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Model validation: Abyssal Devil
0
errors
13
severe
0
warnings
32
unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 0.300 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Bone 0 - "Bone_Chest"
1
Translation
Track 40 at frame 17250 has exactly the same value as tracks 39 and 41
1
Rotation
Track 39 at frame 13779 has exactly the same value as tracks 38 and 40
2
Bone 2 - "R_Finger0"
2
Rotation
Track 28 at frame 13779 has exactly the same value as tracks 27 and 29
Track 29 at frame 13986 has exactly the same value as tracks 28 and 30
4
Bone 3 - "R_BFinger1"
4
Rotation
Track 21 at frame 13779 has exactly the same value as tracks 20 and 22
Track 22 at frame 13986 has exactly the same value as tracks 21 and 23
Track 34 at frame 18368 has exactly the same value as tracks 33 and 35
Track 35 at frame 18669 has exactly the same value as tracks 34 and 36
5
Bone 4 - "R_BFinger0"
5
Rotation
Track 24 at frame 13779 has exactly the same value as tracks 23 and 25
Track 25 at frame 13986 has exactly the same value as tracks 24 and 26
Track 33 at frame 17250 has exactly the same value as tracks 32 and 34
Track 37 at frame 18368 has exactly the same value as tracks 36 and 38
Track 38 at frame 18669 has exactly the same value as tracks 37 and 39
2
Bone 5 - "R_Finger1"
2
Rotation
Track 26 at frame 13779 has exactly the same value as tracks 25 and 27
Track 27 at frame 13986 has exactly the same value as tracks 26 and 28
1
Bone 9 - "Bone_Neck"
1
Scaling
Track 1 at frame 2183 has exactly the same value as tracks 0 and 2
1
Bone 10 - "R_Shoulder"
1
Scaling
Track 1 at frame 2183 has exactly the same value as tracks 0 and 2
1
Bone 16 - "L_BFinger1"
1
Rotation
Track 20 at frame 13986 has exactly the same value as tracks 19 and 21
2
Bone 18 - "L_Finger1"
2
Rotation
Track 25 at frame 13779 has exactly the same value as tracks 24 and 26
Track 26 at frame 13986 has exactly the same value as tracks 25 and 27
2
Bone 19 - "L_Finger0"
2
Rotation
Track 25 at frame 13779 has exactly the same value as tracks 24 and 26
Track 26 at frame 13986 has exactly the same value as tracks 25 and 27
2
Bone 31 - "R_Thigh"
1
Rotation
Track 37 at frame 13986 has exactly the same value as tracks 36 and 38
1
Scaling
Track 1 at frame 2562 has exactly the same value as tracks 0 and 2
2
Bone 32 - "Bone_Hip"
2
Rotation
Track 21 at frame 13779 has exactly the same value as tracks 20 and 22
Track 22 at frame 13986 has exactly the same value as tracks 21 and 23
1
Bone 36 - "L_Thigh"
1
Rotation
Track 38 at frame 13986 has exactly the same value as tracks 37 and 39
3
Bone 39 - "Bone_Hole"
2
Translation
Track 10 at frame 13779 has exactly the same value as tracks 9 and 11
Track 11 at frame 13986 has exactly the same value as tracks 10 and 12
1
Scaling
Track 11 at frame 12971 has exactly the same value as tracks 10 and 12
2
Helper 0
2
Rotation
Track 6 at frame 13779 has exactly the same value as tracks 5 and 7
Track 7 at frame 13986 has exactly the same value as tracks 6 and 8