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Triggers
Adventure In Wilderness.w3x
Variables
Initialization
Melee Initialization
Pick Hero
creep
Msic
CutScenes
Start Movie
Movie 2
WarningUnit
BonusUnit
Heal
Drain
WarningGates
Gate Properties
Happynow
Invulnible
HeroUtama
Circlewith
Gate Open
Friend
Creator
ToWin 2
To Win
AttackDouble
Attackme
AttackPhoenix
AttackSf
AttackingWilderness
herosssa
Gate Closed Open
ReadyAttack
Attacking Building
Faraway Attack
Gate
Attacking hero
Following
FarAttack
FriendAttacking
Bird Attacking
DarkAttacking
HeroSelect
heros
Kian Santang
chhampi
Magnataur
Void
Abdominal Cavaties
Elves Knight
Tinker
Naga Sea Witch
Rexxar
FireLord
Dark Ranger
Pit Lord
Hero Setup
Pandaren
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hero
unit
No
Heroes
unit
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
creep
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The new unit's default life and mana
Unit - Rescue (Triggering unit) for Player 1 (Red) and Retain color
Msic
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Sound - Play What_Makes_Beautiful <gen>
Game - Display to (All players) the text: Wow The Music Has Playing
Animation - Play Sorceress 0063 <gen> 's dance animation
Animation - Play Sorceress 0062 <gen> 's dance animation
CutScenes
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Cut for Player 1 (Red) over 0 seconds
Unit - Order Archer 0307 <gen> to Attack . Target 0305 <gen>
Wait 2 seconds
Unit - Order Archer 0307 <gen> to Stop .
Camera - . Apply . gg_cam_Spear for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's attack animation
Wait 1.50 seconds
Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's attack animation
Wait 3.00 seconds
Trigger - Run Start_Movie <gen> (ignoring conditions)
Start Movie
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Movie_1 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Siegfird 0303 <gen> named Great Admiral : Play No sound and display There Mission To You All . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0100 <gen> named Captain : Play No sound and display What Mission . Modify duration: Add 0 seconds and Don't wait
Wait 1.47 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Siegfird 0303 <gen> named Great Admiral : Play No sound and display Kill The Wild if you want win the game . Modify duration: Add 0 seconds and Don't wait
Wait 2.40 seconds
Animation - Play Dryad 0142 <gen> 's death animation
Animation - Play Ancient Protector 0110 <gen> 's death animation
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Footman named Infantry at (Center of (Playable map area)) : Play No sound and display Ready To Excecute . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Required quest titled Kill The Wild with the description Kill the nation of The Wild , using icon path ReplaceableTextures\CommandButtons\BTNManaDrain.blp
Movie 2
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Wilderness for Player 1 (Red) over 0 seconds
Sound - Play preview_2 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0097 <gen> named Footman Stray : Play No sound and display I Got The Information . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0100 <gen> named Swat : Play No sound and display What Information? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0097 <gen> named Footman Stray : Play No sound and display Besides should beat The Wild you also can beat King Wilderness . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0100 <gen> named Swat : Play No sound and display Oh Thank You For Information . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from King Wilderness 0032 <gen> named King Wilderness : Play No sound and display What! you want kill me.no no no you cannot kill me until wheneverHahahahahahaha..... . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Required quest titled or Kill King Wilderness with the description Besides kill the Darkness you can also kill the King Wilderness to win this game , using icon path ReplaceableTextures\CommandButtons\BTNTreant.blp
WarningUnit
Events
Unit - A unit enters WarningRegion <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 10 . Thunder Lightning for Neutral Hostile at (Target of gg_cam_WarningCameras) facing Default building facing degrees
Game - Display to (All players) the text: Warning! You Spawn Boys From Ranger
BonusUnit
Events
Unit - A unit enters BonusRegion <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 20 . Footman for Player 1 (Red) at (Target of gg_cam_Camera_002) facing Default building facing degrees
Game - Display to (All players) the text: |c0000FF00Congratulations|r! You get reinforcements from Siegfird Castle
Heal
Events
Unit - A unit enters Wuhuy <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 2 . Priest for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Drain
Events
Unit - A unit enters OHNOOO <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Dire Wolf for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
WarningGates
Events
Unit - A unit enters hayo <gen>
Unit - A unit enters door <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Rolling Stone Door 3857 <gen>
Game - Display to (All players) the text: Rolling Door Open
Happynow
Events
Unit - Royal Guard 0031 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make Demon Hunter 0112 <gen> Vulnerable
Invulnible
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Make Iron Gate 1633 <gen> Invulnerable
HeroUtama
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make Demon Hunter 0112 <gen> Invulnerable
Circlewith
Events
Unit - A unit enters Close <gen>
Conditions
Actions
Destructible - Close Iron Gate 1633 <gen>
Gate Open
Events
Unit - A unit enters OPeb <gen>
Conditions
Actions
Destructible - Open Iron Gate 1633 <gen>
Creator
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Creator at (Center of Region_024 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ToWin 2
Events
Unit - King Wilderness 0032 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: The King Wilderness is Death.Victory Is Your
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
To Win
Events
Unit - Tree of Eternity 0108 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Attackme
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Mountain Giant 0301 <gen> to Attack . Ancient Protector 0279 <gen>
Unit - Order Mountain Giant 0299 <gen> to Attack . Ancient Protector 0279 <gen>
Unit - Order Mountain Giant 0300 <gen> to Attack . Ancient Protector 0279 <gen>
Unit - Order Chimaera 0302 <gen> to Attack . Ancient Protector 0279 <gen>
AttackPhoenix
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Phoenix 0227 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Phoenix 0225 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Phoenix 0228 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Phoenix 0224 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Phoenix 0226 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Phoenix 0229 <gen> to Attack . King Wilderness 0032 <gen>
AttackSf
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Grunt 0223 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Grunt 0220 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Grunt 0222 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Grunt 0219 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Grunt 0221 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Grunt 0218 <gen> to Attack . King Wilderness 0032 <gen>
herosssa
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Unit - Move Siegfird 0304 <gen> instantly to (Center of Apa_ya <gen>) , facing Default building facing degrees
Unit - Move Siegfird 0303 <gen> instantly to (Center of Apa_ya <gen>) , facing Default building facing degrees
Gate Closed Open
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Iron Gate 1761 <gen>
Wait 20.00 seconds
Destructible - Close Iron Gate 1761 <gen>
ReadyAttack
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Unit - Order Footman 0319 <gen> to Attack . Ancient Protector 0279 <gen>
Unit - Order Footman 0320 <gen> to Attack . Ancient Protector 0279 <gen>
Unit - Order Footman 0316 <gen> to Attack . Ancient Protector 0279 <gen>
Unit - Order Footman 0317 <gen> to Attack . Ancient Protector 0279 <gen>
Unit - Order Footman 0318 <gen> to Attack . Ancient Protector 0279 <gen>
Unit - Order Footman 0315 <gen> to Attack . Ancient Protector 0279 <gen>
Unit - Order Footman 0314 <gen> to Attack . Ancient Protector 0279 <gen>
Unit - Order Footman 0313 <gen> to Attack . Ancient Protector 0279 <gen>
Unit - Order Archer 0307 <gen> to Attack . Ancient Protector 0279 <gen>
Attacking Building
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Ancient Protector 0294 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Ancient Protector 0292 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Ancient Protector 0293 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Ancient Protector 0297 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Ancient Protector 0295 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Ancient Protector 0296 <gen> to Attack . King Wilderness 0032 <gen>
Faraway Attack
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Unit - Order Elder Voidwalker 0287 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Elder Voidwalker 0286 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Ogre Lord 0216 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Ogre Lord 0283 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Ogre Lord 0217 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Infernal Juggernaut 0284 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Infernal Juggernaut 0285 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Granite Golem 0213 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Granite Golem 0215 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Granite Golem 0214 <gen> to Attack . King Wilderness 0032 <gen>
Gate
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Unit - Order Spellbreaker 0290 <gen> to Attack . King Wilderness 0032 <gen>
Destructible - Open Iron Gate 1633 <gen>
Destructible - Open Iron Gate 1685 <gen>
Attacking hero
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Unit - Order Lich 0209 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Dreadlord 0210 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Sea Witch 0212 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Death Knight 0125 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Crypt Lord 0211 <gen> to Attack . King Wilderness 0032 <gen>
Following
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Footman 0199 <gen> to Follow . Rifleman 0100 <gen>
Unit - Order Footman 0196 <gen> to Follow . Rifleman 0100 <gen>
Unit - Order Footman 0195 <gen> to Follow . Rifleman 0100 <gen>
Unit - Order Footman 0202 <gen> to Follow . Rifleman 0100 <gen>
Unit - Order Footman 0193 <gen> to Follow . Rifleman 0100 <gen>
Unit - Order Footman 0191 <gen> to Follow . Rifleman 0100 <gen>
Unit - Order Footman 0198 <gen> to Follow . Rifleman 0100 <gen>
Unit - Order Footman 0200 <gen> to Follow . Rifleman 0100 <gen>
Unit - Order Footman 0192 <gen> to Follow . Rifleman 0100 <gen>
Unit - Order Footman 0194 <gen> to Follow . Rifleman 0100 <gen>
Unit - Order Footman 0201 <gen> to Follow . Rifleman 0100 <gen>
Unit - Order Footman 0197 <gen> to Follow . Rifleman 0100 <gen>
FarAttack
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Grunt 0260 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Grunt 0257 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Grunt 0259 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Grunt 0258 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Archer 0253 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Archer 0252 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Archer 0255 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Archer 0254 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Archer 0256 <gen> to Attack . King Wilderness 0032 <gen>
FriendAttacking
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Footman 0240 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Footman 0241 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Footman 0242 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Footman 0237 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Footman 0238 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Footman 0239 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Footman 0236 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Footman 0234 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Footman 0235 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Footman 0233 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Footman 0232 <gen> to Attack . King Wilderness 0032 <gen>
Bird Attacking
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Wind Rider 0248 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Wind Rider 0247 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Batrider 0250 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Batrider 0249 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Gryphon Rider 0244 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Gryphon Rider 0243 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Dragonhawk Rider 0246 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Dragonhawk Rider 0245 <gen> to Attack . King Wilderness 0032 <gen>
DarkAttacking
Events
Unit - A unit enters Movie_Region <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Footman 0230 <gen> to Attack . King Wilderness 0032 <gen>
Unit - Order Footman 0231 <gen> to Attack . King Wilderness 0032 <gen>
heros
Events
Unit - A unit enters Spawnrevive <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + ( has choosen hero named + (Proper name of (Triggering unit))))
Kian Santang
Events
Unit - A unit enters Kian_Santang <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Putra Siliwangi for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
chhampi
Events
Unit - A unit enters cHAMpion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Imperial Doppelsoldnier for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Magnataur
Events
Unit - A unit enters Magnataur <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Magnataur Mamoth for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Void
Events
Unit - A unit enters Faceless_Void <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Faceless Void for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Abdominal Cavaties
Events
Unit - A unit enters Abdominal <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Abdominal Cavities for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Elves Knight
Events
Unit - A unit enters Elves <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Elves Knight for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Tinker
Events
Unit - A unit enters Tinker <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Tinker for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Naga Sea Witch
Events
Unit - A unit enters Dragon <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Sea Witch for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Rexxar
Events
Unit - A unit enters Rexxar <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Unit - Create 1 . Beastmaster for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
FireLord
Events
Unit - A unit enters FireLord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Firelord for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Dark Ranger
Events
Unit - A unit enters Opoyo <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Dark Ranger for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Pit Lord
Events
Unit - A unit enters PitLord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Pit Lord for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Hero Setup
Events
Conditions
Actions
Set Variable Set Heroes[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Player - Add 3000 to Player 1 (Red) . Current lumber
Player - Add 5000 to Player 1 (Red) . Current gold
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 1 (Red) to (Center of Spawnrevive <gen>) over 1.00 seconds
Pandaren
Events
Unit - A unit enters Pandaren <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Brewmaster for Player 1 (Red) at (Center of Spawnrevive <gen>) facing Default building facing degrees
Trigger - Run Hero_Setup <gen> (ignoring conditions)
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