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Model validation: Alchemist

Alchemist.mdx

0 errors 9 severe 0 warnings 8 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 12500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 12500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 12500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 12500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 12500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 12500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 12500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 12500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 ParticleEmitter2 0 - "Buubblee"
    • Expected time middle to be between 0 and 1, got 3
  • 1 Bone 32 - "Rune01"
    • 1 Translation
      • Track 13 at frame 10605 is not in any sequence
  • 1 Bone 33 - "Rune02"
    • 1 Translation
      • Track 13 at frame 10605 is not in any sequence
  • 1 Bone 34 - "Rune03"
    • 1 Translation
      • Track 13 at frame 10605 is not in any sequence
  • 1 Helper 1
    • 1 Rotation
      • Track 10 at frame 10605 is not in any sequence
  • 1 Helper 2
    • 1 Rotation
      • Track 22 at frame 10605 is not in any sequence
  • 1 Helper 5
    • 1 Rotation
      • Track 15 at frame 10605 is not in any sequence
  • unused Material 2
  • unused Material 3
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