Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Alarak_Portrait of the bundle Alarak_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Alarak (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Alarak_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Alarak_Portrait.mdx' in the folder which you extracted from the zip archive:
Alarak_Portrait
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
smx3_alaraklegs_emis.blp
tex_0868_0out.blp
The file has been properly added to the map archive:
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
Done, you have imported the file Alarak_Portrait.mdx.
Importing alarak_bg_diff.blp
Now Click the "Import File" Button:
Next select 'alarak_bg_diff.blp' in the folder which you extracted from the zip archive:
Alarak_Portrait
Alarak_Portrait.mdx
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
smx3_alaraklegs_emis.blp
tex_0868_0out.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
war3mapimported/alarak_bg_diff.blp
Double-click the file alarak_bg_diff.blp:
alarak_bg_diff.blp
Image / Texture
89
war3mapimported/alarak_bg_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
The file has been properly added to the map archive:
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
Done, you have imported the file alarak_bg_diff.blp.
Importing smx2_alarak_headhelmet_diff.blp
Now Click the "Import File" Button:
Next select 'smx2_alarak_headhelmet_diff.blp' in the folder which you extracted from the zip archive:
Alarak_Portrait
Alarak_Portrait.mdx
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
smx3_alaraklegs_emis.blp
tex_0868_0out.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
war3mapimported/smx2_alarak_headhelmet_diff.blp
Double-click the file smx2_alarak_headhelmet_diff.blp:
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
war3mapimported/smx2_alarak_headhelmet_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
The file has been properly added to the map archive:
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
Done, you have imported the file smx2_alarak_headhelmet_diff.blp.
Importing smx3_alarakbody_diff.blp
Now Click the "Import File" Button:
Next select 'smx3_alarakbody_diff.blp' in the folder which you extracted from the zip archive:
Alarak_Portrait
Alarak_Portrait.mdx
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
smx3_alaraklegs_emis.blp
tex_0868_0out.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
war3mapimported/smx3_alarakbody_diff.blp
Double-click the file smx3_alarakbody_diff.blp:
smx3_alarakbody_diff.blp
Image / Texture
4,583
war3mapimported/smx3_alarakbody_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
The file has been properly added to the map archive:
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
Done, you have imported the file smx3_alarakbody_diff.blp.
Importing smx3_alarakbody_emis.blp
Now Click the "Import File" Button:
Next select 'smx3_alarakbody_emis.blp' in the folder which you extracted from the zip archive:
Alarak_Portrait
Alarak_Portrait.mdx
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
smx3_alaraklegs_emis.blp
tex_0868_0out.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
Image / Texture
78
war3mapimported/smx3_alarakbody_emis.blp
Double-click the file smx3_alarakbody_emis.blp:
smx3_alarakbody_emis.blp
Image / Texture
78
war3mapimported/smx3_alarakbody_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_alarakbody_emis.blp
Image / Texture
78
smx3_alarakbody_emis.blp
The file has been properly added to the map archive:
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
Image / Texture
78
smx3_alarakbody_emis.blp
Done, you have imported the file smx3_alarakbody_emis.blp.
Importing smx3_alarakhelmet_emis.blp
Now Click the "Import File" Button:
Next select 'smx3_alarakhelmet_emis.blp' in the folder which you extracted from the zip archive:
Alarak_Portrait
Alarak_Portrait.mdx
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
smx3_alaraklegs_emis.blp
tex_0868_0out.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
Image / Texture
78
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
Image / Texture
69
war3mapimported/smx3_alarakhelmet_emis.blp
Double-click the file smx3_alarakhelmet_emis.blp:
smx3_alarakhelmet_emis.blp
Image / Texture
69
war3mapimported/smx3_alarakhelmet_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_alarakhelmet_emis.blp
Image / Texture
69
smx3_alarakhelmet_emis.blp
The file has been properly added to the map archive:
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
Image / Texture
78
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
Image / Texture
69
smx3_alarakhelmet_emis.blp
Done, you have imported the file smx3_alarakhelmet_emis.blp.
Importing smx3_alaraklegs_diff.blp
Now Click the "Import File" Button:
Next select 'smx3_alaraklegs_diff.blp' in the folder which you extracted from the zip archive:
Alarak_Portrait
Alarak_Portrait.mdx
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_emis.blp
tex_0868_0out.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
Image / Texture
78
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
Image / Texture
69
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
Image / Texture
3,076
war3mapimported/smx3_alaraklegs_diff.blp
Double-click the file smx3_alaraklegs_diff.blp:
smx3_alaraklegs_diff.blp
Image / Texture
3,076
war3mapimported/smx3_alaraklegs_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_alaraklegs_diff.blp
Image / Texture
3,076
smx3_alaraklegs_diff.blp
The file has been properly added to the map archive:
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
Image / Texture
78
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
Image / Texture
69
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
Image / Texture
3,076
smx3_alaraklegs_diff.blp
Done, you have imported the file smx3_alaraklegs_diff.blp.
Importing smx3_alaraklegs_emis.blp
Now Click the "Import File" Button:
Next select 'smx3_alaraklegs_emis.blp' in the folder which you extracted from the zip archive:
Alarak_Portrait
Alarak_Portrait.mdx
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
tex_0868_0out.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
Image / Texture
78
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
Image / Texture
69
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
Image / Texture
3,076
smx3_alaraklegs_diff.blp
smx3_alaraklegs_emis.blp
Image / Texture
73
war3mapimported/smx3_alaraklegs_emis.blp
Double-click the file smx3_alaraklegs_emis.blp:
smx3_alaraklegs_emis.blp
Image / Texture
73
war3mapimported/smx3_alaraklegs_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_alaraklegs_emis.blp
Image / Texture
73
smx3_alaraklegs_emis.blp
The file has been properly added to the map archive:
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
Image / Texture
78
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
Image / Texture
69
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
Image / Texture
3,076
smx3_alaraklegs_diff.blp
smx3_alaraklegs_emis.blp
Image / Texture
73
smx3_alaraklegs_emis.blp
Done, you have imported the file smx3_alaraklegs_emis.blp.
Importing tex_0868_0out.blp
Now Click the "Import File" Button:
Next select 'tex_0868_0out.blp' in the folder which you extracted from the zip archive:
Alarak_Portrait
Alarak_Portrait.mdx
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
smx3_alaraklegs_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
Image / Texture
78
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
Image / Texture
69
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
Image / Texture
3,076
smx3_alaraklegs_diff.blp
smx3_alaraklegs_emis.blp
Image / Texture
73
smx3_alaraklegs_emis.blp
tex_0868_0out.blp
Image / Texture
6
war3mapimported/tex_0868_0out.blp
Double-click the file tex_0868_0out.blp:
tex_0868_0out.blp
Image / Texture
6
war3mapimported/tex_0868_0out.blp
Tick the box "Use Custom Path" and type in the correct path:
tex_0868_0out.blp
Image / Texture
6
tex_0868_0out.blp
The file has been properly added to the map archive:
Alarak_Portrait.mdx
Model
960
war3mapimported/Alarak_Portrait.mdx
alarak_bg_diff.blp
Image / Texture
89
alarak_bg_diff.blp
smx2_alarak_headhelmet_diff.blp
Image / Texture
2,691
smx2_alarak_headhelmet_diff.blp
smx3_alarakbody_diff.blp
Image / Texture
4,583
smx3_alarakbody_diff.blp
smx3_alarakbody_emis.blp
Image / Texture
78
smx3_alarakbody_emis.blp
smx3_alarakhelmet_emis.blp
Image / Texture
69
smx3_alarakhelmet_emis.blp
smx3_alaraklegs_diff.blp
Image / Texture
3,076
smx3_alaraklegs_diff.blp
smx3_alaraklegs_emis.blp
Image / Texture
73
smx3_alaraklegs_emis.blp
tex_0868_0out.blp
Image / Texture
6
tex_0868_0out.blp
Done, you have imported the file tex_0868_0out.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.