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Model validation: Advanced snapdragon

Snapdragon Advanced.mdx

0 errors 12 severe 33 warnings 33 unused
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Swim" (frame 145067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 109 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Material 0
    • 1 Layer 0
      • 1 Alpha
        • Track 55 at frame 132033 has roughly the same value as tracks 54 and 56
  • 1 Bone 4 - "neck_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 500 has roughly the same value as tracks 1 and 3
  • 1 Bone 6 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 161 at frame 129867 has roughly the same value as tracks 160 and 162
  • 1 Bone 7 - "L_umbrella_02_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 700 has roughly the same value as tracks 2 and 4
  • 1 Bone 8 - "L_umbrella_03_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 3500 has roughly the same value as tracks 27 and 29
  • 1 Bone 9 - "R_umbrella_02_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 700 has roughly the same value as tracks 2 and 4
  • 1 Bone 13 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 433 has roughly the same value as tracks 2 and 4
  • 2 Bone 23 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 33 at frame 2100 has roughly the same value as tracks 32 and 34
    • 1 Rotation
      • Track 175 at frame 129867 has roughly the same value as tracks 174 and 176
  • 1 Bone 24 - "tongue_02_bind_jnt"
    • 1 Rotation
      • Track 188 at frame 129867 has roughly the same value as tracks 187 and 189
  • 1 Bone 25 - "L_umbrella_01_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 3500 has roughly the same value as tracks 30 and 32
  • 1 Bone 26 - "L_umbrella_04_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 700 has roughly the same value as tracks 2 and 4
  • 2 Bone 29 - "R_umbrella_04_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 700 has roughly the same value as tracks 2 and 4
      • Track 163 at frame 129833 has roughly the same value as tracks 162 and 164
  • 1 Bone 46 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 140 at frame 135633 has roughly the same value as tracks 139 and 141
  • 1 Bone 47 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 134 at frame 135633 has roughly the same value as tracks 133 and 135
  • 1 Bone 49 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 2967 has exactly the same value as tracks 7 and 9
  • 1 Bone 55 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 2967 has exactly the same value as tracks 7 and 9
  • 1 Bone 59 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 108 at frame 131500 has roughly the same value as tracks 107 and 109
  • 1 Bone 62 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 103 at frame 131500 has roughly the same value as tracks 102 and 104
  • 1 Bone 63 - "R_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 2967 has exactly the same value as tracks 7 and 9
  • 1 Bone 64 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 115 at frame 131500 has roughly the same value as tracks 114 and 116
  • 1 Bone 66 - "R_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Track 72 at frame 131267 has exactly the same value as tracks 71 and 73
  • 1 Bone 68 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 117 at frame 131500 has roughly the same value as tracks 116 and 118
  • 1 Bone 76 - "L_leg_05_bind_jnt"
    • 1 Rotation
      • Track 36 at frame 131267 has roughly the same value as tracks 35 and 37
  • 1 Bone 84 - "back_L_rng_finger_02_bind_jnt"
    • 1 Translation
      • Track 103 at frame 133067 has roughly the same value as tracks 102 and 104
  • 1 Bone 88 - "back_L_pnk_finger_03_bind_jnt"
    • 1 Translation
      • Track 110 at frame 133067 has roughly the same value as tracks 109 and 111
  • 1 Bone 90 - "R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 168 at frame 8567 has roughly the same value as tracks 167 and 169
  • 1 Bone 96 - "back_R_mid_finger_01_bind_jnt"
    • 1 Translation
      • Track 149 at frame 135333 has roughly the same value as tracks 148 and 150
  • 1 Bone 102 - "back_R_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Track 79 at frame 129233 has roughly the same value as tracks 78 and 80
  • 1 Bone 103 - "back_R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 7667 has roughly the same value as tracks 21 and 23
  • 1 Bone 104 - "back_R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 7667 has roughly the same value as tracks 21 and 23
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 5 at frame 1333 has roughly the same value as tracks 4 and 6
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