How to import Aliance Siege Machine

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Aliance Siege Machine of the bundle Aliance Siege Machine. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Alliance Siege Machine.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_wood03plane.blp
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wood01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wheel01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing humansiegetower.mdx

Now Click the "Import File" Button:

Next select 'humansiegetower.mdx' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx

Done, you have imported the file humansiegetower.mdx.

Importing 8hu_siegetower_door01.blp

Now Click the "Import File" Button:

Next select '8hu_siegetower_door01.blp' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
war3mapimported/8hu_siegetower_door01.blp

Double-click the file 8hu_siegetower_door01.blp:

8hu_siegetower_door01.blp
Image / Texture
183
war3mapimported/8hu_siegetower_door01.blp

Tick the box "Use Custom Path" and type in the correct path:

8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp

Done, you have imported the file 8hu_siegetower_door01.blp.

Importing 8hu_siegetower_giantshield01.blp

Now Click the "Import File" Button:

Next select '8hu_siegetower_giantshield01.blp' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
war3mapimported/8hu_siegetower_giantshield01.blp

Double-click the file 8hu_siegetower_giantshield01.blp:

8hu_siegetower_giantshield01.blp
Image / Texture
224
war3mapimported/8hu_siegetower_giantshield01.blp

Tick the box "Use Custom Path" and type in the correct path:

8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp

Done, you have imported the file 8hu_siegetower_giantshield01.blp.

Importing 8hu_siegetower_lionhead.blp

Now Click the "Import File" Button:

Next select '8hu_siegetower_lionhead.blp' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
war3mapimported/8hu_siegetower_lionhead.blp

Double-click the file 8hu_siegetower_lionhead.blp:

8hu_siegetower_lionhead.blp
Image / Texture
232
war3mapimported/8hu_siegetower_lionhead.blp

Tick the box "Use Custom Path" and type in the correct path:

8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp

Done, you have imported the file 8hu_siegetower_lionhead.blp.

Importing 8hu_siegetower_metalchunk01.blp

Now Click the "Import File" Button:

Next select '8hu_siegetower_metalchunk01.blp' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
war3mapimported/8hu_siegetower_metalchunk01.blp

Double-click the file 8hu_siegetower_metalchunk01.blp:

8hu_siegetower_metalchunk01.blp
Image / Texture
85
war3mapimported/8hu_siegetower_metalchunk01.blp

Tick the box "Use Custom Path" and type in the correct path:

8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp

Done, you have imported the file 8hu_siegetower_metalchunk01.blp.

Importing 8hu_siegetower_metaltrim01.blp

Now Click the "Import File" Button:

Next select '8hu_siegetower_metaltrim01.blp' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
war3mapimported/8hu_siegetower_metaltrim01.blp

Double-click the file 8hu_siegetower_metaltrim01.blp:

8hu_siegetower_metaltrim01.blp
Image / Texture
109
war3mapimported/8hu_siegetower_metaltrim01.blp

Tick the box "Use Custom Path" and type in the correct path:

8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp

Done, you have imported the file 8hu_siegetower_metaltrim01.blp.

Importing 8hu_siegetower_metaltrim02.blp

Now Click the "Import File" Button:

Next select '8hu_siegetower_metaltrim02.blp' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
war3mapimported/8hu_siegetower_metaltrim02.blp

Double-click the file 8hu_siegetower_metaltrim02.blp:

8hu_siegetower_metaltrim02.blp
Image / Texture
75
war3mapimported/8hu_siegetower_metaltrim02.blp

Tick the box "Use Custom Path" and type in the correct path:

8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp

Done, you have imported the file 8hu_siegetower_metaltrim02.blp.

Importing 8hu_siegetower_wheel01.blp

Now Click the "Import File" Button:

Next select '8hu_siegetower_wheel01.blp' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
Image / Texture
119
war3mapimported/8hu_siegetower_wheel01.blp

Double-click the file 8hu_siegetower_wheel01.blp:

8hu_siegetower_wheel01.blp
Image / Texture
119
war3mapimported/8hu_siegetower_wheel01.blp

Tick the box "Use Custom Path" and type in the correct path:

8hu_siegetower_wheel01.blp
Image / Texture
119
8hu_siegetower_wheel01.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
Image / Texture
119
8hu_siegetower_wheel01.blp

Done, you have imported the file 8hu_siegetower_wheel01.blp.

Importing 8hu_siegetower_wood01.blp

Now Click the "Import File" Button:

Next select '8hu_siegetower_wood01.blp' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
Image / Texture
119
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
Image / Texture
49
war3mapimported/8hu_siegetower_wood01.blp

Double-click the file 8hu_siegetower_wood01.blp:

8hu_siegetower_wood01.blp
Image / Texture
49
war3mapimported/8hu_siegetower_wood01.blp

Tick the box "Use Custom Path" and type in the correct path:

8hu_siegetower_wood01.blp
Image / Texture
49
8hu_siegetower_wood01.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
Image / Texture
119
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
Image / Texture
49
8hu_siegetower_wood01.blp

Done, you have imported the file 8hu_siegetower_wood01.blp.

Importing 8hu_siegetower_wood02tile.blp

Now Click the "Import File" Button:

Next select '8hu_siegetower_wood02tile.blp' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
Image / Texture
119
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
Image / Texture
49
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
Image / Texture
45
war3mapimported/8hu_siegetower_wood02tile.blp

Double-click the file 8hu_siegetower_wood02tile.blp:

8hu_siegetower_wood02tile.blp
Image / Texture
45
war3mapimported/8hu_siegetower_wood02tile.blp

Tick the box "Use Custom Path" and type in the correct path:

8hu_siegetower_wood02tile.blp
Image / Texture
45
8hu_siegetower_wood02tile.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
Image / Texture
119
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
Image / Texture
49
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
Image / Texture
45
8hu_siegetower_wood02tile.blp

Done, you have imported the file 8hu_siegetower_wood02tile.blp.

Importing 8hu_siegetower_wood02tile02.blp

Now Click the "Import File" Button:

Next select '8hu_siegetower_wood02tile02.blp' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
Image / Texture
119
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
Image / Texture
49
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
Image / Texture
45
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
Image / Texture
44
war3mapimported/8hu_siegetower_wood02tile02.blp

Double-click the file 8hu_siegetower_wood02tile02.blp:

8hu_siegetower_wood02tile02.blp
Image / Texture
44
war3mapimported/8hu_siegetower_wood02tile02.blp

Tick the box "Use Custom Path" and type in the correct path:

8hu_siegetower_wood02tile02.blp
Image / Texture
44
8hu_siegetower_wood02tile02.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
Image / Texture
119
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
Image / Texture
49
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
Image / Texture
45
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
Image / Texture
44
8hu_siegetower_wood02tile02.blp

Done, you have imported the file 8hu_siegetower_wood02tile02.blp.

Importing 8hu_siegetower_wood03plane.blp

Now Click the "Import File" Button:

Next select '8hu_siegetower_wood03plane.blp' in the folder which you extracted from the zip archive:

Aliance Siege Machine
humansiegetower.mdx
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
Image / Texture
119
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
Image / Texture
49
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
Image / Texture
45
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
Image / Texture
44
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp
Image / Texture
174
war3mapimported/8hu_siegetower_wood03plane.blp

Double-click the file 8hu_siegetower_wood03plane.blp:

8hu_siegetower_wood03plane.blp
Image / Texture
174
war3mapimported/8hu_siegetower_wood03plane.blp

Tick the box "Use Custom Path" and type in the correct path:

8hu_siegetower_wood03plane.blp
Image / Texture
174
8hu_siegetower_wood03plane.blp

The file has been properly added to the map archive:

humansiegetower.mdx
Model
928
war3mapimported/humansiegetower.mdx
8hu_siegetower_door01.blp
Image / Texture
183
8hu_siegetower_door01.blp
8hu_siegetower_giantshield01.blp
Image / Texture
224
8hu_siegetower_giantshield01.blp
8hu_siegetower_lionhead.blp
Image / Texture
232
8hu_siegetower_lionhead.blp
8hu_siegetower_metalchunk01.blp
Image / Texture
85
8hu_siegetower_metalchunk01.blp
8hu_siegetower_metaltrim01.blp
Image / Texture
109
8hu_siegetower_metaltrim01.blp
8hu_siegetower_metaltrim02.blp
Image / Texture
75
8hu_siegetower_metaltrim02.blp
8hu_siegetower_wheel01.blp
Image / Texture
119
8hu_siegetower_wheel01.blp
8hu_siegetower_wood01.blp
Image / Texture
49
8hu_siegetower_wood01.blp
8hu_siegetower_wood02tile.blp
Image / Texture
45
8hu_siegetower_wood02tile.blp
8hu_siegetower_wood02tile02.blp
Image / Texture
44
8hu_siegetower_wood02tile02.blp
8hu_siegetower_wood03plane.blp
Image / Texture
174
8hu_siegetower_wood03plane.blp

Done, you have imported the file 8hu_siegetower_wood03plane.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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