Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Alarak of the bundle Alarak. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Alarak (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Alarak.mdx
Now Click the "Import File" Button:
Next select 'Alarak.mdx' in the folder which you extracted from the zip archive:
Alarak
alarak_diff.blp
alarak_emiss.blp
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Grad2d_Red.blp
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_red.blp
The file has been properly added to the map archive:
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
Done, you have imported the file Alarak.mdx.
Importing alarak_diff.blp
Now Click the "Import File" Button:
Next select 'alarak_diff.blp' in the folder which you extracted from the zip archive:
Alarak
Alarak.mdx
alarak_emiss.blp
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Grad2d_Red.blp
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_red.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
war3mapimported/alarak_diff.blp
Double-click the file alarak_diff.blp:
alarak_diff.blp
Image / Texture
627
war3mapimported/alarak_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
The file has been properly added to the map archive:
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
Done, you have imported the file alarak_diff.blp.
Importing alarak_emiss.blp
Now Click the "Import File" Button:
Next select 'alarak_emiss.blp' in the folder which you extracted from the zip archive:
Alarak
Alarak.mdx
alarak_diff.blp
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Grad2d_Red.blp
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_red.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
war3mapimported/alarak_emiss.blp
Double-click the file alarak_emiss.blp:
alarak_emiss.blp
Image / Texture
71
war3mapimported/alarak_emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
The file has been properly added to the map archive:
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
Done, you have imported the file alarak_emiss.blp.
Importing emergytrailcyan2.blp
Now Click the "Import File" Button:
Next select 'emergytrailcyan2.blp' in the folder which you extracted from the zip archive:
Alarak
Alarak.mdx
alarak_diff.blp
alarak_emiss.blp
Emergytrailteamcolor.blp
Grad2d_Red.blp
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_red.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp
Double-click the file emergytrailcyan2.blp:
emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp
Tick the box "Use Custom Path" and type in the correct path:
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
The file has been properly added to the map archive:
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Done, you have imported the file emergytrailcyan2.blp.
Importing Emergytrailteamcolor.blp
Now Click the "Import File" Button:
Next select 'Emergytrailteamcolor.blp' in the folder which you extracted from the zip archive:
Alarak
Alarak.mdx
alarak_diff.blp
alarak_emiss.blp
emergytrailcyan2.blp
Grad2d_Red.blp
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_red.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
war3mapimported/Emergytrailteamcolor.blp
Double-click the file Emergytrailteamcolor.blp:
Emergytrailteamcolor.blp
Image / Texture
55
war3mapimported/Emergytrailteamcolor.blp
Tick the box "Use Custom Path" and type in the correct path:
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
The file has been properly added to the map archive:
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Done, you have imported the file Emergytrailteamcolor.blp.
Importing Grad2d_Red.blp
Now Click the "Import File" Button:
Next select 'Grad2d_Red.blp' in the folder which you extracted from the zip archive:
Alarak
Alarak.mdx
alarak_diff.blp
alarak_emiss.blp
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_red.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Grad2d_Red.blp
Image / Texture
8
war3mapimported/Grad2d_Red.blp
Double-click the file Grad2d_Red.blp:
Grad2d_Red.blp
Image / Texture
8
war3mapimported/Grad2d_Red.blp
Tick the box "Use Custom Path" and type in the correct path:
Grad2d_Red.blp
Image / Texture
8
Grad2d_Red.blp
The file has been properly added to the map archive:
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Grad2d_Red.blp
Image / Texture
8
Grad2d_Red.blp
Done, you have imported the file Grad2d_Red.blp.
Importing Red_Glow.blp
Now Click the "Import File" Button:
Next select 'Red_Glow.blp' in the folder which you extracted from the zip archive:
Alarak
Alarak.mdx
alarak_diff.blp
alarak_emiss.blp
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Grad2d_Red.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_red.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Grad2d_Red.blp
Image / Texture
8
Grad2d_Red.blp
Red_Glow.blp
Image / Texture
11
war3mapimported/Red_Glow.blp
Double-click the file Red_Glow.blp:
Red_Glow.blp
Image / Texture
11
war3mapimported/Red_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
The file has been properly added to the map archive:
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Grad2d_Red.blp
Image / Texture
8
Grad2d_Red.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
Done, you have imported the file Red_Glow.blp.
Importing Storm_fx_DustDots2Sharp.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_DustDots2Sharp.blp' in the folder which you extracted from the zip archive:
Alarak
Alarak.mdx
alarak_diff.blp
alarak_emiss.blp
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Grad2d_Red.blp
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
tesla_particle01_red.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Grad2d_Red.blp
Image / Texture
8
Grad2d_Red.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp
Double-click the file Storm_fx_DustDots2Sharp.blp:
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
The file has been properly added to the map archive:
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Grad2d_Red.blp
Image / Texture
8
Grad2d_Red.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Done, you have imported the file Storm_fx_DustDots2Sharp.blp.
Importing Storm_fx_Smoke_Swirl.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_Smoke_Swirl.blp' in the folder which you extracted from the zip archive:
Alarak
Alarak.mdx
alarak_diff.blp
alarak_emiss.blp
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Grad2d_Red.blp
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
tesla_particle01_red.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Grad2d_Red.blp
Image / Texture
8
Grad2d_Red.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
war3mapimported/Storm_fx_Smoke_Swirl.blp
Double-click the file Storm_fx_Smoke_Swirl.blp:
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
war3mapimported/Storm_fx_Smoke_Swirl.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
The file has been properly added to the map archive:
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Grad2d_Red.blp
Image / Texture
8
Grad2d_Red.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
Done, you have imported the file Storm_fx_Smoke_Swirl.blp.
Importing tesla_particle01_red.blp
Now Click the "Import File" Button:
Next select 'tesla_particle01_red.blp' in the folder which you extracted from the zip archive:
Alarak
Alarak.mdx
alarak_diff.blp
alarak_emiss.blp
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Grad2d_Red.blp
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Grad2d_Red.blp
Image / Texture
8
Grad2d_Red.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_red.blp
Image / Texture
9
war3mapimported/tesla_particle01_red.blp
Double-click the file tesla_particle01_red.blp:
tesla_particle01_red.blp
Image / Texture
9
war3mapimported/tesla_particle01_red.blp
Tick the box "Use Custom Path" and type in the correct path:
tesla_particle01_red.blp
Image / Texture
9
tesla_particle01_red.blp
The file has been properly added to the map archive:
Alarak.mdx
Model
4,379
war3mapimported/Alarak.mdx
alarak_diff.blp
Image / Texture
627
alarak_diff.blp
alarak_emiss.blp
Image / Texture
71
alarak_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Emergytrailteamcolor.blp
Image / Texture
55
emergytrailteamcolor.blp
Grad2d_Red.blp
Image / Texture
8
Grad2d_Red.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
tesla_particle01_red.blp
Image / Texture
9
tesla_particle01_red.blp
Done, you have imported the file tesla_particle01_red.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.