• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Advent Childern Cloud with Attack Slam animation

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Advent Childern Cloud with Attack Slam animation of the bundle Advent Childern Cloud with Attack Slam animation. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Advent Childen Cloud (SSBU Final Fantasy VII).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Advent Childern Cloud with Attack Slam animation
alp_cloud_002_col.blp
def_cloud_001_col.blp
def_cloud_002_col.blp
def_cloud_003_col.blp
skin_cloud_001_col.blp
skin_cloud_002_col.blp
alp_cloud_001_col.blp
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
advent children cloud.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing advent children cloud.mdx

Now Click the "Import File" Button:

Next select 'advent children cloud.mdx' in the folder which you extracted from the zip archive:

Advent Childern Cloud with Attack Slam animation
advent children cloud.mdx
alp_cloud_001_col.blp
alp_cloud_002_col.blp
def_cloud_001_col.blp
def_cloud_002_col.blp
def_cloud_003_col.blp
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
skin_cloud_002_col.blp

The file has been properly added to the map archive:

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx

Done, you have imported the file advent children cloud.mdx.

Importing alp_cloud_001_col.blp

Now Click the "Import File" Button:

Next select 'alp_cloud_001_col.blp' in the folder which you extracted from the zip archive:

Advent Childern Cloud with Attack Slam animation
advent children cloud.mdx
alp_cloud_001_col.blp
alp_cloud_002_col.blp
def_cloud_001_col.blp
def_cloud_002_col.blp
def_cloud_003_col.blp
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
skin_cloud_002_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
war3mapimported/alp_cloud_001_col.blp

Double-click the file alp_cloud_001_col.blp:

alp_cloud_001_col.blp
Image / Texture
65
war3mapimported/alp_cloud_001_col.blp

Tick the box "Use Custom Path" and type in the correct path:

alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp

The file has been properly added to the map archive:

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp

Done, you have imported the file alp_cloud_001_col.blp.

Importing alp_cloud_002_col.blp

Now Click the "Import File" Button:

Next select 'alp_cloud_002_col.blp' in the folder which you extracted from the zip archive:

Advent Childern Cloud with Attack Slam animation
advent children cloud.mdx
alp_cloud_001_col.blp
alp_cloud_002_col.blp
def_cloud_001_col.blp
def_cloud_002_col.blp
def_cloud_003_col.blp
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
skin_cloud_002_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
war3mapimported/alp_cloud_002_col.blp

Double-click the file alp_cloud_002_col.blp:

alp_cloud_002_col.blp
Image / Texture
44
war3mapimported/alp_cloud_002_col.blp

Tick the box "Use Custom Path" and type in the correct path:

alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp

The file has been properly added to the map archive:

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp

Done, you have imported the file alp_cloud_002_col.blp.

Importing def_cloud_001_col.blp

Now Click the "Import File" Button:

Next select 'def_cloud_001_col.blp' in the folder which you extracted from the zip archive:

Advent Childern Cloud with Attack Slam animation
advent children cloud.mdx
alp_cloud_001_col.blp
alp_cloud_002_col.blp
def_cloud_001_col.blp
def_cloud_002_col.blp
def_cloud_003_col.blp
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
skin_cloud_002_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
war3mapimported/def_cloud_001_col.blp

Double-click the file def_cloud_001_col.blp:

def_cloud_001_col.blp
Image / Texture
455
war3mapimported/def_cloud_001_col.blp

Tick the box "Use Custom Path" and type in the correct path:

def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp

The file has been properly added to the map archive:

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp

Done, you have imported the file def_cloud_001_col.blp.

Importing def_cloud_002_col.blp

Now Click the "Import File" Button:

Next select 'def_cloud_002_col.blp' in the folder which you extracted from the zip archive:

Advent Childern Cloud with Attack Slam animation
advent children cloud.mdx
alp_cloud_001_col.blp
alp_cloud_002_col.blp
def_cloud_001_col.blp
def_cloud_002_col.blp
def_cloud_003_col.blp
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
skin_cloud_002_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
war3mapimported/def_cloud_002_col.blp

Double-click the file def_cloud_002_col.blp:

def_cloud_002_col.blp
Image / Texture
172
war3mapimported/def_cloud_002_col.blp

Tick the box "Use Custom Path" and type in the correct path:

def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp

The file has been properly added to the map archive:

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp

Done, you have imported the file def_cloud_002_col.blp.

Importing def_cloud_003_col.blp

Now Click the "Import File" Button:

Next select 'def_cloud_003_col.blp' in the folder which you extracted from the zip archive:

Advent Childern Cloud with Attack Slam animation
advent children cloud.mdx
alp_cloud_001_col.blp
alp_cloud_002_col.blp
def_cloud_001_col.blp
def_cloud_002_col.blp
def_cloud_003_col.blp
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
skin_cloud_002_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp
def_cloud_003_col.blp
Image / Texture
172
war3mapimported/def_cloud_003_col.blp

Double-click the file def_cloud_003_col.blp:

def_cloud_003_col.blp
Image / Texture
172
war3mapimported/def_cloud_003_col.blp

Tick the box "Use Custom Path" and type in the correct path:

def_cloud_003_col.blp
Image / Texture
172
def_cloud_003_col.blp

The file has been properly added to the map archive:

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp
def_cloud_003_col.blp
Image / Texture
172
def_cloud_003_col.blp

Done, you have imported the file def_cloud_003_col.blp.

Importing eye_cloud_b_col.blp

Now Click the "Import File" Button:

Next select 'eye_cloud_b_col.blp' in the folder which you extracted from the zip archive:

Advent Childern Cloud with Attack Slam animation
advent children cloud.mdx
alp_cloud_001_col.blp
alp_cloud_002_col.blp
def_cloud_001_col.blp
def_cloud_002_col.blp
def_cloud_003_col.blp
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
skin_cloud_002_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp
def_cloud_003_col.blp
Image / Texture
172
def_cloud_003_col.blp
eye_cloud_b_col.blp
Image / Texture
12
war3mapimported/eye_cloud_b_col.blp

Double-click the file eye_cloud_b_col.blp:

eye_cloud_b_col.blp
Image / Texture
12
war3mapimported/eye_cloud_b_col.blp

Tick the box "Use Custom Path" and type in the correct path:

eye_cloud_b_col.blp
Image / Texture
12
eye_cloud_b_col.blp

The file has been properly added to the map archive:

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp
def_cloud_003_col.blp
Image / Texture
172
def_cloud_003_col.blp
eye_cloud_b_col.blp
Image / Texture
12
eye_cloud_b_col.blp

Done, you have imported the file eye_cloud_b_col.blp.

Importing eye_r_cloud_b_col.blp

Now Click the "Import File" Button:

Next select 'eye_r_cloud_b_col.blp' in the folder which you extracted from the zip archive:

Advent Childern Cloud with Attack Slam animation
advent children cloud.mdx
alp_cloud_001_col.blp
alp_cloud_002_col.blp
def_cloud_001_col.blp
def_cloud_002_col.blp
def_cloud_003_col.blp
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
skin_cloud_002_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp
def_cloud_003_col.blp
Image / Texture
172
def_cloud_003_col.blp
eye_cloud_b_col.blp
Image / Texture
12
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
Image / Texture
12
war3mapimported/eye_r_cloud_b_col.blp

Double-click the file eye_r_cloud_b_col.blp:

eye_r_cloud_b_col.blp
Image / Texture
12
war3mapimported/eye_r_cloud_b_col.blp

Tick the box "Use Custom Path" and type in the correct path:

eye_r_cloud_b_col.blp
Image / Texture
12
eye_r_cloud_b_col.blp

The file has been properly added to the map archive:

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp
def_cloud_003_col.blp
Image / Texture
172
def_cloud_003_col.blp
eye_cloud_b_col.blp
Image / Texture
12
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
Image / Texture
12
eye_r_cloud_b_col.blp

Done, you have imported the file eye_r_cloud_b_col.blp.

Importing skin_cloud_001_col.blp

Now Click the "Import File" Button:

Next select 'skin_cloud_001_col.blp' in the folder which you extracted from the zip archive:

Advent Childern Cloud with Attack Slam animation
advent children cloud.mdx
alp_cloud_001_col.blp
alp_cloud_002_col.blp
def_cloud_001_col.blp
def_cloud_002_col.blp
def_cloud_003_col.blp
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
skin_cloud_002_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp
def_cloud_003_col.blp
Image / Texture
172
def_cloud_003_col.blp
eye_cloud_b_col.blp
Image / Texture
12
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
Image / Texture
12
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
Image / Texture
86
war3mapimported/skin_cloud_001_col.blp

Double-click the file skin_cloud_001_col.blp:

skin_cloud_001_col.blp
Image / Texture
86
war3mapimported/skin_cloud_001_col.blp

Tick the box "Use Custom Path" and type in the correct path:

skin_cloud_001_col.blp
Image / Texture
86
skin_cloud_001_col.blp

The file has been properly added to the map archive:

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp
def_cloud_003_col.blp
Image / Texture
172
def_cloud_003_col.blp
eye_cloud_b_col.blp
Image / Texture
12
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
Image / Texture
12
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
Image / Texture
86
skin_cloud_001_col.blp

Done, you have imported the file skin_cloud_001_col.blp.

Importing skin_cloud_002_col.blp

Now Click the "Import File" Button:

Next select 'skin_cloud_002_col.blp' in the folder which you extracted from the zip archive:

Advent Childern Cloud with Attack Slam animation
advent children cloud.mdx
alp_cloud_001_col.blp
alp_cloud_002_col.blp
def_cloud_001_col.blp
def_cloud_002_col.blp
def_cloud_003_col.blp
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
skin_cloud_002_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp
def_cloud_003_col.blp
Image / Texture
172
def_cloud_003_col.blp
eye_cloud_b_col.blp
Image / Texture
12
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
Image / Texture
12
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
Image / Texture
86
skin_cloud_001_col.blp
skin_cloud_002_col.blp
Image / Texture
44
war3mapimported/skin_cloud_002_col.blp

Double-click the file skin_cloud_002_col.blp:

skin_cloud_002_col.blp
Image / Texture
44
war3mapimported/skin_cloud_002_col.blp

Tick the box "Use Custom Path" and type in the correct path:

skin_cloud_002_col.blp
Image / Texture
44
skin_cloud_002_col.blp

The file has been properly added to the map archive:

advent children cloud.mdx
Model
999
war3mapimported/advent children cloud.mdx
alp_cloud_001_col.blp
Image / Texture
65
alp_cloud_001_col.blp
alp_cloud_002_col.blp
Image / Texture
44
alp_cloud_002_col.blp
def_cloud_001_col.blp
Image / Texture
455
def_cloud_001_col.blp
def_cloud_002_col.blp
Image / Texture
172
def_cloud_002_col.blp
def_cloud_003_col.blp
Image / Texture
172
def_cloud_003_col.blp
eye_cloud_b_col.blp
Image / Texture
12
eye_cloud_b_col.blp
eye_r_cloud_b_col.blp
Image / Texture
12
eye_r_cloud_b_col.blp
skin_cloud_001_col.blp
Image / Texture
86
skin_cloud_001_col.blp
skin_cloud_002_col.blp
Image / Texture
44
skin_cloud_002_col.blp

Done, you have imported the file skin_cloud_002_col.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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