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Model validation: Adwanced Marine Final

Konstrukt_AdvancedMarineFinal.MDX

0 errors 2 severe 2 warnings 46 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 161640); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 161640); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Missing the Origin attachment point
    • Collision shape "Koliso Quader" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 6 Helper 0
    • 4 Translation
      • Track 21 at frame 10800 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 10960 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 11120 has exactly the same value as tracks 22 and 24
      • Track 59 at frame 30400 has exactly the same value as tracks 58 and 60
    • 2 Rotation
      • Track 65 at frame 31600 has roughly the same value as tracks 64 and 66
      • Track 66 at frame 31800 has roughly the same value as tracks 65 and 67
  • 4 Helper 2
    • 4 Translation
      • Track 26 at frame 11520 has exactly the same value as tracks 25 and 27
      • Track 43 at frame 23440 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 23560 has exactly the same value as tracks 43 and 45
      • Track 49 at frame 26040 has exactly the same value as tracks 48 and 50
  • 7 Helper 7
    • 7 Translation
      • Track 1 at frame 17800 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 17920 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 17960 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18120 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 18160 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 18240 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 18280 has exactly the same value as tracks 6 and 8
  • 7 Helper 9
    • 7 Translation
      • Track 4 at frame 13720 has exactly the same value as tracks 3 and 5
      • Track 11 at frame 30600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 30800 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 31000 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 31200 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 31600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 31800 has exactly the same value as tracks 15 and 17
  • 7 Helper 11
    • 7 Translation
      • Track 11 at frame 10640 has exactly the same value as tracks 10 and 12
      • Track 37 at frame 23560 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 23680 has exactly the same value as tracks 37 and 39
      • Track 60 at frame 30600 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 30800 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 31600 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 31800 has exactly the same value as tracks 62 and 64
  • 3 Helper 12
    • 1 Translation
      • Track 27 at frame 31000 has exactly the same value as tracks 26 and 28
    • 2 Rotation
      • Track 21 at frame 13800 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 14320 has exactly the same value as tracks 21 and 23
  • 2 Helper 13
    • 1 Translation
      • Track 1 at frame 12400 has exactly the same value as tracks 0 and 2
    • 1 Rotation
      • Track 29 at frame 15840 has exactly the same value as tracks 28 and 30
  • 6 Helper 15
    • 4 Translation
      • Track 26 at frame 30600 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 30800 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 31000 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 31800 has exactly the same value as tracks 28 and 30
    • 2 Rotation
      • Track 23 at frame 13640 has exactly the same value as tracks 22 and 24
      • Track 28 at frame 15840 has exactly the same value as tracks 27 and 29
  • 4 Helper 16
    • 2 Translation
      • Track 31 at frame 30600 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 30800 has exactly the same value as tracks 31 and 33
    • 2 Rotation
      • Track 24 at frame 13600 has exactly the same value as tracks 23 and 25
      • Track 29 at frame 15840 has exactly the same value as tracks 28 and 30
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