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Triggers
ACB.w3x
Variables
Intro
intro
p1
p2
p3
p4
invu IN
invu OUT
prow
prowler 1
prowler 2
prowler 3
prowler 4
court
court1
court2
court3
court4
priest
priest1
priest2
priest3
priest4
cap
cap1
cap2
cap3
cap4
skills
gun
respawn
captainS
prowlerS
courtesanS
priestS
wrong
wrong
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
intro
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads The rules of this game is to find and assassinate every player on the game. Use your skills to either avoid, or to kill enemy players. at (Center of instructions <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Neutral Building - Enable Way Gate 0256 <gen>
Unit - Pause Captain 0009 <gen>
Unit - Pause Priest 0012 <gen>
Unit - Pause Courtesan 0000 <gen>
Unit - Pause Prowler 0019 <gen>
Game - Display to (All players) the text: Welcome to Assassins Creed Brotherhood. Choose your characters.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_spawn for (Picked player) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across area <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across CHARSELECT <gen>
p1
Events
Player - Player 1 (Red) Selects a unit
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of war across CHARSELECT <gen>
p2
Events
Player - Player 2 (Blue) Selects a unit
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Fog of war across CHARSELECT <gen>
p3
Events
Player - Player 3 (Teal) Selects a unit
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Fog of war across CHARSELECT <gen>
p4
Events
Player - Player 4 (Purple) Selects a unit
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Fog of war across CHARSELECT <gen>
invu IN
Events
Unit - A unit enters teleport <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
invu OUT
Events
Unit - A unit leaves teleport <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
prowler 1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Prowler 0019 <gen>
Actions
Unit - Create 1 . Prowler for Player 1 (Red) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Prowler 0019 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
prowler 2
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Prowler 0019 <gen>
Actions
Unit - Create 1 . Prowler for Player 2 (Blue) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Prowler 0019 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
prowler 3
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Triggering unit) Equal to Prowler 0019 <gen>
Actions
Unit - Create 1 . Prowler for Player 3 (Teal) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Prowler 0019 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
prowler 4
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Prowler 0019 <gen>
Actions
Unit - Create 1 . Prowler for Player 4 (Purple) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Prowler 0019 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
court1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Courtesan 0000 <gen>
Actions
Unit - Create 1 . Courtesan for Player 1 (Red) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Courtesan 0000 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
court2
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Courtesan 0000 <gen>
Actions
Unit - Create 1 . Courtesan for Player 2 (Blue) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Courtesan 0000 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
court3
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Triggering unit) Equal to Courtesan 0000 <gen>
Actions
Unit - Create 1 . Courtesan for Player 3 (Teal) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Courtesan 0000 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
court4
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Courtesan 0000 <gen>
Actions
Unit - Create 1 . Courtesan for Player 4 (Purple) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Courtesan 0000 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
priest1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Priest 0012 <gen>
Actions
Unit - Create 1 . Priest for Player 1 (Red) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Priest 0012 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
priest2
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Priest 0012 <gen>
Actions
Unit - Create 1 . Priest for Player 2 (Blue) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Priest 0012 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
priest3
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Triggering unit) Equal to Priest 0012 <gen>
Actions
Unit - Create 1 . Priest for Player 3 (Teal) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Priest 0012 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
priest4
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Priest 0012 <gen>
Actions
Unit - Create 1 . Priest for Player 4 (Purple) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Priest 0012 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
cap1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Captain 0009 <gen>
Actions
Unit - Create 1 . Captain for Player 1 (Red) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Captain 0009 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
cap2
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Captain 0009 <gen>
Actions
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Captain 0009 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
cap3
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Triggering unit) Equal to Captain 0009 <gen>
Actions
Unit - Create 1 . Captain for Player 3 (Teal) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Captain 0009 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
cap4
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Captain 0009 <gen>
Actions
Unit - Create 1 . Captain for Player 4 (Purple) at (Center of teleport <gen>) facing Default building facing degrees
Unit - Remove Captain 0009 <gen> from the game
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
gun
Events
Unit - A unit Dies
Conditions
Actions
Camera - Lock camera target for (Triggering player) to (Killing unit) , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Camera - Pan camera for (Triggering player) to (Position of (Triggering unit)) over 0 seconds
captainS
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Captain
Actions
Sound - Play ArrangedTeamInvitation <gen>
Wait 3.00 seconds
Unit - Create 1 . Captain for (Owner of (Triggering unit)) at (Random point in area <gen>) facing Default building facing degrees
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
prowlerS
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prowler
Actions
Sound - Play ArrangedTeamInvitation <gen>
Wait 2 seconds
Unit - Create 1 . Prowler for (Owner of (Triggering unit)) at (Random point in area <gen>) facing Default building facing degrees
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
courtesanS
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Courtesan
Actions
Sound - Play ArrangedTeamInvitation <gen>
Wait 2 seconds
Unit - Create 1 . Courtesan for (Owner of (Triggering unit)) at (Random point in area <gen>) facing Default building facing degrees
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
priestS
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Priest
Actions
Sound - Play ArrangedTeamInvitation <gen>
Wait 2 seconds
Unit - Create 1 . Priest for (Owner of (Triggering unit)) at (Random point in area <gen>) facing Default building facing degrees
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
wrong
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
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