How to import Administratum Senior Scribe

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Administratum Senior Scribe of the bundle Administratum Senior Scribe. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Administratum Scribes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Administratum Senior Scribe
ImperialShelter.blp
AdministratumSenior.blp
AdministratumRune.blp
PeonPaper.blp
AdministratumRune2.blp
AdministratumSenior.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing AdministratumSenior.mdx

Now Click the "Import File" Button:

Next select 'AdministratumSenior.mdx' in the folder which you extracted from the zip archive:

Administratum Senior Scribe
AdministratumSenior.mdx
AdministratumRune.blp
AdministratumRune2.blp
AdministratumSenior.blp
ImperialShelter.blp
PeonPaper.blp

The file has been properly added to the map archive:

AdministratumSenior.mdx
Model
97
war3mapimported/AdministratumSenior.mdx

Done, you have imported the file AdministratumSenior.mdx.

Importing AdministratumRune.blp

Now Click the "Import File" Button:

Next select 'AdministratumRune.blp' in the folder which you extracted from the zip archive:

Administratum Senior Scribe
AdministratumSenior.mdx
AdministratumRune.blp
AdministratumRune2.blp
AdministratumSenior.blp
ImperialShelter.blp
PeonPaper.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AdministratumSenior.mdx
Model
97
war3mapimported/AdministratumSenior.mdx
AdministratumRune.blp
Image / Texture
6
war3mapimported/AdministratumRune.blp

Double-click the file AdministratumRune.blp:

AdministratumRune.blp
Image / Texture
6
war3mapimported/AdministratumRune.blp

Tick the box "Use Custom Path" and type in the correct path:

AdministratumRune.blp
Image / Texture
6
AdministratumRune.blp

The file has been properly added to the map archive:

AdministratumSenior.mdx
Model
97
war3mapimported/AdministratumSenior.mdx
AdministratumRune.blp
Image / Texture
6
AdministratumRune.blp

Done, you have imported the file AdministratumRune.blp.

Importing AdministratumRune2.blp

Now Click the "Import File" Button:

Next select 'AdministratumRune2.blp' in the folder which you extracted from the zip archive:

Administratum Senior Scribe
AdministratumSenior.mdx
AdministratumRune.blp
AdministratumRune2.blp
AdministratumSenior.blp
ImperialShelter.blp
PeonPaper.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AdministratumSenior.mdx
Model
97
war3mapimported/AdministratumSenior.mdx
AdministratumRune.blp
Image / Texture
6
AdministratumRune.blp
AdministratumRune2.blp
Image / Texture
6
war3mapimported/AdministratumRune2.blp

Double-click the file AdministratumRune2.blp:

AdministratumRune2.blp
Image / Texture
6
war3mapimported/AdministratumRune2.blp

Tick the box "Use Custom Path" and type in the correct path:

AdministratumRune2.blp
Image / Texture
6
AdministratumRune2.blp

The file has been properly added to the map archive:

AdministratumSenior.mdx
Model
97
war3mapimported/AdministratumSenior.mdx
AdministratumRune.blp
Image / Texture
6
AdministratumRune.blp
AdministratumRune2.blp
Image / Texture
6
AdministratumRune2.blp

Done, you have imported the file AdministratumRune2.blp.

Importing AdministratumSenior.blp

Now Click the "Import File" Button:

Next select 'AdministratumSenior.blp' in the folder which you extracted from the zip archive:

Administratum Senior Scribe
AdministratumSenior.mdx
AdministratumRune.blp
AdministratumRune2.blp
AdministratumSenior.blp
ImperialShelter.blp
PeonPaper.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AdministratumSenior.mdx
Model
97
war3mapimported/AdministratumSenior.mdx
AdministratumRune.blp
Image / Texture
6
AdministratumRune.blp
AdministratumRune2.blp
Image / Texture
6
AdministratumRune2.blp
AdministratumSenior.blp
Image / Texture
172
war3mapimported/AdministratumSenior.blp

Double-click the file AdministratumSenior.blp:

AdministratumSenior.blp
Image / Texture
172
war3mapimported/AdministratumSenior.blp

Tick the box "Use Custom Path" and type in the correct path:

AdministratumSenior.blp
Image / Texture
172
AdministratumSenior.blp

The file has been properly added to the map archive:

AdministratumSenior.mdx
Model
97
war3mapimported/AdministratumSenior.mdx
AdministratumRune.blp
Image / Texture
6
AdministratumRune.blp
AdministratumRune2.blp
Image / Texture
6
AdministratumRune2.blp
AdministratumSenior.blp
Image / Texture
172
AdministratumSenior.blp

Done, you have imported the file AdministratumSenior.blp.

Importing ImperialShelter.blp

Now Click the "Import File" Button:

Next select 'ImperialShelter.blp' in the folder which you extracted from the zip archive:

Administratum Senior Scribe
AdministratumSenior.mdx
AdministratumRune.blp
AdministratumRune2.blp
AdministratumSenior.blp
ImperialShelter.blp
PeonPaper.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AdministratumSenior.mdx
Model
97
war3mapimported/AdministratumSenior.mdx
AdministratumRune.blp
Image / Texture
6
AdministratumRune.blp
AdministratumRune2.blp
Image / Texture
6
AdministratumRune2.blp
AdministratumSenior.blp
Image / Texture
172
AdministratumSenior.blp
ImperialShelter.blp
Image / Texture
86
war3mapimported/ImperialShelter.blp

Double-click the file ImperialShelter.blp:

ImperialShelter.blp
Image / Texture
86
war3mapimported/ImperialShelter.blp

Tick the box "Use Custom Path" and type in the correct path:

ImperialShelter.blp
Image / Texture
86
ImperialShelter.blp

The file has been properly added to the map archive:

AdministratumSenior.mdx
Model
97
war3mapimported/AdministratumSenior.mdx
AdministratumRune.blp
Image / Texture
6
AdministratumRune.blp
AdministratumRune2.blp
Image / Texture
6
AdministratumRune2.blp
AdministratumSenior.blp
Image / Texture
172
AdministratumSenior.blp
ImperialShelter.blp
Image / Texture
86
ImperialShelter.blp

Done, you have imported the file ImperialShelter.blp.

Importing PeonPaper.blp

Now Click the "Import File" Button:

Next select 'PeonPaper.blp' in the folder which you extracted from the zip archive:

Administratum Senior Scribe
AdministratumSenior.mdx
AdministratumRune.blp
AdministratumRune2.blp
AdministratumSenior.blp
ImperialShelter.blp
PeonPaper.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AdministratumSenior.mdx
Model
97
war3mapimported/AdministratumSenior.mdx
AdministratumRune.blp
Image / Texture
6
AdministratumRune.blp
AdministratumRune2.blp
Image / Texture
6
AdministratumRune2.blp
AdministratumSenior.blp
Image / Texture
172
AdministratumSenior.blp
ImperialShelter.blp
Image / Texture
86
ImperialShelter.blp
PeonPaper.blp
Image / Texture
172
war3mapimported/PeonPaper.blp

Double-click the file PeonPaper.blp:

PeonPaper.blp
Image / Texture
172
war3mapimported/PeonPaper.blp

Tick the box "Use Custom Path" and type in the correct path:

PeonPaper.blp
Image / Texture
172
PeonPaper.blp

The file has been properly added to the map archive:

AdministratumSenior.mdx
Model
97
war3mapimported/AdministratumSenior.mdx
AdministratumRune.blp
Image / Texture
6
AdministratumRune.blp
AdministratumRune2.blp
Image / Texture
6
AdministratumRune2.blp
AdministratumSenior.blp
Image / Texture
172
AdministratumSenior.blp
ImperialShelter.blp
Image / Texture
86
ImperialShelter.blp
PeonPaper.blp
Image / Texture
172
PeonPaper.blp

Done, you have imported the file PeonPaper.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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