JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Model validation: Adwanced Marine Final
0
errors
2
severe
2
warnings
46
unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 161640); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 161640); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Missing the Origin attachment point
Collision shape "Koliso Quader" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
6
Helper 0
4
Translation
Track 21 at frame 10800 has exactly the same value as tracks 20 and 22
Track 22 at frame 10960 has exactly the same value as tracks 21 and 23
Track 23 at frame 11120 has exactly the same value as tracks 22 and 24
Track 59 at frame 30400 has exactly the same value as tracks 58 and 60
2
Rotation
Track 65 at frame 31600 has roughly the same value as tracks 64 and 66
Track 66 at frame 31800 has roughly the same value as tracks 65 and 67
4
Helper 2
4
Translation
Track 26 at frame 11520 has exactly the same value as tracks 25 and 27
Track 43 at frame 23440 has exactly the same value as tracks 42 and 44
Track 44 at frame 23560 has exactly the same value as tracks 43 and 45
Track 49 at frame 26040 has exactly the same value as tracks 48 and 50
7
Helper 7
7
Translation
Track 1 at frame 17800 has exactly the same value as tracks 0 and 2
Track 2 at frame 17920 has exactly the same value as tracks 1 and 3
Track 3 at frame 17960 has exactly the same value as tracks 2 and 4
Track 4 at frame 18120 has exactly the same value as tracks 3 and 5
Track 5 at frame 18160 has exactly the same value as tracks 4 and 6
Track 6 at frame 18240 has exactly the same value as tracks 5 and 7
Track 7 at frame 18280 has exactly the same value as tracks 6 and 8
7
Helper 9
7
Translation
Track 4 at frame 13720 has exactly the same value as tracks 3 and 5
Track 11 at frame 30600 has exactly the same value as tracks 10 and 12
Track 12 at frame 30800 has exactly the same value as tracks 11 and 13
Track 13 at frame 31000 has exactly the same value as tracks 12 and 14
Track 14 at frame 31200 has exactly the same value as tracks 13 and 15
Track 15 at frame 31600 has exactly the same value as tracks 14 and 16
Track 16 at frame 31800 has exactly the same value as tracks 15 and 17
7
Helper 11
7
Translation
Track 11 at frame 10640 has exactly the same value as tracks 10 and 12
Track 37 at frame 23560 has exactly the same value as tracks 36 and 38
Track 38 at frame 23680 has exactly the same value as tracks 37 and 39
Track 60 at frame 30600 has exactly the same value as tracks 59 and 61
Track 61 at frame 30800 has exactly the same value as tracks 60 and 62
Track 62 at frame 31600 has exactly the same value as tracks 61 and 63
Track 63 at frame 31800 has exactly the same value as tracks 62 and 64
3
Helper 12
1
Translation
Track 27 at frame 31000 has exactly the same value as tracks 26 and 28
2
Rotation
Track 21 at frame 13800 has exactly the same value as tracks 20 and 22
Track 22 at frame 14320 has exactly the same value as tracks 21 and 23
2
Helper 13
1
Translation
Track 1 at frame 12400 has exactly the same value as tracks 0 and 2
1
Rotation
Track 29 at frame 15840 has exactly the same value as tracks 28 and 30
6
Helper 15
4
Translation
Track 26 at frame 30600 has exactly the same value as tracks 25 and 27
Track 27 at frame 30800 has exactly the same value as tracks 26 and 28
Track 28 at frame 31000 has exactly the same value as tracks 27 and 29
Track 29 at frame 31800 has exactly the same value as tracks 28 and 30
2
Rotation
Track 23 at frame 13640 has exactly the same value as tracks 22 and 24
Track 28 at frame 15840 has exactly the same value as tracks 27 and 29
4
Helper 16
2
Translation
Track 31 at frame 30600 has exactly the same value as tracks 30 and 32
Track 32 at frame 30800 has exactly the same value as tracks 31 and 33
2
Rotation
Track 24 at frame 13600 has exactly the same value as tracks 23 and 25
Track 29 at frame 15840 has exactly the same value as tracks 28 and 30