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Model validation: Aliance Elf Worker
AlianceElfWorker.mdx
0errors4severe44warnings42unused
1
2
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 0, 10
Number of sequence extents (22) does not match the number of sequences (26)
1
2
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 1, 11
Number of sequence extents (22) does not match the number of sequences (26)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 6, 12
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 7, 13
3
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 2
Number of sequence extents (22) does not match the number of sequences (26)
1
Geoset 3
Number of sequence extents (22) does not match the number of sequences (26)
1
Geoset 4
Number of sequence extents (22) does not match the number of sequences (26)
1
Geoset 5
Number of sequence extents (22) does not match the number of sequences (26)
1
Geoset 8
Number of sequence extents (0) does not match the number of sequences (26)
1
Geoset 9
Number of sequence extents (0) does not match the number of sequences (26)
1
1
Bone 2 - "Bone_Pelvis"
1
1
Rotation
Track 4 has the same frame 1800 as track 3
Track 9 at frame 14567 has exactly the same value as tracks 8 and 10
1
1
Bone 3 - "Bone_Leg1_L"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 87 at frame 35967 has exactly the same value as tracks 86 and 88
1
1
Bone 4 - "Bone_Leg2_L"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 94 at frame 35967 has exactly the same value as tracks 93 and 95
1
4
Bone 5 - "Bone_Foot_L"
1
2
Rotation
Track 5 has the same frame 1800 as track 4
Track 10 at frame 6067 has exactly the same value as tracks 9 and 11
Track 93 at frame 35967 has exactly the same value as tracks 92 and 94
2
Translation
Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
1
1
Bone 6 - "Bone_Leg1_R"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 83 at frame 35967 has exactly the same value as tracks 82 and 84
1
Bone 7 - "Bone_Leg2_R"
1
Rotation
Track 5 has the same frame 1800 as track 4
1
6
Bone 8 - "Bone_Foot_R"
1
4
Rotation
Track 5 has the same frame 1800 as track 4
Track 11 at frame 6067 has exactly the same value as tracks 10 and 12
Track 12 at frame 7167 has exactly the same value as tracks 11 and 13
Track 13 at frame 8167 has exactly the same value as tracks 12 and 14
Track 96 at frame 35967 has exactly the same value as tracks 95 and 97
2
Translation
Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
2
1
Bone 10 - "Bone_Chest"
2
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 27 has the same frame 18300 as track 26
Track 88 at frame 35967 has exactly the same value as tracks 87 and 89
1
1
Bone 11 - "Bone_Arm1_R"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
1
1
Bone 12 - "Bone_Arm2_R"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 62 at frame 35967 has exactly the same value as tracks 61 and 63
1
6
Bone 13 - "Bone_Hand_R"
1
6
Rotation
Track 1 has the same frame 1800 as track 0
Track 1 at frame 1800 has exactly the same value as tracks 0 and 2
Track 11 at frame 8367 has exactly the same value as tracks 10 and 12
Track 12 at frame 9100 has exactly the same value as tracks 11 and 13
Track 28 at frame 28233 has exactly the same value as tracks 27 and 29
Track 36 at frame 34633 has exactly the same value as tracks 35 and 37
Track 39 at frame 35967 has exactly the same value as tracks 38 and 40
1
1
Bone 14 - "Bone_Arm1_L"
1
1
Rotation
Track 2 has the same frame 1800 as track 1
Track 70 at frame 35967 has exactly the same value as tracks 69 and 71
1
1
Bone 15 - "Bone_Arm2_L"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
1
2
Bone 17 - "Bone_Hand_L"
1
2
Rotation
Track 2 has the same frame 1800 as track 1
Track 7 at frame 4634 has roughly the same value as tracks 6 and 8
Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
1
5
Bone 18 - "Bone_Head"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 95 at frame 35967 has exactly the same value as tracks 94 and 96
4
Translation
Track 1 at frame 14134 has exactly the same value as tracks 0 and 2
Track 2 at frame 15867 has exactly the same value as tracks 1 and 3
Track 6 at frame 17467 has exactly the same value as tracks 5 and 7
Track 15 at frame 172833 has exactly the same value as tracks 14 and 16
1
Bone 23 - "Mesh01"
There are no vertices attached to this bone
1
Bone 24 - "Mesh02"
There are no vertices attached to this bone
1
Bone 25 - "Cylinder07"
There are no vertices attached to this bone
1
Bone 26 - "Cylinder06"
There are no vertices attached to this bone
1
Bone 27 - "Object01 Mustache Right Upper"
There are no vertices attached to this bone
1
Bone 28 - "Mesh03 Mustache Left Upper"
There are no vertices attached to this bone
1
1
Bone 30 - "Nose Tip"
There are no vertices attached to this bone
1
Translation
Track 9 at frame 180033 has exactly the same value as tracks 8 and 10
1
Bone 33 - "Mesh07 Cheek Right"
There are no vertices attached to this bone
1
Bone 34 - "Object02 Cheek Left"
There are no vertices attached to this bone
1
Bone 35 - "Mesh04 Mustache Right Lower"
There are no vertices attached to this bone
1
Bone 36 - "Mesh05 Mustache Left Lower"
There are no vertices attached to this bone
1
Bone 37 - "Chin"
There are no vertices attached to this bone
1
2
Helper 0
1
1
Translation
Track 5 has the same frame 1800 as track 4
Track 80 at frame 35967 has exactly the same value as tracks 79 and 81
1
Rotation
Track 23 at frame 35967 has exactly the same value as tracks 22 and 24
4
Bone 0 - "hide-ax"
4
Rotation
Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
Track 6 at frame 7100 has exactly the same value as tracks 5 and 7
Track 7 at frame 7934 has exactly the same value as tracks 6 and 8
Track 17 at frame 36000 has exactly the same value as tracks 16 and 18
1
Bone 16 - "AxHandle01"
1
Scaling
Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
2
Bone 20 - "Mesh12"
2
Rotation
Track 4 at frame 25067 has exactly the same value as tracks 3 and 5
Track 16 at frame 192689 has exactly the same value as tracks 15 and 17
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