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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

Aero+TD+1.7+Unprotected.w3x
Variables
=> This game was created by Aeroblyctos! <=
Start Cinematic
===> START <===
Start Cimenatic
==> Vote <==
Vote Mode
VOTE MODE
Result 1 Mode
Vote Solo
Vote Team
Mode Solo
Mode Team
Vote Difficulty
VOTE DIFFICULTY
Vote Easy
Vote Normal
Vote Hard
Result 1 Difficulty
Result 2 Difficulty
Result 3 Difficulty
Difficulty Easy
Difficulty Normal
Difficulty Hard
QUESTS
IMPORTANT TEXTS
PING MAP
Music On
Turn Music On
===> LEVELS <===
Level 1
Create
Level 1
Player 1 Level 1
Player 2 Level 1
Player 3 Level 1
Player 4 Level 1
Player 5 Level 1
Player 6 Level 1
Player 7 Level 1
Player 8 Level 1
Level 2
Create
Level 2
Player 1 Level 2
Player 2 Level 2
Player 3 Level 2
Player 4 Level 2
Player 5 Level 2
Player 6 Level 2
Player 7 Level 2
Player 8 Level 2
Level 3
Create
Level 3
Player 1 Level 3
Player 2 Level 3
Player 3 Level 3
Player 4 Level 3
Player 5 Level 3
Player 6 Level 3
Player 7 Level 3
Player 8 Level 3
Level 4
Create
Level 4
Player 1 Level 4
Player 2 Level 4
Player 3 Level 4
Player 4 Level 4
Player 5 Level 4
Player 6 Level 4
Player 7 Level 4
Player 8 Level 4
Level 5 [Boss]
Create
Level 5
Player 1 Level 5
Player 2 Level 5
Player 3 Level 5
Player 4 Level 5
Player 5 Level 5
Player 6 Level 5
Player 7 Level 5
Player 8 Level 5
Level 6 [Evasion]
Create
Level 6
Player 1 Level 6
Player 2 Level 6
Player 3 Level 6
Player 4 Level 6
Player 5 Level 6
Player 6 Level 6
Player 7 Level 6
Player 8 Level 6
Level 7 [Invisible]
Create
Level 7
Player 1 Level 7
Player 2 Level 7
Player 3 Level 7
Player 4 Level 7
Player 5 Level 7
Player 6 Level 7
Player 7 Level 7
Player 8 Level 7
Level 8
Create
Level 8
Player 1 Level 8
Player 2 Level 8
Player 3 Level 8
Player 4 Level 8
Player 5 Level 8
Player 6 Level 8
Player 7 Level 8
Player 8 Level 8
Level 9
Create
Level 9
Player 1 Level 9
Player 2 Level 9
Player 3 Level 9
Player 4 Level 9
Player 5 Level 9
Player 6 Level 9
Player 7 Level 9
Player 8 Level 9
Level 10 [Boss, Mana Shield]
Create
Level 10
Player 1 Level 10
Player 2 Level 10
Player 3 Level 10
Player 4 Level 10
Player 5 Level 10
Player 6 Level 10
Player 7 Level 10
Player 8 Level 10
Level 11
Create
Level 11
Player 1 Level 11
Player 2 Level 11
Player 3 Level 11
Player 4 Level 11
Player 5 Level 11
Player 6 Level 11
Player 7 Level 11
Player 8 Level 11
Level 12 [Poisonous]
Create
Level 12
Player 1 Level 12
Player 2 Level 12
Player 3 Level 12
Player 4 Level 12
Player 5 Level 12
Player 6 Level 12
Player 7 Level 12
Player 8 Level 12
Level 13 [Fast Health Regeneration]
Create
Level 13
Player 1 Level 13
Player 2 Level 13
Player 3 Level 13
Player 4 Level 13
Player 5 Level 13
Player 6 Level 13
Player 7 Level 13
Player 8 Level 13
Level 14 [Invisible]
Create
Level 14
Player 1 Level 14
Player 2 Level 14
Player 3 Level 14
Player 4 Level 14
Player 5 Level 14
Player 6 Level 14
Player 7 Level 14
Player 8 Level 14
Level 15 [Boss, Very Strong]
Create
Level 15
Player 1 Level 15
Player 2 Level 15
Player 3 Level 15
Player 4 Level 15
Player 5 Level 15
Player 6 Level 15
Player 7 Level 15
Player 8 Level 15
Level 16 [Very Fast]
Create
Level 16
Player 1 Level 16
Player 2 Level 16
Player 3 Level 16
Player 4 Level 16
Player 5 Level 16
Player 6 Level 16
Player 7 Level 16
Player 8 Level 16
Level 17
Create
Level 17
Player 1 Level 17
Player 2 Level 17
Player 3 Level 17
Player 4 Level 17
Player 5 Level 17
Player 6 Level 17
Player 7 Level 17
Player 8 Level 17
Level 18
Create
Level 18
Player 1 Level 18
Player 2 Level 18
Player 3 Level 18
Player 4 Level 18
Player 5 Level 18
Player 6 Level 18
Player 7 Level 18
Player 8 Level 18
Level 19
Create
Level 19
Player 1 Level 19
Player 2 Level 19
Player 3 Level 19
Player 4 Level 19
Player 5 Level 19
Player 6 Level 19
Player 7 Level 19
Player 8 Level 19
Level 20 [Boss, Immolate]
Create
Level 20
Player 1 Level 20
Player 2 Level 20
Player 3 Level 20
Player 4 Level 20
Player 5 Level 20
Player 6 Level 20
Player 7 Level 20
Player 8 Level 20
Level 21 [Invisible]
Create
Level 21
Player 1 Level 21
Player 2 Level 21
Player 3 Level 21
Player 4 Level 21
Player 5 Level 21
Player 6 Level 21
Player 7 Level 21
Player 8 Level 21
Level 22
Create
Level 22
Player 1 Level 22
Player 2 Level 22
Player 3 Level 22
Player 4 Level 22
Player 5 Level 22
Player 6 Level 22
Player 7 Level 22
Player 8 Level 22
Level 23
Create
Level 23
Player 1 Level 23
Player 2 Level 23
Player 3 Level 23
Player 4 Level 23
Player 5 Level 23
Player 6 Level 23
Player 7 Level 23
Player 8 Level 23
Level 24 [Immune to spells]
Create
Level 24
Player 1 Level 24
Player 2 Level 24
Player 3 Level 24
Player 4 Level 24
Player 5 Level 24
Player 6 Level 24
Player 7 Level 24
Player 8 Level 24
Level 25 [Boss, Extra Fast]
Create
Level 25
Player 1 Level 25
Player 2 Level 25
Player 3 Level 25
Player 4 Level 25
Player 5 Level 25
Player 6 Level 25
Player 7 Level 25
Player 8 Level 25
Level 26 [Mana Shield]
Create
Level 26
Player 1 Level 26
Player 2 Level 26
Player 3 Level 26
Player 4 Level 26
Player 5 Level 26
Player 6 Level 26
Player 7 Level 26
Player 8 Level 26
Level 27
Create
Level 27
Player 1 Level 27
Player 2 Level 27
Player 3 Level 27
Player 4 Level 27
Player 5 Level 27
Player 6 Level 27
Player 7 Level 27
Player 8 Level 27
Level 28 [Invisible]
Create
Level 28
Player 1 Level 28
Player 2 Level 28
Player 3 Level 28
Player 4 Level 28
Player 5 Level 28
Player 6 Level 28
Player 7 Level 28
Player 8 Level 28
Level 29 [Very Strong]
Create
Level 29
Player 1 Level 29
Player 2 Level 29
Player 3 Level 29
Player 4 Level 29
Player 5 Level 29
Player 6 Level 29
Player 7 Level 29
Player 8 Level 29
Level 30 [Boss]
Create
Level 30
Player 1 Level 30
Player 2 Level 30
Player 3 Level 30
Player 4 Level 30
Player 5 Level 30
Player 6 Level 30
Player 7 Level 30
Player 8 Level 30
Level 31 [Very Fast]
Create
Level 31
Player 1 Level 31
Player 2 Level 31
Player 3 Level 31
Player 4 Level 31
Player 5 Level 31
Player 6 Level 31
Player 7 Level 31
Player 8 Level 31
Level 32
Create
Level 32
Player 1 Level 32
Player 2 Level 32
Player 3 Level 32
Player 4 Level 32
Player 5 Level 32
Player 6 Level 32
Player 7 Level 32
Player 8 Level 32
Level 33
Create
Level 33
Player 1 Level 33
Player 2 Level 33
Player 3 Level 33
Player 4 Level 33
Player 5 Level 33
Player 6 Level 33
Player 7 Level 33
Player 8 Level 33
Level 34 [Extra Defense]
Create
Level 34
Player 1 Level 34
Player 2 Level 34
Player 3 Level 34
Player 4 Level 34
Player 5 Level 34
Player 6 Level 34
Player 7 Level 34
Player 8 Level 34
Level 35 [Boss, invisible]
Create
Level 35
Player 1 Level 35
Player 2 Level 35
Player 3 Level 35
Player 4 Level 35
Player 5 Level 35
Player 6 Level 35
Player 7 Level 35
Player 8 Level 35
Level 36 [Evasion, Poison]
Create
Level 36
Player 1 Level 36
Player 2 Level 36
Player 3 Level 36
Player 4 Level 36
Player 5 Level 36
Player 6 Level 36
Player 7 Level 36
Player 8 Level 36
Level 37
Create
Level 37
Player 1 Level 37
Player 2 Level 37
Player 3 Level 37
Player 4 Level 37
Player 5 Level 37
Player 6 Level 37
Player 7 Level 37
Player 8 Level 37
Level 38
Create
Level 38
Player 1 Level 38
Player 2 Level 38
Player 3 Level 38
Player 4 Level 38
Player 5 Level 38
Player 6 Level 38
Player 7 Level 38
Player 8 Level 38
Level 39 [Fast Health Regeneration]
Create
Level 39
Player 1 Level 39
Player 2 Level 39
Player 3 Level 39
Player 4 Level 39
Player 5 Level 39
Player 6 Level 39
Player 7 Level 39
Player 8 Level 39
Level 40 [Boss]
Create
Level 40
Player 1 Level 40
Player 2 Level 40
Player 3 Level 40
Player 4 Level 40
Player 5 Level 40
Player 6 Level 40
Player 7 Level 40
Player 8 Level 40
Level 41 [Mana Shield]
Create
Level 41
Player 1 Level 41
Player 2 Level 41
Player 3 Level 41
Player 4 Level 41
Player 5 Level 41
Player 6 Level 41
Player 7 Level 41
Player 8 Level 41
Level 42 [Invisible]
Create
Level 42
Player 1 Level 42
Player 2 Level 42
Player 3 Level 42
Player 4 Level 42
Player 5 Level 42
Player 6 Level 42
Player 7 Level 42
Player 8 Level 42
Level 43
Create
Level 43
Player 1 Level 43
Player 2 Level 43
Player 3 Level 43
Player 4 Level 43
Player 5 Level 43
Player 6 Level 43
Player 7 Level 43
Player 8 Level 43
Level 44 [Extra Defense]
Create
Level 44
Player 1 Level 44
Player 2 Level 44
Player 3 Level 44
Player 4 Level 44
Player 5 Level 44
Player 6 Level 44
Player 7 Level 44
Player 8 Level 44
Level 45 [Boss]
Create
Level 45
Player 1 Level 45
Player 2 Level 45
Player 3 Level 45
Player 4 Level 45
Player 5 Level 45
Player 6 Level 45
Player 7 Level 45
Player 8 Level 45
Level 46
Create
Level 46
Player 1 Level 46
Player 2 Level 46
Player 3 Level 46
Player 4 Level 46
Player 5 Level 46
Player 6 Level 46
Player 7 Level 46
Player 8 Level 46
Level 47 [Immolate]
Create
Level 47
Player 1 Level 47
Player 2 Level 47
Player 3 Level 47
Player 4 Level 47
Player 5 Level 47
Player 6 Level 47
Player 7 Level 47
Player 8 Level 47
Level 48
Create
Level 48
Player 1 Level 48
Player 2 Level 48
Player 3 Level 48
Player 4 Level 48
Player 5 Level 48
Player 6 Level 48
Player 7 Level 48
Player 8 Level 48
Level 49 [Very Strong, invisible]
Create
Level 49
Player 1 Level 49
Player 2 Level 49
Player 3 Level 49
Player 4 Level 49
Player 5 Level 49
Player 6 Level 49
Player 7 Level 49
Player 8 Level 49
Level 50 [Boss, Incredible Strong, Extra Defense, FastHealthRegen, Mana Shield]
Create
Level 50
Player 1 Level 50
Player 2 Level 50
Player 3 Level 50
Player 4 Level 50
Player 5 Level 50
Player 6 Level 50
Player 7 Level 50
Player 8 Level 50
Level 51 [Bonus Level]
Create
Level 51
Player 1 Level 51
Player 2 Level 51
Player 3 Level 51
Player 4 Level 51
Player 5 Level 51
Player 6 Level 51
Player 7 Level 51
Player 8 Level 51
Move Monsters
Move
Create Custom Value
Player 1
Player 1 Monster Point 2
Player 1 Monster Point 3
Player 1 Monster Point 4
Player 1 Monster Point 5
Player 2
Player 2 Monster Point 2
Player 2 Monster Point 3
Player 2 Monster Point 4
Player 2 Monster Point 5
Player 3
Player 3 Monster Point 2
Player 3 Monster Point 3
Player 3 Monster Point 4
Player 3 Monster Point 5
Player 4
Player 4 Monster Point 2
Player 4 Monster Point 3
Player 4 Monster Point 4
Player 4 Monster Point 5
Player 5
Player 5 Monster Point 2
Player 5 Monster Point 3
Player 5 Monster Point 4
Player 5 Monster Point 5
Player 6
Player 6 Monster Point 2
Player 6 Monster Point 3
Player 6 Monster Point 4
Player 6 Monster Point 5
Player 7
Player 7 Monster Point 2
Player 7 Monster Point 3
Player 7 Monster Point 4
Player 7 Monster Point 5
Player 8
Player 8 Monster Point 2
Player 8 Monster Point 3
Player 8 Monster Point 4
Player 8 Monster Point 5
Together Points
Together Point 1
Together Point 2
Together Point 3
Together Point 4
Collision ON
Collision ON
Victory/Defeat
Victory!
Victory 1 EASY and NORMAL
Victory 2 HARD ONLY
Blyctos
Blyctos attacks
Blyctos Size
Turn Music Off
End Cinematic Special Effect 1
End Cinematic Special Effect 2
Defeat!
Defeat All Players
Players
Player Leaves the game
Lives
Solo
Player Solo 1
Player Solo 2
Player Solo 3
Player Solo 4
Player Solo 5
Player Solo 6
Player Solo 7
Player Solo 8
Team
Enemy comes to middle TEAM
Spells
LightningBolt
Commands
Commands
Ground
Air
Boss
Invisible
Armor
Armor Resistances
Hint On
Hint Off
Ping
Debug
Level
Hint/Advertising
Hint Panel
Mainoksia
Multiboard
Create Multiboard
Update Multiboard
Settings
Settings Immediatly
After The Cinematic
Animation
Move Tornado
Move Tornado 1
Move Tornado 2
Move Tornado 3
Move Tornado 4
Cheats
Show Cheats
Cheat End Cinematic
More Money
More Lives
Minus Lives
More LVL Plus 10
More LVL Plus 2
Read Me
Read Me
---------------------------
Monsters
Aeroblyctos
=> This game was created by Aeroblyctos! <=
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Blyctos_Size real No
CountdownTimer timer No
FinalBoss unit Yes
Hint_Panel integer No
Hint_Players force No
LightninBolt_FloatingText texttag No
LightninBolt_Random integer No
LightninBolt_Text string No
LightningBolt_Damage real No
LightningBolt_Unit unit No
LIVE_DEFEATED integer Yes
Lives integer Yes 0
MonsterDifficulty real No
MonsterLevel integer No
Multiboard multiboard No
MusicVolume real No
PlayerCount integer No
Players_Enemies group Yes
RemoveStartingQuest quest No
Special_Effect effect No
VoteEasy integer No
VoteHard integer No
VoteModeSolo integer No
VoteModeTeam integer No
VoteNormal integer No
VotePlayerGroup1 force No
VotePlayerGroup2 force No
4, 8, 12, 16, 20, 24, 28
1, 6, 11, 16, 21, 26
|c0000FFFF-easy|r
|c00FFFF00-normal|r
|c00FF0000-hard|r
Start Cimenatic
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Player Group - Pick every player in (All players) and do (Apply gg_cam_Start_Cinematic for Player 1 (Red) over 0 seconds)
    Wait 0.10 seconds
    Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Aero 0045 <gen>, offset by (0.00, 0) using Default rotation)
    Wait 0.10 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Turn cinematic mode Off for (All players) over 1.00 seconds
    -------- Trigger run, turn on/off --------
    Trigger - Run VOTE_MODE <gen> (checking conditions)
VOTE MODE
  Events
  Conditions
  Actions
    -------- |====================VOTE=====================| --------
    -------- Create Quest --------
    Quest - Create a Required quest titled |c00FF80FFMode|r with the description |c0020C000SOLO:|r |c0080FFFFYou must alone protect enemies getting to the middle.|r |c00FEBA0E50 Lives.|r|c000000FFTEAM:|r |c008080FFYou and your friends have to protect enemies getting to middle.|r |c00FEBA0E200 Lives.|r, using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
    Set RemoveStartingQuest = (Last created quest)
    Quest - Flash the quest dialog button
    Game - Display to (All players) for 13.00 seconds the text: |c00FF0000You have 15 seconds time to choose mode!|r
    Game - Display to (All players) for 13.00 seconds the text: |c0020C000-solo|r|c000000FF-team|r
    Game - Display to (All players) for 13.00 seconds the text: |c0020C000SOLO:|r |c0080FFFFYou must alone protect enemies getting to the middle.|r |c00FEBA0E50 Lives.|r|c000000FFTEAM:|r |c008080FFYou and your friends have to protect enemies getting to middle.|r |c00FEBA0E200 Lives.|r
    Wait 15.00 seconds
    -------- |====================VOTE=====================| --------
    -------- Vote has ended! --------
    Game - Display to (All players) for 4.00 seconds the text: |c00FF0000You cannot vote to mode settings anymore.|r
    Wait 2.00 seconds
    Quest - Destroy RemoveStartingQuest
    Trigger - Run Result_1_Mode <gen> (ignoring conditions)
    -------- |====================VOTE=====================| --------
Result 1 Mode
  Events
  Conditions
  Actions
    Wait 0.10 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        VoteModeSolo Greater than VoteModeTeam
      Then - Actions
        Wait 0.10 seconds
        Trigger - Run Mode_Solo <gen> (ignoring conditions)
      Else - Actions
        Wait 0.10 seconds
        Trigger - Run Mode_Team <gen> (ignoring conditions)
Vote Solo
  Events
    Player - Player 1 (Red) types a chat message containing -solo as An exact match
    Player - Player 2 (Blue) types a chat message containing -solo as An exact match
    Player - Player 3 (Teal) types a chat message containing -solo as An exact match
    Player - Player 4 (Purple) types a chat message containing -solo as An exact match
    Player - Player 5 (Yellow) types a chat message containing -solo as An exact match
    Player - Player 6 (Orange) types a chat message containing -solo as An exact match
    Player - Player 7 (Green) types a chat message containing -solo as An exact match
    Player - Player 8 (Pink) types a chat message containing -solo as An exact match
  Conditions
    ((Triggering player) is in VotePlayerGroup1) Equal to True
  Actions
    Set VoteModeSolo = (VoteModeSolo + 1)
    Player Group - Remove (Triggering player) from VotePlayerGroup1
Vote Team
  Events
    Player - Player 1 (Red) types a chat message containing -team as An exact match
    Player - Player 2 (Blue) types a chat message containing -team as An exact match
    Player - Player 3 (Teal) types a chat message containing -team as An exact match
    Player - Player 4 (Purple) types a chat message containing -team as An exact match
    Player - Player 5 (Yellow) types a chat message containing -team as An exact match
    Player - Player 6 (Orange) types a chat message containing -team as An exact match
    Player - Player 7 (Green) types a chat message containing -team as An exact match
    Player - Player 8 (Pink) types a chat message containing -team as An exact match
  Conditions
    ((Triggering player) is in VotePlayerGroup1) Equal to True
  Actions
    Set VoteModeTeam = (VoteModeTeam + 1)
    Player Group - Remove (Triggering player) from VotePlayerGroup1
Hello there!

Well, I have whole summer free time. My summer holiday begins at 2.6 and ends 14.8. It's about ten weeks. I like to come there in beginning of my summer. But if there's no any work I can come later. No problem! How long I can be there? I think I like to be there something like two weeks.
My family is doing fine. We are having fun all the time and my birthday is in next week, yuhuu! I'm turning 18. We are going to Bryssel in my birthday for couple of days.
All snow have melt away and I just enjoyed sunbathe in our terrace. Weather is warm.

Friendly,
Sampsa!
Mode Solo
  Events
  Conditions
  Actions
    -------- Text --------
    Game - Display to (All players) for 2.00 seconds the text: |c00FF00FFMode is now SOLO.|r
    -------- Lives --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 1 (Red) slot status) Equal to Is playing
      Then - Actions
        Set Lives[1] = 50
      Else - Actions
        Set Lives[1] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 2 (Blue) slot status) Equal to Is playing
      Then - Actions
        Set Lives[2] = 50
      Else - Actions
        Set Lives[2] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 3 (Teal) slot status) Equal to Is playing
      Then - Actions
        Set Lives[3] = 50
      Else - Actions
        Set Lives[3] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 4 (Purple) slot status) Equal to Is playing
      Then - Actions
        Set Lives[4] = 50
      Else - Actions
        Set Lives[4] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 5 (Yellow) slot status) Equal to Is playing
      Then - Actions
        Set Lives[5] = 50
      Else - Actions
        Set Lives[5] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 6 (Orange) slot status) Equal to Is playing
      Then - Actions
        Set Lives[6] = 50
      Else - Actions
        Set Lives[6] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 7 (Green) slot status) Equal to Is playing
      Then - Actions
        Set Lives[7] = 50
      Else - Actions
        Set Lives[7] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 8 (Pink) slot status) Equal to Is playing
      Then - Actions
        Set Lives[8] = 50
      Else - Actions
        Set Lives[8] = 0
    Trigger - Turn on Player_Solo_1 <gen>
    Trigger - Turn on Player_Solo_2 <gen>
    Trigger - Turn on Player_Solo_3 <gen>
    Trigger - Turn on Player_Solo_4 <gen>
    Trigger - Turn on Player_Solo_5 <gen>
    Trigger - Turn on Player_Solo_6 <gen>
    Trigger - Turn on Player_Solo_7 <gen>
    Trigger - Turn on Player_Solo_8 <gen>
    Wait 3.00 seconds
    Trigger - Run VOTE_DIFFICULTY <gen> (checking conditions)
Mode Team
  Events
  Conditions
  Actions
    -------- Text --------
    Game - Display to (All players) for 2.00 seconds the text: |c000080FFMode is now TEAM.|r
    -------- Lives --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 1 (Red) slot status) Equal to Is playing
      Then - Actions
        Set Lives[1] = 200
      Else - Actions
        Set Lives[1] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 2 (Blue) slot status) Equal to Is playing
      Then - Actions
        Set Lives[2] = 200
      Else - Actions
        Set Lives[2] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 3 (Teal) slot status) Equal to Is playing
      Then - Actions
        Set Lives[3] = 200
      Else - Actions
        Set Lives[3] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 4 (Purple) slot status) Equal to Is playing
      Then - Actions
        Set Lives[4] = 200
      Else - Actions
        Set Lives[4] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 5 (Yellow) slot status) Equal to Is playing
      Then - Actions
        Set Lives[5] = 200
      Else - Actions
        Set Lives[5] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 6 (Orange) slot status) Equal to Is playing
      Then - Actions
        Set Lives[6] = 200
      Else - Actions
        Set Lives[6] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 7 (Green) slot status) Equal to Is playing
      Then - Actions
        Set Lives[7] = 200
      Else - Actions
        Set Lives[7] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Player 8 (Pink) slot status) Equal to Is playing
      Then - Actions
        Set Lives[8] = 200
      Else - Actions
        Set Lives[8] = 0
    Trigger - Turn on Enemy_comes_to_middle_TEAM <gen>
    Wait 3.00 seconds
    Trigger - Run VOTE_DIFFICULTY <gen> (checking conditions)
VOTE DIFFICULTY
  Events
  Conditions
  Actions
    -------- |====================VOTE=====================| --------
    -------- Create Quest --------
    Quest - Create a Required quest titled |c00FF80FFDifficulty|r with the description |c0000FFFFEASY:|r |c0020C000Enemies have 50% of the full health.|r|c00FFFF00NORMAL:|r |c0020C000Enemies have 75% of the full health.|r|c00FF0000HARD:|r |c0020C000Enemies have full health.|r, using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
    Set RemoveStartingQuest = (Last created quest)
    Quest - Flash the quest dialog button
    Game - Display to (All players) for 13.00 seconds the text: |c00FF0000You have 15 second time to choose difficulty!|r
    Game - Display to (All players) for 13.00 seconds the text: |c0000FFFF-easy|r|c00FFFF00-normal|r|c00FF0000-hard|r
    Game - Display to (All players) for 13.00 seconds the text: |c0000FFFFEASY:|r |c0020C000Enemies have 50% of the full health.|r|c00FFFF00NORMAL:|r |c0020C000Enemies have 75% of the full health.|r|c00FF0000HARD:|r |c0020C000Enemies have full health.|r
    Wait 15.00 seconds
    -------- |====================VOTE=====================| --------
    -------- Vote has ended! --------
    Game - Display to (All players) for 2.00 seconds the text: |c0000FFFFV|c0012EDFFo|c0024DBFFt|c0037C8FFe|c0049B6FF |c005BA4FFh|c006D92FFa|c008080FFs|c00926DFF |c00A45BFFe|c00B649FFn|c00C837FFd|c00DB24FFe|c00ED12FFd|c00FF00FF!|r
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Quest - Destroy RemoveStartingQuest
    Trigger - Run Result_1_Difficulty <gen> (ignoring conditions)
    -------- |====================VOTE=====================| --------
Vote Easy
  Events
    Player - Player 1 (Red) types a chat message containing -easy as An exact match
    Player - Player 2 (Blue) types a chat message containing -easy as An exact match
    Player - Player 3 (Teal) types a chat message containing -easy as An exact match
    Player - Player 4 (Purple) types a chat message containing -easy as An exact match
    Player - Player 5 (Yellow) types a chat message containing -easy as An exact match
    Player - Player 6 (Orange) types a chat message containing -easy as An exact match
    Player - Player 7 (Green) types a chat message containing -easy as An exact match
    Player - Player 8 (Pink) types a chat message containing -easy as An exact match
  Conditions
    ((Triggering player) is in VotePlayerGroup2) Equal to True
  Actions
    Set VoteEasy = (VoteEasy + 1)
    Player Group - Remove (Triggering player) from VotePlayerGroup2
Vote Normal
  Events
    Player - Player 1 (Red) types a chat message containing -normal as An exact match
    Player - Player 2 (Blue) types a chat message containing -normal as An exact match
    Player - Player 3 (Teal) types a chat message containing -normal as An exact match
    Player - Player 4 (Purple) types a chat message containing -normal as An exact match
    Player - Player 5 (Yellow) types a chat message containing -normal as An exact match
    Player - Player 6 (Orange) types a chat message containing -normal as An exact match
    Player - Player 7 (Green) types a chat message containing -normal as An exact match
    Player - Player 8 (Pink) types a chat message containing -normal as An exact match
  Conditions
    ((Triggering player) is in VotePlayerGroup2) Equal to True
  Actions
    Set VoteNormal = (VoteNormal + 1)
    Player Group - Remove (Triggering player) from VotePlayerGroup2
Vote Hard
  Events
    Player - Player 1 (Red) types a chat message containing -hard as An exact match
    Player - Player 2 (Blue) types a chat message containing -hard as An exact match
    Player - Player 3 (Teal) types a chat message containing -hard as An exact match
    Player - Player 4 (Purple) types a chat message containing -hard as An exact match
    Player - Player 5 (Yellow) types a chat message containing -hard as An exact match
    Player - Player 6 (Orange) types a chat message containing -hard as An exact match
    Player - Player 7 (Green) types a chat message containing -hard as An exact match
    Player - Player 8 (Pink) types a chat message containing -hard as An exact match
  Conditions
    ((Triggering player) is in VotePlayerGroup2) Equal to True
  Actions
    Set VoteHard = (VoteHard + 1)
    Player Group - Remove (Triggering player) from VotePlayerGroup2
Result 1 Difficulty
  Events
  Conditions
  Actions
    Wait 0.10 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        VoteEasy Greater than VoteNormal
      Then - Actions
        Wait 0.10 seconds
        Trigger - Run Result_2_Difficulty <gen> (ignoring conditions)
      Else - Actions
        Wait 0.10 seconds
        Trigger - Run Result_3_Difficulty <gen> (ignoring conditions)
Result 2 Difficulty
  Events
  Conditions
  Actions
    Wait 0.10 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        VoteEasy Greater than VoteHard
      Then - Actions
        Wait 0.10 seconds
        Trigger - Run Difficulty_Easy <gen> (ignoring conditions)
      Else - Actions
        Wait 0.10 seconds
        Trigger - Run Difficulty_Hard <gen> (ignoring conditions)
Result 3 Difficulty
  Events
  Conditions
  Actions
    Wait 0.10 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        VoteNormal Greater than VoteHard
      Then - Actions
        Wait 0.10 seconds
        Trigger - Run Difficulty_Normal <gen> (ignoring conditions)
      Else - Actions
        Wait 0.10 seconds
        Trigger - Run Difficulty_Hard <gen> (ignoring conditions)
Difficulty Easy
  Events
  Conditions
  Actions
    -------- Variables --------
    Set MonsterDifficulty = 1.00
    -------- Music On --------
    Trigger - Run Turn_Music_On <gen> (checking conditions)
    -------- Text --------
    Game - Display to (All players) for 4.00 seconds the text: |c0000FFFFDifficulty has been set to Easy|r
    Wait 2.00 seconds
    -------- Lives --------
    -------- Turn on/off, run --------
    Trigger - Turn off Level_51 <gen>
    -------- Start The Game --------
    Camera - Lock camera target for Player 1 (Red) to Great Worker 0014 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 2 (Blue) to Great Worker 0016 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 3 (Teal) to Great Worker 0017 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 4 (Purple) to Great Worker 0018 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 5 (Yellow) to Great Worker 0019 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 6 (Orange) to Great Worker 0020 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 7 (Green) to Great Worker 0021 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 8 (Pink) to Great Worker 0015 <gen>, offset by (0, 0) using Default rotation
    Wait 0.10 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 1.00 seconds)
    Unit - Unpause all units
    -------- Flash Quest Panel --------
    Quest - Flash the quest dialog button
    -------- Trigger run, turn on/off --------
    Trigger - Run QUESTS <gen> (checking conditions)
    Trigger - Run IMPORTANT_TEXTS <gen> (checking conditions)
    Trigger - Run PING_MAP <gen> (checking conditions)
    Trigger - Run Create_Multiboard <gen> (checking conditions)
    Trigger - Run After_The_Cinematic <gen> (checking conditions)
Difficulty Normal
  Events
  Conditions
  Actions
    -------- Variables --------
    Set MonsterDifficulty = 2.00
    -------- Music On --------
    Trigger - Run Turn_Music_On <gen> (checking conditions)
    -------- Text --------
    Game - Display to (All players) for 4.00 seconds the text: |c00FFFF00Difficulty has been set to Normal|r
    Wait 2.00 seconds
    -------- Lives --------
    Trigger - Turn off Level_51 <gen>
    -------- Start The Game --------
    Camera - Lock camera target for Player 1 (Red) to Great Worker 0014 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 2 (Blue) to Great Worker 0016 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 3 (Teal) to Great Worker 0017 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 4 (Purple) to Great Worker 0018 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 5 (Yellow) to Great Worker 0019 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 6 (Orange) to Great Worker 0020 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 7 (Green) to Great Worker 0021 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 8 (Pink) to Great Worker 0015 <gen>, offset by (0, 0) using Default rotation
    Wait 0.10 seconds
    -------- Remove Whirl --------
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 1.00 seconds)
    Unit - Unpause all units
    -------- Flash Quest Panel --------
    Quest - Flash the quest dialog button
    -------- Trigger run, turn on/off --------
    Trigger - Run QUESTS <gen> (checking conditions)
    Trigger - Run IMPORTANT_TEXTS <gen> (checking conditions)
    Trigger - Run PING_MAP <gen> (checking conditions)
    Trigger - Run Create_Multiboard <gen> (checking conditions)
    Trigger - Run After_The_Cinematic <gen> (checking conditions)
- Itemit pois maasta
- Ei itemeitä alussa
Difficulty Hard
  Events
  Conditions
  Actions
    -------- Variables --------
    Set MonsterDifficulty = 3.00
    -------- Music On --------
    Trigger - Run Turn_Music_On <gen> (checking conditions)
    -------- Text --------
    Game - Display to (All players) for 4.00 seconds the text: |c00FF0000Difficulty has been set to Hard|r
    Wait 2.00 seconds
    -------- Lives --------
    -------- Start The Game --------
    Camera - Lock camera target for Player 1 (Red) to Great Worker 0014 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 2 (Blue) to Great Worker 0016 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 3 (Teal) to Great Worker 0017 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 4 (Purple) to Great Worker 0018 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 5 (Yellow) to Great Worker 0019 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 6 (Orange) to Great Worker 0020 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 7 (Green) to Great Worker 0021 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 8 (Pink) to Great Worker 0015 <gen>, offset by (0, 0) using Default rotation
    Wait 0.10 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 1.00 seconds)
    Unit - Unpause all units
    -------- Flash Quest Panel --------
    Quest - Flash the quest dialog button
    -------- Trigger run, turn on/off --------
    Trigger - Run QUESTS <gen> (checking conditions)
    Trigger - Run IMPORTANT_TEXTS <gen> (checking conditions)
    Trigger - Run PING_MAP <gen> (checking conditions)
    Trigger - Run Create_Multiboard <gen> (checking conditions)
    Trigger - Run After_The_Cinematic <gen> (checking conditions)
QUESTS
  Events
  Conditions
  Actions
    Quest - Create a Required quest titled Defend The Aero with the description |c00FF8080You are one of the elite tower builders. Your mission is to protect to protect the Aero. Do not let any enemies go near Aero or you will lose a life. When lifes are zero, you will lose and the world is doomer. Do not let this happen.|r, using icon path ReplaceableTextures\CommandButtons\BTNHolyBolt.blp
    Quest - Create a Required quest titled |c0080FFFFGameCommands|r with the description |c00FFFF80-ground|r |c0080FF00- Shows you when there are ground units coming.|r|c00FFFF80-air|r |c0080FF00- Shows you when there are air units coming.|r|c00FFFF80-invisible|r |c0080FF00- Shows you when there are invisible units coming.|r|c00FFFF80-armor|r |c0080FF00- Shows you when there are coming different kind of armor units coming. |r, using icon path ReplaceableTextures\CommandButtons\BTNDispelMagic.blp
    Quest - Create a Required quest titled |c0080FFFFGameCommands|r with the description |c00FFFF80-resistance|r |c0080FF00- Shows you different kind of damage types.|r|c0000B300-hint on|r |c0080FF80- Turns on hints.|r|c00FF8040-hint off|r |c00FF8080- Turn off hints.|r|c00FFFF80-ping|r |c0080FF00- Shows you where enemies are going.|r|c00FFFF80-debug|r |c0080FF00- All hostile units in start region starts moving forward|r, using icon path ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp
    Quest - Create a Optional quest titled |c008080FFSome hints! with the description |c00FF0000- At first level Arrow Towers are much better than Cannon Towers.- Builder has spell, "Sell Building" that sells buildings.- The game has five different armor type and six different attack type. Try to use them wisely.- Build a long maze in order to win the game.- Use commands to help your game., using icon path ReplaceableTextures\CommandButtons\BTNEnsnare.blp
    Quest - Create a Optional quest titled |c008080FFAbout Creator with the description |c00F7EE88This game was created by Aeroblyctos.Warcraft 3 account: Aeroblyctos in northrend.Email: Aeroblyctos@hotmail.comYou can meet me in wc3 northrend channel Clan X2O. If you want to download other my maps go to www.clanx2o.org or www.hiveworkshop.com. Thank you for playing my maps.|r, using icon path ReplaceableTextures\CommandButtons\BTNLesserRejuvScroll.blp
    Quest - Create a Required quest titled |c00FFFC01Other Games|r with the description |c00FEBA0EPlease try my other games/cinematics: The Chosen Ones, Chosen Twice, The Fallen Heroes, The Zre Diamond RPG, The Generals, The Protection, The Snowy Fight, The Ultimate Fight, Gardens of Zirmiath, Oblong War, Lava Race, Aero TD, Mystery Of Friza, The New World, Art Of Life, Midnight Rush, War Of The King.|r, using icon path ReplaceableTextures\CommandButtons\BTNCallToArms.blp
    Quest - Create a Optional quest titled |c00FF0080Thanks|r with the description |c00E55BB0This game's terrain has been based on Cordialspam's cube defense, so I have to thank him. Thank you.|r |c001CE6B9My second thanks goes to Kitabatake for beta testing, map preview and loading screen picture.|r |c000080FFI also have to thank especially|r |c00E55BB0Moyssy|r |c000080FFand some other finnish people for beta testing my game!|r, using icon path ReplaceableTextures\CommandButtons\BTNDevotion.blp
    Quest - Create a Optional quest titled |c008000FFReport|r with the description |c001CE6B9Report any bugs or errors to me and if you come up with new ideas, tell me!|r, using icon path ReplaceableTextures\CommandButtons\BTNScepterOfMastery.blp
IMPORTANT TEXTS
  Events
  Conditions
  Actions
    Wait 4.00 seconds
    Game - Display to (All players) for 30.00 seconds the text: |c00FF0303At first level, |r |c00FEBA0EArrow Towers|r |c00FF0000are much better than|r |c00FEBA0ECannon Towers|r|c00FF0303.|r |c00FF0000Builder has spell, "|r|c007EBFF1Sell Building|r|c00FF0303" that sells buildings.|r
    Game - Display to (All players) for 24.00 seconds the text: |c0000FFFFThis game has|r |c00FF0000five|r |c0000FFFFdifferent armor type and|r |c00FF0000six|r |c0000FFFFdifferent attack type.|r
    Wait 6.00 seconds
    Game - Display to (All players) for 18.00 seconds the text: |c0000FFFFEvery attack and armor type has his own good and bad sites.|r
    Wait 4.00 seconds
    Game - Display to (All players) for 14.00 seconds the text: |c0000FFFFI suggest you to use all of them. More information in quest log.|r
    Wait 4.00 seconds
    Game - Display to (All players) for 10.00 seconds the text: |c0000FFFFYou can also use commands:|r|c00800080 -ground -air -boss -invisible -armor -resistance -hint on -hint off -ping|r
    Wait 20.00 seconds
    Trigger - Turn on Hint_Panel <gen>
PING MAP
  Events
  Conditions
  Actions
    -------- Pings --------
    -------- ===> POINT ONE <=== --------
    -------- Player 1 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_1_Monster_Point_1 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 3.00%, 3.00%)
    -------- Player 2 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_2_Monster_Point_1 <gen>) for 1 seconds, using a Simple ping of color (0.00%, 24.00%, 100.00%)
    -------- Player 3 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_3_Monster_Point_1 <gen>) for 1 seconds, using a Simple ping of color (11.00%, 90.00%, 73.00%)
    -------- Player 4 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_4_Monster_Point_1 <gen>) for 1 seconds, using a Simple ping of color (33.00%, 0.00%, 51.00%)
    -------- Player 5 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_5_Monster_Point_1 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 99.00%, 0.00%)
    -------- Player 6 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_6_Monster_Point_1 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 50.00%, 25.00%)
    -------- Player 7 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_7_Monster_Point_1 <gen>) for 1 seconds, using a Simple ping of color (13.00%, 75.00%, 0.00%)
    -------- Player 8 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_8_Monster_Point_1 <gen>) for 1 seconds, using a Simple ping of color (90.00%, 36.00%, 69.00%)
    Wait 1.00 seconds
    -------- ===> POINT TWO <=== --------
    -------- Player 1 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_1_Monster_Point_2 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 3.00%, 3.00%)
    -------- Player 2 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_2_Monster_Point_2 <gen>) for 1 seconds, using a Simple ping of color (0.00%, 24.00%, 100.00%)
    -------- Player 3 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_3_Monster_Point_2 <gen>) for 1 seconds, using a Simple ping of color (11.00%, 90.00%, 73.00%)
    -------- Player 4 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_4_Monster_Point_2 <gen>) for 1 seconds, using a Simple ping of color (33.00%, 0.00%, 51.00%)
    -------- Player 5 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_5_Monster_Point_2 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 99.00%, 0.00%)
    -------- Player 6 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_6_Monster_Point_2 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 50.00%, 25.00%)
    -------- Player 7 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_7_Monster_Point_2 <gen>) for 1 seconds, using a Simple ping of color (13.00%, 75.00%, 0.00%)
    -------- Player 8 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_8_Monster_Point_2 <gen>) for 1 seconds, using a Simple ping of color (90.00%, 36.00%, 69.00%)
    Wait 1.00 seconds
    -------- ===> POINT THREE <=== --------
    -------- Player 1 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_1_Monster_Point_3 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 3.00%, 3.00%)
    -------- Player 2 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_2_Monster_Point_3 <gen>) for 1 seconds, using a Simple ping of color (0.00%, 24.00%, 100.00%)
    -------- Player 3 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_3_Monster_Point_3 <gen>) for 1 seconds, using a Simple ping of color (11.00%, 90.00%, 73.00%)
    -------- Player 4 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_4_Monster_Point_3 <gen>) for 1 seconds, using a Simple ping of color (33.00%, 0.00%, 51.00%)
    -------- Player 5 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_5_Monster_Point_3 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 99.00%, 0.00%)
    -------- Player 6 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_6_Monster_Point_3 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 50.00%, 25.00%)
    -------- Player 7 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_7_Monster_Point_3 <gen>) for 1 seconds, using a Simple ping of color (13.00%, 75.00%, 0.00%)
    -------- Player 8 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_8_Monster_Point_3 <gen>) for 1 seconds, using a Simple ping of color (90.00%, 36.00%, 69.00%)
    Wait 1.00 seconds
    -------- ===> POINT FOUR <=== --------
    -------- Player 1 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_1_Monster_Point_4 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 3.00%, 3.00%)
    -------- Player 2 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_2_Monster_Point_4 <gen>) for 1 seconds, using a Simple ping of color (0.00%, 24.00%, 100.00%)
    -------- Player 3 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_3_Monster_Point_4 <gen>) for 1 seconds, using a Simple ping of color (11.00%, 90.00%, 73.00%)
    -------- Player 4 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_4_Monster_Point_4 <gen>) for 1 seconds, using a Simple ping of color (33.00%, 0.00%, 51.00%)
    -------- Player 5 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_5_Monster_Point_4 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 99.00%, 0.00%)
    -------- Player 6 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_6_Monster_Point_4 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 50.00%, 25.00%)
    -------- Player 7 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_7_Monster_Point_4 <gen>) for 1 seconds, using a Simple ping of color (13.00%, 75.00%, 0.00%)
    -------- Player 8 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_8_Monster_Point_4 <gen>) for 1 seconds, using a Simple ping of color (90.00%, 36.00%, 69.00%)
    Wait 1.00 seconds
    -------- ===> POINT FIVE <=== --------
    -------- Player 1 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_1_Monster_Point_5 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 3.00%, 3.00%)
    -------- Player 2 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_2_Monster_Point_5 <gen>) for 1 seconds, using a Simple ping of color (0.00%, 24.00%, 100.00%)
    -------- Player 3 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_3_Monster_Point_5 <gen>) for 1 seconds, using a Simple ping of color (11.00%, 90.00%, 73.00%)
    -------- Player 4 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_4_Monster_Point_5 <gen>) for 1 seconds, using a Simple ping of color (33.00%, 0.00%, 51.00%)
    -------- Player 5 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_5_Monster_Point_5 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 99.00%, 0.00%)
    -------- Player 6 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_6_Monster_Point_5 <gen>) for 1 seconds, using a Simple ping of color (100.00%, 50.00%, 25.00%)
    -------- Player 7 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_7_Monster_Point_5 <gen>) for 1 seconds, using a Simple ping of color (13.00%, 75.00%, 0.00%)
    -------- Player 8 --------
    Cinematic - Ping minimap for (All players) at (Center of Player_8_Monster_Point_5 <gen>) for 1 seconds, using a Simple ping of color (90.00%, 36.00%, 69.00%)
    Wait 1.00 seconds
    -------- ===> POINT FIVE <=== --------
    -------- Together Points --------
    Cinematic - Ping minimap for (All players) at (Center of Together_Point_1 <gen>) for 2.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Cinematic - Ping minimap for (All players) at (Center of Together_Point_2 <gen>) for 2.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Cinematic - Ping minimap for (All players) at (Center of Together_Point_3 <gen>) for 2.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Cinematic - Ping minimap for (All players) at (Center of Together_Point_4 <gen>) for 2.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Wait 2 seconds
    Cinematic - Ping minimap for (All players) at (Center of THE_CENTER <gen>) for 1.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Wait 0.20 seconds
    Cinematic - Ping minimap for (All players) at (Center of THE_CENTER <gen>) for 1.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Wait 0.20 seconds
    Cinematic - Ping minimap for (All players) at (Center of THE_CENTER <gen>) for 1.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Wait 0.20 seconds
    Cinematic - Ping minimap for (All players) at (Center of THE_CENTER <gen>) for 1.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Wait 0.20 seconds
    Cinematic - Ping minimap for (All players) at (Center of THE_CENTER <gen>) for 1.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Wait 0.20 seconds
    Cinematic - Ping minimap for (All players) at (Center of THE_CENTER <gen>) for 1.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Wait 0.20 seconds
    Cinematic - Ping minimap for (All players) at (Center of THE_CENTER <gen>) for 1.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Wait 0.20 seconds
    Cinematic - Ping minimap for (All players) at (Center of THE_CENTER <gen>) for 1.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
    Wait 0.20 seconds
    Cinematic - Ping minimap for (All players) at (Center of THE_CENTER <gen>) for 1.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
Turn Music On
  Events
  Conditions
  Actions
    Sound - Play Main_Music___Aero_TD <gen>
    Wait 0.10 seconds
    -------- Turn Music On --------
    For each (Integer A) from 1 to 25, do (Actions)
      Loop - Actions
        Set MusicVolume = (MusicVolume + 4.00)
        Sound - Set music volume to MusicVolume%
        Wait 0.05 seconds
Level 1
  Events
    Time - CountdownTimer expires
  Conditions
    MonsterLevel Equal to 1
  Actions
    -------- Level Text --------
    Game - Display to (All players) for 6.00 seconds the text: |c00FF8000XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|r|c0080FF00Level|r |c00FF00001|r|c008080FFWolf|r|c00FF8040Armor type:|r |c00FF0000Small|r|c00FF80FFSpecialities:|r |c00FF0000None|r|c00FF8000XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|r
    -------- +1 LVL --------
    Player Group - Pick every player in (All players) and do (Add 1 to (Picked player) Current lumber)
    For each (Integer A) from 1 to 10, do (Actions)
      Loop - Actions
        Trigger - Run Player_1_Level_1 <gen> (checking conditions)
        Trigger - Run Player_2_Level_1 <gen> (checking conditions)
        Trigger - Run Player_3_Level_1 <gen> (checking conditions)
        Trigger - Run Player_4_Level_1 <gen> (checking conditions)
        Trigger - Run Player_5_Level_1 <gen> (checking conditions)
        Trigger - Run Player_6_Level_1 <gen> (checking conditions)
        Trigger - Run Player_7_Level_1 <gen> (checking conditions)
        Trigger - Run Player_8_Level_1 <gen> (checking conditions)
        Wait 5.00 seconds
    Wait 20.00 seconds
    Set MonsterLevel = (MonsterLevel + 1)
    Countdown Timer - Start CountdownTimer as a One-shot timer that will expire in 30 seconds
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 1 Level 1
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 1 (Red) slot status) Equal to Is playing
        LIVE_DEFEATED[1] Equal to 1
      Then - Actions
        -------- Player 1 --------
        Unit - Create 1 Wolf (Level 1) for Player 9 (Gray) at (Center of Player_1_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_1_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[1]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 2 Level 1
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 2 (Blue) slot status) Equal to Is playing
        LIVE_DEFEATED[2] Equal to 1
      Then - Actions
        -------- Player 2 --------
        Unit - Create 1 Wolf (Level 1) for Player 9 (Gray) at (Center of Player_2_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_2_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[2]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 3 Level 1
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 3 (Teal) slot status) Equal to Is playing
        LIVE_DEFEATED[3] Equal to 1
      Then - Actions
        -------- Player 3 --------
        Unit - Create 1 Wolf (Level 1) for Player 9 (Gray) at (Center of Player_3_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_3_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[3]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 4 Level 1
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 4 (Purple) slot status) Equal to Is playing
        LIVE_DEFEATED[4] Equal to 1
      Then - Actions
        -------- Player 4 --------
        Unit - Create 1 Wolf (Level 1) for Player 9 (Gray) at (Center of Player_4_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_4_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[4]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 5 Level 1
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 5 (Yellow) slot status) Equal to Is playing
        LIVE_DEFEATED[5] Equal to 1
      Then - Actions
        -------- Player 5 --------
        Unit - Create 1 Wolf (Level 1) for Player 9 (Gray) at (Center of Player_5_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_5_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[5]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 6 Level 1
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 6 (Orange) slot status) Equal to Is playing
        LIVE_DEFEATED[6] Equal to 1
      Then - Actions
        -------- Player 6 --------
        Unit - Create 1 Wolf (Level 1) for Player 9 (Gray) at (Center of Player_6_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_6_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[6]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 7 Level 1
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 7 (Green) slot status) Equal to Is playing
        LIVE_DEFEATED[7] Equal to 1
      Then - Actions
        -------- Player 7 --------
        Unit - Create 1 Wolf (Level 1) for Player 9 (Gray) at (Center of Player_7_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_7_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[7]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 8 Level 1
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 8 (Pink) slot status) Equal to Is playing
        LIVE_DEFEATED[8] Equal to 1
      Then - Actions
        -------- Player 8 --------
        Unit - Create 1 Wolf (Level 1) for Player 9 (Gray) at (Center of Player_8_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_8_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[8]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Level 2
  Events
    Time - CountdownTimer expires
  Conditions
    MonsterLevel Equal to 2
  Actions
    -------- Level Text --------
    Game - Display to (All players) for 6.00 seconds the text: |c00FF8000XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|r|c00FF00FFYou gain 3 gold|r |c0080FF00Level|r |c00FF00002|r|c008080FFGnoll|r|c00FF8040Armor type:|r |c00FF0000Normal|r|c00FF80FFSpecialities:|r |c00FF0000None|r|c00FF8000XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|r
    Player Group - Pick every player in (All players) and do (Add 3 to (Picked player) Current gold)
    -------- +1 LVL --------
    Player Group - Pick every player in (All players) and do (Set (Picked player) Current lumber to 2)
    For each (Integer A) from 1 to 10, do (Actions)
      Loop - Actions
        Trigger - Run Player_1_Level_2 <gen> (checking conditions)
        Trigger - Run Player_2_Level_2 <gen> (checking conditions)
        Trigger - Run Player_3_Level_2 <gen> (checking conditions)
        Trigger - Run Player_4_Level_2 <gen> (checking conditions)
        Trigger - Run Player_5_Level_2 <gen> (checking conditions)
        Trigger - Run Player_6_Level_2 <gen> (checking conditions)
        Trigger - Run Player_7_Level_2 <gen> (checking conditions)
        Trigger - Run Player_8_Level_2 <gen> (checking conditions)
        Wait 5.00 seconds
    Wait 20.00 seconds
    Set MonsterLevel = (MonsterLevel + 1)
    Countdown Timer - Start CountdownTimer as a One-shot timer that will expire in 30 seconds
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 1 Level 2
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 1 (Red) slot status) Equal to Is playing
        LIVE_DEFEATED[1] Equal to 1
      Then - Actions
        -------- Player 1 --------
        Unit - Create 1 Gnoll (Level 2) for Player 9 (Gray) at (Center of Player_1_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_1_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[1]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 2 Level 2
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 2 (Blue) slot status) Equal to Is playing
        LIVE_DEFEATED[2] Equal to 1
      Then - Actions
        -------- Player 2 --------
        Unit - Create 1 Gnoll (Level 2) for Player 9 (Gray) at (Center of Player_2_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_2_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[2]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 3 Level 2
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 3 (Teal) slot status) Equal to Is playing
        LIVE_DEFEATED[3] Equal to 1
      Then - Actions
        -------- Player 3 --------
        Unit - Create 1 Gnoll (Level 2) for Player 9 (Gray) at (Center of Player_3_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_3_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[3]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 4 Level 2
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 4 (Purple) slot status) Equal to Is playing
        LIVE_DEFEATED[4] Equal to 1
      Then - Actions
        -------- Player 4 --------
        Unit - Create 1 Gnoll (Level 2) for Player 9 (Gray) at (Center of Player_4_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_4_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[4]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 5 Level 2
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 5 (Yellow) slot status) Equal to Is playing
        LIVE_DEFEATED[5] Equal to 1
      Then - Actions
        -------- Player 5 --------
        Unit - Create 1 Gnoll (Level 2) for Player 9 (Gray) at (Center of Player_5_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_5_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[5]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 6 Level 2
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 6 (Orange) slot status) Equal to Is playing
        LIVE_DEFEATED[6] Equal to 1
      Then - Actions
        -------- Player 6 --------
        Unit - Create 1 Gnoll (Level 2) for Player 9 (Gray) at (Center of Player_6_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_6_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[6]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 7 Level 2
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 7 (Green) slot status) Equal to Is playing
        LIVE_DEFEATED[7] Equal to 1
      Then - Actions
        -------- Player 7 --------
        Unit - Create 1 Gnoll (Level 2) for Player 9 (Gray) at (Center of Player_7_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_7_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[7]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 8 Level 2
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 8 (Pink) slot status) Equal to Is playing
        LIVE_DEFEATED[8] Equal to 1
      Then - Actions
        -------- Player 8 --------
        Unit - Create 1 Gnoll (Level 2) for Player 9 (Gray) at (Center of Player_8_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_8_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[8]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Level 3
  Events
    Time - CountdownTimer expires
  Conditions
    MonsterLevel Equal to 3
  Actions
    -------- Level Text --------
    Game - Display to (All players) for 6.00 seconds the text: |c00FF8000XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|r|c00FF00FFYou gain 6 gold|r |c0080FF00Level|r |c00FF00003|r|c008080FFAlbatross|r|c00FF8040Armor type:|r |c00FF0000Air|r|c00FF80FFSpecialities:|r |c00FF0000Flying unit.|r|c00FF8000XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|r
    Player Group - Pick every player in (All players) and do (Add 6 to (Picked player) Current gold)
    -------- +1 LVL --------
    Player Group - Pick every player in (All players) and do (Set (Picked player) Current lumber to 3)
    For each (Integer A) from 1 to 10, do (Actions)
      Loop - Actions
        Trigger - Run Player_1_Level_3 <gen> (checking conditions)
        Trigger - Run Player_2_Level_3 <gen> (checking conditions)
        Trigger - Run Player_3_Level_3 <gen> (checking conditions)
        Trigger - Run Player_4_Level_3 <gen> (checking conditions)
        Trigger - Run Player_5_Level_3 <gen> (checking conditions)
        Trigger - Run Player_6_Level_3 <gen> (checking conditions)
        Trigger - Run Player_7_Level_3 <gen> (checking conditions)
        Trigger - Run Player_8_Level_3 <gen> (checking conditions)
        Wait 5.00 seconds
    Wait 20.00 seconds
    Set MonsterLevel = (MonsterLevel + 1)
    Countdown Timer - Start CountdownTimer as a One-shot timer that will expire in 30 seconds
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 1 Level 3
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 1 (Red) slot status) Equal to Is playing
        LIVE_DEFEATED[1] Equal to 1
      Then - Actions
        -------- Player 1 --------
        Unit - Create 1 Albatross (Level 3) for Player 9 (Gray) at (Center of Player_1_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_1_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[1]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 2 Level 3
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 2 (Blue) slot status) Equal to Is playing
        LIVE_DEFEATED[2] Equal to 1
      Then - Actions
        -------- Player 2 --------
        Unit - Create 1 Albatross (Level 3) for Player 9 (Gray) at (Center of Player_2_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_2_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[2]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 3 Level 3
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 3 (Teal) slot status) Equal to Is playing
        LIVE_DEFEATED[3] Equal to 1
      Then - Actions
        -------- Player 3 --------
        Unit - Create 1 Albatross (Level 3) for Player 9 (Gray) at (Center of Player_3_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_3_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[3]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 4 Level 3
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 4 (Purple) slot status) Equal to Is playing
        LIVE_DEFEATED[4] Equal to 1
      Then - Actions
        -------- Player 4 --------
        Unit - Create 1 Albatross (Level 3) for Player 9 (Gray) at (Center of Player_4_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_4_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[4]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 5 Level 3
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 5 (Yellow) slot status) Equal to Is playing
        LIVE_DEFEATED[5] Equal to 1
      Then - Actions
        -------- Player 5 --------
        Unit - Create 1 Albatross (Level 3) for Player 9 (Gray) at (Center of Player_5_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_5_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[5]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 6 Level 3
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 6 (Orange) slot status) Equal to Is playing
        LIVE_DEFEATED[6] Equal to 1
      Then - Actions
        -------- Player 6 --------
        Unit - Create 1 Albatross (Level 3) for Player 9 (Gray) at (Center of Player_6_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_6_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[6]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 7 Level 3
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 7 (Green) slot status) Equal to Is playing
        LIVE_DEFEATED[7] Equal to 1
      Then - Actions
        -------- Player 7 --------
        Unit - Create 1 Albatross (Level 3) for Player 9 (Gray) at (Center of Player_7_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_7_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[7]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 8 Level 3
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 8 (Pink) slot status) Equal to Is playing
        LIVE_DEFEATED[8] Equal to 1
      Then - Actions
        -------- Player 8 --------
        Unit - Create 1 Albatross (Level 3) for Player 9 (Gray) at (Center of Player_8_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_8_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[8]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Level 4
  Events
    Time - CountdownTimer expires
  Conditions
    MonsterLevel Equal to 4
  Actions
    -------- Level Text --------
    Game - Display to (All players) for 6.00 seconds the text: |c00FF8000XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|r|c00FF00FFYou gain 9 gold|r |c0080FF00Level|r |c00FF00004|r|c008080FFSpider Crab|r|c00FF8040Armor type:|r |c00FF0000Fortified|r|c00FF80FFSpecialities:|r |c00FF0000None.|r|c00FF8000XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|r
    Player Group - Pick every player in (All players) and do (Add 9 to (Picked player) Current gold)
    -------- +1 LVL --------
    Player Group - Pick every player in (All players) and do (Set (Picked player) Current lumber to 4)
    For each (Integer A) from 1 to 10, do (Actions)
      Loop - Actions
        Trigger - Run Player_1_Level_4 <gen> (checking conditions)
        Trigger - Run Player_2_Level_4 <gen> (checking conditions)
        Trigger - Run Player_3_Level_4 <gen> (checking conditions)
        Trigger - Run Player_4_Level_4 <gen> (checking conditions)
        Trigger - Run Player_5_Level_4 <gen> (checking conditions)
        Trigger - Run Player_6_Level_4 <gen> (checking conditions)
        Trigger - Run Player_7_Level_4 <gen> (checking conditions)
        Trigger - Run Player_8_Level_4 <gen> (checking conditions)
        Wait 5.00 seconds
    Wait 20.00 seconds
    Set MonsterLevel = (MonsterLevel + 1)
    Countdown Timer - Start CountdownTimer as a One-shot timer that will expire in 30 seconds
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 1 Level 4
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 1 (Red) slot status) Equal to Is playing
        LIVE_DEFEATED[1] Equal to 1
      Then - Actions
        -------- Player 1 --------
        Unit - Create 1 Spider Crab (Level 4) for Player 9 (Gray) at (Center of Player_1_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_1_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[1]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 1.00
          Then - Actions
            Unit - Set life of (Last created unit) to 50.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 2.00
          Then - Actions
            Unit - Set life of (Last created unit) to 75.00%
          Else - Actions
            Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MonsterDifficulty Equal to 3.00
          Then - Actions
            Unit - Set life of (Last created unit) to 100.00%
          Else - Actions
            Do nothing
      Else - Actions
        Do nothing
Monter Difficulty, easy = 1, normal = 2, hard = 3
Player 2 Level 4
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 2 (Blue) slot status) Equal to Is playing
        LIVE_DEFEATED[2] Equal to 1
      Then - Actions
        -------- Player 2 --------
        Unit - Create 1 Spider Crab (Level 4) for Player 9 (Gray) at (Center of Player_2_Monster_Point_1 <gen>) facing Default building facing degrees
        -------- Move --------
        Unit - Order (Last created unit) to Move To (Center of Player_2_Monster_Point_2 <gen>)
        -------- Change Unit Stats --------
        Unit - Change color of (Last created unit) to Black
        Unit - Turn collision for (Last created unit) Off
        -------- Unit Group --------
        Unit Group - Add (Last created unit) to Players_Enemies[2]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions