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Triggers
Le fort d'Ebene (v1.4).w3x
Variables
Autres déclancheurs
Debut campagne
Victoire
Givretorture lolol
Destruction portail
Destruction 2 ololol
Levier porte tp 1
Levier porte tp 1 Copier
Levier porte tp 1 Copier Copier
Levier porte tp 1 Copier Copier 2
Passage grotte 1
Tp necro1
Tp druide 1
Tp druide 2
Tp necro2
Passage grotte 1 Copier
Passage grotte 1 Copier 2
Passage grotte 1 Copier 2 Copier
Passage grotte 1 Copier 2 Copier 2
Passage grotte 2
Levierporte
Nettoyage lolol
Destruction
Contamination
Porte auto ouverte
Porte auto fermee
Ouverture porte avalon
Ardent
grotte ardente 1
grotte ardente 2
Lancer combat arene
Victoire arene
ouverture porte tp arene
passage cyclone 1
passage cyclone 1 Copier
transfo dragon
cliqueson darion
cliqueson lichking
cliqueson dk humain
cliqueson dk nain
cliqueson dk orc
cliqueson marchand acherus
Musique foret
Musique Cite
Musique Acherus
Mort naaru
Cheat lich king
Cheat rocker
Araignées
Ar1
Messages région
Valee os
Vallee foudre
Sanctuaire de l impie
Ville dAvalon
Salle dentrainement
Salle de conversion
Sanctuaire du sang
Forgerune
Sanctuaire du givre
Salle dexecution
Choix de la race
Crevasse
Deboise
Poste de la Croisade
Poste des sentinelles
Sanctuaire arcanique perdu
Bosquet
Bosquet de givrefeu
Centre de teleport
Salle de conglation
Croisee boisee
Port croisade
Lac Darrowmere
Fracas de flamme
Camp des bandits
Camp des bandits Copier
Choix de la voie
Thondroril1
Thondroril1 Copier
Sélection spé & race
Choix orc
Choix humain
Choix nain
Choix impie orc
Choix impie humain
Choix impie nain
Choix givre orc
Choix givre humain
Choix givre nain
Choix sang orc
Choix sang humain
Choix sang nain
Skip cinematic
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Fermeture_Cinematique
boolean
No
Debut campagne
Events
Map initialization
Conditions
Actions
Destructible - Make Gate 1050 <gen> Invulnerable
Destructible - Make Dungeon Gate 0931 <gen> Invulnerable
Unit - Order Chevalier de la mort initié 0658 <gen> to Attack . Mannequin d'entrainement 0399 <gen>
Unit - Order Gladiateur de l'arêne 1235 <gen> to Attack . Mannequin d'entrainement 1312 <gen>
Unit - Order Guerrier d'Achérus 0947 <gen> to Attack . Fantassin d'Avalon 0940 <gen>
Unit - Order Guerrier d'Achérus 0948 <gen> to Attack . Fantassin d'Avalon 0941 <gen>
Unit - Order Guerrier d'Achérus 0949 <gen> to Attack . Fantassin d'Avalon 0944 <gen>
Unit - Order Guerrier d'Achérus 0950 <gen> to Attack . Fantassin d'Avalon 0945 <gen>
Unit - Order Guerrier d'Achérus 0951 <gen> to Attack . Fantassin d'Avalon 0946 <gen>
Unit - Order Fantassin d'Avalon 0940 <gen> to Attack . Guerrier d'Achérus 0947 <gen>
Unit - Order Fantassin d'Avalon 0941 <gen> to Attack . Guerrier d'Achérus 0948 <gen>
Unit - Order Fantassin d'Avalon 0944 <gen> to Attack . Guerrier d'Achérus 0949 <gen>
Unit - Order Fantassin d'Avalon 0945 <gen> to Attack . Guerrier d'Achérus 0950 <gen>
Unit - Order Fantassin d'Avalon 0946 <gen> to Attack . Guerrier d'Achérus 0951 <gen>
Unit - Order Mage d'Achérus 0973 <gen> to Attack . Prêtre d'Avalon 0977 <gen>
Unit - Order Prêtre d'Avalon 0977 <gen> to Attack . Mage d'Achérus 0973 <gen>
Unit - Order Guerrier d'Achérus 0974 <gen> to Attack . Fantassin d'Avalon 0978 <gen>
Unit - Order Fantassin d'Avalon 0978 <gen> to Attack . Guerrier d'Achérus 0974 <gen>
Unit - Order Guerrier d'Achérus 0957 <gen> to Attack . Fantassin d'Avalon 0988 <gen>
Unit - Order Fantassin d'Avalon 0988 <gen> to Attack . Guerrier d'Achérus 0957 <gen>
Unit - Order Guerrier d'Achérus 0970 <gen> to Attack . Fantassin d'Avalon 0986 <gen>
Unit - Order Fantassin d'Avalon 0986 <gen> to Attack . Guerrier d'Achérus 0970 <gen>
Unit - Order Fusilier d'Avalon 0983 <gen> to Attack . Archer d'Achérus 0969 <gen>
Unit - Order Archer d'Achérus 0969 <gen> to Attack . Fusilier d'Avalon 0983 <gen>
Unit - Order Guerrier d'Achérus 0991 <gen> to Attack . Fantassin d'Avalon 0987 <gen>
Unit - Order Fantassin d'Avalon 0987 <gen> to Attack . Guerrier d'Achérus 0991 <gen>
Unit - Order Archer d'Achérus 0968 <gen> to Attack . Fusilier d'Avalon 0980 <gen>
Unit - Order Fusilier d'Avalon 0980 <gen> to Attack . Archer d'Achérus 0968 <gen>
Unit - Order Guerrier d'Achérus 0976 <gen> to Attack . Fantassin d'Avalon 0979 <gen>
Unit - Order Fantassin d'Avalon 0979 <gen> to Attack . Guerrier d'Achérus 0976 <gen>
Unit - Order Guerrier d'Achérus 0955 <gen> to Attack . Fantassin d'Avalon 0985 <gen>
Unit - Order Fantassin d'Avalon 0985 <gen> to Attack . Guerrier d'Achérus 0955 <gen>
Unit - Order Guerrier d'Achérus 0956 <gen> to Attack . Fantassin d'Avalon 0984 <gen>
Unit - Order Fantassin d'Avalon 0984 <gen> to Attack . Guerrier d'Achérus 0956 <gen>
Unit - Order Prêtre d'Avalon 0981 <gen> to Attack . Mage d'Achérus 0971 <gen>
Unit - Order Mage d'Achérus 0971 <gen> to Attack . Prêtre d'Avalon 0981 <gen>
Unit - Order Mage d'Achérus 0972 <gen> to Attack . Prêtre d'Avalon 0982 <gen>
Unit - Order Prêtre d'Avalon 0982 <gen> to Attack . Mage d'Achérus 0972 <gen>
Unit - Order Zeppelin de combat d'Achérus 0048 <gen> to Attack . Machine volante d'Avalon 1169 <gen>
Unit - Order Machine volante d'Avalon 1169 <gen> to Attack . Zeppelin de combat d'Achérus 0048 <gen>
Unit - Order Zeppelin de combat d'Achérus 0047 <gen> to Attack . Machine volante d'Avalon 1168 <gen>
Unit - Order Machine volante d'Avalon 1168 <gen> to Attack . Zeppelin de combat d'Achérus 0047 <gen>
Unit - Order Wyrm d'Achérus 0654 <gen> to Attack . Chevaucheur de Dragon|nfaucon d'Avalon 1173 <gen>
Unit - Order Chevaucheur de Dragon|nfaucon d'Avalon 1173 <gen> to Attack . Wyrm d'Achérus 0654 <gen>
Unit - Order Wyrm d'Achérus 0655 <gen> to Attack . Chevaucheur de Dragon|nfaucon d'Avalon 1172 <gen>
Unit - Order Chevaucheur de Dragon|nfaucon d'Avalon 1172 <gen> to Attack . Wyrm d'Achérus 0655 <gen>
Unit - Order Wyrm d'Achérus 0050 <gen> to Attack . Chevaucheur de Dragon|nfaucon d'Avalon 1171 <gen>
Unit - Order Chevaucheur de Dragon|nfaucon d'Avalon 1171 <gen> to Attack . Wyrm d'Achérus 0050 <gen>
Unit - Order Zeppelin de combat d'Achérus 0049 <gen> to Attack . Machine volante d'Avalon 1170 <gen>
Unit - Order Machine volante d'Avalon 1170 <gen> to Attack . Zeppelin de combat d'Achérus 0049 <gen>
Unit - Order Gladiateur de l'arêne 1232 <gen> to Attack . Gladiateur de l'arêne 1231 <gen>
Unit - Order Gladiateur de l'arêne 1231 <gen> to Attack . Gladiateur de l'arêne 1232 <gen>
Unit - Make Sapper 1230 <gen> Invulnerable
Unit - Make Lich 0009 <gen> Invulnerable
Unit - Make San'layn 0000 <gen> Invulnerable
Unit - Make Death Knight 0012 <gen> Invulnerable
Unit - Make Banque d'Achérus 1216 <gen> Invulnerable
Unit - Make Marchand d'Achérus 0098 <gen> Invulnerable
Unit - Make Commandant de la Lame d'Ébène 0007 <gen> Invulnerable
Unit - Make Roi Liche 0234 <gen> Invulnerable
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de braise 1367 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de braise 1369 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de braise 1368 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de braise 1372 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de braise 1371 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de braise 1373 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de braise 1375 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de braise 1378 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de braise 1376 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de braise 1380 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de braise 1382 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de magma 1370 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de magma 1374 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de magma 1377 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem de magma 1379 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem volcanique 1381 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Golem volcanique 1381 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem de braise 1367 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem de braise 1368 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem de braise 1369 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem de braise 1372 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem de braise 1371 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem de braise 1373 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem de braise 1375 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem de braise 1378 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem de braise 1376 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem de braise 1380 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Golem de braise 1382 <gen> using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge2.mdl
Quest - Create a Required quest titled Achérus with the description Détruisez la Croisée de Corin. , using icon path ReplaceableTextures\CommandButtons\BTNWallOfFire.blp
Quest - Create a quest requirement for (Last created quest) with the description Obtenir la Clé de la Croisée de Corin sur le Lieutenant écarlate.
Quest - Create a Optional quest titled Aide de départ with the description Tout d'abord, vous devrez diriger votre unité Âme sur un des trois cercles de puissance afin de choisir votre race, parmi Orc (à gauche), Nain (au centre) et Humain (à droite).Ensuite, dirigez votre Âme vers un des trois nouveaux cercles de puissance afin de choisir votre voie, qui déterminera l'objet que vous pourrez prendre au départ, ainsi que vos capacités; vous pouvez choisir entre Impie (à gauche), Givre (à droite) ou Sang (au centre, au fond).Votre Chevalier de la mort possède 6 points de mana qui caractèrisent vos 6 runes. Ces runes ne peuvent pas se recharger au fil du temps; il vous faudra alors utiliser la capacité Recharge runique afin de les restaurer (temps de recharge de 15 secondes).Vous pouvez invoquer un destrier de la mort qui augmentera votre vitesse de déplacement. Par conséquent, vous ne pourrez pas attaquer ni recharger vos runes.Deux nouveaux codes de triches ont été ajoutés :hailtothelichkingbabyyourock , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp
Sound - Play EH_GeneralWalkUni01 <gen>
Victoire
Events
Unit - Archmage 0812 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play Doom <gen>
Camera - . Apply . gg_cam_victoire_1 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_victoire_2 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 2.00 seconds
Quest - Mark (Last created quest) as Completed
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Givretorture lolol
Events
Destructible - Lever 6668 <gen> dies
Conditions
Actions
Environment - Change terrain type at (Center of sol_givre <gen>) to Northrend - Ice using variation -1 in an area of size 4 and shape Circle
Environment - Create at sol_givre <gen> the weather effect Dungeon White Fog (Heavy)
Special Effect - Create a special effect at (Center of jet_1 <gen>) using Doodads\Cinematic\FrostTrapSide\FrostTrapSide.mdl
Special Effect - Create a special effect at (Center of jet_2 <gen>) using Doodads\Cinematic\FrostTrapSide\FrostTrapSide.mdl
Special Effect - Create a special effect at (Center of jet_3 <gen>) using Doodads\Cinematic\FrostTrapSide\FrostTrapSide.mdl
Special Effect - Create a special effect at (Center of jet_4 <gen>) using Doodads\Cinematic\FrostTrapSide\FrostTrapSide.mdl
Special Effect - Create a special effect at (Center of jet_5 <gen>) using Doodads\Cinematic\FrostTrapSide\FrostTrapSide.mdl
Special Effect - Create a special effect at (Center of jet_6 <gen>) using Doodads\Cinematic\FrostTrapSide\FrostTrapSide.mdl
Special Effect - Create a special effect at (Center of jet_7 <gen>) using Doodads\Cinematic\FrostTrapSide\FrostTrapSide.mdl
Special Effect - Create a special effect at (Center of jet_8 <gen>) using Doodads\Cinematic\FrostTrapSide\FrostTrapSide.mdl
Special Effect - Create a special effect at (Center of jet_9 <gen>) using Doodads\Cinematic\FrostTrapSide\FrostTrapSide.mdl
Special Effect - Create a special effect at (Center of jet_10 <gen>) using Doodads\Cinematic\FrostTrapSide\FrostTrapSide.mdl
Special Effect - Create a special effect at (Center of jet_11 <gen>) using Doodads\Cinematic\FrostTrapSide\FrostTrapSide.mdl
Special Effect - Create a special effect at (Center of glacon_1 <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal0.mdl
Special Effect - Create a special effect at (Center of glacon_3 <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal0.mdl
Special Effect - Create a special effect at (Center of glacon_2 <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal0.mdl
Special Effect - Create a special effect at (Center of piegivre1 <gen>) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Special Effect - Create a special effect at (Center of piegivre_2 <gen>) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Special Effect - Create a special effect at (Center of piegivre_3 <gen>) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Special Effect - Create a special effect at (Center of piegivre_4 <gen>) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Special Effect - Create a special effect at (Center of piegivre_5 <gen>) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Special Effect - Create a special effect at (Center of piegivre_6 <gen>) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Special Effect - Create a special effect at (Center of piegivre_7 <gen>) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Special Effect - Create a special effect at (Center of piegivre_8 <gen>) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Special Effect - Create a special effect at (Center of piegivre_9 <gen>) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Special Effect - Create a special effect at (Center of piegivre_10 <gen>) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Unit - Kill Peasant 0900 <gen>
Unit - Kill Villager 0909 <gen>
Unit - Kill High Elf 0902 <gen>
Unit - Kill Child 0908 <gen>
Unit - Kill Villager 0906 <gen>
Unit - Kill High Elf 0903 <gen>
Unit - Kill High Elf 0904 <gen>
Unit - Kill Villager 0910 <gen>
Unit - Kill Child 0905 <gen>
Unit - Kill Villager 0907 <gen>
Unit - Kill Peasant 0901 <gen>
Destruction portail
Events
Destructible - Aura de givre 1083 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Destructible - Kill ForceWall 1091 <gen>
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destruction 2 ololol
Events
Unit - Keeper of the Grove 0754 <gen> Dies
Conditions
Actions
Environment - Change terrain type at (Center of fle_1 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_2 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_3 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_4 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_5 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_6 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_7 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_8 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_9 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_10 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_11 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_12 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_13 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_14 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_15 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_16 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_17 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Environment - Change terrain type at (Center of fle_18 <gen>) to Felwood - Poison using variation -1 in an area of size 1 and shape Circle
Special Effect - Create a special effect at (Center of sque_druide_1 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdl
Special Effect - Create a special effect at (Center of sque_druide_2 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdl
Special Effect - Create a special effect at (Center of sque_druide_3 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdl
Special Effect - Create a special effect at (Center of sque_druide_4 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdl
Special Effect - Create a special effect at (Center of sque_druide_5 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdl
Special Effect - Create a special effect at (Center of sque_druide_6 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdl
Special Effect - Create a special effect at (Center of sque_druide_7 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdl
Special Effect - Create a special effect at (Center of sque_druide_8 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdl
Special Effect - Create a special effect at (Center of sque_druide_9 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdl
Special Effect - Create a special effect at (Center of sque_druide_10 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdl
Special Effect - Create a special effect at (Center of sque_druide_11 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdl
Special Effect - Create a special effect at (Center of feu_druide_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_4 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_5 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_6 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_7 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_8 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_9 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_10 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_11 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_12 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_13 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_14 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_15 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_16 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_17 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_18 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_19 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_20 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of feu_druide_21 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Kill Wisp 0766 <gen>
Unit - Kill Wisp 0768 <gen>
Unit - Kill Wisp 0769 <gen>
Unit - Kill Wisp 0767 <gen>
Unit - Kill Wisp 0763 <gen>
Unit - Kill Frog 0805 <gen>
Unit - Kill Frog 0806 <gen>
Unit - Kill Frog 0807 <gen>
Unit - Kill Frog 0804 <gen>
Unit - Kill Raccoon 0803 <gen>
Unit - Kill Rabbit 0802 <gen>
Unit - Kill Stag 0800 <gen>
Unit - Kill Stag 0801 <gen>
Unit - Kill Wisp 0765 <gen>
Unit - Kill Rabbit 0810 <gen>
Unit - Kill Wisp 0764 <gen>
Unit - Kill Rabbit 0811 <gen>
Unit - Kill Rabbit 0809 <gen>
Unit - Kill Stag 0808 <gen>
Levier porte tp 1
Events
Destructible - Lever 0071 <gen> dies
Conditions
Actions
Destructible - Open Fardeau de peste 0625 <gen>
Destructible - Open Fardeau de peste 0069 <gen>
Levier porte tp 1 Copier
Events
Destructible - Lever 0073 <gen> dies
Conditions
Actions
Destructible - Open Fardeau de peste 0072 <gen>
Destructible - Open Fardeau de peste 0627 <gen>
Levier porte tp 1 Copier Copier
Events
Destructible - Lever 0334 <gen> dies
Conditions
Actions
Destructible - Open Fardeau de peste 5444 <gen>
Destructible - Open Fardeau de peste 5449 <gen>
Levier porte tp 1 Copier Copier 2
Events
Destructible - Lever 0333 <gen> dies
Conditions
Actions
Destructible - Open Fardeau de peste 0332 <gen>
Destructible - Open Fardeau de peste 0335 <gen>
Passage grotte 1
Events
Unit - A unit enters Entree_grotte_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Sortie_grotte_1 <gen>)
Tp necro1
Events
Unit - A unit enters tp_necro_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_necro_4 <gen>)
Tp druide 1
Events
Unit - A unit enters tp_druide_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_druide_3 <gen>)
Tp druide 2
Events
Unit - A unit enters tp_druide_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_druide_4 <gen>)
Tp necro2
Events
Unit - A unit enters tp_necro_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_necro_3 <gen>)
Passage grotte 1 Copier
Events
Unit - A unit enters Entree_portail_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Sortie_portail_1 <gen>)
Passage grotte 1 Copier 2
Events
Unit - A unit enters Entree_portail_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Sortie_portail_2 <gen>)
Passage grotte 1 Copier 2 Copier
Events
Unit - A unit enters tp_grotte_ardente_3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_grotte_ardente_2 <gen>)
Passage grotte 1 Copier 2 Copier 2
Events
Unit - A unit enters tp_grotte_ardente1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_grotte_ardente_4 <gen>)
Passage grotte 2
Events
Unit - A unit enters Entree_grotte_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Sortie_grotte_2 <gen>)
Levierporte
Events
Destructible - Lever 2483 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 9898 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open Fardeau de peste 2439 <gen>
Nettoyage lolol
Events
Destructible - Lever 9898 <gen> dies
Conditions
Actions
Destructible - Create a DTsp (Unexpected type: 'destructablecode') at (Center of pics_1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTsp (Unexpected type: 'destructablecode') at (Center of pics_3 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTsp (Unexpected type: 'destructablecode') at (Center of pics_2 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTsp (Unexpected type: 'destructablecode') at (Center of pics_4 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTsp (Unexpected type: 'destructablecode') at (Center of pics_5 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTsp (Unexpected type: 'destructablecode') at (Center of pics_6 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTsp (Unexpected type: 'destructablecode') at (Center of pics_7 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTsp (Unexpected type: 'destructablecode') at (Center of pics_8 <gen>) facing (Random angle) with scale 1 and variation 0
Special Effect - Create a special effect at (Center of gropic1 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Center of gropic2 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Center of gropic3 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Center of gropic4 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Center of gropic5 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Center of gropic6 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Center of gropic7 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Unit - Explode Zombie berzek 0413 <gen> .
Unit - Explode Zombie berzek 0414 <gen> .
Unit - Explode Zombie berzek 0415 <gen> .
Unit - Explode Peasant 0420 <gen> .
Unit - Explode Villager 0423 <gen> .
Unit - Explode Villager 0424 <gen> .
Unit - Explode High Elf 0422 <gen> .
Unit - Explode Peasant 0419 <gen> .
Unit - Explode Villager 0425 <gen> .
Unit - Explode Child 0427 <gen> .
Unit - Explode Peasant 0421 <gen> .
Unit - Explode Child 0426 <gen> .
Destruction
Events
Unit - Paladin 0132 <gen> Dies
Conditions
Actions
Environment - Create at Croisee_corin <gen> the weather effect Lordaeron Rain (Heavy)
Special Effect - Create a special effect at (Center of Feu_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_4 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_5 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_6 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_7 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_8 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_9 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_10 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_11 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_12 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_13 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Feu_14 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Cranes_4 <gen>) using Doodads\LordaeronSummer\Props\SkullPile\SkullPile0.mdl
Special Effect - Create a special effect at (Center of Cranes_3 <gen>) using Doodads\LordaeronSummer\Props\SkullPile\SkullPile0.mdl
Special Effect - Create a special effect at (Center of Cranes_1 <gen>) using Doodads\LordaeronSummer\Props\SkullPile\SkullPile2.mdl
Special Effect - Create a special effect at (Center of Cranes_2 <gen>) using Doodads\LordaeronSummer\Props\SkullPile\SkullPile3.mdl
Contamination
Events
Destructible - Lever 2637 <gen> dies
Conditions
Actions
Unit - Create 1 . Disease Cloud for Player 2 (Blue) at (Center of Nuee_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Disease Cloud for Player 2 (Blue) at (Center of Nuee_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Disease Cloud for Player 2 (Blue) at (Center of Nuee_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Disease Cloud for Player 2 (Blue) at (Center of Nuee_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Disease Cloud for Player 2 (Blue) at (Center of Nuee_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Disease Cloud for Player 2 (Blue) at (Center of Nuee_6 <gen>) facing Default building facing degrees
Unit - Replace Child 0708 <gen> with a Zombie using The old unit's relative life and mana
Unit - Replace High Elf 0715 <gen> with a Zombie using The old unit's relative life and mana
Unit - Replace Villager 0711 <gen> with a Zombie using The old unit's relative life and mana
Unit - Replace Villager 0710 <gen> with a Zombie using The old unit's relative life and mana
Unit - Replace High Elf 0714 <gen> with a Zombie using The old unit's relative life and mana
Unit - Replace Villager 0713 <gen> with a Zombie using The old unit's relative life and mana
Unit - Replace Worker 0716 <gen> with a Zombie using The old unit's relative life and mana
Unit - Replace Child 0709 <gen> with a Zombie using The old unit's relative life and mana
Special Effect - Create a special effect at (Center of Mouches_1 <gen>) using Doodads\LordaeronSummer\Props\Flies\Flies.mdl
Special Effect - Create a special effect at (Center of Mouches_2 <gen>) using Doodads\LordaeronSummer\Props\Flies\Flies.mdl
Special Effect - Create a special effect at (Center of Mouches_3 <gen>) using Doodads\LordaeronSummer\Props\Flies\Flies.mdl
Special Effect - Create a special effect at (Center of Mouches_4 <gen>) using Doodads\LordaeronSummer\Props\Flies\Flies.mdl
Porte auto ouverte
Events
Unit - A unit enters Porte_auto <gen>
Conditions
Actions
Destructible - Open Fardeau de peste 2610 <gen>
Porte auto fermee
Events
Unit - A unit leaves Porte_auto <gen>
Conditions
Actions
Destructible - Close Fardeau de peste 2610 <gen>
Ouverture porte avalon
Events
Unit - A unit enters Ouverture_porte_avalon <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Clé de Corin.)) Equal to Clé de Corin.
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_porte for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Destructible - Open Gate 1050 <gen>
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Quest - Display to (All players) the Quest Completed message: La porte d'Avalon est ouverte.
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: Tuer l'Archimage d'Avalon.
Trigger - Turn off Ouverture_porte_avalon <gen>
Ardent
Events
Unit - Eredar Warlock 0690 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_arbres_ardents for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of explosarbres <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Create 1 . Infernal for Neutral Hostile at (Center of explosarbres <gen>) facing Default building facing degrees
Destructible - Pick every destructible in explosarbres <gen> and do (Kill (Picked destructible))
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
grotte ardente 1
Events
Unit - A unit enters R__gion_183 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of R__gion_182 <gen>)
grotte ardente 2
Events
Unit - A unit enters R__gion_181 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of R__gion_184 <gen>)
Lancer combat arene
Events
Unit - A unit enters inscription <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_discuss_arene for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Sapper 1230 <gen> named Gérant de l'arène : Play No sound and display Ah... Vous souhaitez devenir gladiateur ? Vaincre le champion ? Très bien. Entrez dans l'arène, et battez-vous ! . Modify duration: Add 6.00 seconds and Wait
Camera - . Apply . gg_cam_ouverture_porte_arene for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Destructible - Open Dungeon Gate 0931 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Victoire arene
Events
Unit - Tauren Chieftain 1244 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_recompense_arene for Player 1 (Red) over 4.00 seconds
Item - Create Tome of Power at (Center of inscription <gen>)
Item - Create Tome of Knowledge at (Center of inscription <gen>)
Item - Create Tome of Knowledge at (Center of inscription <gen>)
Item - Create Gold Coins at (Center of inscription <gen>)
Item - Create Gold Coins at (Center of inscription <gen>)
Item - Create Gold Coins at (Center of inscription <gen>)
Cinematic - Send transmission to (All players) from Sapper 1230 <gen> named Gérant de l'arène : Play No sound and display Félicitations ! Vous avez bien mérité votre récompense ! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
ouverture porte tp arene
Events
Destructible - Lever 0968 <gen> dies
Conditions
Actions
Destructible - Open Fardeau de peste 0986 <gen>
Destructible - Open Fardeau de peste 0978 <gen>
passage cyclone 1
Events
Unit - A unit enters cyclone_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of arrivee_cy1 <gen>)
passage cyclone 1 Copier
Events
Unit - A unit enters cyclone_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of arrivee_cy2 <gen>)
transfo dragon
Events
Unit - Archmage 0812 <gen> 's life becomes Less than or equal to 5.00
Conditions
Actions
Unit - Set life of (Triggering unit) to 1500.00
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Archmage 0812 <gen> using Abilities\Spells\Human\ManaShield\ManaShieldCaster.mdl
cliqueson darion
Events
Unit - Commandant de la Lame d'Ébène 0007 <gen> Is selected
Conditions
Actions
Sound - Play PE_DarionMograine_GreetingScourge04 <gen>
cliqueson lichking
Events
Unit - Roi Liche 0234 <gen> Is selected
Conditions
Actions
Sound - Play EH_LichKing_Greeting2 <gen>
cliqueson dk humain
Events
Unit - Chevalier de la mort initié 0686 <gen> Is selected
Unit - Chevalier de la mort initié 0668 <gen> Is selected
Unit - Chevalier de la mort initié 0658 <gen> Is selected
Unit - Chevalier de la mort initié 0687 <gen> Is selected
Unit - Chevalier de la mort initié 0674 <gen> Is selected
Unit - Chevalier de la mort initié 0682 <gen> Is selected
Unit - Chevalier de la mort initié 0681 <gen> Is selected
Unit - Chevalier de la mort initié 0683 <gen> Is selected
Unit - Chevalier de la mort initié 0685 <gen> Is selected
Unit - Chevalier de la mort initié 0688 <gen> Is selected
Conditions
Actions
Sound - Play NPCDeathKnightMaleLow01GreetingScourge01 <gen>
cliqueson dk nain
Events
Unit - Chevalier de la mort initié 0680 <gen> Is selected
Unit - Chevalier de la mort initié 1014 <gen> Is selected
Unit - Chevalier de la mort initié 1019 <gen> Is selected
Unit - Chevalier de la mort initié 1015 <gen> Is selected
Unit - Chevalier de la mort initié 1020 <gen> Is selected
Unit - Chevalier de la mort initié 1021 <gen> Is selected
Conditions
Actions
Sound - Play NPCDeathKnightMaleMed02Greeting04 <gen>
cliqueson dk orc
Events
Unit - Chevalier de la mort initié 0669 <gen> Is selected
Unit - Chevalier de la mort initié 0675 <gen> Is selected
Unit - Chevalier de la mort initié 0684 <gen> Is selected
Unit - Chevalier de la mort initié 1018 <gen> Is selected
Unit - Chevalier de la mort initié 1016 <gen> Is selected
Unit - Chevalier de la mort initié 1017 <gen> Is selected
Conditions
Actions
Sound - Play NPCDeathKnightMaleMed02Greeting08 <gen>
cliqueson marchand acherus
Events
Unit - Marchand d'Achérus 0098 <gen> Is selected
Conditions
Actions
Sound - Play NPCGhoulVendor06 <gen>
Musique foret
Events
Unit - A unit enters Musique_foret_2 <gen>
Unit - A unit enters Musique_foret_1 <gen>
Unit - A unit enters Music_foret_3 <gen>
Conditions
Actions
Sound - Stop music After fading
Sound - Play CT_StratholmePastWalkUni <gen>
Musique Cite
Events
Unit - A unit enters Musique_ville_1 <gen>
Conditions
Actions
Sound - Stop music After fading
Sound - Play stormwind_highSeas_moment <gen>
Musique Acherus
Events
Unit - A unit enters Music_dk_1 <gen>
Unit - A unit enters Musique_dk_2 <gen>
Conditions
Actions
Sound - Stop music After fading
Sound - Play EH_GeneralWalkUni01 <gen>
Mort naaru
Events
Unit - Naaru 1472 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_destruct_arbres_naaru for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of desruct_arbres_mort_naaru <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.50 seconds
Destructible - Pick every destructible in desruct_arbres_mort_naaru <gen> and do (Kill (Picked destructible))
Unit - Create 3 . Esprit de lumière (Niveau 3) for Player 3 (Teal) at (Center of desruct_arbres_mort_naaru <gen>) facing Default building facing degrees
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cheat lich king
Events
Player - Player 1 (Red) types a chat message containing hailtothelichkingbaby (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play LH_LichKing_LightsHopeEvent06 <gen>
Unit - Create 1 . Roi Liche (Evil) for Player 1 (Red) at (Target of current camera view) facing Default building facing degrees
Item - Create Tome of Power at (Target of current camera view)
Item - Create Tome of Power at (Target of current camera view)
Item - Create Tome of Power at (Target of current camera view)
Item - Create Tome of Power at (Target of current camera view)
Item - Create Couronne du Roi Liche at (Target of current camera view)
Item - Create Deuillegivre at (Target of current camera view)
Item - Create Armure du Roi Liche at (Target of current camera view)
Cheat rocker
Events
Player - Player 1 (Red) types a chat message containing yourock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play ArchaniteRipper <gen>
Unit - Create 1 . Rocker for Player 1 (Red) at (Target of current camera view) facing Default building facing degrees
Ar1
Events
Unit - A unit enters R__gion_260 <gen>
Conditions
Actions
Destructible - Pick every destructible in R__gion_260 <gen> and do (Kill (Picked destructible))
Unit - Create 40 . Spider for Neutral Hostile at (Center of R__gion_260 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Valee os
Events
Unit - A unit enters Vallee_des_ossements <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Vallée des ossements
Vallee foudre
Events
Unit - A unit enters Vallee_de_la_foudre <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Vallée de la foudre
Sanctuaire de l impie
Events
Unit - A unit enters sanctuaire_impie <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Sanctuaire de l'impie
Ville dAvalon
Events
Unit - A unit enters Croisee_corin <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Croisée de Corin
Salle dentrainement
Events
Unit - A unit enters Salle_entrainement <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Salle d'entraînement
Salle de conversion
Events
Unit - A unit enters Salle_de_conversion <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Salle de conversion
Sanctuaire du sang
Events
Unit - A unit enters sanctuaire_du_sang <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Sanctuaire du sang
Forgerune
Events
Unit - A unit enters Forgeruen <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Forgerune
Sanctuaire du givre
Events
Unit - A unit enters sanctuaire_du_givre <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Sanctuaire du givre
Salle dexecution
Events
Unit - A unit enters Salle_dexecution <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Salle d'exécution
Choix de la race
Events
Unit - A unit enters Choix_de_la_race <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Choix de la race
Crevasse
Events
Unit - A unit enters Crevasse_ardente <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Crevasse ardente
Deboise
Events
Unit - A unit enters Centre_de_deboisement_de_la_Croisade <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Zone de déboisement de la Croisade
Poste de la Croisade
Events
Unit - A unit enters Poste_de_la_croisade <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Poste de la Croisade
Poste des sentinelles
Events
Unit - A unit enters Poste_des_sentinelles <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Poste des sentinelles
Sanctuaire arcanique perdu
Events
Unit - A unit enters Spectral <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Sanctuaire arcanique perdu
Bosquet
Events
Unit - A unit enters Bosquet_demeraude <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Bosquet d'émeraude
Bosquet de givrefeu
Events
Unit - A unit enters Neige_secrete_2 <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Bosquet de givrefeu
Centre de teleport
Events
Unit - A unit enters Centre_de_teleportation <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Centre de téléportation
Salle de conglation
Events
Unit - A unit enters Salle_de_congelation <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Salle de congélation
Croisee boisee
Events
Unit - A unit enters Croisee_boisee <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Croisée boisée
Port croisade
Events
Unit - A unit enters Accostage_de_la_croisade <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Accostage de la Croisade
Quest - Display to (All players) the Hint message: Utilisez les Vaisseaux des morts-vivants afin de tuer le Lieutenant écarlate.
Lac Darrowmere
Events
Unit - A unit enters Mer_voile <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Lac Darrowmere
Fracas de flamme
Events
Unit - A unit enters Fracas_de_flamme <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Fracas du magma
Camp des bandits
Events
Unit - A unit enters Camp_des_bandits <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Camp des bandits
Camp des bandits Copier
Events
Unit - A unit enters Camp_de_la_faucheuse <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Camp de la faucheuse
Choix de la voie
Events
Unit - A unit enters Choix_de_la_voie <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Choix de la voie
Thondroril1
Events
Unit - A unit enters thondroril1 <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: La Thondroril
Thondroril1 Copier
Events
Unit - A unit enters thondroril_2 <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: La Thondroril
Choix orc
Events
Unit - A unit enters choix_orc <gen>
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of tp_race <gen>) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of tp_race <gen>)
Unit - Replace (Triggering unit) with a Âme d'orc using The old unit's relative life and mana
Choix humain
Events
Unit - A unit enters choix_humain <gen>
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of tp_race <gen>) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of tp_race <gen>)
Unit - Replace (Triggering unit) with a Âme d'humain using The old unit's relative life and mana
Choix nain
Events
Unit - A unit enters choix_nain <gen>
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of tp_race <gen>) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of tp_race <gen>)
Unit - Replace (Triggering unit) with a Âme de nain using The old unit's relative life and mana
Choix impie orc
Events
Unit - A unit enters choix_impie <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Âme d'orc
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_impie <gen>)
Unit - Replace (Triggering unit) with a Orc Chevalier de la mort de l'impie using The old unit's relative life and mana
Item - Create Foin contaminé at (Center of objet_impie <gen>)
Cinematic - Turn cinematic mode On for (All players)
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_fosse for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play DeathKnightNarration <gen> and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_entrainement for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_darion for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_roiliche for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_bataille for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_impie for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 9.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
Choix impie humain
Events
Unit - A unit enters choix_impie <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Âme d'humain
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_impie <gen>)
Unit - Replace (Triggering unit) with a Humain Chevalier de la mort de l'impie using The old unit's relative life and mana
Item - Create Foin contaminé at (Center of objet_impie <gen>)
Cinematic - Turn cinematic mode On for (All players)
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_fosse for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play DeathKnightNarration <gen> and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_entrainement for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_darion for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_roiliche for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_bataille for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_impie for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 9.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
Choix impie nain
Events
Unit - A unit enters choix_impie <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Âme de nain
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_impie <gen>)
Unit - Replace (Triggering unit) with a Nain chevalier de la mort de l'impie using The old unit's relative life and mana
Item - Create Foin contaminé at (Center of objet_impie <gen>)
Cinematic - Turn cinematic mode On for (All players)
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_fosse for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play DeathKnightNarration <gen> and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_entrainement for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_darion for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_roiliche for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_bataille for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_impie for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 9.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
Choix givre orc
Events
Unit - A unit enters choix_givre <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Âme d'orc
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_givre <gen>)
Unit - Replace (Triggering unit) with a Orc Chevalier de la mort du givre using The old unit's relative life and mana
Item - Create Orb of Frost at (Center of objet_givre <gen>)
Cinematic - Turn cinematic mode On for (All players)
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_fosse for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play DeathKnightNarration <gen> and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_entrainement for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_darion for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_roiliche for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_bataille for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_givre for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 9.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
Choix givre humain
Events
Unit - A unit enters choix_givre <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Âme d'humain
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_givre <gen>)
Unit - Replace (Triggering unit) with a Humain Chevalier de la mort du givre using The old unit's relative life and mana
Item - Create Orb of Frost at (Center of objet_givre <gen>)
Cinematic - Turn cinematic mode On for (All players)
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_fosse for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play DeathKnightNarration <gen> and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_entrainement for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_darion for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_roiliche for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_bataille for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_givre for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 9.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
Choix givre nain
Events
Unit - A unit enters choix_givre <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Âme de nain
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_givre <gen>)
Unit - Replace (Triggering unit) with a Nain Chevalier de la mort du givre using The old unit's relative life and mana
Item - Create Orb of Frost at (Center of objet_givre <gen>)
Cinematic - Turn cinematic mode On for (All players)
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_fosse for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play DeathKnightNarration <gen> and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_entrainement for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_darion for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_roiliche for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_bataille for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_givre for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 9.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
Choix sang orc
Events
Unit - A unit enters choix_sang <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Âme d'orc
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_sang <gen>)
Unit - Replace (Triggering unit) with a Orc Chevalier de la mort du sang using The old unit's relative life and mana
Item - Create Claws of Attack +15 at (Center of objet_sang <gen>)
Cinematic - Turn cinematic mode On for (All players)
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_fosse for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play DeathKnightNarration <gen> and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_entrainement for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_darion for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_roiliche for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_bataille for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_sang for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 9.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
Choix sang humain
Events
Unit - A unit enters choix_sang <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Âme d'humain
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_sang <gen>)
Unit - Replace (Triggering unit) with a Humain Chevalier de la mort du sang using The old unit's relative life and mana
Item - Create Claws of Attack +15 at (Center of objet_sang <gen>)
Cinematic - Turn cinematic mode On for (All players)
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_fosse for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play DeathKnightNarration <gen> and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_entrainement for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_darion for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_roiliche for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_bataille for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_sang for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 9.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
Choix sang nain
Events
Unit - A unit enters choix_sang <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Âme de nain
Actions
Unit - Move (Triggering unit) instantly to (Center of tp_sang <gen>)
Unit - Replace (Triggering unit) with a Nain Chevalier de la mort du sang using The old unit's relative life and mana
Item - Create Claws of Attack +15 at (Center of objet_sang <gen>)
Cinematic - Turn cinematic mode On for (All players)
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_fosse for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play DeathKnightNarration <gen> and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_entrainement for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_darion for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_roiliche for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_bataille for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 8.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_sang for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0401 <gen> named Cinématique : Play No sound and display . . Modify duration: Set to 9.00 seconds and Wait
If (Fermeture_Cinematique Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
Skip cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off Choix_givre_humain <gen>
Trigger - Turn off Choix_givre_nain <gen>
Trigger - Turn off Choix_givre_orc <gen>
Trigger - Turn off Choix_impie_humain <gen>
Trigger - Turn off Choix_impie_nain <gen>
Trigger - Turn off Choix_impie_orc <gen>
Trigger - Turn off Choix_sang_humain <gen>
Trigger - Turn off Choix_sang_nain <gen>
Trigger - Turn off Choix_sang_orc <gen>
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Set Variable Set Fermeture_Cinematique = "true"
Cinematic - Turn cinematic mode Off for (All players)
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