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Triggers
C-KTp1.w3x
Variables
Initialization
Cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Cinematic
Events
Map initialization
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Sound - Play Human1 <gen>
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Grand Admiral 0002 <gen>
Unit - Hide Flibustier 0003 <gen>
Unit - Hide Flibustier 0004 <gen>
Environment - Set sky to Lordaeron Summer Sky
Camera - . Apply . gg_cam_PA1 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_PA2 for Player 11 (Dark Green) over 20.00 seconds
Unit - Order Kul'tiras Dreadnought 0000 <gen> to Move To . (Center of ShipMove <gen>)
Wait 15.00 seconds
Wait 1.00 seconds
Sound - Play Loading <gen>
Unit - Unhide Flibustier 0003 <gen>
Wait 1.00 seconds
Sound - Play Loading <gen>
Unit - Unhide Flibustier 0004 <gen>
Wait 1.00 seconds
Sound - Play Loading <gen>
Unit - Unhide Grand Admiral 0002 <gen>
Wait 1.00 seconds
Unit - Order Flibustier 0004 <gen> to Move To . (Center of FM1 <gen>)
Unit - Order Flibustier 0003 <gen> to Move To . (Center of FM2 <gen>)
Unit - Order Grand Admiral 0002 <gen> to Move To . (Center of AM1 <gen>)
Cinematic - Send transmission to (All players) from Grand Admiral 0002 <gen> named Lord Admiral Daelin Proudmoore : Play No sound and display Atlast, Theramore. I must speak to Captain John immediately. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove Peasant 0005 <gen> from the game
Unit - Remove Peasant 0006 <gen> from the game
Camera - . Apply . gg_cam_AM1 for Player 11 (Dark Green) over 0.00 seconds
Camera - . Apply . gg_cam_AM2 for Player 11 (Dark Green) over 10.00 seconds
Unit - Move Grand Admiral 0002 <gen> instantly to (Center of AM2 <gen>) , facing 360.00 degrees
Unit - Move Flibustier 0004 <gen> instantly to (Center of FM3 <gen>) , facing 360.00 degrees
Unit - Move Flibustier 0003 <gen> instantly to (Center of FM4 <gen>) , facing 360.00 degrees
Unit - Order Grand Admiral 0002 <gen> to Move To . (Center of AM3 <gen>)
Unit - Order Flibustier 0004 <gen> to Move To . (Center of FM5 <gen>)
Unit - Order Flibustier 0003 <gen> to Move To . (Center of FM6 <gen>)
Floating Text - Create floating text that reads Look! The Lord Admiral. above Child 0025 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Set Grand Admiral 0002 <gen> movement speed to 300.00
Unit - Set Flibustier 0004 <gen> movement speed to 300.00
Unit - Set Flibustier 0003 <gen> movement speed to 300.00
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_AM3 for Player 11 (Dark Green) over 0.00 seconds
Camera - . Apply . gg_cam_AM4 for Player 11 (Dark Green) over 10.00 seconds
Unit - Move Grand Admiral 0002 <gen> instantly to (Center of AM3 <gen>) , facing 360.00 degrees
Unit - Move Flibustier 0004 <gen> instantly to (Center of FM5 <gen>) , facing 360.00 degrees
Unit - Move Flibustier 0003 <gen> instantly to (Center of FM6 <gen>) , facing 360.00 degrees
Unit - Order Grand Admiral 0002 <gen> to Move To . (Center of AM4 <gen>)
Unit - Order Flibustier 0004 <gen> to Move To . (Center of FM7 <gen>)
Unit - Order Flibustier 0003 <gen> to Move To . (Center of FM8 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Grand Admiral 0002 <gen> named Lord Admiral Daelin Proudmoore : Play No sound and display The men are preparing for battle. Let's go quickly to the throne room. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_TR1 for Player 11 (Dark Green) over 0.00 seconds
Camera - . Apply . gg_cam_TR2 for Player 11 (Dark Green) over 30.00 seconds
Cinematic - Send transmission to (All players) from Grand Admiral 0102 <gen> named Lord Admiral Daelin Proudmoore : Play No sound and display Captain John, I received the message you sent, tell me Captain is it the Orcs? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain John 0101 <gen> named Captain John : Play No sound and display Yes, Lord Admiral, but their skin is not green. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grand Admiral 0102 <gen> named Lord Admiral Daelin Proudmoore : Play No sound and display It doesn't matter all Orcs looks the same. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain John 0101 <gen> named Captain John : Play No sound and display No, Lord Admiral their powers are strong they captured half of Theramore. Also our people is safe. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grand Admiral 0102 <gen> named Lord Admiral Daelin Proudmoore : Play No sound and display Very well, then let's go. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_FO1 for Player 11 (Dark Green) over 0.00 seconds
Camera - . Apply . gg_cam_FO2 for Player 11 (Dark Green) over 10.00 seconds
Cinematic - Send transmission to (All players) from Grand Admiral 0102 <gen> named Lord Admiral Daelin Proudmoore : Play No sound and display Oh, Red Orc, let me guess Thrall sent you here to kill us? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0107 <gen> named Jubei'Thos : Play No sound and display Hahaha! Why would you think that? Thrall is a weakling I would never be his servant. We Fel Orcs only served the Legion now. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grand Admiral 0102 <gen> named Lord Admiral Daelin Proudmoore : Play No sound and display This can't be true, what have I done I always hated the Orcs I believed that they would never change, but I was wrong. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grand Admiral 0102 <gen> named Lord Admiral Daelin Proudmoore : Play No sound and display I will go to Thrall later, but first we must kill these red orcs. Attack! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0107 <gen> named Jubei'Thos : Play No sound and display For the Blackrock clan! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_FO3 for Player 11 (Dark Green) over 0.00 seconds
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
Unit Group - Order (Units in FO1 <gen>) to Attack-Move To . (Center of FT1 <gen>)
Unit Group - Order (Units in FO2 <gen>) to Attack-Move To . (Center of FT1 <gen>)
Wait 30.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
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