Model validation: Abyssal Devil

Abyssal Devil.mdx

0 errors 13 severe 0 warnings 32 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 0.300 at end of "Decay" (frame 21100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Bone 0 - "Bone_Chest"
    • 1 Translation
      • Track 40 at frame 17250 has exactly the same value as tracks 39 and 41
    • 1 Rotation
      • Track 39 at frame 13779 has exactly the same value as tracks 38 and 40
  • 2 Bone 2 - "R_Finger0"
    • 2 Rotation
      • Track 28 at frame 13779 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 13986 has exactly the same value as tracks 28 and 30
  • 4 Bone 3 - "R_BFinger1"
    • 4 Rotation
      • Track 21 at frame 13779 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 13986 has exactly the same value as tracks 21 and 23
      • Track 34 at frame 18368 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 18669 has exactly the same value as tracks 34 and 36
  • 5 Bone 4 - "R_BFinger0"
    • 5 Rotation
      • Track 24 at frame 13779 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 13986 has exactly the same value as tracks 24 and 26
      • Track 33 at frame 17250 has exactly the same value as tracks 32 and 34
      • Track 37 at frame 18368 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 18669 has exactly the same value as tracks 37 and 39
  • 2 Bone 5 - "R_Finger1"
    • 2 Rotation
      • Track 26 at frame 13779 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 13986 has exactly the same value as tracks 26 and 28
  • 1 Bone 9 - "Bone_Neck"
    • 1 Scaling
      • Track 1 at frame 2183 has exactly the same value as tracks 0 and 2
  • 1 Bone 10 - "R_Shoulder"
    • 1 Scaling
      • Track 1 at frame 2183 has exactly the same value as tracks 0 and 2
  • 1 Bone 16 - "L_BFinger1"
    • 1 Rotation
      • Track 20 at frame 13986 has exactly the same value as tracks 19 and 21
  • 2 Bone 18 - "L_Finger1"
    • 2 Rotation
      • Track 25 at frame 13779 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 13986 has exactly the same value as tracks 25 and 27
  • 2 Bone 19 - "L_Finger0"
    • 2 Rotation
      • Track 25 at frame 13779 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 13986 has exactly the same value as tracks 25 and 27
  • 2 Bone 31 - "R_Thigh"
    • 1 Rotation
      • Track 37 at frame 13986 has exactly the same value as tracks 36 and 38
    • 1 Scaling
      • Track 1 at frame 2562 has exactly the same value as tracks 0 and 2
  • 2 Bone 32 - "Bone_Hip"
    • 2 Rotation
      • Track 21 at frame 13779 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 13986 has exactly the same value as tracks 21 and 23
  • 1 Bone 36 - "L_Thigh"
    • 1 Rotation
      • Track 38 at frame 13986 has exactly the same value as tracks 37 and 39
  • 3 Bone 39 - "Bone_Hole"
    • 2 Translation
      • Track 10 at frame 13779 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 13986 has exactly the same value as tracks 10 and 12
    • 1 Scaling
      • Track 11 at frame 12971 has exactly the same value as tracks 10 and 12
  • 2 Helper 0
    • 2 Rotation
      • Track 6 at frame 13779 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 13986 has exactly the same value as tracks 6 and 8
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