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Triggers
Age of Battle.w3x
Variables
Initialization
Starting Text
Name Off Players
start trig
Give 150 cash at start
Quests
Enable Music Trigger
Enable Music Trigger Copy 2
Enable Music Trigger Copy 3
Enable Music Trigger Copy 4
Enable Music Trigger Copy 5
Enable Music Trigger Copy 5 Copy
Enable Music Trigger Copy
Best start movie ever
Alliance Status
Reds Unally 1
Reds Unally 1 Copy
Reds Unally 1 Copy 2
Reds Unally 1 Copy 4
Reds Unally 1 Copy 3
Reds Unally 1 Copy 5
Reds Unally 1 Copy 5 Copy
Reds Unally 1 Copy 6
Reds Unally 1 Copy 6 Copy
Reds Unally 1 Copy 6 Copy 2
Reds Unally 1 Copy 6 Copy 3
Reds Unally 1 Copy 6 Copy 4
Reds Unally 1 Copy 6 Copy 5
Reds Unally 1 Copy 6 Copy 5 Copy
Reds Unally 1 Copy 7
Reds Unally 1 Copy 7 Copy
Reds Unally 1 Copy 7 Copy 2
Reds Unally 1 Copy 7 Copy 3
Reds Unally 1 Copy 7 Copy 4
Reds Unally 1 Copy 7 Copy 5
Reds Unally 1 Copy 7 Copy 5 Copy
Reds Unally 1 Copy 6 Copy 6
Reds Unally 1 Copy 6 Copy 6 Copy
Reds Unally 1 Copy 6 Copy 6 Copy 2
Reds Unally 1 Copy 6 Copy 6 Copy 3
Reds Unally 1 Copy 6 Copy 6 Copy 4
Reds Unally 1 Copy 6 Copy 6 Copy 5
Reds Unally 1 Copy 6 Copy 6 Copy 5 Copy
Player 3 an up
Player 3 an up Copy
Player 3 an up Copy 2
Player 3 an up Copy 3
Player 3 an up Copy 4
Player 3 an up Copy 5
Player 3 an up Copy 5 Copy
Player 3 an up Copy 6
Player 3 an up Copy 6 Copy
Player 3 an up Copy 6 Copy 2
Player 3 an up Copy 6 Copy 3
Player 3 an up Copy 6 Copy 4
Player 3 an up Copy 6 Copy 5
Player 3 an up Copy 6 Copy 5 Copy
Player 4 an up
Player 4 an up Copy
Player 4 an up Copy 2
Player 4 an up Copy 3
Player 4 an up Copy 4
Player 4 an up Copy 5
Player 4 an up Copy 5 Copy
Player 4 an up Copy 6
Player 4 an up Copy 6 Copy
Player 4 an up Copy 6 Copy 2
Player 4 an up Copy 6 Copy 3
Player 4 an up Copy 6 Copy 4
Player 4 an up Copy 6 Copy 5
Player 4 an up Copy 6 Copy 5 Copy
Player 5 an up
Player 5 an up Copy
Player 5 an up Copy 2
Player 5 an up Copy 3
Player 5 an up Copy 4
Player 5 an up Copy 5
Player 5 an up Copy 5 Copy
Player 5 an up Copy 6
Player 5 an up Copy 6 Copy
Player 5 an up Copy 6 Copy 2
Player 5 an up Copy 6 Copy 3
Player 5 an up Copy 6 Copy 4
Player 5 an up Copy 6 Copy 5
Player 5 an up Copy 6 Copy 5 Copy
Player 6 an up
Player 6 an up Copy
Player 6 an up Copy 2
Player 6 an up Copy 3
Player 6 an up Copy 4
Player 6 an up Copy 5
Player 6 an up Copy 5 Copy
Player 6 an up Copy 6
Player 6 an up Copy 6 Copy
Player 6 an up Copy 6 Copy 2
Player 6 an up Copy 6 Copy 3
Player 6 an up Copy 6 Copy 4
Player 6 an up Copy 6 Copy 5
Player 6 an up Copy 6 Copy 5 Copy
Player 6 an up Copy 6 Copy 6
Player 6 an up Copy 6 Copy 6 Copy
Player 6 an up Copy 6 Copy 6 Copy 2
Player 6 an up Copy 6 Copy 6 Copy 3
Player 6 an up Copy 6 Copy 6 Copy 4
Player 6 an up Copy 6 Copy 6 Copy 5
Player 6 an up Copy 6 Copy 6 Copy 6
Player 6 an up Copy 6 Copy 6 Copy 6 Copy
Player 7
Player 7 Copy
Player 7 Copy 2
Player 7 Copy 3
Player 7 Copy 4
Player 7 Copy 5
Player 7 Copy 5 Copy
Player 7 Copy 5 Copy Copy
Player 7 Copy 5 Copy Copy Copy
Player 7 Copy 5 Copy Copy Copy 2
Player 7 Copy 5 Copy Copy Copy 3
Player 7 Copy 5 Copy Copy Copy 4
Player 7 Copy 5 Copy Copy Copy 5
Player 7 Copy 5 Copy Copy Copy 6
Player 6 an up Copy 6 Copy 6 Copy 7
Player 6 an up Copy 6 Copy 6 Copy 7 Copy
Player 6 an up Copy 6 Copy 6 Copy 7 Copy 2
Player 6 an up Copy 6 Copy 6 Copy 7 Copy 3
Player 6 an up Copy 6 Copy 6 Copy 7 Copy 4
Player 6 an up Copy 6 Copy 6 Copy 7 Copy 5
Player 6 an up Copy 6 Copy 6 Copy 7 Copy 6
Cameras
Set Cam1
Set Cam1 Copy 3
Set Cam1 Copy 4
Set Cam1 Copy 5
Set Cam1 Copy 6
Set Cam1 Copy 7
Set Cam1 Copy 8
Set Cam1 Copy 9
Set Cam1 Copy
Set Cam1 Copy Copy
Set Cam1 Copy Copy 2
Set Cam1 Copy Copy 3
Set Cam1 Copy Copy 4
Set Cam1 Copy Copy 5
Set Cam1 Copy Copy 6
Set Cam1 Copy Copy 7
Set Cam1 Copy 2
Set Cam1 Copy 2 Copy
Set Cam1 Copy 2 Copy 2
Set Cam1 Copy 2 Copy 3
Set Cam1 Copy 2 Copy 4
Set Cam1 Copy 2 Copy 5
Set Cam1 Copy 2 Copy 6
Set Cam1 Copy 2 Copy 7
caves
cave trig
cave trig Copy
computers
name all players at start
Trig 74
Trig 74 Copy
Trig 74 Copy 2
Trig 74 Copy 3
Trig 74 Copy 4
Trig 74 Copy 5
Trig 74 Copy 6
Trig 74 Copy 7
Random Tips
Tip 1
Tip 1 Copy
Tip 1 Copy 2
Tip 1 Copy 3
Tip 1 Copy 4
Tip 1 Copy 4 Copy
Tip 1 Copy 4 Copy 2
Tip 1 Copy 4 Copy 2 Copy
Tip 1 Copy 4 Copy 2 Copy 2
Tip 1 Copy 4 Copy 2 Copy 2 Copy
Tip 1 Copy 4 Copy 2 Copy 2 Copy 2
Tip 1 Copy 4 Copy 2 Copy 2 Copy 2 Copy
Tip 1 Copy 4 Copy 2 Copy 2 Copy 2 Copy Copy
Victory Trigger
Victory
Make Kewl Effects
Meteors
Meteors Copy
Meteors Copy 2
Name
Type
is_array
initial_value
Starting Text
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Welcome to Age of BattlePlease sit tight while we start loading the triggers, take notice to the testers, they are usually experianced players.
Name Off Players
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Loading Alliance Status:
Game - Display to (All players) for 30 seconds the text: ((Name of Player 1 (Red)) + : is Red)
Game - Display to (All players) for 30 seconds the text: ((Name of Player 2 (Blue)) + : is Blue)
Game - Display to (All players) for 30 seconds the text: ((Name of Player 3 (Teal)) + : is Teal)
Game - Display to (All players) for 30 seconds the text: ((Name of Player 4 (Purple)) + : is Purple)
Game - Display to (All players) for 30 seconds the text: ((Name of Player 5 (Yellow)) + : is Yellow)
Game - Display to (All players) for 30 seconds the text: ((Name of Player 6 (Orange)) + : is Orange)
Game - Display to (All players) for 30 seconds the text: ((Name of Player 7 (Green)) + : is Green)
Game - Display to (All players) for 30 seconds the text: ((Name of Player 8 (Pink)) + : is Pink)
start trig
Events
Map initialization
Conditions
Actions
Melee Game - Run melee AI scripts (for computer players)
Give 150 cash at start
Events
Map initialization
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Player - Add 1000000 to Player 1 (Red) . Current lumber
Player - Add 1000000 to Player 2 (Blue) . Current lumber
Player - Add 1000000 to Player 3 (Teal) . Current lumber
Player - Add 1000000 to Player 4 (Purple) . Current lumber
Player - Add 1000000 to Player 5 (Yellow) . Current lumber
Player - Add 1000000 to Player 6 (Orange) . Current lumber
Player - Add 1000000 to Player 7 (Green) . Current lumber
Player - Add 1000000 to Player 8 (Pink) . Current lumber
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Age of Battle with the description Autobiography:Age of Battle is its own totally new type of game. Its not like a defense, or a mass. Its more like a melee game, with advanced rules and units. The game takes awhile, but after awhile it gets pretty fun. Newbs are in trouble because if an expert is playing, its not likely they will survive. I tried to create a totally unique and one-of-a-kind game when I started this map, I hope all who play enjoy many hours of their lives playing it. Thank You! , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled Objectives with the description To win:Destroy all other players any way that you can and try not to have your main fortress destroyed. , using icon path ReplaceableTextures\CommandButtons\BTNWallOfFire.blp
Quest - Create a Optional quest titled Hints with the description Hints & Tips:1. Get as many Gold mines as you can take.2. When making an army don't just build 1 barracks and try to make an army like all the newbs, it won't stand a chance against 12 barracks pumping out footmen like mad, build multiple barracks to increase your output.3. If your good, yoou'll go for the advanced technologies. If your a newb don't try going for advanced tech, you'll just get killed while reading all the tooltips. Just stick with the basics.4. If you are well into the game and the other players have more advanced units than you, but you don't want to take the time to build the more advanced buildings which would leave you defenseless while you do. Build 5 extra peasants and have them make the builings very fast so not as much time is wasted that one peasant would have taken. , using icon path ReplaceableTextures\CommandButtons\BTNEtherealFormOn.blp
Quest - Create a Required quest titled About the Author with the description WarCraft3: Eternity_SheildStarCraft: I_SeE_YoUI have over 200 maps out there and i'm making more, look for me. , using icon path ReplaceableTextures\CommandButtons\BTNBloodElfPeasant.tga
Quest - Create a Optional quest titled Credits with the description Created by: Eternity_SheildSpecial Thanks to:Clan MMGClan KOAClan RPClan MMKfor their supportTesters:DarkFish, usgood, MMG_God, MMG_Knight, KOA, KOA_Soul, The_Frost_Wyrm, Zero-Saber-0, Taste-My-Wrath, Racoon, Noldor-Elf29, narga, Paradiselost, myfake1, StrikeGundam, kittenkillas, dmt, pimpfromhell, open, closed, Dranix_Hero, Andrew1, F2erw, Toondude, Marauder-8778, Karlo, Dark-illidan, Darkblade_1, Ool, Dark_Void, Djinni74, gogi111, 6Morbid6Soul6, crabbb622, Lord_Nikon, SA-AznBH, Martel_9th, xxgenxcopxx, Sir_Christoph, back8107, kyi, qkqhah, ugtonal, Mecazilla, MazarNeo99, comduffer, The_Monkey, stupidpoop, VASH_ANGEL_ARM, KnightOfShadow, DCM, funkmunk6, RouroniKenshin8, imtheguyfromGTA, dotu, Valkie, shawngpio, EagleMan, Killer-Elf1, taggerung, Llama_360, Shadow-Knights, warrider, Dark-Draqon, flameskata85, look_out, buttholee, PandaMan, Pineapple_Worf, Human_Reaper_2, NB_Cricket101, waterbug553, crazy-ant, UdL_KoRnsChild, hobo-4-hire, the-rocket-bug, bannanathegreat1, thunderfyst5, assasin_of_dark, Caprice., Korokoro, jaso_13, death-speroth WARLOC2, aF.Kimchi, hellknight4, TAHU, NL_Havoc123, timeta, Warburne, & jhon10. Thanks to all my testers, I wouldn't have a game without you!!! , using icon path ReplaceableTextures\CommandButtons\BTNCharm.blp
Quest - Create a Required quest titled Player 1 Controls with the description Player 1 has the special ability to change the songs.Say: Load Music 1: PH101Load Music 2: WC2 IntroLoad Music 3: DoomLoad Music 4: Arthas ConcertLoad Music 5: .hack//sign Theme SongLoad Music 6: Orc ThemeStop All Music: stops all currently playing songs.Player 1 is also the only one who can skip the start movie... , using icon path ReplaceableTextures\CommandButtons\BTNRobeOfTheMagi.blp
Quest - Create a Optional quest titled How to Ally/Unally with the description Unally color = Unally a colorAlly color = Ally that color , using icon path ReplaceableTextures\CommandButtons\BTNMonsoon.blp
Quest - Create a Optional quest titled Peasants/Workers with the description Worker, is your most basic peasant. He builds only the most basic of your constructions. When creating more advanced units you will need an architect. To create and architect you will need a large fortress. The architect can build advanced and powerful buildings. The most important thing you want the architect for is the Forge of Enchanted Metals. The forge lets you build a blacksmith, the blacksmith is your most advanced unit, he builds dark and light units. Those are the most powerful units in the game so far. , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.tga
Quest - Create a Required quest titled Cameras with the description This is the newest feature of Age of Battle. By saying:Set Cam1 it will chage your view back to normal.Set Cam2=Ground LevelSet Cam3= Sky Cam , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp
Quest - Create a Optional quest titled Farms with the description Farms are one of the most essential parts of a good nation. Farms give huge profits if used corectly, but you have to know a few good tricks to use them right. First of all, never build the wheat then the farm, because you will have to place the farm far from the wheat. When you build the farm first it doesn't matter where you place the wheat afterwards, it can even be right next to you. Then you should have a bunch of wheat next to your main fortress for easy collection, and quick payoffs. If you follow all my instructions, you'll be one of the wealthiest nations. , using icon path ReplaceableTextures\CommandButtons\BTNFarm.tga
Enable Music Trigger
Events
Player - Player 1 (Red) types a chat message containing Load Music 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PH101 <gen>
Enable Music Trigger Copy 2
Events
Player - Player 1 (Red) types a chat message containing Load Music 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Enable Music Trigger Copy 3
Events
Player - Player 1 (Red) types a chat message containing Load Music 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Doom <gen>
Enable Music Trigger Copy 4
Events
Player - Player 1 (Red) types a chat message containing Load Music 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Enable Music Trigger Copy 5
Events
Player - Player 1 (Red) types a chat message containing Load Music 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Hack_Sign___Opening_Theme <gen>
Enable Music Trigger Copy 5 Copy
Events
Player - Player 1 (Red) types a chat message containing Load Music 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Orc3 <gen>
Enable Music Trigger Copy
Events
Player - Player 1 (Red) types a chat message containing Stop All Music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Best start movie ever
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play PH101 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Reds_Base for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Reds_Base for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Reds_Base for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Reds_Base for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Reds_Base for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Reds_Base for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Reds_Base for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Reds_Base for Player 8 (Pink) over 0 seconds
Cinematic - Send transmission to (All players) from The creator of this game 0028 <gen> named Eternity_Sheild : Play BloodElfMagePissed6 <gen> and display Special Thanks to the following Clans, Testers, etc... . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Oranges_Base for (Picked player) over 8.00 seconds
Camera - . Apply . gg_cam_Oranges_Base for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_Oranges_Base for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_Oranges_Base for Player 3 (Teal) over 8.00 seconds
Camera - . Apply . gg_cam_Oranges_Base for Player 4 (Purple) over 8.00 seconds
Camera - . Apply . gg_cam_Oranges_Base for Player 5 (Yellow) over 8.00 seconds
Camera - . Apply . gg_cam_Oranges_Base for Player 6 (Orange) over 8.00 seconds
Camera - . Apply . gg_cam_Oranges_Base for Player 7 (Green) over 8.00 seconds
Camera - . Apply . gg_cam_Oranges_Base for Player 8 (Pink) over 8.00 seconds
Cinematic - Send transmission to (All players) from The creator of this game 0028 <gen> named Eternity_Sheild : Play BloodElfMagePissed6 <gen> and display Thanks to these clans for their continued support:Clan MMG, Clan KOA, Clan RP, & Clan MMK!!!!! . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Blues_Base for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_Blues_Base for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_Blues_Base for Player 3 (Teal) over 8.00 seconds
Camera - . Apply . gg_cam_Blues_Base for Player 4 (Purple) over 8.00 seconds
Camera - . Apply . gg_cam_Blues_Base for Player 5 (Yellow) over 8.00 seconds
Camera - . Apply . gg_cam_Blues_Base for Player 6 (Orange) over 8.00 seconds
Camera - . Apply . gg_cam_Blues_Base for Player 7 (Green) over 8.00 seconds
Camera - . Apply . gg_cam_Blues_Base for Player 8 (Pink) over 8.00 seconds
Cinematic - Send transmission to (All players) from The creator of this game 0028 <gen> named Eternity_Sheild : Play BloodElfMagePissed6 <gen> and display Testers:DarkFish, usgood, MMG_God, MMG_Knight, KOA, KOA_Soul, The_Frost_Wyrm, Zero-Saber-0, Taste-My-Wrath, Racoon, Noldor-Elf29, narga, Paradiselost, myfake1, StrikeGundam, . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_greens_base for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_greens_base for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_greens_base for Player 3 (Teal) over 8.00 seconds
Camera - . Apply . gg_cam_greens_base for Player 4 (Purple) over 8.00 seconds
Camera - . Apply . gg_cam_greens_base for Player 5 (Yellow) over 8.00 seconds
Camera - . Apply . gg_cam_greens_base for Player 5 (Yellow) over 8.00 seconds
Camera - . Apply . gg_cam_greens_base for Player 6 (Orange) over 8.00 seconds
Camera - . Apply . gg_cam_greens_base for Player 7 (Green) over 8.00 seconds
Camera - . Apply . gg_cam_greens_base for Player 8 (Pink) over 8.00 seconds
Cinematic - Send transmission to (All players) from The creator of this game 0028 <gen> named Eternity_Sheild : Play BloodElfMagePissed6 <gen> and display PandaMan, Pineapple_Worf, Human_Reaper_2, NB_Cricket101, waterbug553, crazy-ant, UdL_KoRnsChild, hobo-4-hire, the-rocket-bug, bannanathegreat1, thunderfyst5, assasin_of_dark, Caprice., Korokoro, jaso_13, death-speroth WARLOC2, . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Teals_Base for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_Teals_Base for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_Teals_Base for Player 3 (Teal) over 8.00 seconds
Camera - . Apply . gg_cam_Teals_Base for Player 4 (Purple) over 8.00 seconds
Camera - . Apply . gg_cam_Teals_Base for Player 5 (Yellow) over 8.00 seconds
Camera - . Apply . gg_cam_Teals_Base for Player 6 (Orange) over 8.00 seconds
Camera - . Apply . gg_cam_Teals_Base for Player 7 (Green) over 8.00 seconds
Camera - . Apply . gg_cam_Teals_Base for Player 8 (Pink) over 8.00 seconds
Cinematic - Send transmission to (All players) from The creator of this game 0028 <gen> named Eternity_Sheild : Play BloodElfMagePissed6 <gen> and display kittenkillas, dmt, pimpfromhell, open, closed, Dranix_Hero, Andrew1, F2erw, Toondude, Marauder-8778, Karlo, Dark-illidan, Darkblade_1, Ool, Dark_Void, Djinni74, gogi111, 6Morbid6Soul6, crabbb622, shawngpio, EagleMan, NL_Havoc123, timeta, Warburne, . Modify duration: Set to 14.00 seconds and Wait
Camera - . Apply . gg_cam_Yellows_Base for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_Yellows_Base for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_Yellows_Base for Player 3 (Teal) over 8.00 seconds
Camera - . Apply . gg_cam_Yellows_Base for Player 4 (Purple) over 8.00 seconds
Camera - . Apply . gg_cam_Yellows_Base for Player 5 (Yellow) over 8.00 seconds
Camera - . Apply . gg_cam_Yellows_Base for Player 6 (Orange) over 8.00 seconds
Camera - . Apply . gg_cam_Yellows_Base for Player 7 (Green) over 8.00 seconds
Camera - . Apply . gg_cam_Yellows_Base for Player 8 (Pink) over 8.00 seconds
Cinematic - Send transmission to (All players) from The creator of this game 0028 <gen> named Eternity_Sheild : Play BloodElfMagePissed6 <gen> and display Lord_Nikon, SA-AznBH, Martel_9th, xxgenxcopxx, Sir_Christoph, back8107, kyi, qkqhah, ugtonal, Mecazilla, MazarNeo99, Shadow-Knights, warrider, comduffer, The_Monkey, stupidpoop, VASH_ANGEL_ARM, aF.Kimchi, hellknight4, TAHU, . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Purples_Base for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_Purples_Base for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_Purples_Base for Player 3 (Teal) over 8.00 seconds
Camera - . Apply . gg_cam_Purples_Base for Player 4 (Purple) over 8.00 seconds
Camera - . Apply . gg_cam_Purples_Base for Player 5 (Yellow) over 8.00 seconds
Camera - . Apply . gg_cam_Purples_Base for Player 6 (Orange) over 8.00 seconds
Camera - . Apply . gg_cam_Purples_Base for Player 7 (Green) over 8.00 seconds
Camera - . Apply . gg_cam_Purples_Base for Player 8 (Pink) over 8.00 seconds
Cinematic - Send transmission to (All players) from The creator of this game 0028 <gen> named Eternity_Sheild : Play BloodElfMagePissed6 <gen> and display KnightOfShadow, DCM, funkmunk6, RouroniKenshin8, imtheguyfromGTA, dotu, Valkie, Killer-Elf1, taggerung, Llama_360, Dark-Draqon, flameskata85, look_out, buttholee, & jhon10. Thanks to all my testers, I wouldn't have a game without you!!! . Modify duration: Set to 10.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 9.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 9.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 9.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 9.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 9.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 9.00
Camera - Shake the camera for Player 7 (Green) with magnitude 9.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 9.00
Camera - . Apply . gg_cam_Regular_set_Cam for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Regular_set_Cam for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Regular_set_Cam for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Regular_set_Cam for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Regular_set_Cam for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Regular_set_Cam for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Regular_set_Cam for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Regular_set_Cam for Player 8 (Pink) over 0.00 seconds
Cinematic - Send transmission to (All players) from The creator of this game 0028 <gen> named Eternity_Sheild : Play BloodElfMagePissed6 <gen> and display All the help you could possibly need is in the Quests Menu(F9).SO DON'T ASK YOU NEWBIES!!!Created by: Eternity_SheildShall Hell Eternally Ignite Doom . Modify duration: Set to 8.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 8.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 8.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 8.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 8.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 8.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 8.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 8.00 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 8.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of reds_area <gen>) over 4.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Blues_area <gen>) over 4.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of teal <gen>) over 4.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of purple <gen>) over 4.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of yellow <gen>) over 4.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Oranges_area <gen>) over 4.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Greens_base <gen>) over 4.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Pinks_base <gen>) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Reds Unally 1
Events
Player - Player 1 (Red) types a chat message containing ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Reds Unally 1 Copy
Events
Player - Player 1 (Red) types a chat message containing ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Reds Unally 1 Copy 2
Events
Player - Player 1 (Red) types a chat message containing ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Reds Unally 1 Copy 4
Events
Player - Player 1 (Red) types a chat message containing ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Reds Unally 1 Copy 3
Events
Player - Player 1 (Red) types a chat message containing ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Reds Unally 1 Copy 5
Events
Player - Player 1 (Red) types a chat message containing ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Reds Unally 1 Copy 5 Copy
Events
Player - Player 1 (Red) types a chat message containing ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Reds Unally 1 Copy 6
Events
Player - Player 1 (Red) types a chat message containing unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Reds Unally 1 Copy 6 Copy
Events
Player - Player 1 (Red) types a chat message containing unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Reds Unally 1 Copy 6 Copy 2
Events
Player - Player 1 (Red) types a chat message containing unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Reds Unally 1 Copy 6 Copy 3
Events
Player - Player 1 (Red) types a chat message containing unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Reds Unally 1 Copy 6 Copy 4
Events
Player - Player 1 (Red) types a chat message containing unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Reds Unally 1 Copy 6 Copy 5
Events
Player - Player 1 (Red) types a chat message containing unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Reds Unally 1 Copy 6 Copy 5 Copy
Events
Player - Player 1 (Red) types a chat message containing unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Reds Unally 1 Copy 7
Events
Player - Player 2 (Blue) types a chat message containing ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Reds Unally 1 Copy 7 Copy
Events
Player - Player 2 (Blue) types a chat message containing ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Reds Unally 1 Copy 7 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Reds Unally 1 Copy 7 Copy 3
Events
Player - Player 2 (Blue) types a chat message containing ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Reds Unally 1 Copy 7 Copy 4
Events
Player - Player 2 (Blue) types a chat message containing ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Reds Unally 1 Copy 7 Copy 5
Events
Player - Player 2 (Blue) types a chat message containing ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Reds Unally 1 Copy 7 Copy 5 Copy
Events
Player - Player 2 (Blue) types a chat message containing ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Reds Unally 1 Copy 6 Copy 6
Events
Player - Player 2 (Blue) types a chat message containing unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Reds Unally 1 Copy 6 Copy 6 Copy
Events
Player - Player 2 (Blue) types a chat message containing unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Reds Unally 1 Copy 6 Copy 6 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Reds Unally 1 Copy 6 Copy 6 Copy 3
Events
Player - Player 2 (Blue) types a chat message containing unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Reds Unally 1 Copy 6 Copy 6 Copy 4
Events
Player - Player 2 (Blue) types a chat message containing unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Reds Unally 1 Copy 6 Copy 6 Copy 5
Events
Player - Player 2 (Blue) types a chat message containing unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Reds Unally 1 Copy 6 Copy 6 Copy 5 Copy
Events
Player - Player 2 (Blue) types a chat message containing unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player 3 an up
Events
Player - Player 3 (Teal) types a chat message containing unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Player 3 an up Copy
Events
Player - Player 3 (Teal) types a chat message containing unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player 3 an up Copy 2
Events
Player - Player 3 (Teal) types a chat message containing unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player 3 an up Copy 3
Events
Player - Player 3 (Teal) types a chat message containing unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player 3 an up Copy 4
Events
Player - Player 3 (Teal) types a chat message containing unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player 3 an up Copy 5
Events
Player - Player 3 (Teal) types a chat message containing unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player 3 an up Copy 5 Copy
Events
Player - Player 3 (Teal) types a chat message containing unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player 3 an up Copy 6
Events
Player - Player 3 (Teal) types a chat message containing ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player 3 an up Copy 6 Copy
Events
Player - Player 3 (Teal) types a chat message containing ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player 3 an up Copy 6 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player 3 an up Copy 6 Copy 3
Events
Player - Player 3 (Teal) types a chat message containing ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player 3 an up Copy 6 Copy 4
Events
Player - Player 3 (Teal) types a chat message containing ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player 3 an up Copy 6 Copy 5
Events
Player - Player 3 (Teal) types a chat message containing ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Player 3 an up Copy 6 Copy 5 Copy
Events
Player - Player 3 (Teal) types a chat message containing ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally with shared vision
Player 4 an up
Events
Player - Player 4 (Purple) types a chat message containing ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player 4 an up Copy
Events
Player - Player 4 (Purple) types a chat message containing ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player 4 an up Copy 2
Events
Player - Player 4 (Purple) types a chat message containing ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player 4 an up Copy 3
Events
Player - Player 4 (Purple) types a chat message containing ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player 4 an up Copy 4
Events
Player - Player 4 (Purple) types a chat message containing ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player 4 an up Copy 5
Events
Player - Player 4 (Purple) types a chat message containing ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Player 4 an up Copy 5 Copy
Events
Player - Player 4 (Purple) types a chat message containing ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision
Player 4 an up Copy 6
Events
Player - Player 4 (Purple) types a chat message containing unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player 4 an up Copy 6 Copy
Events
Player - Player 4 (Purple) types a chat message containing unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player 4 an up Copy 6 Copy 2
Events
Player - Player 4 (Purple) types a chat message containing unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player 4 an up Copy 6 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player 4 an up Copy 6 Copy 4
Events
Player - Player 4 (Purple) types a chat message containing unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player 4 an up Copy 6 Copy 5
Events
Player - Player 4 (Purple) types a chat message containing unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player 4 an up Copy 6 Copy 5 Copy
Events
Player - Player 4 (Purple) types a chat message containing unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player 5 an up
Events
Player - Player 5 (Yellow) types a chat message containing unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Player 5 an up Copy
Events
Player - Player 5 (Yellow) types a chat message containing unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player 5 an up Copy 2
Events
Player - Player 5 (Yellow) types a chat message containing unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player 5 an up Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player 5 an up Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player 5 an up Copy 5
Events
Player - Player 5 (Yellow) types a chat message containing unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player 5 an up Copy 5 Copy
Events
Player - Player 5 (Yellow) types a chat message containing unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Player 5 an up Copy 6
Events
Player - Player 5 (Yellow) types a chat message containing ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player 5 an up Copy 6 Copy
Events
Player - Player 5 (Yellow) types a chat message containing ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Player 5 an up Copy 6 Copy 2
Events
Player - Player 5 (Yellow) types a chat message containing ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player 5 an up Copy 6 Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player 5 an up Copy 6 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player 5 an up Copy 6 Copy 5
Events
Player - Player 5 (Yellow) types a chat message containing ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Player 5 an up Copy 6 Copy 5 Copy
Events
Player - Player 5 (Yellow) types a chat message containing ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally with shared vision
Player 6 an up
Events
Player - Player 6 (Orange) types a chat message containing ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player 6 an up Copy
Events
Player - Player 6 (Orange) types a chat message containing ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Player 6 an up Copy 2
Events
Player - Player 6 (Orange) types a chat message containing ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Player 6 an up Copy 3
Events
Player - Player 6 (Orange) types a chat message containing ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Player 6 an up Copy 4
Events
Player - Player 6 (Orange) types a chat message containing ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Player 6 an up Copy 5
Events
Player - Player 6 (Orange) types a chat message containing ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player 6 an up Copy 5 Copy
Events
Player - Player 6 (Orange) types a chat message containing ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player 6 an up Copy 6
Events
Player - Player 6 (Orange) types a chat message containing unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Player 6 an up Copy 6 Copy
Events
Player - Player 6 (Orange) types a chat message containing unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player 6 an up Copy 6 Copy 2
Events
Player - Player 6 (Orange) types a chat message containing unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player 6 an up Copy 6 Copy 3
Events
Player - Player 6 (Orange) types a chat message containing unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player 6 an up Copy 6 Copy 4
Events
Player - Player 6 (Orange) types a chat message containing unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player 6 an up Copy 6 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player 6 an up Copy 6 Copy 5 Copy
Events
Player - Player 6 (Orange) types a chat message containing unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
Player 6 an up Copy 6 Copy 6
Events
Player - Player 7 (Green) types a chat message containing unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy
Events
Player - Player 7 (Green) types a chat message containing unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 2
Events
Player - Player 7 (Green) types a chat message containing unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 3
Events
Player - Player 7 (Green) types a chat message containing unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 4
Events
Player - Player 7 (Green) types a chat message containing unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 5
Events
Player - Player 7 (Green) types a chat message containing unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 6
Events
Player - Player 7 (Green) types a chat message containing unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 6 Copy
Events
Player - Player 7 (Green) types a chat message containing unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Player 7
Events
Player - Player 7 (Green) types a chat message containing ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player 7 Copy
Events
Player - Player 7 (Green) types a chat message containing ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Player 7 Copy 2
Events
Player - Player 7 (Green) types a chat message containing ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
Player 7 Copy 3
Events
Player - Player 7 (Green) types a chat message containing ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
Player 7 Copy 4
Events
Player - Player 7 (Green) types a chat message containing ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Player 7 Copy 5
Events
Player - Player 7 (Green) types a chat message containing ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player 7 Copy 5 Copy
Events
Player - Player 7 (Green) types a chat message containing ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player 7 Copy 5 Copy Copy
Events
Player - Player 8 (Pink) types a chat message containing ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
Player 7 Copy 5 Copy Copy Copy
Events
Player - Player 8 (Pink) types a chat message containing ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
Player 7 Copy 5 Copy Copy Copy 2
Events
Player - Player 8 (Pink) types a chat message containing ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally with shared vision
Player 7 Copy 5 Copy Copy Copy 3
Events
Player - Player 8 (Pink) types a chat message containing ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally with shared vision
Player 7 Copy 5 Copy Copy Copy 4
Events
Player - Player 8 (Pink) types a chat message containing ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally with shared vision
Player 7 Copy 5 Copy Copy Copy 5
Events
Player - Player 8 (Pink) types a chat message containing ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player 7 Copy 5 Copy Copy Copy 6
Events
Player - Player 8 (Pink) types a chat message containing ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player 6 an up Copy 6 Copy 6 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 7 Copy
Events
Player - Player 8 (Pink) types a chat message containing unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 7 Copy 2
Events
Player - Player 8 (Pink) types a chat message containing unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 7 Copy 3
Events
Player - Player 8 (Pink) types a chat message containing unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 7 Copy 4
Events
Player - Player 8 (Pink) types a chat message containing unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 7 Copy 5
Events
Player - Player 8 (Pink) types a chat message containing unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
Player 6 an up Copy 6 Copy 6 Copy 7 Copy 6
Events
Player - Player 8 (Pink) types a chat message containing unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Set Cam1
Events
Player - Player 1 (Red) types a chat message containing Set Cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam1 for (Triggering player) over 0 seconds
Set Cam1 Copy 3
Events
Player - Player 2 (Blue) types a chat message containing Set Cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam1 for (Triggering player) over 0 seconds
Set Cam1 Copy 4
Events
Player - Player 3 (Teal) types a chat message containing Set Cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam1 for (Triggering player) over 0 seconds
Set Cam1 Copy 5
Events
Player - Player 4 (Purple) types a chat message containing Set Cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam1 for (Triggering player) over 0 seconds
Set Cam1 Copy 6
Events
Player - Player 5 (Yellow) types a chat message containing Set Cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam1 for (Triggering player) over 0 seconds
Set Cam1 Copy 7
Events
Player - Player 6 (Orange) types a chat message containing Set Cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam1 for (Triggering player) over 0 seconds
Set Cam1 Copy 8
Events
Player - Player 7 (Green) types a chat message containing Set Cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam1 for (Triggering player) over 0 seconds
Set Cam1 Copy 9
Events
Player - Player 8 (Pink) types a chat message containing Set Cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam1 for (Triggering player) over 0 seconds
Set Cam1 Copy
Events
Player - Player 1 (Red) types a chat message containing Set Cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam2 for (Triggering player) over 0 seconds
Set Cam1 Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing Set Cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam2 for (Triggering player) over 0 seconds
Set Cam1 Copy Copy 2
Events
Player - Player 3 (Teal) types a chat message containing Set Cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam2 for (Triggering player) over 0 seconds
Set Cam1 Copy Copy 3
Events
Player - Player 4 (Purple) types a chat message containing Set Cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam2 for (Triggering player) over 0 seconds
Set Cam1 Copy Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing Set Cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam2 for (Triggering player) over 0 seconds
Set Cam1 Copy Copy 5
Events
Player - Player 6 (Orange) types a chat message containing Set Cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam2 for (Triggering player) over 0 seconds
Set Cam1 Copy Copy 6
Events
Player - Player 7 (Green) types a chat message containing Set Cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam2 for (Triggering player) over 0 seconds
Set Cam1 Copy Copy 7
Events
Player - Player 8 (Pink) types a chat message containing Set Cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam2 for (Triggering player) over 0 seconds
Set Cam1 Copy 2
Events
Player - Player 1 (Red) types a chat message containing Set Cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam3 for (Triggering player) over 0 seconds
Set Cam1 Copy 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing Set Cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam3 for (Triggering player) over 0 seconds
Set Cam1 Copy 2 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing Set Cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam3 for (Triggering player) over 0 seconds
Set Cam1 Copy 2 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing Set Cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam3 for (Triggering player) over 0 seconds
Set Cam1 Copy 2 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing Set Cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam3 for (Triggering player) over 0 seconds
Set Cam1 Copy 2 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing Set Cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam3 for (Triggering player) over 0 seconds
Set Cam1 Copy 2 Copy 6
Events
Player - Player 7 (Green) types a chat message containing Set Cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam3 for (Triggering player) over 0 seconds
Set Cam1 Copy 2 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing Set Cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Cam3 for (Triggering player) over 0 seconds
cave trig
Events
Unit - A unit enters ec1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of drop_inside_cave <gen>) , facing Default building facing degrees
cave trig Copy
Events
Unit - A unit enters leave_cave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of drop_outside_cave_1 <gen>) , facing Default building facing degrees
name all players at start
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Floating Text - Create floating text that reads (Name of Player 1 (Red)) above Small Fortress 0005 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads (Name of Player 6 (Orange)) above Small Fortress 0049 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads (Name of Player 2 (Blue)) above Small Fortress 0007 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads (Name of Player 7 (Green)) above Small Fortress 0077 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads (Name of Player 3 (Teal)) above Small Fortress 0009 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads (Name of Player 5 (Yellow)) above Small Fortress 0053 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads (Name of Player 4 (Purple)) above Small Fortress 0011 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads (Name of Player 8 (Pink)) above Small Fortress 0081 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trig 74
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 1 (Red)) + : Has left the game.)
Trig 74 Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 2 (Blue)) + : Has left the game.)
Trig 74 Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 3 (Teal)) + : Has left the game.)
Trig 74 Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 4 (Purple)) + : Has left the game.)
Trig 74 Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 5 (Yellow)) + : Has left the game.)
Trig 74 Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 6 (Orange)) + : Has left the game.)
Trig 74 Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 7 (Green)) + : Has left the game.)
Trig 74 Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 8 (Pink)) + : Has left the game.)
Tip 1
Events
Time - Elapsed game time is 126.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #1: Always have extra forces at your base when you send armies to attack someone elses base, who knows, someone else might attack you, maybe even your allies.
Tip 1 Copy
Events
Time - Elapsed game time is 345.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #7: Farms should be built before placing your wheat bundles.
Tip 1 Copy 2
Events
Time - Elapsed game time is 456.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #3: Thanks to all the testers who helped me make this game possible.
Tip 1 Copy 3
Events
Time - Elapsed game time is 645.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #9: Making only one barracks is a bad idea, try making 6 or 12 barracks to make massive armies.
Tip 1 Copy 4
Events
Time - Elapsed game time is 804.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #4: Massing one type of unit usually works in a massive invasion, but if the other player is and expert count on the fact that he could have 24 units kill your army in a strategic location.
Tip 1 Copy 4 Copy
Events
Time - Elapsed game time is 954.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #14: If you really want to become an expert, try using everything in your battles to see whats best and what works against what, only then can you become a true expert.
Tip 1 Copy 4 Copy 2
Events
Time - Elapsed game time is 1054.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #19: Farms are a very good source of income. To build a farm, all you have to do is train a farmer and have him build wheat near a farm or fortress. Then just make workers to gather it, this saves you all the trouble of having to make another fortress near another goldmine.
Tip 1 Copy 4 Copy 2 Copy
Events
Time - Elapsed game time is 1125.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #11: When you can't seem to build enough forces to stand up to another players army, just build alot of archer towers. Against melee attacks they are the best. Of course they only work when you fill them with archers.
Tip 1 Copy 4 Copy 2 Copy 2
Events
Time - Elapsed game time is 1302.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #22: Special thanks to the following Clans:Clan MMGClan KOAClan RPandClan MMK
Tip 1 Copy 4 Copy 2 Copy 2 Copy
Events
Time - Elapsed game time is 1659.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #26: Animals arn't very good warriors, but in large number, they can sometimes be useful.
Tip 1 Copy 4 Copy 2 Copy 2 Copy 2
Events
Time - Elapsed game time is 1982.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #29: If you want to be the best ally the best. If someone you know threatens your existance, ally him.
Tip 1 Copy 4 Copy 2 Copy 2 Copy 2 Copy
Events
Time - Elapsed game time is 2156.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #27: The best escape route is to always have Zepplins handy. A Zepplin can carry some of your workers away from your base and you can survive if your base is under siege.
Tip 1 Copy 4 Copy 2 Copy 2 Copy 2 Copy Copy
Events
Time - Elapsed game time is 2320.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Tip #50: If your still alive, your either doing very well or your a loser whos playing with nobody.
Victory
Events
Conditions
Actions
Meteors
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Meteors Copy
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Meteors Copy 2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
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