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How to import Adept_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Adept_Portrait of the bundle Adept_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Adept_Portrait
Adept_Portrait.mdx
adeptex2portrait_dif.blp
adeptex2portrait_emis.blp
adeptbkgd1.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Adept_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Adept_Portrait.mdx' in the folder which you extracted from the zip archive:

Adept_Portrait
Adept_Portrait.mdx
adeptbkgd1.blp
adeptex2portrait_dif.blp
adeptex2portrait_emis.blp

The file has been properly added to the map archive:

Adept_Portrait.mdx
Model
256
war3mapimported/Adept_Portrait.mdx

Done, you have imported the file Adept_Portrait.mdx.

Importing adeptbkgd1.blp

Now Click the "Import File" Button:

Next select 'adeptbkgd1.blp' in the folder which you extracted from the zip archive:

Adept_Portrait
Adept_Portrait.mdx
adeptbkgd1.blp
adeptex2portrait_dif.blp
adeptex2portrait_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Adept_Portrait.mdx
Model
256
war3mapimported/Adept_Portrait.mdx
adeptbkgd1.blp
Image / Texture
30
war3mapimported/adeptbkgd1.blp

Double-click the file adeptbkgd1.blp:

adeptbkgd1.blp
Image / Texture
30
war3mapimported/adeptbkgd1.blp

Tick the box "Use Custom Path" and type in the correct path:

adeptbkgd1.blp
Image / Texture
30
adeptbkgd1.blp

The file has been properly added to the map archive:

Adept_Portrait.mdx
Model
256
war3mapimported/Adept_Portrait.mdx
adeptbkgd1.blp
Image / Texture
30
adeptbkgd1.blp

Done, you have imported the file adeptbkgd1.blp.

Importing adeptex2portrait_dif.blp

Now Click the "Import File" Button:

Next select 'adeptex2portrait_dif.blp' in the folder which you extracted from the zip archive:

Adept_Portrait
Adept_Portrait.mdx
adeptbkgd1.blp
adeptex2portrait_dif.blp
adeptex2portrait_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Adept_Portrait.mdx
Model
256
war3mapimported/Adept_Portrait.mdx
adeptbkgd1.blp
Image / Texture
30
adeptbkgd1.blp
adeptex2portrait_dif.blp
Image / Texture
982
war3mapimported/adeptex2portrait_dif.blp

Double-click the file adeptex2portrait_dif.blp:

adeptex2portrait_dif.blp
Image / Texture
982
war3mapimported/adeptex2portrait_dif.blp

Tick the box "Use Custom Path" and type in the correct path:

adeptex2portrait_dif.blp
Image / Texture
982
adeptex2portrait_dif.blp

The file has been properly added to the map archive:

Adept_Portrait.mdx
Model
256
war3mapimported/Adept_Portrait.mdx
adeptbkgd1.blp
Image / Texture
30
adeptbkgd1.blp
adeptex2portrait_dif.blp
Image / Texture
982
adeptex2portrait_dif.blp

Done, you have imported the file adeptex2portrait_dif.blp.

Importing adeptex2portrait_emis.blp

Now Click the "Import File" Button:

Next select 'adeptex2portrait_emis.blp' in the folder which you extracted from the zip archive:

Adept_Portrait
Adept_Portrait.mdx
adeptbkgd1.blp
adeptex2portrait_dif.blp
adeptex2portrait_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Adept_Portrait.mdx
Model
256
war3mapimported/Adept_Portrait.mdx
adeptbkgd1.blp
Image / Texture
30
adeptbkgd1.blp
adeptex2portrait_dif.blp
Image / Texture
982
adeptex2portrait_dif.blp
adeptex2portrait_emis.blp
Image / Texture
126
war3mapimported/adeptex2portrait_emis.blp

Double-click the file adeptex2portrait_emis.blp:

adeptex2portrait_emis.blp
Image / Texture
126
war3mapimported/adeptex2portrait_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

adeptex2portrait_emis.blp
Image / Texture
126
adeptex2portrait_emis.blp

The file has been properly added to the map archive:

Adept_Portrait.mdx
Model
256
war3mapimported/Adept_Portrait.mdx
adeptbkgd1.blp
Image / Texture
30
adeptbkgd1.blp
adeptex2portrait_dif.blp
Image / Texture
982
adeptex2portrait_dif.blp
adeptex2portrait_emis.blp
Image / Texture
126
adeptex2portrait_emis.blp

Done, you have imported the file adeptex2portrait_emis.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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