIO_DE_PARTIDA_cartel
  Conditions
    (Clicked dialog button) Equal to Comenzar_boton
  Actions
    -------- wispes creados --------
    Unit - Create 1.none.mdl for Player 1 (Red) at (Center of in_jugador1 <gen>) facing Default building facing degrees
    Unit - Create 1.none.mdl for Player 2 (Blue) at (Center of in_jugador1 <gen>) facing Default building facing degrees
    Unit - Create 1.none.mdl for Player 3 (Teal) at (Center of in_jugador1 <gen>) facing Default building facing degrees
    Unit - Create 1.none.mdl for Player 4 (Purple) at (Center of in_jugador1 <gen>) facing Default building facing degrees
    Unit - Create 1.none.mdl for Player 5 (Yellow) at (Center of in_jugador1 <gen>) facing Default building facing degrees
    Unit - Create 1.none.mdl for Player 6 (Orange) at (Center of in_jugador1 <gen>) facing Default building facing degrees
    Unit - Create 1.none.mdl for Player 7 (Green) at (Center of in_jugador1 <gen>) facing Default building facing degrees
    Unit - Create 1.none.mdl for Player 8 (Pink) at (Center of in_jugador1 <gen>) facing Default building facing degrees
FUNCION

ACTIVA = (det) "eliminacion de wisp"

funciona conjunto con el mismo y eliminara a todos los wisp creados a l inicio de la partida en un lapso de 60 segundos.
cuenta regresiva
  Events
    Dialog - A dialog button is clicked for INICIO_DE_PARTIDA_cartel
  Conditions
    (Clicked dialog button) Equal to Comenzar_boton
  Actions
    Trigger - Turn on eliminacion_de_wisp <gen>
    Countdown Timer - Start cuentaregresiva as a One-shot timer that will expire in 60.00 seconds
    Countdown Timer - Create a timer window for cuentaregresiva with title eleccion de raza:
    Set VariableSet cuentaregresiva_ventana = (Last created timer window)
    Countdown Timer - Show cuentaregresiva_ventana
    Wait 60.00 seconds
    Countdown Timer - Destroy (Last created timer window)
visibilidad boton normal
  Events
    Dialog - A dialog button is clicked for INICIO_DE_PARTIDA_cartel
  Conditions
  Actions
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across eleccion_de_razas <gen>
    Camera - Pan camera for Player 1 (Red) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 2 (Blue) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 3 (Teal) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 4 (Purple) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 5 (Yellow) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 6 (Orange) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 7 (Green) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 8 (Pink) to (Center of eleccion_de_razas <gen>) over 0 seconds
funciona con "cuenta regresiva 1"
eliminacion de wisp
  Events
    Time - Elapsed game time is 60.00 seconds
  Conditions
  Actions
    -------- metodo remove --------
    Unit - Remove (Random unit from (Units in eleccion_de_razas <gen> owned by Player 1 (Red))) from the game
    Wait 0.20 seconds
    Unit - Remove (Random unit from (Units in eleccion_de_razas <gen> owned by Player 2 (Blue))) from the game
    Wait 0.20 seconds
    Unit - Remove (Random unit from (Units in eleccion_de_razas <gen> owned by Player 3 (Teal))) from the game
    Wait 0.20 seconds
    Unit - Remove (Random unit from (Units in eleccion_de_razas <gen> owned by Player 4 (Purple))) from the game
    Wait 0.20 seconds
    Unit - Remove (Random unit from (Units in eleccion_de_razas <gen> owned by Player 5 (Yellow))) from the game
    Wait 0.20 seconds
    Unit - Remove (Random unit from (Units in eleccion_de_razas <gen> owned by Player 6 (Orange))) from the game
    Wait 0.20 seconds
    Unit - Remove (Random unit from (Units in eleccion_de_razas <gen> owned by Player 7 (Green))) from the game
    Wait 0.20 seconds
    Unit - Remove (Random unit from (Units in eleccion_de_razas <gen> owned by Player 8 (Pink))) from the game
    -------- metodo kill --------
    Unit - Kill (Random unit from (Units in eleccion_de_razas <gen> owned by (Owner of (Random unit from (Units of type none.mdl)))))
    Wait 0.20 seconds
    Unit - Kill (Random unit from (Units in eleccion_de_razas <gen> owned by (Owner of (Random unit from (Units of type none.mdl)))))
    Wait 0.20 seconds
    Unit - Kill (Random unit from (Units in eleccion_de_razas <gen> owned by (Owner of (Random unit from (Units of type none.mdl)))))
    Wait 0.20 seconds
    Unit - Kill (Random unit from (Units in eleccion_de_razas <gen> owned by (Owner of (Random unit from (Units of type none.mdl)))))
    Wait 0.20 seconds
    Unit - Kill (Random unit from (Units in eleccion_de_razas <gen> owned by (Owner of (Random unit from (Units of type none.mdl)))))
    Wait 0.20 seconds
    Unit - Kill (Random unit from (Units in eleccion_de_razas <gen> owned by (Owner of (Random unit from (Units of type none.mdl)))))
    Wait 0.20 seconds
    Unit - Kill (Random unit from (Units in eleccion_de_razas <gen> owned by (Owner of (Random unit from (Units of type none.mdl)))))
    Wait 0.20 seconds
    Unit - Kill (Random unit from (Units in eleccion_de_razas <gen> owned by (Owner of (Random unit from (Units of type none.mdl)))))
este detonador mueve la camara de todos los jugadores a una zona y ademas de eso la hace visible.
visivilidad de la zona de eleccion
  Events
    Dialog - A dialog button is clicked for INICIO_DE_PARTIDA_cartel
  Conditions
    (Clicked dialog button) Equal to Comenzar_boton
  Actions
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across eleccion_de_razas <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across eleccion_de_razas <gen>
    -------- aplicacion de las camaras de todos los jugadores en un punto --------
    Camera - Pan camera for Player 1 (Red) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 2 (Blue) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 3 (Teal) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 4 (Purple) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 5 (Yellow) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 6 (Orange) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 7 (Green) to (Center of eleccion_de_razas <gen>) over 0 seconds
    Camera - Pan camera for Player 8 (Pink) to (Center of eleccion_de_razas <gen>) over 0 seconds
sacar visibilidad
  Events
    Dialog - A dialog button is clicked for INICIO_DE_PARTIDA_cartel
  Conditions
    (Clicked dialog button) Equal to Comenzar_boton
  Actions
    Wait 60.00 seconds
    Trigger - Turn off visivilidad_de_la_zona_de_eleccion <gen>
esta seccion es la que indica que razas ahi y como se seleccionan ademas de su ubicacion en el mapa a la hora de jugar.
nagas
  Events
    Unit - A unit enters eleccion_de_razas <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to nagas
  Actions
    Selection - Clear selection for (Owner of (Entering unit)).
    Unit - Kill (Entering unit)
    Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
    Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
    Wait 2 seconds
    Unit - Create 5.Mur'gul Slave for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
    Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
    Player - Set (Owner of (Entering unit)).Current gold to 2000
    Player - Set (Owner of (Entering unit)).Current lumber to 2000
elfos
  Events
    Unit - A unit enters eleccion_de_razas <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to elfos
  Actions
    Selection - Clear selection for (Owner of (Entering unit)).
    Unit - Kill (Entering unit)
    Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
    Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
    Wait 2 seconds
    Unit - Create 5.Wisp for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
    Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
    Player - Set (Owner of (Entering unit)).Current lumber to 2500
    Player - Set (Owner of (Entering unit)).Current gold to 2500
orcos
  Events
    Unit - A unit enters eleccion_de_razas <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to orcos
  Actions
    Selection - Clear selection for (Owner of (Entering unit)).
    Unit - Kill (Entering unit)
    Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
    Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
    Wait 2 seconds
    Unit - Create 5.Peon for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
    Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
    Player - Set (Owner of (Entering unit)).Current lumber to 2000
    Player - Set (Owner of (Entering unit)).Current gold to 2000
fuerza de la naturaleza
  Events
    Unit - A unit enters eleccion_de_razas <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to fuerza de la naturaleza
  Actions
    Selection - Clear selection for (Owner of (Entering unit)).
    Unit - Kill (Entering unit)
    Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
    Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
    Wait 2 seconds
    Unit - Create 5.furbolg trabajador for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
    Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
    Player - Set (Owner of (Entering unit)).Current lumber to 2500
    Player - Set (Owner of (Entering unit)).Current gold to 2500
goblins
  Events
    Unit - A unit enters eleccion_de_razas <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to goblins
  Actions
    Selection - Clear selection for (Owner of (Entering unit)).
    Unit - Kill (Entering unit)
    Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
    Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
    Wait 2 seconds
    Unit - Create 5.robo goblin for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
    Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
    Player - Set (Owner of (Entering unit)).Current lumber to 2500
    Player - Set (Owner of (Entering unit)).Current gold to 2500
alianza elfica del este
  Events
    Unit - A unit enters eleccion_de_razas <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to el pacto
  Actions
    Selection - Clear selection for (Owner of (Entering unit)).
    Unit - Kill (Entering unit)
    Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
    Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
    Wait 2 seconds
    Unit - Create 5.ciudadano for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
    Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
    Player - Set (Owner of (Entering unit)).Current lumber to 2500
    Player - Set (Owner of (Entering unit)).Current gold to 2500
fels
  Events
    Unit - A unit enters eleccion_de_razas <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to fels
  Actions
    Selection - Clear selection for (Owner of (Entering unit)).
    Unit - Kill (Entering unit)
    Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
    Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
    Wait 2 seconds
    Unit - Create 5.Peon for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
    Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
    Player - Set (Owner of (Entering unit)).Current lumber to 2500
    Player - Set (Owner of (Entering unit)).Current gold to 2500
no muertos
  Events
    Unit - A unit enters eleccion_de_razas <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to no muertos
  Actions
    Selection - Clear selection for (Owner of (Entering unit)).
    Unit - Kill (Entering unit)
    Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
    Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
    Wait 2 seconds
    Unit - Create 5.Acolyte for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
    Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
    Player - Set (Owner of (Entering unit)).Current lumber to 2000
    Player - Set (Owner of (Entering unit)).Current gold to 2000
humanos
  Events
    Unit - A unit enters eleccion_de_razas <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Humanos
  Actions
    Selection - Clear selection for (Owner of (Entering unit)).
    Unit - Kill (Entering unit)
    Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
    Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
    Wait 2 seconds
    Unit - Create 5.Peasant for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
    Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
    Player - Set (Owner of (Entering unit)).Current gold to 2000
    Player - Set (Owner of (Entering unit)).Current lumber to 2000
scrugs
  Events
    Unit - A unit enters eleccion_de_razas <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to scrugs
  Actions
    -------- j1 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Entering unit)) Equal to Player 1 (Red)
      Then - Actions
        Selection - Clear selection for (Owner of (Entering unit)).
        Unit - Kill (Entering unit)
        Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
        Wait 2 seconds
        Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
        Unit - Create 1.centro de infeccion for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
        Set VariableSet posision_inicial_scrug[1] = (Position of (Last created unit))
        Unit - Create 1.parasito for (Owner of (Entering unit)) at posision_inicial_scrug[1] facing Default building facing degrees
        Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
        Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
        Player - Set (Owner of (Entering unit)).Current gold to 2000
        Player - Set (Owner of (Entering unit)).Current lumber to 2000
      Else - Actions
    -------- j2 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Entering unit)) Equal to Player 2 (Blue)
      Then - Actions
        Selection - Clear selection for (Owner of (Entering unit)).
        Unit - Kill (Entering unit)
        Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
        Wait 2 seconds
        Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
        Unit - Create 1.centro de infeccion for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
        Set VariableSet posision_inicial_scrug[2] = (Position of (Last created unit))
        Unit - Create 1.parasito for (Owner of (Entering unit)) at posision_inicial_scrug[2] facing Default building facing degrees
        Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
        Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
        Player - Set (Owner of (Entering unit)).Current gold to 2000
        Player - Set (Owner of (Entering unit)).Current lumber to 2000
      Else - Actions
    -------- j3 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Entering unit)) Equal to Player 3 (Teal)
      Then - Actions
        Selection - Clear selection for (Owner of (Entering unit)).
        Unit - Kill (Entering unit)
        Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
        Wait 2 seconds
        Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
        Unit - Create 1.centro de infeccion for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
        Set VariableSet posision_inicial_scrug[3] = (Position of (Last created unit))
        Unit - Create 1.parasito for (Owner of (Entering unit)) at posision_inicial_scrug[3] facing Default building facing degrees
        Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
        Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
        Player - Set (Owner of (Entering unit)).Current gold to 2000
        Player - Set (Owner of (Entering unit)).Current lumber to 2000
      Else - Actions
    -------- j4 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Entering unit)) Equal to Player 4 (Purple)
      Then - Actions
        Selection - Clear selection for (Owner of (Entering unit)).
        Unit - Kill (Entering unit)
        Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
        Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
        Wait 2 seconds
        Unit - Create 1.centro de infeccion for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
        Set VariableSet posision_inicial_scrug[4] = (Position of (Last created unit))
        Unit - Create 1.parasito for (Owner of (Entering unit)) at posision_inicial_scrug[4] facing Default building facing degrees
        Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
        Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
        Player - Set (Owner of (Entering unit)).Current gold to 2000
        Player - Set (Owner of (Entering unit)).Current lumber to 2000
      Else - Actions
    -------- j5 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Entering unit)) Equal to Player 5 (Yellow)
      Then - Actions
        Selection - Clear selection for (Owner of (Entering unit)).
        Unit - Kill (Entering unit)
        Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
        Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
        Wait 2 seconds
        Unit - Create 1.centro de infeccion for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
        Set VariableSet posision_inicial_scrug[5] = (Position of (Last created unit))
        Unit - Create 1.parasito for (Owner of (Entering unit)) at posision_inicial_scrug[5] facing Default building facing degrees
        Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
        Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
        Player - Set (Owner of (Entering unit)).Current gold to 2000
        Player - Set (Owner of (Entering unit)).Current lumber to 2000
      Else - Actions
    -------- j6 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Entering unit)) Equal to Player 6 (Orange)
      Then - Actions
        Selection - Clear selection for (Owner of (Entering unit)).
        Unit - Kill (Entering unit)
        Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
        Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
        Wait 2 seconds
        Unit - Create 1.centro de infeccion for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
        Set VariableSet posision_inicial_scrug[6] = (Position of (Last created unit))
        Unit - Create 1.parasito for (Owner of (Entering unit)) at posision_inicial_scrug[6] facing Default building facing degrees
        Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
        Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
        Player - Set (Owner of (Entering unit)).Current gold to 2000
        Player - Set (Owner of (Entering unit)).Current lumber to 2000
      Else - Actions
    -------- j7 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Entering unit)) Equal to Player 7 (Green)
      Then - Actions
        Selection - Clear selection for (Owner of (Entering unit)).
        Unit - Kill (Entering unit)
        Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
        Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
        Wait 2 seconds
        Unit - Create 1.centro de infeccion for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
        Set VariableSet posision_inicial_scrug[7] = (Position of (Last created unit))
        Unit - Create 1.parasito for (Owner of (Entering unit)) at posision_inicial_scrug[7] facing Default building facing degrees
        Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
        Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
        Player - Set (Owner of (Entering unit)).Current gold to 2000
        Player - Set (Owner of (Entering unit)).Current lumber to 2000
      Else - Actions
    -------- j8 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Entering unit)) Equal to Player 8 (Pink)
      Then - Actions
        Selection - Clear selection for (Owner of (Entering unit)).
        Unit - Kill (Entering unit)
        Unit - Kill (Random unit from (Random 4 units from (Units in eleccion_de_razas <gen> owned by (Owner of (Entering unit)))))
        Countdown Timer - Hide (Last created timer window) for (Owner of (Entering unit))
        Wait 2 seconds
        Unit - Create 1.centro de infeccion for (Owner of (Entering unit)) at (Position of (Random unit from (Units of type Gold Mine))) facing Default building facing degrees
        Set VariableSet posision_inicial_scrug[8] = (Position of (Last created unit))
        Unit - Create 1.parasito for (Owner of (Entering unit)) at posision_inicial_scrug[8] facing Default building facing degrees
        Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
        Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
        Player - Set (Owner of (Entering unit)).Current gold to 2000
        Player - Set (Owner of (Entering unit)).Current lumber to 2000
      Else - Actions
revivir arboles
  Events
  Conditions
  Actions
    Custom script: local destructable BADTREE = GetDyingDestructable()
    Wait 25.00 seconds
    Custom script: call DestructableRestoreLife( BADTREE, GetDestructableMaxLife(BADTREE), true )
instalacion de arboles
  Events
    Time - Elapsed game time is 5 seconds
  Conditions
  Actions
    Destructible - Pick every destructible in (Entire map) and do (Actions)
      Loop - Actions
        Trigger - Add to revivir_arboles <gen> the event ((Picked destructible) dies)
entrada 1
  Events
    Unit - A unit enters Regi__n_017 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Regi__n_020 <gen>)
salida 1
  Events
    Unit - A unit enters Regi__n_019 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Regi__n_018 <gen>)
entrada 2
  Events
    Unit - A unit enters Regi__n_015 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Regi__n_022 <gen>)
salida 2
  Events
    Unit - A unit enters Regi__n_021 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Regi__n_016 <gen>)
reporte de fallas
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Quest - Create a Required quest titled Reporte de fallas with the description a continuacion una lista con las fallas en el mapa.los que tengan asterisco (|c0000FF00*|r) son las ya reparadas.-disminuir tiempo de creacion de torre fel.|c0000FF00*|r-quitar a guardian del apocalipsis, del portal demoniaco.|c0000FF00*|r-arreglar el tipo de cracion de heroes fel.|c0000FF00*|r-agregar descripcion a "akama".|c0000FF00*|r-actualizacion del edificio magisterium no funciona.|c0000FF00*|r-cembiar descripcion de actualiazacion de armadura fel.|c0000FF00*|r-aplicar demonologia avanzada en: demonio sanguinario,guardian apocaliptico.|c0000FF00*|r-quitar a todas las unidades que construyan unidades tipo barcos.|c0000FF00*|r-arreglar el tipo de cracion de heroes fuerza de la naturaleza.|c0000FF00*|r-cambiar nombre y tiempo de carga de habilidad de centro urbano de fuerza de la naturaleza.|c0000FF00*|r-actualizacion "magia mejorada (2)" tiene mal su descripcion.|c0000FF00*|r-disminuir daño de unidades bestia de fuerza de la naturaleza.|c0000FF00*|r-cambiar costo de heroe "lady bash" de los naga.|c0000FF00*|r-arreglar el tipo de cracion de heroes naga.|c0000FF00*|r-aumentar daño y defensa de "gigante behemoth" de los naga.|c0000FF00*|r-mejorar la descripcion de las habilidades del nuevo heroe naga.|c0000FF00*|r-cambiar nombre de actualizacion "ingenieria experta" goblins.|c0000FF00*|r, using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
a simbionte
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to simbionte (scrugs)
    (Owner of (Casting unit)) Equal to Player 1 (Red)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[1] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[1] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[1] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[1]
    Unit - Create 2.simbionte for (Owner of (Casting unit)) at punto_scrug[1] facing Default building facing degrees
a Jawak
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Jawak (scrugs)
    (Owner of (Casting unit)) Equal to Player 1 (Red)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[1] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[1] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[1] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[1]
    Unit - Create 4.Jawak for (Owner of (Casting unit)) at punto_scrug[1] facing Default building facing degrees
a corruptor
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Corruptor (scrugs)
    (Owner of (Casting unit)) Equal to Player 1 (Red)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[1] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[1] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[1] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[1]
    Unit - Create 1.Corruptor for (Owner of (Casting unit)) at punto_scrug[1] facing Default building facing degrees
a sangano subito
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Sangano Subito (scrugs)
    (Owner of (Casting unit)) Equal to Player 1 (Red)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[1] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[1] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[1] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[1]
    Unit - Create 1.Sangano Subito for (Owner of (Casting unit)) at punto_scrug[1] facing Default building facing degrees
a iperamo
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Iperamo (scrugs)
    (Owner of (Casting unit)) Equal to Player 1 (Red)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[1] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[1] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[1] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[1]
    Unit - Create 1.Iperamo infectador for (Owner of (Casting unit)) at punto_scrug[1] facing Default building facing degrees
a simbionte 2
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to simbionte (scrugs)
    (Owner of (Casting unit)) Equal to Player 2 (Blue)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[2] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[2] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[2] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[2]
    Unit - Create 2.simbionte for (Owner of (Casting unit)) at punto_scrug[2] facing Default building facing degrees
a Jawak 2
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Jawak (scrugs)
    (Owner of (Casting unit)) Equal to Player 2 (Blue)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[2] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[2] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[2] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[1]
    Unit - Create 4.Jawak for (Owner of (Casting unit)) at punto_scrug[2] facing Default building facing degrees
a corruptor 2
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Corruptor (scrugs)
    (Owner of (Casting unit)) Equal to Player 2 (Blue)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[2] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[2] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[2] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[2]
    Unit - Create 1.Corruptor for (Owner of (Casting unit)) at punto_scrug[2] facing Default building facing degrees
a sangano subito 2
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Sangano Subito (scrugs)
    (Owner of (Casting unit)) Equal to Player 2 (Blue)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[2] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[2] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[2] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[2]
    Unit - Create 1.Sangano Subito for (Owner of (Casting unit)) at punto_scrug[2] facing Default building facing degrees
a iperamo 2
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Iperamo (scrugs)
    (Owner of (Casting unit)) Equal to Player 2 (Blue)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[2] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[2] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[2] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[2]
    Unit - Create 1.Iperamo infectador for (Owner of (Casting unit)) at punto_scrug[2] facing Default building facing degrees
a simbionte 3
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to simbionte (scrugs)
    (Owner of (Casting unit)) Equal to Player 3 (Teal)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[3] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[3] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[3] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[3]
    Unit - Create 2.simbionte for (Owner of (Casting unit)) at punto_scrug[3] facing Default building facing degrees
a Jawak 3
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Jawak (scrugs)
    (Owner of (Casting unit)) Equal to Player 3 (Teal)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[3] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[3] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[3] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[3]
    Unit - Create 4.Jawak for (Owner of (Casting unit)) at punto_scrug[3] facing Default building facing degrees
a corruptor 3
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Corruptor (scrugs)
    (Owner of (Casting unit)) Equal to Player 3 (Teal)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[3] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[3] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[3] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[3]
    Unit - Create 1.Corruptor for (Owner of (Casting unit)) at punto_scrug[3] facing Default building facing degrees
a sangano subito 3
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Sangano Subito (scrugs)
    (Owner of (Casting unit)) Equal to Player 3 (Teal)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[3] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[3] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[3] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[3]
    Unit - Create 1.Sangano Subito for (Owner of (Casting unit)) at punto_scrug[3] facing Default building facing degrees
a iperamo 3
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Iperamo (scrugs)
    (Owner of (Casting unit)) Equal to Player 3 (Teal)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[3] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[3] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[3] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[3]
    Unit - Create 1.Iperamo infectador for (Owner of (Casting unit)) at punto_scrug[3] facing Default building facing degrees
a simbionte 4
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to simbionte (scrugs)
    (Owner of (Casting unit)) Equal to Player 4 (Purple)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[4] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[4] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[4] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[4]
    Unit - Create 2.simbionte for (Owner of (Casting unit)) at punto_scrug[4] facing Default building facing degrees
a Jawak 4
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Jawak (scrugs)
    (Owner of (Casting unit)) Equal to Player 4 (Purple)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[4] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[4] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[4] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[4]
    Unit - Create 4.Jawak for (Owner of (Casting unit)) at punto_scrug[4] facing Default building facing degrees
a corruptor 4
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Corruptor (scrugs)
    (Owner of (Casting unit)) Equal to Player 4 (Purple)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[4] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[4] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[4] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[4]
    Unit - Create 1.Corruptor for (Owner of (Casting unit)) at punto_scrug[4] facing Default building facing degrees
a sangano subito 4
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Sangano Subito (scrugs)
    (Owner of (Casting unit)) Equal to Player 4 (Purple)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[4] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[4] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[4] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[4]
    Unit - Create 1.Sangano Subito for (Owner of (Casting unit)) at punto_scrug[4] facing Default building facing degrees
a iperamo 4
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Iperamo (scrugs)
    (Owner of (Casting unit)) Equal to Player 4 (Purple)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[4] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[4] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[4] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[4]
    Unit - Create 1.Iperamo infectador for (Owner of (Casting unit)) at punto_scrug[4] facing Default building facing degrees
a simbionte 5
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to simbionte (scrugs)
    (Owner of (Casting unit)) Equal to Player 5 (Yellow)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[5] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[5] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[5] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[5]
    Unit - Create 2.simbionte for (Owner of (Casting unit)) at punto_scrug[5] facing Default building facing degrees
a Jawak 5
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Jawak (scrugs)
    (Owner of (Casting unit)) Equal to Player 5 (Yellow)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[5] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[5] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[5] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[5]
    Unit - Create 4.Jawak for (Owner of (Casting unit)) at punto_scrug[5] facing Default building facing degrees
a corruptor 5
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Corruptor (scrugs)
    (Owner of (Casting unit)) Equal to Player 5 (Yellow)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[5] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[5] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[5] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[5]
    Unit - Create 1.Corruptor for (Owner of (Casting unit)) at punto_scrug[5] facing Default building facing degrees
a sangano subito 5
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Sangano Subito (scrugs)
    (Owner of (Casting unit)) Equal to Player 5 (Yellow)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[5] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[5] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[5] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[5]
    Unit - Create 1.Sangano Subito for (Owner of (Casting unit)) at punto_scrug[5] facing Default building facing degrees
a iperamo 5
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Iperamo (scrugs)
    (Owner of (Casting unit)) Equal to Player 5 (Yellow)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[5] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[5] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[5] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[5]
    Unit - Create 1.Iperamo infectador for (Owner of (Casting unit)) at punto_scrug[5] facing Default building facing degrees
a simbionte 6
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to simbionte (scrugs)
    (Owner of (Casting unit)) Equal to Player 6 (Orange)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[6] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[6] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[6] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[6]
    Unit - Create 2.simbionte for (Owner of (Casting unit)) at punto_scrug[6] facing Default building facing degrees
a Jawak 6
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Jawak (scrugs)
    (Owner of (Casting unit)) Equal to Player 6 (Orange)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[6] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[6] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[6] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[6]
    Unit - Create 4.Jawak for (Owner of (Casting unit)) at punto_scrug[6] facing Default building facing degrees
a corruptor 6
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Corruptor (scrugs)
    (Owner of (Casting unit)) Equal to Player 6 (Orange)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[6] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[6] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[6] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[6]
    Unit - Create 1.Corruptor for (Owner of (Casting unit)) at punto_scrug[6] facing Default building facing degrees
a sangano subito 6
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Sangano Subito (scrugs)
    (Owner of (Casting unit)) Equal to Player 6 (Orange)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[6] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[6] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[6] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[6]
    Unit - Create 1.Sangano Subito for (Owner of (Casting unit)) at punto_scrug[6] facing Default building facing degrees
a iperamo 6
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Iperamo (scrugs)
    (Owner of (Casting unit)) Equal to Player 6 (Orange)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[6] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[6] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[6] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[6]
    Unit - Create 1.Iperamo infectador for (Owner of (Casting unit)) at punto_scrug[6] facing Default building facing degrees
a simbionte 7
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to simbionte (scrugs)
    (Owner of (Casting unit)) Equal to Player 7 (Green)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[7] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[7] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[7] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[7]
    Unit - Create 2.simbionte for (Owner of (Casting unit)) at punto_scrug[7] facing Default building facing degrees
a Jawak 7
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Jawak (scrugs)
    (Owner of (Casting unit)) Equal to Player 7 (Green)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[7] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[7] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[7] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[7]
    Unit - Create 4.Jawak for (Owner of (Casting unit)) at punto_scrug[7] facing Default building facing degrees
a corruptor 7
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Corruptor (scrugs)
    (Owner of (Casting unit)) Equal to Player 7 (Green)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[7] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[7] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[7] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[7]
    Unit - Create 1.Corruptor for (Owner of (Casting unit)) at punto_scrug[7] facing Default building facing degrees
a sangano subito 7
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Sangano Subito (scrugs)
    (Owner of (Casting unit)) Equal to Player 7 (Green)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[7] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[7] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[7] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[7]
    Unit - Create 1.Sangano Subito for (Owner of (Casting unit)) at punto_scrug[7] facing Default building facing degrees
a iperamo 7
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Iperamo (scrugs)
    (Owner of (Casting unit)) Equal to Player 7 (Green)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[7] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[7] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[7] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[7]
    Unit - Create 1.Iperamo infectador for (Owner of (Casting unit)) at punto_scrug[7] facing Default building facing degrees
a simbionte 8
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to simbionte (scrugs)
    (Owner of (Casting unit)) Equal to Player 8 (Pink)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[8] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[8] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[8] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[8]
    Unit - Create 2.simbionte for (Owner of (Casting unit)) at punto_scrug[8] facing Default building facing degrees
a Jawak 8
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Jawak (scrugs)
    (Owner of (Casting unit)) Equal to Player 8 (Pink)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[8] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[8] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[8] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[8]
    Unit - Create 4.Jawak for (Owner of (Casting unit)) at punto_scrug[8] facing Default building facing degrees
a corruptor 8
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Corruptor (scrugs)
    (Owner of (Casting unit)) Equal to Player 8 (Pink)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[8] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[8] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[8] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[8]
    Unit - Create 1.Corruptor for (Owner of (Casting unit)) at punto_scrug[8] facing Default building facing degrees
a sangano subito 8
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Sangano Subito (scrugs)
    (Owner of (Casting unit)) Equal to Player 8 (Pink)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[8] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[8] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[8] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[8]
    Unit - Create 1.Sangano Subito for (Owner of (Casting unit)) at punto_scrug[8] facing Default building facing degrees
a iperamo 8
  Events
    Unit - A unit Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Iperamo (scrugs)
    (Owner of (Casting unit)) Equal to Player 8 (Pink)
  Actions
    -------- setea punto de la unidad que castea habilidad --------
    Set VariableSet punto_scrug[8] = (Position of (Casting unit))
    -------- crea a la unidad huevo en ese punto --------
    Unit - Create 1.huevo for (Owner of (Casting unit)) at punto_scrug[8] facing Default building facing degrees
    -------- setea punto de la unidad huevo --------
    Set VariableSet unidad_scrug[8] = (Last created unit)
    -------- mata a la unidad que castea --------
    Unit - Kill (Casting unit)
    Wait 25.00 seconds
    -------- mata a la unidad huevo y crea la nueva --------
    Unit - Kill unidad_scrug[8]
    Unit - Create 1.Iperamo infectador for (Owner of (Casting unit)) at punto_scrug[8] facing Default building facing degrees
recreacion de parasitos j1
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to parasito
    (Owner of (Dying unit)) Equal to Player 1 (Red)
  Actions
    Countdown Timer - Start Cuentaregresiva_parasito as a One-shot timer that will expire in 25.00 seconds
    Countdown Timer - Create a timer window for Cuentaregresiva_parasito with title unidades en:
    Set VariableSet cuentaregresiva_ventana = (Last created timer window)
    Countdown Timer - Show (Last created timer window) for Player 1 (Red)
    Wait 25.00 seconds
    Countdown Timer - Destroy (Last created timer window)
    -------- --------------------- --------
    Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
    Unit - Create 1.parasito for Player 1 (Red) at posision_inicial_scrug[1] facing Default building facing degrees
recreacion de parasitos j2
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to parasito
    (Owner of (Dying unit)) Equal to Player 2 (Blue)
  Actions
    Countdown Timer - Start Cuentaregresiva_parasito as a One-shot timer that will expire in 25.00 seconds
    Countdown Timer - Create a timer window for Cuentaregresiva_parasito with title unidades en:
    Set VariableSet cuentaregresiva_ventana = (Last created timer window)
    Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
    Wait 25.00 seconds
    Countdown Timer - Destroy (Last created timer window)
    -------- --------------------- --------
    Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
    Unit - Create 1.parasito for Player 2 (Blue) at posision_inicial_scrug[1] facing Default building facing degrees
recreacion de parasitos j3
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to parasito
    (Owner of (Dying unit)) Equal to Player 3 (Teal)
  Actions
    Countdown Timer - Start Cuentaregresiva_parasito as a One-shot timer that will expire in 25.00 seconds
    Countdown Timer - Create a timer window for Cuentaregresiva_parasito with title unidades en:
    Set VariableSet cuentaregresiva_ventana = (Last created timer window)
    Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
    Wait 25.00 seconds
    Countdown Timer - Destroy (Last created timer window)
    -------- --------------------- --------
    Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
    Unit - Create 1.parasito for Player 3 (Teal) at posision_inicial_scrug[1] facing Default building facing degrees
recreacion de parasitos j4
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to parasito
    (Owner of (Dying unit)) Equal to Player 4 (Purple)
  Actions
    Countdown Timer - Start Cuentaregresiva_parasito as a One-shot timer that will expire in 25.00 seconds
    Countdown Timer - Create a timer window for Cuentaregresiva_parasito with title unidades en:
    Set VariableSet cuentaregresiva_ventana = (Last created timer window)
    Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
    Wait 25.00 seconds
    Countdown Timer - Destroy (Last created timer window)
    -------- --------------------- --------
    Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
    Unit - Create 1.parasito for Player 4 (Purple) at posision_inicial_scrug[1] facing Default building facing degrees
recreacion de parasitos j5
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to parasito
    (Owner of (Dying unit)) Equal to Player 5 (Yellow)
  Actions
    Countdown Timer - Start Cuentaregresiva_parasito as a One-shot timer that will expire in 25.00 seconds
    Countdown Timer - Create a timer window for Cuentaregresiva_parasito with title unidades en:
    Set VariableSet cuentaregresiva_ventana = (Last created timer window)
    Countdown Timer - Show (Last created timer window) for Player 5 (Yellow)
    Wait 25.00 seconds
    Countdown Timer - Destroy (Last created timer window)
    -------- --------------------- --------
    Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
    Unit - Create 1.parasito for Player 5 (Yellow) at posision_inicial_scrug[1] facing Default building facing degrees
recreacion de parasitos j6
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to parasito
    (Owner of (Dying unit)) Equal to Player 6 (Orange)
  Actions
    Countdown Timer - Start Cuentaregresiva_parasito as a One-shot timer that will expire in 25.00 seconds
    Countdown Timer - Create a timer window for Cuentaregresiva_parasito with title unidades en:
    Set VariableSet cuentaregresiva_ventana = (Last created timer window)
    Countdown Timer - Show (Last created timer window) for Player 6 (Orange)
    Wait 25.00 seconds
    Countdown Timer - Destroy (Last created timer window)
    -------- --------------------- --------
    Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
    Unit - Create 1.parasito for Player 6 (Orange) at posision_inicial_scrug[1] facing Default building facing degrees
recreacion de parasitos j7
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to parasito
    (Owner of (Dying unit)) Equal to Player 7 (Green)
  Actions
    Countdown Timer - Start Cuentaregresiva_parasito as a One-shot timer that will expire in 25.00 seconds
    Countdown Timer - Create a timer window for Cuentaregresiva_parasito with title unidades en:
    Set VariableSet cuentaregresiva_ventana = (Last created timer window)
    Countdown Timer - Show (Last created timer window) for Player 7 (Green)
    Wait 25.00 seconds
    Countdown Timer - Destroy (Last created timer window)
    -------- --------------------- --------
    Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
    Unit - Create 1.parasito for Player 7 (Green) at posision_inicial_scrug[1] facing Default building facing degrees
recreacion de parasitos j8
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to parasito
    (Owner of (Dying unit)) Equal to Player 8 (Pink)
  Actions
    Countdown Timer - Start Cuentaregresiva_parasito as a One-shot timer that will expire in 25.00 seconds
    Countdown Timer - Create a timer window for Cuentaregresiva_parasito with title unidades en:
    Set VariableSet cuentaregresiva_ventana = (Last created timer window)
    Countdown Timer - Show (Last created timer window) for Player 8 (Pink)
    Wait 25.00 seconds
    Countdown Timer - Destroy (Last created timer window)
    -------- --------------------- --------
    Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
    Unit - Create 1.parasito for Player 8 (Pink) at posision_inicial_scrug[1] facing Default building facing degrees
posesion
  Events
    Unit - A unit Finishes casting an ability
  Conditions
    (Unit-type of (Casting unit)) Equal to simbionte
    (Ability being cast) Equal to poséer (scrugs)
  Actions
    Special Effect - Create a special effect attached to the chest (attachpoint) of (Target unit of ability being cast) using Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestLeft.mdl
    Floating Text - Create floating text that reads "poseido" at (Position of (Target unit of ability being cast)) with Z offset 0, using font size 10, color (1.00%, 100%, 1.00%), and 0% transparency
    Wait 0.70 seconds
    Floating Text - Destroy (Last created floating text)
lista de canciones de juego

/track 1 (NightElf1)

/track 2 (Comradeship01)

/track 3 (SadMystery)

/track 4 (Undead3)

/track 5 (War3XMainScreen)

/track 6 (War2IntroMusic)
play list mision
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Quest - Create a Required quest titled Musica with the description si quieres escuchar alguna musica del juego en particular ingresa el comando "track" para elegir la que quieras.lista :/track 1 (NightElf1)/track 2 (Comradeship01)/track 3 (SadMystery)/track 4 (Undead3)/track 5 (War3XMainScreen)/track 6 (War2IntroMusic), using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
track 1
  Events
    Player - Player 1 (Red) types a chat message containing /track 2 (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing /track 2 (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing /track 2 (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing /track 2 (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing /track 2 (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing /track 2 (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing /track 2 (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing /track 2 (stringnoformat) as An exact match
  Conditions
  Actions
    Sound - Play Comradeship01 <gen>
track 2
  Events
    Player - Player 1 (Red) types a chat message containing /track 1 (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing /track 1 (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing /track 1 (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing /track 1 (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing /track 1 (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing /track 1 (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing /track 1 (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing /track 1 (stringnoformat) as An exact match
  Conditions
  Actions
    Sound - Play NightElf1 <gen>
track 3
  Events
    Player - Player 1 (Red) types a chat message containing /track 3 (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing /track 3 (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing /track 3 (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing /track 3 (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing /track 3 (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing /track 3 (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing /track 3 (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing /track 3 (stringnoformat) as An exact match
  Conditions
  Actions
    Sound - Play SadMystery <gen>
track 4
  Events
    Player - Player 1 (Red) types a chat message containing /track 4 (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing /track 4 (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing /track 4 (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing /track 4 (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing /track 4 (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing /track 4 (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing /track 4 (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing /track 4 (stringnoformat) as An exact match
  Conditions
  Actions
    Sound - Play Undead3 <gen>
track 5
  Events
    Player - Player 1 (Red) types a chat message containing /track 5 (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing /track 5 (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing /track 5 (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing /track 5 (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing /track 5 (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing /track 5 (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing /track 5 (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing /track 5 (stringnoformat) as An exact match
  Conditions
  Actions
    Sound - Play War3XMainScreen <gen>
track 6
  Events
    Player - Player 1 (Red) types a chat message containing /track 6 (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing /track 6 (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing /track 6 (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing /track 6 (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing /track 6 (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing /track 6 (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing /track 6 (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing /track 6 (stringnoformat) as An exact match
  Conditions
  Actions
    Sound - Play War2IntroMusic <gen>
jefes minos
  Events
    Unit - A unit Dies
  Conditions
    (Triggering unit) Equal to (Random unit from (Units of type Centaur Khan))
  Actions
    Set VariableSet punto_de_muete = (Position of (Dying unit))
    Wait 60.00 seconds
    Unit - Create 1.(Unit-type of (Dying unit)) for Neutral Hostile at punto_de_muete facing Default building facing degrees
minos comunes
  Events
    Unit - A unit Dies
  Conditions
    (Triggering unit) Equal to (Random unit from (Units of type Centaur Sorcerer))
  Actions
    Set VariableSet punto_de_muete = (Position of (Dying unit))
    Wait 60.00 seconds
    Unit - Create 1.(Unit-type of (Dying unit)) for Neutral Hostile at punto_de_muete facing Default building facing degrees
dragon grande
  Events
    Unit - A unit Dies
  Conditions
    (Triggering unit) Equal to (Random unit from (Units of type Bronze Dragon))
  Actions
    Set VariableSet punto_de_muete = (Position of (Dying unit))
    Wait 60.00 seconds
    Unit - Create 1.(Unit-type of (Dying unit)) for Neutral Hostile at punto_de_muete facing Default building facing degrees
dragones chicos
  Events
    Unit - A unit Dies
  Conditions
    (Triggering unit) Equal to (Random unit from (Units of type Bronze Dragon Whelp))
  Actions
    Set VariableSet punto_de_muete = (Position of (Dying unit))
    Wait 60.00 seconds
    Unit - Create 1.(Unit-type of (Dying unit)) for Neutral Hostile at punto_de_muete facing Default building facing degrees
golem granito
  Events
    Unit - A unit Dies
  Conditions
    (Triggering unit) Equal to (Random unit from (Units of type Granite Golem))
  Actions
    Set VariableSet punto_de_muete = (Position of (Dying unit))
    Wait 60.00 seconds
    Unit - Create 1.(Unit-type of (Dying unit)) for Neutral Hostile at punto_de_muete facing Default building facing degrees
golem mediano
  Events
    Unit - A unit Dies
  Conditions
    (Triggering unit) Equal to (Random unit from (Units of type Rock Golem))
  Actions
    Set VariableSet punto_de_muete = (Position of (Dying unit))
    Wait 60.00 seconds
    Unit - Create 1.(Unit-type of (Dying unit)) for Neutral Hostile at punto_de_muete facing Default building facing degrees
golem chico
  Events
    Unit - A unit Dies
  Conditions
    (Triggering unit) Equal to (Random unit from (Units of type Mud Golem))
  Actions
    Set VariableSet punto_de_muete = (Position of (Dying unit))
    Wait 60.00 seconds
    Unit - Create 1.(Unit-type of (Dying unit)) for Neutral Hostile at punto_de_muete facing Default building facing degrees