How to import Aenea WoW Rip

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Aenea WoW Rip of the bundle Aenea WoW Rip. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Aenea WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Aenea WoW Rip
Aenea.mdx
Aenea_Body.blp
Aenea_hair00_09_hd.blp
Aenea_cape_bloodknight_a_01.blp
Aenea_polearm_2h_blood_elf_d_01black.blp
Aenea_shoulder_plate_bloodknight_d_02.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Aenea.mdx

Now Click the "Import File" Button:

Next select 'Aenea.mdx' in the folder which you extracted from the zip archive:

Aenea WoW Rip
Aenea.mdx
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Aenea_polearm_2h_blood_elf_d_01black.blp
Aenea_shoulder_plate_bloodknight_d_02.blp

The file has been properly added to the map archive:

Aenea.mdx
Model
3,212
war3mapimported/Aenea.mdx

Done, you have imported the file Aenea.mdx.

Importing Aenea_Body.blp

Now Click the "Import File" Button:

Next select 'Aenea_Body.blp' in the folder which you extracted from the zip archive:

Aenea WoW Rip
Aenea.mdx
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Aenea_polearm_2h_blood_elf_d_01black.blp
Aenea_shoulder_plate_bloodknight_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Aenea.mdx
Model
3,212
war3mapimported/Aenea.mdx
Aenea_Body.blp
Image / Texture
112
war3mapimported/Aenea_Body.blp

Double-click the file Aenea_Body.blp:

Aenea_Body.blp
Image / Texture
112
war3mapimported/Aenea_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Aenea_Body.blp
Image / Texture
112
Aenea_Body.blp

The file has been properly added to the map archive:

Aenea.mdx
Model
3,212
war3mapimported/Aenea.mdx
Aenea_Body.blp
Image / Texture
112
Aenea_Body.blp

Done, you have imported the file Aenea_Body.blp.

Importing Aenea_cape_bloodknight_a_01.blp

Now Click the "Import File" Button:

Next select 'Aenea_cape_bloodknight_a_01.blp' in the folder which you extracted from the zip archive:

Aenea WoW Rip
Aenea.mdx
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Aenea_polearm_2h_blood_elf_d_01black.blp
Aenea_shoulder_plate_bloodknight_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Aenea.mdx
Model
3,212
war3mapimported/Aenea.mdx
Aenea_Body.blp
Image / Texture
112
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Image / Texture
9
war3mapimported/Aenea_cape_bloodknight_a_01.blp

Double-click the file Aenea_cape_bloodknight_a_01.blp:

Aenea_cape_bloodknight_a_01.blp
Image / Texture
9
war3mapimported/Aenea_cape_bloodknight_a_01.blp

Tick the box "Use Custom Path" and type in the correct path:

Aenea_cape_bloodknight_a_01.blp
Image / Texture
9
Aenea_cape_bloodknight_a_01.blp

The file has been properly added to the map archive:

Aenea.mdx
Model
3,212
war3mapimported/Aenea.mdx
Aenea_Body.blp
Image / Texture
112
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Image / Texture
9
Aenea_cape_bloodknight_a_01.blp

Done, you have imported the file Aenea_cape_bloodknight_a_01.blp.

Importing Aenea_hair00_09_hd.blp

Now Click the "Import File" Button:

Next select 'Aenea_hair00_09_hd.blp' in the folder which you extracted from the zip archive:

Aenea WoW Rip
Aenea.mdx
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Aenea_polearm_2h_blood_elf_d_01black.blp
Aenea_shoulder_plate_bloodknight_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Aenea.mdx
Model
3,212
war3mapimported/Aenea.mdx
Aenea_Body.blp
Image / Texture
112
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Image / Texture
9
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Image / Texture
33
war3mapimported/Aenea_hair00_09_hd.blp

Double-click the file Aenea_hair00_09_hd.blp:

Aenea_hair00_09_hd.blp
Image / Texture
33
war3mapimported/Aenea_hair00_09_hd.blp

Tick the box "Use Custom Path" and type in the correct path:

Aenea_hair00_09_hd.blp
Image / Texture
33
Aenea_hair00_09_hd.blp

The file has been properly added to the map archive:

Aenea.mdx
Model
3,212
war3mapimported/Aenea.mdx
Aenea_Body.blp
Image / Texture
112
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Image / Texture
9
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Image / Texture
33
Aenea_hair00_09_hd.blp

Done, you have imported the file Aenea_hair00_09_hd.blp.

Importing Aenea_polearm_2h_blood_elf_d_01black.blp

Now Click the "Import File" Button:

Next select 'Aenea_polearm_2h_blood_elf_d_01black.blp' in the folder which you extracted from the zip archive:

Aenea WoW Rip
Aenea.mdx
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Aenea_polearm_2h_blood_elf_d_01black.blp
Aenea_shoulder_plate_bloodknight_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Aenea.mdx
Model
3,212
war3mapimported/Aenea.mdx
Aenea_Body.blp
Image / Texture
112
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Image / Texture
9
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Image / Texture
33
Aenea_hair00_09_hd.blp
Aenea_polearm_2h_blood_elf_d_01black.blp
Image / Texture
27
war3mapimported/Aenea_polearm_2h_blood_elf_d_01black.blp

Double-click the file Aenea_polearm_2h_blood_elf_d_01black.blp:

Aenea_polearm_2h_blood_elf_d_01black.blp
Image / Texture
27
war3mapimported/Aenea_polearm_2h_blood_elf_d_01black.blp

Tick the box "Use Custom Path" and type in the correct path:

Aenea_polearm_2h_blood_elf_d_01black.blp
Image / Texture
27
Aenea_polearm_2h_blood_elf_d_01black.blp

The file has been properly added to the map archive:

Aenea.mdx
Model
3,212
war3mapimported/Aenea.mdx
Aenea_Body.blp
Image / Texture
112
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Image / Texture
9
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Image / Texture
33
Aenea_hair00_09_hd.blp
Aenea_polearm_2h_blood_elf_d_01black.blp
Image / Texture
27
Aenea_polearm_2h_blood_elf_d_01black.blp

Done, you have imported the file Aenea_polearm_2h_blood_elf_d_01black.blp.

Importing Aenea_shoulder_plate_bloodknight_d_02.blp

Now Click the "Import File" Button:

Next select 'Aenea_shoulder_plate_bloodknight_d_02.blp' in the folder which you extracted from the zip archive:

Aenea WoW Rip
Aenea.mdx
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Aenea_polearm_2h_blood_elf_d_01black.blp
Aenea_shoulder_plate_bloodknight_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Aenea.mdx
Model
3,212
war3mapimported/Aenea.mdx
Aenea_Body.blp
Image / Texture
112
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Image / Texture
9
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Image / Texture
33
Aenea_hair00_09_hd.blp
Aenea_polearm_2h_blood_elf_d_01black.blp
Image / Texture
27
Aenea_polearm_2h_blood_elf_d_01black.blp
Aenea_shoulder_plate_bloodknight_d_02.blp
Image / Texture
7
war3mapimported/Aenea_shoulder_plate_bloodknight_d_02.blp

Double-click the file Aenea_shoulder_plate_bloodknight_d_02.blp:

Aenea_shoulder_plate_bloodknight_d_02.blp
Image / Texture
7
war3mapimported/Aenea_shoulder_plate_bloodknight_d_02.blp

Tick the box "Use Custom Path" and type in the correct path:

Aenea_shoulder_plate_bloodknight_d_02.blp
Image / Texture
7
Aenea_shoulder_plate_bloodknight_d_02.blp

The file has been properly added to the map archive:

Aenea.mdx
Model
3,212
war3mapimported/Aenea.mdx
Aenea_Body.blp
Image / Texture
112
Aenea_Body.blp
Aenea_cape_bloodknight_a_01.blp
Image / Texture
9
Aenea_cape_bloodknight_a_01.blp
Aenea_hair00_09_hd.blp
Image / Texture
33
Aenea_hair00_09_hd.blp
Aenea_polearm_2h_blood_elf_d_01black.blp
Image / Texture
27
Aenea_polearm_2h_blood_elf_d_01black.blp
Aenea_shoulder_plate_bloodknight_d_02.blp
Image / Texture
7
Aenea_shoulder_plate_bloodknight_d_02.blp

Done, you have imported the file Aenea_shoulder_plate_bloodknight_d_02.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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