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How to import Al'Akir

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Al'Akir of the bundle Al'Akir. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file AlAkir.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
boundairelemental_blue_lightning.blp
lightningball.blp
blue_glow2.blp
toonsmoke16_2.blp
dust1.blp
ember.blp
dust1_a.blp
lavalump2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing alakir.mdx

Now Click the "Import File" Button:

Next select 'alakir.mdx' in the folder which you extracted from the zip archive:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
blue_glow2.blp
boundairelemental_blue_lightning.blp
dust1.blp
dust1_a.blp
ember.blp
lavalump2.blp
lightningball.blp
toonsmoke16_2.blp

The file has been properly added to the map archive:

alakir.mdx
Model
430
war3mapimported/alakir.mdx

Done, you have imported the file alakir.mdx.

Importing alakirarmor.blp

Now Click the "Import File" Button:

Next select 'alakirarmor.blp' in the folder which you extracted from the zip archive:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
blue_glow2.blp
boundairelemental_blue_lightning.blp
dust1.blp
dust1_a.blp
ember.blp
lavalump2.blp
lightningball.blp
toonsmoke16_2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
war3mapimported/alakirarmor.blp

Double-click the file alakirarmor.blp:

alakirarmor.blp
Image / Texture
513
war3mapimported/alakirarmor.blp

Tick the box "Use Custom Path" and type in the correct path:

alakirarmor.blp
Image / Texture
513
alakirarmor.blp

The file has been properly added to the map archive:

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp

Done, you have imported the file alakirarmor.blp.

Importing alakirskin.blp

Now Click the "Import File" Button:

Next select 'alakirskin.blp' in the folder which you extracted from the zip archive:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
blue_glow2.blp
boundairelemental_blue_lightning.blp
dust1.blp
dust1_a.blp
ember.blp
lavalump2.blp
lightningball.blp
toonsmoke16_2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
war3mapimported/alakirskin.blp

Double-click the file alakirskin.blp:

alakirskin.blp
Image / Texture
513
war3mapimported/alakirskin.blp

Tick the box "Use Custom Path" and type in the correct path:

alakirskin.blp
Image / Texture
513
alakirskin.blp

The file has been properly added to the map archive:

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp

Done, you have imported the file alakirskin.blp.

Importing blue_glow2.blp

Now Click the "Import File" Button:

Next select 'blue_glow2.blp' in the folder which you extracted from the zip archive:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
blue_glow2.blp
boundairelemental_blue_lightning.blp
dust1.blp
dust1_a.blp
ember.blp
lavalump2.blp
lightningball.blp
toonsmoke16_2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
war3mapimported/blue_glow2.blp

Double-click the file blue_glow2.blp:

blue_glow2.blp
Image / Texture
3
war3mapimported/blue_glow2.blp

Tick the box "Use Custom Path" and type in the correct path:

blue_glow2.blp
Image / Texture
3
blue_glow2.blp

The file has been properly added to the map archive:

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp

Done, you have imported the file blue_glow2.blp.

Importing boundairelemental_blue_lightning.blp

Now Click the "Import File" Button:

Next select 'boundairelemental_blue_lightning.blp' in the folder which you extracted from the zip archive:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
blue_glow2.blp
boundairelemental_blue_lightning.blp
dust1.blp
dust1_a.blp
ember.blp
lavalump2.blp
lightningball.blp
toonsmoke16_2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
war3mapimported/boundairelemental_blue_lightning.blp

Double-click the file boundairelemental_blue_lightning.blp:

boundairelemental_blue_lightning.blp
Image / Texture
257
war3mapimported/boundairelemental_blue_lightning.blp

Tick the box "Use Custom Path" and type in the correct path:

boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp

The file has been properly added to the map archive:

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp

Done, you have imported the file boundairelemental_blue_lightning.blp.

Importing dust1.blp

Now Click the "Import File" Button:

Next select 'dust1.blp' in the folder which you extracted from the zip archive:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
blue_glow2.blp
boundairelemental_blue_lightning.blp
dust1.blp
dust1_a.blp
ember.blp
lavalump2.blp
lightningball.blp
toonsmoke16_2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
war3mapimported/dust1.blp

Double-click the file dust1.blp:

dust1.blp
Image / Texture
3
war3mapimported/dust1.blp

Tick the box "Use Custom Path" and type in the correct path:

dust1.blp
Image / Texture
3
dust1.blp

The file has been properly added to the map archive:

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
dust1.blp

Done, you have imported the file dust1.blp.

Importing dust1_a.blp

Now Click the "Import File" Button:

Next select 'dust1_a.blp' in the folder which you extracted from the zip archive:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
blue_glow2.blp
boundairelemental_blue_lightning.blp
dust1.blp
dust1_a.blp
ember.blp
lavalump2.blp
lightningball.blp
toonsmoke16_2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
dust1.blp
dust1_a.blp
Image / Texture
33
war3mapimported/dust1_a.blp

Double-click the file dust1_a.blp:

dust1_a.blp
Image / Texture
33
war3mapimported/dust1_a.blp

Tick the box "Use Custom Path" and type in the correct path:

dust1_a.blp
Image / Texture
33
dust1_a.blp

The file has been properly added to the map archive:

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
dust1.blp
dust1_a.blp
Image / Texture
33
dust1_a.blp

Done, you have imported the file dust1_a.blp.

Importing ember.blp

Now Click the "Import File" Button:

Next select 'ember.blp' in the folder which you extracted from the zip archive:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
blue_glow2.blp
boundairelemental_blue_lightning.blp
dust1.blp
dust1_a.blp
ember.blp
lavalump2.blp
lightningball.blp
toonsmoke16_2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
dust1.blp
dust1_a.blp
Image / Texture
33
dust1_a.blp
ember.blp
Image / Texture
1
war3mapimported/ember.blp

Double-click the file ember.blp:

ember.blp
Image / Texture
1
war3mapimported/ember.blp

Tick the box "Use Custom Path" and type in the correct path:

ember.blp
Image / Texture
1
ember.blp

The file has been properly added to the map archive:

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
dust1.blp
dust1_a.blp
Image / Texture
33
dust1_a.blp
ember.blp
Image / Texture
1
ember.blp

Done, you have imported the file ember.blp.

Importing lavalump2.blp

Now Click the "Import File" Button:

Next select 'lavalump2.blp' in the folder which you extracted from the zip archive:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
blue_glow2.blp
boundairelemental_blue_lightning.blp
dust1.blp
dust1_a.blp
ember.blp
lavalump2.blp
lightningball.blp
toonsmoke16_2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
dust1.blp
dust1_a.blp
Image / Texture
33
dust1_a.blp
ember.blp
Image / Texture
1
ember.blp
lavalump2.blp
Image / Texture
3
war3mapimported/lavalump2.blp

Double-click the file lavalump2.blp:

lavalump2.blp
Image / Texture
3
war3mapimported/lavalump2.blp

Tick the box "Use Custom Path" and type in the correct path:

lavalump2.blp
Image / Texture
3
lavalump2.blp

The file has been properly added to the map archive:

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
dust1.blp
dust1_a.blp
Image / Texture
33
dust1_a.blp
ember.blp
Image / Texture
1
ember.blp
lavalump2.blp
Image / Texture
3
lavalump2.blp

Done, you have imported the file lavalump2.blp.

Importing lightningball.blp

Now Click the "Import File" Button:

Next select 'lightningball.blp' in the folder which you extracted from the zip archive:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
blue_glow2.blp
boundairelemental_blue_lightning.blp
dust1.blp
dust1_a.blp
ember.blp
lavalump2.blp
lightningball.blp
toonsmoke16_2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
dust1.blp
dust1_a.blp
Image / Texture
33
dust1_a.blp
ember.blp
Image / Texture
1
ember.blp
lavalump2.blp
Image / Texture
3
lavalump2.blp
lightningball.blp
Image / Texture
9
war3mapimported/lightningball.blp

Double-click the file lightningball.blp:

lightningball.blp
Image / Texture
9
war3mapimported/lightningball.blp

Tick the box "Use Custom Path" and type in the correct path:

lightningball.blp
Image / Texture
9
lightningball.blp

The file has been properly added to the map archive:

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
dust1.blp
dust1_a.blp
Image / Texture
33
dust1_a.blp
ember.blp
Image / Texture
1
ember.blp
lavalump2.blp
Image / Texture
3
lavalump2.blp
lightningball.blp
Image / Texture
9
lightningball.blp

Done, you have imported the file lightningball.blp.

Importing toonsmoke16_2.blp

Now Click the "Import File" Button:

Next select 'toonsmoke16_2.blp' in the folder which you extracted from the zip archive:

AlAkir
alakir.mdx
alakirarmor.blp
alakirskin.blp
blue_glow2.blp
boundairelemental_blue_lightning.blp
dust1.blp
dust1_a.blp
ember.blp
lavalump2.blp
lightningball.blp
toonsmoke16_2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
dust1.blp
dust1_a.blp
Image / Texture
33
dust1_a.blp
ember.blp
Image / Texture
1
ember.blp
lavalump2.blp
Image / Texture
3
lavalump2.blp
lightningball.blp
Image / Texture
9
lightningball.blp
toonsmoke16_2.blp
Image / Texture
513
war3mapimported/toonsmoke16_2.blp

Double-click the file toonsmoke16_2.blp:

toonsmoke16_2.blp
Image / Texture
513
war3mapimported/toonsmoke16_2.blp

Tick the box "Use Custom Path" and type in the correct path:

toonsmoke16_2.blp
Image / Texture
513
toonsmoke16_2.blp

The file has been properly added to the map archive:

alakir.mdx
Model
430
war3mapimported/alakir.mdx
alakirarmor.blp
Image / Texture
513
alakirarmor.blp
alakirskin.blp
Image / Texture
513
alakirskin.blp
blue_glow2.blp
Image / Texture
3
blue_glow2.blp
boundairelemental_blue_lightning.blp
Image / Texture
257
boundairelemental_blue_lightning.blp
dust1.blp
Image / Texture
3
dust1.blp
dust1_a.blp
Image / Texture
33
dust1_a.blp
ember.blp
Image / Texture
1
ember.blp
lavalump2.blp
Image / Texture
3
lavalump2.blp
lightningball.blp
Image / Texture
9
lightningball.blp
toonsmoke16_2.blp
Image / Texture
513
toonsmoke16_2.blp

Done, you have imported the file toonsmoke16_2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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