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Triggers
Adventures in Storyland.w3x
Variables
Initialization
Skipping
Melee Initialization
Village
Adventure
The Boss
Cuntdown Hero Music
Cuntdown Hero Music2
Cuntdown Hero Music3
MoveAlong
MoveAlong2
Cuntdown Village Music
Cuntdown Village Music 2
Loop Anoyying Music
Loop Hero Music
Loop Village
Loop Village2
Loop Rock
Loop Ancient Adam
Loop Spell Attack Animations
RifleDoom
RifleDoom2
Credits
Credits
Music
Dance!
Loop Child
Loop Guy
Loop Woman
Loop Priest
Loop Dude
Name
Type
is_array
initial_value
Skipping
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Sound - Stop (Last played sound) After fading
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Hide Villager 0033 <gen>
Sound - Play Chrono_Trigger___Frog32 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001_Intro for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 8.00 seconds
Game - Display to (All players) for 6.00 seconds the text: In the world of Storyland, everything was peaceful
Unit - Order Frog 0021 <gen> to Move To . (Center of Region_000 <gen>)
Wait 8.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Creatures of all kinds lived in harmony and understanding.
Wait 8.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 6.00 seconds the text: Until one day a great evil lurked out from the shadows.
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 6.00 seconds the text: Together with his Pumpkin minions, the evil vegetable knowed as The Pumpkin Man threw a shadow over the little world.
Wait 8.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 6.00 seconds the text: A shadow which is still there...
Wait 8.00 seconds
Game - Display to (All players) for 6.00 seconds the text: But, there is one last chance!
Wait 8.00 seconds
Game - Display to (All players) for 6.00 seconds the text: In a village somewhere far in the north, a band of humans lived their lifes...
Wait 8.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Unaware the fact, that there was heroes along them!
Wait 8.00 seconds
Game - Display to (All players) for 4.00 seconds the text: This is where the story begins!
Wait 6.00 seconds
Sound - Play Prelude_part2 <gen>
Trigger - Turn off Loop_Hero_Music <gen>
Trigger - Turn on Cuntdown_Village_Music <gen>
Trigger - Run Village <gen> (ignoring conditions)
Village
Events
Conditions
Actions
Game - Set the time of day to 14.00
Camera - . Apply . gg_cam_Camera_006_Entering for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 9.00 seconds
Unit - Order Villager 0010 <gen> to Move To . (Center of Move0 <gen>)
Unit - Order Rifleman 0022 <gen> to Move To . (Center of Rifle <gen>)
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Move Villager 0010 <gen> instantly to (Center of move1 <gen>) , facing 270.00 degrees
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Unit - Order Villager 0010 <gen> to Move To . (Center of Move2 <gen>)
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Make Villager 0010 <gen> face Child 0003 <gen> over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display Hey... Hey... Morwan! . Modify duration: Set to 3.00 seconds and Wait
Animation - Lock Child 0003 <gen> 's Head to face Villager 0010 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Child 0003 <gen> named Morwan (Blacksmith) : Play No sound and display Calm down Willy, I got all the time in the world.So, what is it you want, have your sister broke your toy horse? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display Don't be ridiculous!I, eh, my father needs a new axe, a new club and an, what do you call it? A Shurikkiken? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0003 <gen> named Morwan : Play No sound and display A Shuriken, lad!Hmm... but why would your father want a club? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display Well.. em... see... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display Well.. em... see...Ok I'll tell you, but can we please go inside? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0003 <gen> named Morwan : Play No sound and display Well I ain't got the key, I got pick-pocketed last month. Remember?The only thing I got here is my tools... . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Villager 0010 <gen> to Move To . (Center of Region_004 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 32.00 seconds
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display Well, you remember my old grandpa, right? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display Well, the day that he died he gave me a box. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display And he said. He said that I shouldn't open the box until I became sixteen. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Villager 0010 <gen> to Move To . (Center of Move2 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display As you know, yesterday I had my sixteenth birthday. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display As you know, yesterday I had my sixteenth birthday.And I opened the box. . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display Inside the box, there was a letter. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display I will show it to you. . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Child 0003 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Villager 0010 <gen> to Move To . (Center of Region_004 <gen>)
Wait 0.50 seconds
Animation - Lock Villager 0010 <gen> 's Head to face Child 0003 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Child 0003 <gen> face Villager 0010 <gen> over 0 seconds
Animation - Lock Child 0003 <gen> 's Head to face Footman 0039 <gen> , offset by ( 0 , 0 , 30.00 )
Cinematic - Send transmission to (All players) from Child 0003 <gen> named Morwan : Play No sound and display Ok, let's see what we got here mate. . Modify duration: Set to 3.00 seconds and Wait
Trigger - Turn off Loop_Village <gen>
Sound - Play Pursuit32 <gen>
Cinematic - Send transmission to (All players) from Child 0003 <gen> named Morwan : Play No sound and display "Dear William.When you read this I'm already dead... now when you're sixteen... an grave evil... pumpkins... you must save the world of Storyland, seek out the priest on the pool mountains...With all my love... . Modify duration: Set to 10.00 seconds and Wait
Animation - Lock Child 0003 <gen> 's Head to face Villager 0033 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Child 0003 <gen> named Morwan : Play No sound and display ...Grandpa."This... This is horrible!I'll get you those stuff, come back tommorow! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named William : Play No sound and display Oh, thank you so much!See you tommorow! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Villager 0010 <gen> to Move To . (Center of Move2 <gen>)
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Animation - Lock Pumpkin Man's Servents 0013 <gen> 's Head to face Villager 0010 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Pumpkin Man's Servents 0013 <gen> named Pumpkin Man's Servant : Play No sound and display So, that old man really gave the letter to him!I must warn the Pumpkin Man! . Modify duration: Set to 5.00 seconds and Wait
Animation - Play Pumpkin Man's Servents 0013 <gen> 's stand - 4 animation
Wait 1.10 seconds
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Pumpkin Man's Servents 0013 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Sound - Play AntiMagicShellBirth1 <gen>
Wait 0.10 seconds
Unit - Hide Pumpkin Man's Servents 0013 <gen>
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Sound - Play Chrono_Trigger___Frog32 <gen>
Trigger - Turn on Cuntdown_Hero_Music2 <gen>
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: And so the journey begun! William felt unsure when he went to bed.Is this task really ment to be for him? Is he the one which would save Storyland?He felt asleep with troublesome dreams.
Wait 7.00 seconds
Environment - Set sky to Lordaeron Summer Sky
Game - Display to (All players) for 5.00 seconds the text: The next morning he got up early, and said goodbye of all his animals.
Camera - . Apply . gg_cam_Camera_013_Morning for Player 1 (Red) over 0 seconds
Game - Set time of day speed to 0.01 % of the default speed
Game - Set the time of day to 8.00
Wait 7.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Make Villager 0025 <gen> face 135.00 over 0 seconds
Wait 2.00 seconds
Unit - Make Villager 0025 <gen> face 315.00 over 0 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Unit - Move Villager 0025 <gen> instantly to (Center of Region_008 <gen>)
Unit - Make Villager 0025 <gen> face Sheep 0026 <gen> over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Sheep1 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0025 <gen> named William : Play No sound and display Bye, odd looking sheep.. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Unit - Move Villager 0025 <gen> instantly to (Center of Region_007 <gen>)
Unit - Make Villager 0025 <gen> face Pack Horse 0024 <gen> over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play KnightNoRiderWarcry1 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0025 <gen> named William : Play No sound and display Bye, horse without a name. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Hide Villager 0011 <gen>
Unit - Hide Villager 0002 <gen>
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: When he got the "stuff" from Morwan, the strange looking man with glasses asked if he could join in.
Unit - Unhide Villager 0033 <gen>
Wait 7.00 seconds
Trigger - Run Adventure <gen> (ignoring conditions)
Adventure
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 24.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Lock Child 0003 <gen> 's Head to face Villager 0033 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Villager 0033 <gen> 's Head to face Child 0003 <gen> , offset by ( 0 , 0 , 90 )
Wait 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: And he sure could!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: In his grandfather's letter there was written that William should find the Priest of the Pools, in a temple in the, well you'll see!
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Unit - Order Child 0040 <gen> to Move To . (Center of Region_009_0 <gen>)
Unit - Order Villager 0041 <gen> to Move To . (Center of Region_009_1 <gen>)
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Remove Child 0003 <gen> from the game
Unit - Remove Villager 0033 <gen> from the game
Unit - Remove Villager 0010 <gen> from the game
Cinematic - Send transmission to (All players) from Villager 0041 <gen> named William : Play No sound and display Peew!We have walked this desert for six days now, where is that temple? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0040 <gen> named Morwan : Play No sound and display Well, according to my map it should be, . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Child 0040 <gen> named Morwan : Play No sound and display Here! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 25.00 seconds
Unit - Order Child 0040 <gen> to Move To . (Center of Region_010_0 <gen>)
Unit - Order Villager 0041 <gen> to Move To . (Center of Region_010_1 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Child 0040 <gen> named Morwan : Play No sound and display Wow! It realy is huge! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0041 <gen> named William : Play No sound and display Well come on and let's get indside, I'm sweating like a beaver! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Child 0040 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Unit - Make Child 0040 <gen> face Villager 0041 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Child 0040 <gen> named Morwan : Play No sound and display Like a what?! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Unit - Make Villager 0041 <gen> face Child 0040 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0041 <gen> named William : Play No sound and display Like a beaver! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0040 <gen> named Morwan : Play No sound and display A beaver?A beaver ain't sweat! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0041 <gen> named William : Play No sound and display (Uh, dah)Let's just get inside shall we? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Turn off Loop_Hero_Music <gen>
Sound - Stop music Immediately
Sound - Play GateOpen <gen>
Wait for (Last played sound) to be 0 seconds from finished playing
Sound - Play DoorSlam1 <gen>
Camera - . Apply . gg_cam_Camera_019_Temple for Player 1 (Red) over 0 seconds
Unit - Move Child 0040 <gen> instantly to (Center of Temple_1 <gen>)
Unit - Move Villager 0041 <gen> instantly to (Center of Temple_2 <gen>)
Unit - Make Child 0040 <gen> face 270.00 over 0.00 seconds
Unit - Make Villager 0041 <gen> face 270.00 over 0.00 seconds
Wait for (Last played sound) to be 0 seconds from finished playing
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Stop HumanX1 <gen> Immediately
Sound - Play Tension <gen>
Cinematic - Send transmission to (All players) from Child 0040 <gen> named Morwan : Play No sound and display This place sure needs to be cleaned up alittle. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0041 <gen> named William : Play No sound and display Emm... let's keep on moving this place gives me the creaps! . Modify duration: Set to 3.00 seconds and Wait
Sound - Resume music
Sound - Play Doom <gen>
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0041 <gen> named William : Play No sound and display Ahhh! What's that! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0040 <gen> named Morwan : Play No sound and display It's a bloody pumpkin you moron! . Modify duration: Set to 2.00 seconds and Wait
Sound - Stop music Immediately
Cinematic - Send transmission to (All players) from Villager 0041 <gen> named William : Play No sound and display oh . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Play Ancient_adam_2487_hifi <gen>
Trigger - Turn on Loop_Ancient_Adam <gen>
Game - Display to (All players) for 5.00 seconds the text: After the situation with the pumpkin, the, em, heroes, continued forward in the temple...
Wait 7.00 seconds
Game - Display to (All players) for 5.00 seconds the text: And at last they entered the chamber of the pools!
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display Emm... did we just travel through a desert just for seing a frog taking a bath? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0035 <gen> named William : Play No sound and display Apparantly . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Frog 0037 <gen> named Priest, eh, Frog of the Pools : Play No sound and display Are you the heroes which will save Storyland? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display ... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0035 <gen> named William : Play No sound and display ... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Frog 0037 <gen> named Ok then, Frog of the Pools : Play No sound and display Man, why are you so small?Have I been stuck in this pumpkin for twenty years just to see some, eh, critters?I should have been a loyal minion to the Pumpkin Man instead. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0035 <gen> named William : Play No sound and display What?Minion?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Frog 0037 <gen> named Frog of the Pools : Play No sound and display See, I have been stuck in this pumpkin since I refused to be a minion of the Pumpkin Man, and since I'm a frog which doesn't need to eat I can't eat my way out, and... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0035 <gen> named William : Play No sound and display What we're trying to do is to save this world, whole Storyland, and all we want is you to tell us how! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display ...and not be telling us some crap about that vegetable! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Frog 0037 <gen> named Frog of the Pools : Play No sound and display Okay Okay!All you have to do is to steal his hat, then his powers will be over, now leave me alone! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display Thaaank you great Frog!Well, see ya! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 6.00 seconds
Unit - Order Child 0038 <gen> to Move To . (Center of Pools <gen>)
Unit - Order Villager 0035 <gen> to Move To . (Center of Pools <gen>)
Wait 0.20 seconds
Unit - Order Child 0040 <gen> to Stop .
Unit - Order Villager 0041 <gen> to Stop .
Unit - Make Child 0040 <gen> face Frog 0037 <gen> over 0 seconds
Unit - Make Villager 0035 <gen> face Frog 0037 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Frog 0037 <gen> named Frog of the Pools : Play No sound and display Wait!Aren't you going to help me out of here? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display I'm sorry, but we realy are in a hurry! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Child 0038 <gen> to Move To . (Center of Pools <gen>)
Unit - Order Villager 0035 <gen> to Move To . (Center of Pools <gen>)
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Frog 0037 <gen> named Frog of the Pools : Play No sound and display Wait wait!Darn humans, I'll never get out of this pumpkin! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Move Villager 0035 <gen> instantly to (Center of Region_009_0 <gen>) , facing 270.00 degrees
Unit - Move Child 0038 <gen> instantly to (Center of Region_009_1 <gen>) , facing 270.00 degrees
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display At last!Frogs, yuck, I hate them, so... slimey.. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0035 <gen> named William : Play No sound and display Yupp, slimey they are...But shall we keep on traveling to the Palace of Pumpkins, maybe, just maybe if we are lucky then... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display Ok, let's get moving. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: And so they went on with their impossible quest!After miles of wandering they finaly reached the Palace of the Pumpkins...
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_023_Pumpkin for Player 1 (Red) over 0 seconds
Unit - Move Villager 0035 <gen> instantly to (Center of Region_017 <gen>) , facing 90.00 degrees
Unit - Move Child 0038 <gen> instantly to (Center of Region_018 <gen>) , facing 90.00 degrees
Wait 0.01 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off Loop_Ancient_Adam <gen>
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display Hmm... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display Hmm...Something is wrong... . Modify duration: Set to 2.00 seconds and Wait
Sound - Play GateOpen <gen>
Wait 3.00 seconds
Sound - Play DoorSlam1 <gen>
Destructible - Open Demonic Gate 7188 <gen>
Trigger - Run The_Boss <gen> (ignoring conditions)
Sound - Play Track2_killerso_1658_hifi <gen>
Trigger - Turn on Loop_Rock <gen>
The Boss
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0042 <gen> named Keeper of the Palace : Play Finaly <gen> and display Finaly, . Modify duration: Add 0.00 seconds and Don't wait
Wait for (Last played sound) to be 0 seconds from finished playing
Cinematic - Send transmission to (All players) from Paladin 0042 <gen> named Keeper of the Palace : Play GloryToTheScourge <gen> and display GLORY FOR THE SCOURGE! (PUMPKIN ONE) . Modify duration: Add 0.00 seconds and Don't wait
Wait for (Last played sound) to be 0 seconds from finished playing
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Destructible - Open Demonic Gate 7188 <gen>
Unit - Move Villager 0035 <gen> instantly to (Center of Region_019 <gen>)
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Sound - Play MassTeleportTarget <gen>
Cinematic - Send transmission to (All players) from Villager 0035 <gen> named William : Play No sound and display Hey!Morwan, try and get that gate up again! I will, em, fight with this bastard at the time! . Modify duration: Set to 4.20 seconds and Wait
Destructible - Close Demonic Gate 7188 <gen>
Camera - . Apply . gg_cam_Camera_023_Pumpkin for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display Sure, as long as I skip the fighting! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Unit - Make Paladin 0042 <gen> face Villager 0035 <gen> over 0 seconds
Unit - Make Villager 0035 <gen> face Paladin 0042 <gen> over 0 seconds
Animation - Lock Paladin 0042 <gen> 's Head to face Villager 0035 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.40 seconds
Cinematic - Send transmission to (All players) from Paladin 0042 <gen> named Keeper of the Palace : Play StandAsidePlease <gen> and display Stand aside brother, I've come to collect some old bones, and I don't wish to be disturbed. . Modify duration: Add 0.00 seconds and Don't wait
Wait for (Last played sound) to be 0 seconds from finished playing
Cinematic - Send transmission to (All players) from Paladin 0042 <gen> named Keeper of the Palace : Play SargerasLaugh <gen> and display HA HA HA HA HAAA . Modify duration: Add 0.00 seconds and Don't wait
Wait for (Last played sound) to be 0 seconds from finished playing
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Paladin 0042 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Remove Paladin 0042 <gen> from the game
Unit - Remove Villager 0035 <gen> from the game
Sound - Play MassTeleportTarget <gen>
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Lock Villager 0009 <gen> 's Head to face Blood Elf Engineer 0043 <gen> , offset by ( 0 , 0 , 90 )
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_026_Boss for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play HeavyBreathing <gen>
Wait 7.00 seconds
Animation - Change Villager 0045 <gen> flying height to 0.00 at 9999.00
Cinematic - Send transmission to (All players) from Paladin 0044 <gen> named Keeper of the Palace : Play ComeHere <gen> and display "We" have no time for this we must "find our way out" quickly. . Modify duration: Add 0.00 seconds and Don't wait
Unit - Order Paladin 0044 <gen> to Move To . (Center of Region_020 <gen>)
Wait for (Last played sound) to be 0 seconds from finished playing
Cinematic - Send transmission to (All players) from Paladin 0044 <gen> named Keeper of the Palace : Play SargerasLaugh <gen> and display HA HA HA HA HA HAAA . Modify duration: Add 0.00 seconds and Don't wait
Wait for (Last played sound) to be 0 seconds from finished playing
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Sound - Play Prelude_part2 <gen> , skipping the first 0 seconds and fading in over 0 seconds
Trigger - Turn off Loop_Rock <gen>
Trigger - Run Cuntdown_Village_Music_2 <gen> (ignoring conditions)
Animation - Lock Villager 0045 <gen> 's Head to face Paladin 0046 <gen> , offset by ( 0 , 0 , 30.00 )
Unit - Move Child 0038 <gen> instantly to (Center of Region_023 <gen>)
Wait 4.00 seconds
Unit - Order Child 0038 <gen> to Move To . (Center of Region_022 <gen>)
Animation - Lock Child 0038 <gen> 's Head to face Villager 0045 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display Willy! . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display Wil.. oh... . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display What a... what a mess... you should clean that up you know . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0045 <gen> named William : Play No sound and display I, just killed a man... I just.. hit him in the face and then over his belly... and "Woala", he's dead... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display It's okay Willy. I bet that man had killed lots of ordinary decent people like you and me. Yes, by the great gods, I KNOW that that man, wasn't good! . Modify duration: Set to 6.00 seconds and Wait
Unit - Make Villager 0045 <gen> face Child 0038 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0045 <gen> named William : Play No sound and display Heh.. when you say it like that it almost feel as if I did something good.. no wait, noone is ever fully evil, everone has a good sign inside. My grandfather always told me.. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display Now you listen to me Willy.Do you think your grandfather would want to see you dead?It's over Willy. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0045 <gen> named William : Play No sound and display I know, let's just get out of here before I throw up! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display First clever thing you've ever said the last few months! . Modify duration: Set to 2.70 seconds and Wait
Unit - Order Child 0038 <gen> to Move To . (Center of Region_023 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Child 0038 <gen> named Morwan : Play No sound and display Are you coming or not? . Modify duration: Set to 1.30 seconds and Wait
Unit - Make Villager 0045 <gen> face (Center of Region_021 <gen>) over 0 seconds
Wait 2 seconds
Unit - Order Villager 0045 <gen> to Move To . (Center of Region_023 <gen>)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_003_2 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 5.00 seconds the text: After the emotional fight, and all the blood and killing and, oh. They explored the temple more, and finaly, they found the Evil Vegetable room...
Wait 7.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off Cuntdown_Village_Music_2 <gen>
Trigger - Turn off Loop_Village2 <gen>
Sound - Play Pursuit32 <gen>
Unit - Order Pumpkin Man's Servents 0014 <gen> to Move To . (Center of Region_024 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Pumpkin Man's Servents 0014 <gen> named Pumpkin Man's Servant : Play No sound and display Oh, great Pumpkin Man! I bring troublesome news from the north!That old man realy gave the letter to him! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Evil Vegetable 0008 <gen> named Pumpkin Man : Play No sound and display Hmm...No good these news are!Do Servant know the position of the young man? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pumpkin Man's Servents 0014 <gen> named Pumpkin Man's Servant : Play No sound and display (Maybe I shouldn't have stopped at Burger King?)Well, he's outside your gate oh great one... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Evil Vegetable 0008 <gen> named Pumpkin Man : Play No sound and display What?Fast we then need to act! Call the dogs! Cast a spell on them! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pumpkin Man's Servents 0001 <gen> named Pumpkin Man's Servant : Play No sound and display Milord, we don't own any dogs and our magic is wasted right now since we're just casting wierd spells, which doesn't do anything, out in the air. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Evil Vegetable 0008 <gen> named Pumpkin Man : Play No sound and display What?!Who said you were going to do that? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Flash a speech indicator for Pumpkin Man's Servents 0007 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Flash a speech indicator for Pumpkin Man's Servents 0005 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Flash a speech indicator for Pumpkin Man's Servents 0001 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Flash a speech indicator for Pumpkin Man's Servents 0006 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Flash a speech indicator for Pumpkin Man's Servents 0014 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Order Villager 0047 <gen> to Move To . (Center of Region_025 <gen>)
Cinematic - Send transmission to (All players) from Pumpkin Man's Servents 0001 <gen> named All Servants : Play No sound and display You did milord! . Modify duration: Set to 1.90 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0047 <gen> named William : Play No sound and display Enough!Me and my friend want to go home, could you people just stop so we could negotiate? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Evil Vegetable 0008 <gen> named Pumpkin Man : Play No sound and display What's your request? Couse I'm too bored so I just don't wanna be evil. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0047 <gen> named William : Play No sound and display First, I would like to take a look at your hat! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Evil Vegetable 0008 <gen> named Pumpkin Man : Play No sound and display Sure..? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music Immediately
Sound - Play InfernalDeath <gen>
Wait for (Last played sound) to be 0 seconds from finished playing
Sound - Resume music
Sound - Play _____COO_Ravedema_4935_hifi <gen>
Trigger - Run Credits <gen> (ignoring conditions)
Cuntdown Hero Music
Events
Time - Elapsed game time is 57.24 seconds
Conditions
Actions
Trigger - Turn on Loop_Hero_Music <gen>
Sound - Play Chrono_Trigger___Frog32_Part2 <gen>
Cuntdown Hero Music2
Events
Time - Elapsed game time is 57.24 seconds
Conditions
Actions
Trigger - Turn on Loop_Hero_Music <gen>
Sound - Play Chrono_Trigger___Frog32_Part2 <gen>
Cuntdown Hero Music3
Events
Time - Elapsed game time is 57.24 seconds
Conditions
Actions
Trigger - Turn on Loop_Hero_Music <gen>
Sound - Play Chrono_Trigger___Frog32_Part2 <gen>
MoveAlong
Events
Unit - A unit enters Move2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Move To . (Center of move1 <gen>)
MoveAlong2
Events
Unit - A unit enters move1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Move To . (Center of Move0 <gen>)
Cuntdown Village Music
Events
Time - Elapsed game time is 44.32 seconds
Conditions
Actions
Trigger - Turn on Loop_Village <gen>
Sound - Play Prelude_Part3 <gen>
Cuntdown Village Music 2
Events
Conditions
Actions
Wait 44.32 seconds
Trigger - Turn on Loop_Village2 <gen>
Sound - Play Prelude_Part3 <gen>
Loop Anoyying Music
Events
Time - Every 9.63 seconds of game time
Conditions
Actions
Sound - Play EasterIntro <gen>
Loop Hero Music
Events
Time - Every 8.14 seconds of game time
Conditions
Actions
Sound - Play Chrono_Trigger___Frog32_Part2 <gen>
Loop Village
Events
Time - Every 20.60 seconds of game time
Conditions
Actions
Sound - Play Prelude_Part3 <gen>
Loop Village2
Events
Conditions
Actions
Sound - Play Prelude_Part3 <gen>
Wait 20.60 seconds
Trigger - Run (This trigger) (ignoring conditions)
Unit - Order Rifleman 0023 <gen> to Move To . (Center of Rifle <gen>)
Unit - Remove (Entering unit) from the game
RifleDoom2
Events
Unit - A unit enters Rifle <gen>
Conditions
(Entering unit) Equal to Rifleman 0023 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Entering unit) from the game
Credits
Events
Conditions
Actions
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Sound - Set Animation and Spell Sounds to 0.00 %
Trigger - Turn on Music <gen>
Camera - . Apply . gg_cam_CREDITS for Player 1 (Red) over 0 seconds
Camera - Set the camera bounds for Player 1 (Red) to DanceTakeYourChance <gen>
Floating Text - Create floating text that reads .:CREDITZ:. at (Center of Credits <gen>) with Z offset 30.00 , using font size 30.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Sound - Play BattleNetTick <gen>
Wait 4.00 seconds
Sound - Play BattleNetTick <gen>
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads .:Map by Seruk!:. at (Center of Credits <gen>) with Z offset 30.00 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Wait 4.00 seconds
Sound - Play BattleNetTick <gen>
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads .:Skins by Seruk:. at (Center of Credits <gen>) with Z offset 30.00 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Sound - Play BattleNetTick <gen>
Floating Text - Create floating text that reads .:Models by People on wc3sear.ch! Thanks!:. at (Center of Credits <gen>) with Z offset 30.00 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Sound - Play BattleNetTick <gen>
Floating Text - Create floating text that reads .:DiscoModels by RightField:. at (Center of Credits <gen>) with Z offset 30.00 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Wait 4.00 seconds
Sound - Play BattleNetTick <gen>
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads .:Music from: www.flashkit.com and from "The Voyage - The First Road":. at (Center of Credits <gen>) with Z offset 30.00 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Wait 4.00 seconds
Sound - Play BattleNetTick <gen>
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads .:Breath sound from TGN's "The Vision":. at (Center of Credits <gen>) with Z offset 30.00 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Wait 4.00 seconds
Sound - Play BattleNetTick <gen>
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads .:I wish to thanks PheoniX_VII for his work which inspired me to do this!:. at (Center of Credits <gen>) with Z offset 30.00 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Wait 4.00 seconds
Sound - Play BattleNetTick <gen>
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads .:A Clan EXMAP map:. at (Center of Credits <gen>) with Z offset 30.00 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Wait 4.00 seconds
Sound - Play BattleNetTick <gen>
Floating Text - Destroy (Last created floating text)
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Music
Events
Time - Every 8.05 seconds of game time
Conditions
Actions
Sound - Play _____COO_Ravedema_4935_hifi <gen>
Loop Child
Events
Time - Every 1.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in DanceTakeYourChance <gen> matching ((Unit-type of (Matching unit)) Equal to Child)) and do (Play (Picked unit)'s stand - 2 animation)
Unit Group - Pick every unit in (Units in DanceTakeYourChance <gen> matching ((Unit-type of (Matching unit)) Equal to Child)) and do (Play (Picked unit)'s stand - 2 animation)
Loop Guy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in DanceTakeYourChance <gen> matching ((Unit-type of (Matching unit)) Equal to Villager (Male))) and do (Play (Picked unit)'s attack animation)
Unit Group - Pick every unit in (Units in DanceTakeYourChance <gen> matching ((Unit-type of (Matching unit)) Equal to Villager (Male 2))) and do (Play (Picked unit)'s attack animation)
Loop Woman
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in DanceTakeYourChance <gen> matching ((Unit-type of (Matching unit)) Equal to Villager (Female))) and do (Play (Picked unit)'s stand 2 animation)
Loop Priest
Events
Time - Every 1.70 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in DanceTakeYourChance <gen> matching ((Unit-type of (Matching unit)) Equal to Pumpkin Man's Servents)) and do (Play (Picked unit)'s spell attack animation)
Loop Dude
Events
Time - Every 1.34 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in DanceTakeYourChance <gen> matching ((Unit-type of (Matching unit)) Equal to Peasant)) and do (Play (Picked unit)'s attack animation)
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