Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Aethas Sunreaver of the bundle Aethas Sunreaver. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Aethas Sunreaver.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Aethas Sunreaver.mdx
Now Click the "Import File" Button:
Next select 'Aethas Sunreaver.mdx' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Done, you have imported the file Aethas Sunreaver.mdx.
Importing Aethas_belt_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_belt_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_belt_diffuse.dds
Double-click the file Aethas_belt_diffuse.dds:
Aethas_belt_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_belt_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Done, you have imported the file Aethas_belt_diffuse.dds.
Importing Aethas_cape_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_cape_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
war3mapimported/Aethas_cape_diffuse.dds
Double-click the file Aethas_cape_diffuse.dds:
Aethas_cape_diffuse.dds
Image / Texture
683
war3mapimported/Aethas_cape_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Done, you have imported the file Aethas_cape_diffuse.dds.
Importing Aethas_cape_emissive.dds
Now Click the "Import File" Button:
Next select 'Aethas_cape_emissive.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
war3mapimported/Aethas_cape_emissive.dds
Double-click the file Aethas_cape_emissive.dds:
Aethas_cape_emissive.dds
Image / Texture
683
war3mapimported/Aethas_cape_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Done, you have imported the file Aethas_cape_emissive.dds.
Importing Aethas_cape_orm.dds
Now Click the "Import File" Button:
Next select 'Aethas_cape_orm.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
war3mapimported/Aethas_cape_orm.dds
Double-click the file Aethas_cape_orm.dds:
Aethas_cape_orm.dds
Image / Texture
683
war3mapimported/Aethas_cape_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Done, you have imported the file Aethas_cape_orm.dds.
Importing Aethas_cloth_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_cloth_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
war3mapimported/Aethas_cloth_diffuse.dds
Double-click the file Aethas_cloth_diffuse.dds:
Aethas_cloth_diffuse.dds
Image / Texture
1,365
war3mapimported/Aethas_cloth_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Done, you have imported the file Aethas_cloth_diffuse.dds.
Importing Aethas_crystal_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_crystal_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
war3mapimported/Aethas_crystal_diffuse.dds
Double-click the file Aethas_crystal_diffuse.dds:
Aethas_crystal_diffuse.dds
Image / Texture
683
war3mapimported/Aethas_crystal_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Done, you have imported the file Aethas_crystal_diffuse.dds.
Importing Aethas_crystal_emissive.dds
Now Click the "Import File" Button:
Next select 'Aethas_crystal_emissive.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
war3mapimported/Aethas_crystal_emissive.dds
Double-click the file Aethas_crystal_emissive.dds:
Aethas_crystal_emissive.dds
Image / Texture
683
war3mapimported/Aethas_crystal_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Done, you have imported the file Aethas_crystal_emissive.dds.
Importing Aethas_dalaraneye_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_dalaraneye_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
war3mapimported/Aethas_dalaraneye_diffuse.dds
Double-click the file Aethas_dalaraneye_diffuse.dds:
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
war3mapimported/Aethas_dalaraneye_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Done, you have imported the file Aethas_dalaraneye_diffuse.dds.
Importing Aethas_dalaraneye_emissive.dds
Now Click the "Import File" Button:
Next select 'Aethas_dalaraneye_emissive.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
war3mapimported/Aethas_dalaraneye_emissive.dds
Double-click the file Aethas_dalaraneye_emissive.dds:
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
war3mapimported/Aethas_dalaraneye_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Done, you have imported the file Aethas_dalaraneye_emissive.dds.
Importing Aethas_hand_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_hand_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_hand_diffuse.dds
Double-click the file Aethas_hand_diffuse.dds:
Aethas_hand_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_hand_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Done, you have imported the file Aethas_hand_diffuse.dds.
Importing Aethas_hand_emissive.dds
Now Click the "Import File" Button:
Next select 'Aethas_hand_emissive.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
war3mapimported/Aethas_hand_emissive.dds
Double-click the file Aethas_hand_emissive.dds:
Aethas_hand_emissive.dds
Image / Texture
2,731
war3mapimported/Aethas_hand_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Done, you have imported the file Aethas_hand_emissive.dds.
Importing Aethas_helmet_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_helmet_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_helmet_diffuse.dds
Double-click the file Aethas_helmet_diffuse.dds:
Aethas_helmet_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_helmet_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Done, you have imported the file Aethas_helmet_diffuse.dds.
Importing Aethas_helmet_emissive.dds
Now Click the "Import File" Button:
Next select 'Aethas_helmet_emissive.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
war3mapimported/Aethas_helmet_emissive.dds
Double-click the file Aethas_helmet_emissive.dds:
Aethas_helmet_emissive.dds
Image / Texture
683
war3mapimported/Aethas_helmet_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Done, you have imported the file Aethas_helmet_emissive.dds.
Importing Aethas_helmetgem_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_helmetgem_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_helmetgem_diffuse.dds
Double-click the file Aethas_helmetgem_diffuse.dds:
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_helmetgem_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Done, you have imported the file Aethas_helmetgem_diffuse.dds.
Importing Aethas_helmetgem_emissive.dds
Now Click the "Import File" Button:
Next select 'Aethas_helmetgem_emissive.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
war3mapimported/Aethas_helmetgem_emissive.dds
Double-click the file Aethas_helmetgem_emissive.dds:
Aethas_helmetgem_emissive.dds
Image / Texture
683
war3mapimported/Aethas_helmetgem_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Done, you have imported the file Aethas_helmetgem_emissive.dds.
Importing Aethas_leg_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_leg_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_leg_diffuse.dds
Double-click the file Aethas_leg_diffuse.dds:
Aethas_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_leg_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Done, you have imported the file Aethas_leg_diffuse.dds.
Importing Aethas_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_main_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
war3mapimported/Aethas_main_diffuse.dds
Double-click the file Aethas_main_diffuse.dds:
Aethas_main_diffuse.dds
Image / Texture
5,461
war3mapimported/Aethas_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Done, you have imported the file Aethas_main_diffuse.dds.
Importing Aethas_main_Normal.dds
Now Click the "Import File" Button:
Next select 'Aethas_main_Normal.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
war3mapimported/Aethas_main_Normal.dds
Double-click the file Aethas_main_Normal.dds:
Aethas_main_Normal.dds
Image / Texture
5,461
war3mapimported/Aethas_main_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Done, you have imported the file Aethas_main_Normal.dds.
Importing Aethas_main_ORM.dds
Now Click the "Import File" Button:
Next select 'Aethas_main_ORM.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
war3mapimported/Aethas_main_ORM.dds
Double-click the file Aethas_main_ORM.dds:
Aethas_main_ORM.dds
Image / Texture
1,365
war3mapimported/Aethas_main_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
Done, you have imported the file Aethas_main_ORM.dds.
Importing Aethas_mask_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_mask_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Image / Texture
1,365
war3mapimported/Aethas_mask_diffuse.dds
Double-click the file Aethas_mask_diffuse.dds:
Aethas_mask_diffuse.dds
Image / Texture
1,365
war3mapimported/Aethas_mask_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_mask_diffuse.dds
Image / Texture
1,365
Aethas_mask_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Image / Texture
1,365
Aethas_mask_diffuse.dds
Done, you have imported the file Aethas_mask_diffuse.dds.
Importing Aethas_pauldron_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Image / Texture
1,365
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_pauldron_diffuse.dds
Double-click the file Aethas_pauldron_diffuse.dds:
Aethas_pauldron_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_pauldron_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_pauldron_diffuse.dds
Image / Texture
2,731
Aethas_pauldron_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Image / Texture
1,365
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Image / Texture
2,731
Aethas_pauldron_diffuse.dds
Done, you have imported the file Aethas_pauldron_diffuse.dds.
Importing Aethas_shoulder_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_shoulder_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Image / Texture
1,365
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Image / Texture
2,731
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_shoulder_diffuse.dds
Double-click the file Aethas_shoulder_diffuse.dds:
Aethas_shoulder_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_shoulder_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_shoulder_diffuse.dds
Image / Texture
2,731
Aethas_shoulder_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Image / Texture
1,365
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Image / Texture
2,731
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Image / Texture
2,731
Aethas_shoulder_diffuse.dds
Done, you have imported the file Aethas_shoulder_diffuse.dds.
Importing Aethas_weapon_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_weapon_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Image / Texture
1,365
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Image / Texture
2,731
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Image / Texture
2,731
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Image / Texture
341
war3mapimported/Aethas_weapon_diffuse.dds
Double-click the file Aethas_weapon_diffuse.dds:
Aethas_weapon_diffuse.dds
Image / Texture
341
war3mapimported/Aethas_weapon_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_weapon_diffuse.dds
Image / Texture
341
Aethas_weapon_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Image / Texture
1,365
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Image / Texture
2,731
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Image / Texture
2,731
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Image / Texture
341
Aethas_weapon_diffuse.dds
Done, you have imported the file Aethas_weapon_diffuse.dds.
Importing Aethas_weaponhead_diffuse.dds
Now Click the "Import File" Button:
Next select 'Aethas_weaponhead_diffuse.dds' in the folder which you extracted from the zip archive:
Aethas Sunreaver
Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Image / Texture
1,365
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Image / Texture
2,731
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Image / Texture
2,731
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Image / Texture
341
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_weaponhead_diffuse.dds
Double-click the file Aethas_weaponhead_diffuse.dds:
Aethas_weaponhead_diffuse.dds
Image / Texture
2,731
war3mapimported/Aethas_weaponhead_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Aethas_weaponhead_diffuse.dds
Image / Texture
2,731
Aethas_weaponhead_diffuse.dds
The file has been properly added to the map archive:
Aethas Sunreaver.mdx
Model
3,263
war3mapimported/Aethas Sunreaver.mdx
Aethas_belt_diffuse.dds
Image / Texture
2,731
Aethas_belt_diffuse.dds
Aethas_cape_diffuse.dds
Image / Texture
683
Aethas_cape_diffuse.dds
Aethas_cape_emissive.dds
Image / Texture
683
Aethas_cape_emissive.dds
Aethas_cape_orm.dds
Image / Texture
683
Aethas_cape_orm.dds
Aethas_cloth_diffuse.dds
Image / Texture
1,365
Aethas_cloth_diffuse.dds
Aethas_crystal_diffuse.dds
Image / Texture
683
Aethas_crystal_diffuse.dds
Aethas_crystal_emissive.dds
Image / Texture
683
Aethas_crystal_emissive.dds
Aethas_dalaraneye_diffuse.dds
Image / Texture
1,365
Aethas_dalaraneye_diffuse.dds
Aethas_dalaraneye_emissive.dds
Image / Texture
1,365
Aethas_dalaraneye_emissive.dds
Aethas_hand_diffuse.dds
Image / Texture
2,731
Aethas_hand_diffuse.dds
Aethas_hand_emissive.dds
Image / Texture
2,731
Aethas_hand_emissive.dds
Aethas_helmet_diffuse.dds
Image / Texture
2,731
Aethas_helmet_diffuse.dds
Aethas_helmet_emissive.dds
Image / Texture
683
Aethas_helmet_emissive.dds
Aethas_helmetgem_diffuse.dds
Image / Texture
2,731
Aethas_helmetgem_diffuse.dds
Aethas_helmetgem_emissive.dds
Image / Texture
683
Aethas_helmetgem_emissive.dds
Aethas_leg_diffuse.dds
Image / Texture
2,731
Aethas_leg_diffuse.dds
Aethas_main_diffuse.dds
Image / Texture
5,461
Aethas_main_diffuse.dds
Aethas_main_Normal.dds
Image / Texture
5,461
Aethas_main_Normal.dds
Aethas_main_ORM.dds
Image / Texture
1,365
Aethas_main_ORM.dds
Aethas_mask_diffuse.dds
Image / Texture
1,365
Aethas_mask_diffuse.dds
Aethas_pauldron_diffuse.dds
Image / Texture
2,731
Aethas_pauldron_diffuse.dds
Aethas_shoulder_diffuse.dds
Image / Texture
2,731
Aethas_shoulder_diffuse.dds
Aethas_weapon_diffuse.dds
Image / Texture
341
Aethas_weapon_diffuse.dds
Aethas_weaponhead_diffuse.dds
Image / Texture
2,731
Aethas_weaponhead_diffuse.dds
Done, you have imported the file Aethas_weaponhead_diffuse.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.