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How to import Ai Kohara

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ai Kohara of the bundle Ai Kohara. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file BFWCR Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ai Kohara
Kohara_ME.dds
Kohara_HD2.dds
Kohara_MD1.dds
Kohara_HD1.dds
Jennalla.facefx
Kohara.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Kohara.mdx

Now Click the "Import File" Button:

Next select 'Kohara.mdx' in the folder which you extracted from the zip archive:

Ai Kohara
Kohara.mdx
Kohara_HD1.dds
Kohara_HD2.dds
Kohara_MD1.dds
Kohara_ME.dds
Jennalla.facefx

The file has been properly added to the map archive:

Kohara.mdx
Model
1,415
war3mapimported/Kohara.mdx

Done, you have imported the file Kohara.mdx.

Importing Kohara_HD1.dds

Now Click the "Import File" Button:

Next select 'Kohara_HD1.dds' in the folder which you extracted from the zip archive:

Ai Kohara
Kohara.mdx
Kohara_HD1.dds
Kohara_HD2.dds
Kohara_MD1.dds
Kohara_ME.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kohara.mdx
Model
1,415
war3mapimported/Kohara.mdx
Kohara_HD1.dds
Image / Texture
683
war3mapimported/Kohara_HD1.dds

Double-click the file Kohara_HD1.dds:

Kohara_HD1.dds
Image / Texture
683
war3mapimported/Kohara_HD1.dds

Tick the box "Use Custom Path" and type in the correct path:

Kohara_HD1.dds
Image / Texture
683
Kohara_HD1.dds

The file has been properly added to the map archive:

Kohara.mdx
Model
1,415
war3mapimported/Kohara.mdx
Kohara_HD1.dds
Image / Texture
683
Kohara_HD1.dds

Done, you have imported the file Kohara_HD1.dds.

Importing Kohara_HD2.dds

Now Click the "Import File" Button:

Next select 'Kohara_HD2.dds' in the folder which you extracted from the zip archive:

Ai Kohara
Kohara.mdx
Kohara_HD1.dds
Kohara_HD2.dds
Kohara_MD1.dds
Kohara_ME.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kohara.mdx
Model
1,415
war3mapimported/Kohara.mdx
Kohara_HD1.dds
Image / Texture
683
Kohara_HD1.dds
Kohara_HD2.dds
Image / Texture
341
war3mapimported/Kohara_HD2.dds

Double-click the file Kohara_HD2.dds:

Kohara_HD2.dds
Image / Texture
341
war3mapimported/Kohara_HD2.dds

Tick the box "Use Custom Path" and type in the correct path:

Kohara_HD2.dds
Image / Texture
341
Kohara_HD2.dds

The file has been properly added to the map archive:

Kohara.mdx
Model
1,415
war3mapimported/Kohara.mdx
Kohara_HD1.dds
Image / Texture
683
Kohara_HD1.dds
Kohara_HD2.dds
Image / Texture
341
Kohara_HD2.dds

Done, you have imported the file Kohara_HD2.dds.

Importing Kohara_MD1.dds

Now Click the "Import File" Button:

Next select 'Kohara_MD1.dds' in the folder which you extracted from the zip archive:

Ai Kohara
Kohara.mdx
Kohara_HD1.dds
Kohara_HD2.dds
Kohara_MD1.dds
Kohara_ME.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kohara.mdx
Model
1,415
war3mapimported/Kohara.mdx
Kohara_HD1.dds
Image / Texture
683
Kohara_HD1.dds
Kohara_HD2.dds
Image / Texture
341
Kohara_HD2.dds
Kohara_MD1.dds
Image / Texture
683
war3mapimported/Kohara_MD1.dds

Double-click the file Kohara_MD1.dds:

Kohara_MD1.dds
Image / Texture
683
war3mapimported/Kohara_MD1.dds

Tick the box "Use Custom Path" and type in the correct path:

Kohara_MD1.dds
Image / Texture
683
Kohara_MD1.dds

The file has been properly added to the map archive:

Kohara.mdx
Model
1,415
war3mapimported/Kohara.mdx
Kohara_HD1.dds
Image / Texture
683
Kohara_HD1.dds
Kohara_HD2.dds
Image / Texture
341
Kohara_HD2.dds
Kohara_MD1.dds
Image / Texture
683
Kohara_MD1.dds

Done, you have imported the file Kohara_MD1.dds.

Importing Kohara_ME.dds

Now Click the "Import File" Button:

Next select 'Kohara_ME.dds' in the folder which you extracted from the zip archive:

Ai Kohara
Kohara.mdx
Kohara_HD1.dds
Kohara_HD2.dds
Kohara_MD1.dds
Kohara_ME.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kohara.mdx
Model
1,415
war3mapimported/Kohara.mdx
Kohara_HD1.dds
Image / Texture
683
Kohara_HD1.dds
Kohara_HD2.dds
Image / Texture
341
Kohara_HD2.dds
Kohara_MD1.dds
Image / Texture
683
Kohara_MD1.dds
Kohara_ME.dds
Image / Texture
2,731
war3mapimported/Kohara_ME.dds

Double-click the file Kohara_ME.dds:

Kohara_ME.dds
Image / Texture
2,731
war3mapimported/Kohara_ME.dds

Tick the box "Use Custom Path" and type in the correct path:

Kohara_ME.dds
Image / Texture
2,731
Kohara_ME.dds

The file has been properly added to the map archive:

Kohara.mdx
Model
1,415
war3mapimported/Kohara.mdx
Kohara_HD1.dds
Image / Texture
683
Kohara_HD1.dds
Kohara_HD2.dds
Image / Texture
341
Kohara_HD2.dds
Kohara_MD1.dds
Image / Texture
683
Kohara_MD1.dds
Kohara_ME.dds
Image / Texture
2,731
Kohara_ME.dds

Done, you have imported the file Kohara_ME.dds.

Importing Jennalla.facefx

Now Click the "Import File" Button:

Next select 'Jennalla.facefx' in the folder which you extracted from the zip archive:

Ai Kohara
Kohara.mdx
Kohara_HD1.dds
Kohara_HD2.dds
Kohara_MD1.dds
Kohara_ME.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kohara.mdx
Model
1,415
war3mapimported/Kohara.mdx
Kohara_HD1.dds
Image / Texture
683
Kohara_HD1.dds
Kohara_HD2.dds
Image / Texture
341
Kohara_HD2.dds
Kohara_MD1.dds
Image / Texture
683
Kohara_MD1.dds
Kohara_ME.dds
Image / Texture
2,731
Kohara_ME.dds
Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx

Double-click the file Jennalla.facefx:

Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx

Tick the box "Use Custom Path" and type in the correct path:

Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx

The file has been properly added to the map archive:

Kohara.mdx
Model
1,415
war3mapimported/Kohara.mdx
Kohara_HD1.dds
Image / Texture
683
Kohara_HD1.dds
Kohara_HD2.dds
Image / Texture
341
Kohara_HD2.dds
Kohara_MD1.dds
Image / Texture
683
Kohara_MD1.dds
Kohara_ME.dds
Image / Texture
2,731
Kohara_ME.dds
Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx

Done, you have imported the file Jennalla.facefx.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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