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Triggers
Ability ''Apocalypsis''.w3x
Variables
Инициализация
README
He attacking
Growing
Comments
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
Caster
unit
No
Target
unit
No
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Комменты!!! Можно и на странице карты!
He attacking
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Apocalypsis
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Sound - Play Power_of_the_horde <gen>
Unit - Pause all units
Animation - Change Caster 's animation speed to 10.00 % of its original speed
Animation - Change Target 's animation speed to 10.00 % of its original speed
Wait 3.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 3.00 seconds
Trigger - Run Growing <gen> (checking conditions)
Animation - Change Caster 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Wait 1.00 seconds
Animation - Change Caster 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Wait 1.00 seconds
Animation - Change Caster 's size to ( 250.00 %, 250.00 %, 250.00 %) of its original size
Wait 1.00 seconds
Animation - Play Caster 's attack animation
Wait 3.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Other\BeastmasterBlood\BeastmasterBlood.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Other\BeastmasterBlood\BeastmasterBlood.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Other\BeastmasterBlood\BeastmasterBlood.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Wait 0.50 seconds
Unit - Kill Target
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Orc\Orcblood\OrdBloodWyvernRider.mdl
Animation - Play Caster 's stand animation
Wait 3.00 seconds
Animation - Change Caster 's animation speed to 50.00 % of its original speed
Animation - Play Caster 's channel animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 3.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Animation - Change Caster 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
Animation - Play Caster 's stand animation
Unit - Unpause all units
Animation - Change Target 's animation speed to 100.00 % of its original speed
Animation - Change Caster 's animation speed to 100.00 % of its original speed
Cinematic - Turn cinematic mode Off for (All players)
Sound - Stop music Immediately
Growing
Events
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Comments
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: You must just use an ability and click on a target.It's simple!
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