Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Aiur_Void_TendrilSkin02 of the bundle Aiur_Void_TendrilSkin02. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Buildings of Amon (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Aiur_Void_TendrilSkin02.mdx
Now Click the "Import File" Button:
Next select 'Aiur_Void_TendrilSkin02.mdx' in the folder which you extracted from the zip archive:
Aiur_Void_TendrilSkin02
Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp
The file has been properly added to the map archive:
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
Done, you have imported the file Aiur_Void_TendrilSkin02.mdx.
Importing aiur_void_tendril_corruption_pillar_emmisoran.blp
Now Click the "Import File" Button:
Next select 'aiur_void_tendril_corruption_pillar_emmisoran.blp' in the folder which you extracted from the zip archive:
Aiur_Void_TendrilSkin02
Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
war3mapimported/aiur_void_tendril_corruption_pillar_emmisoran.blp
Double-click the file aiur_void_tendril_corruption_pillar_emmisoran.blp:
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
war3mapimported/aiur_void_tendril_corruption_pillar_emmisoran.blp
Tick the box "Use Custom Path" and type in the correct path:
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
The file has been properly added to the map archive:
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
Done, you have imported the file aiur_void_tendril_corruption_pillar_emmisoran.blp.
Importing aiur_void_tendril_diff.blp
Now Click the "Import File" Button:
Next select 'aiur_void_tendril_diff.blp' in the folder which you extracted from the zip archive:
Aiur_Void_TendrilSkin02
Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
Image / Texture
2,592
war3mapimported/aiur_void_tendril_diff.blp
Double-click the file aiur_void_tendril_diff.blp:
aiur_void_tendril_diff.blp
Image / Texture
2,592
war3mapimported/aiur_void_tendril_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
aiur_void_tendril_diff.blp
Image / Texture
2,592
aiur_void_tendril_diff.blp
The file has been properly added to the map archive:
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
Image / Texture
2,592
aiur_void_tendril_diff.blp
Done, you have imported the file aiur_void_tendril_diff.blp.
Importing BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Now Click the "Import File" Button:
Next select 'BY_Wood_Effect_Texture_Integration_Lightning_2.blp' in the folder which you extracted from the zip archive:
Aiur_Void_TendrilSkin02
Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
Image / Texture
2,592
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
war3mapimported/BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Double-click the file BY_Wood_Effect_Texture_Integration_Lightning_2.blp:
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
war3mapimported/BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Tick the box "Use Custom Path" and type in the correct path:
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
The file has been properly added to the map archive:
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
Image / Texture
2,592
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Done, you have imported the file BY_Wood_Effect_Texture_Integration_Lightning_2.blp.
Importing BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Now Click the "Import File" Button:
Next select 'BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp' in the folder which you extracted from the zip archive:
Aiur_Void_TendrilSkin02
Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
Image / Texture
2,592
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
war3mapimported/BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Double-click the file BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp:
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
war3mapimported/BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Tick the box "Use Custom Path" and type in the correct path:
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
The file has been properly added to the map archive:
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
Image / Texture
2,592
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Done, you have imported the file BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp.
Importing void_skybox_emmisive.blp
Now Click the "Import File" Button:
Next select 'void_skybox_emmisive.blp' in the folder which you extracted from the zip archive:
Aiur_Void_TendrilSkin02
Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_skybox_emmisive2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
Image / Texture
2,592
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_skybox_emmisive.blp
Image / Texture
604
war3mapimported/void_skybox_emmisive.blp
Double-click the file void_skybox_emmisive.blp:
void_skybox_emmisive.blp
Image / Texture
604
war3mapimported/void_skybox_emmisive.blp
Tick the box "Use Custom Path" and type in the correct path:
void_skybox_emmisive.blp
Image / Texture
604
void_skybox_emmisive.blp
The file has been properly added to the map archive:
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
Image / Texture
2,592
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_skybox_emmisive.blp
Image / Texture
604
void_skybox_emmisive.blp
Done, you have imported the file void_skybox_emmisive.blp.
Importing void_skybox_emmisive2.blp
Now Click the "Import File" Button:
Next select 'void_skybox_emmisive2.blp' in the folder which you extracted from the zip archive:
Aiur_Void_TendrilSkin02
Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
Image / Texture
2,592
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_skybox_emmisive.blp
Image / Texture
604
void_skybox_emmisive.blp
void_skybox_emmisive2.blp
Image / Texture
520
war3mapimported/void_skybox_emmisive2.blp
Double-click the file void_skybox_emmisive2.blp:
void_skybox_emmisive2.blp
Image / Texture
520
war3mapimported/void_skybox_emmisive2.blp
Tick the box "Use Custom Path" and type in the correct path:
void_skybox_emmisive2.blp
Image / Texture
520
void_skybox_emmisive2.blp
The file has been properly added to the map archive:
Aiur_Void_TendrilSkin02.mdx
Model
443
war3mapimported/Aiur_Void_TendrilSkin02.mdx
aiur_void_tendril_corruption_pillar_emmisoran.blp
Image / Texture
492
aiur_void_tendril_corruption_pillar_emmisoran.blp
aiur_void_tendril_diff.blp
Image / Texture
2,592
aiur_void_tendril_diff.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_skybox_emmisive.blp
Image / Texture
604
void_skybox_emmisive.blp
void_skybox_emmisive2.blp
Image / Texture
520
void_skybox_emmisive2.blp
Done, you have imported the file void_skybox_emmisive2.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.