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How to import Abaddon

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Abaddon of the bundle Abaddon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Abaddon.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Abaddon
Abaddon.mdx
abaddon_body_color.blp
abaddon_cape_color.blp
abaddon_helm_color.blp
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
GenericGlowX.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Abaddon.mdx

Now Click the "Import File" Button:

Next select 'Abaddon.mdx' in the folder which you extracted from the zip archive:

Abaddon
Abaddon.mdx
abaddon_body_color.blp
abaddon_cape_color.blp
abaddon_helm_color.blp
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
GenericGlowX.blp

The file has been properly added to the map archive:

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx

Done, you have imported the file Abaddon.mdx.

Importing abaddon_body_color.blp

Now Click the "Import File" Button:

Next select 'abaddon_body_color.blp' in the folder which you extracted from the zip archive:

Abaddon
Abaddon.mdx
abaddon_body_color.blp
abaddon_cape_color.blp
abaddon_helm_color.blp
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
GenericGlowX.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
war3mapimported/abaddon_body_color.blp

Double-click the file abaddon_body_color.blp:

abaddon_body_color.blp
Image / Texture
122
war3mapimported/abaddon_body_color.blp

Tick the box "Use Custom Path" and type in the correct path:

abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp

The file has been properly added to the map archive:

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp

Done, you have imported the file abaddon_body_color.blp.

Importing abaddon_cape_color.blp

Now Click the "Import File" Button:

Next select 'abaddon_cape_color.blp' in the folder which you extracted from the zip archive:

Abaddon
Abaddon.mdx
abaddon_body_color.blp
abaddon_cape_color.blp
abaddon_helm_color.blp
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
GenericGlowX.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
war3mapimported/abaddon_cape_color.blp

Double-click the file abaddon_cape_color.blp:

abaddon_cape_color.blp
Image / Texture
60
war3mapimported/abaddon_cape_color.blp

Tick the box "Use Custom Path" and type in the correct path:

abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp

The file has been properly added to the map archive:

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp

Done, you have imported the file abaddon_cape_color.blp.

Importing abaddon_helm_color.blp

Now Click the "Import File" Button:

Next select 'abaddon_helm_color.blp' in the folder which you extracted from the zip archive:

Abaddon
Abaddon.mdx
abaddon_body_color.blp
abaddon_cape_color.blp
abaddon_helm_color.blp
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
GenericGlowX.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
war3mapimported/abaddon_helm_color.blp

Double-click the file abaddon_helm_color.blp:

abaddon_helm_color.blp
Image / Texture
77
war3mapimported/abaddon_helm_color.blp

Tick the box "Use Custom Path" and type in the correct path:

abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp

The file has been properly added to the map archive:

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp

Done, you have imported the file abaddon_helm_color.blp.

Importing abaddon_mount_color.blp

Now Click the "Import File" Button:

Next select 'abaddon_mount_color.blp' in the folder which you extracted from the zip archive:

Abaddon
Abaddon.mdx
abaddon_body_color.blp
abaddon_cape_color.blp
abaddon_helm_color.blp
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
GenericGlowX.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
war3mapimported/abaddon_mount_color.blp

Double-click the file abaddon_mount_color.blp:

abaddon_mount_color.blp
Image / Texture
152
war3mapimported/abaddon_mount_color.blp

Tick the box "Use Custom Path" and type in the correct path:

abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp

The file has been properly added to the map archive:

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp

Done, you have imported the file abaddon_mount_color.blp.

Importing abaddon_mount_color_Alpha.blp

Now Click the "Import File" Button:

Next select 'abaddon_mount_color_Alpha.blp' in the folder which you extracted from the zip archive:

Abaddon
Abaddon.mdx
abaddon_body_color.blp
abaddon_cape_color.blp
abaddon_helm_color.blp
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
GenericGlowX.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
Image / Texture
170
war3mapimported/abaddon_mount_color_Alpha.blp

Double-click the file abaddon_mount_color_Alpha.blp:

abaddon_mount_color_Alpha.blp
Image / Texture
170
war3mapimported/abaddon_mount_color_Alpha.blp

Tick the box "Use Custom Path" and type in the correct path:

abaddon_mount_color_Alpha.blp
Image / Texture
170
abaddon_mount_color_Alpha.blp

The file has been properly added to the map archive:

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
Image / Texture
170
abaddon_mount_color_Alpha.blp

Done, you have imported the file abaddon_mount_color_Alpha.blp.

Importing abaddon_shoulders_color.blp

Now Click the "Import File" Button:

Next select 'abaddon_shoulders_color.blp' in the folder which you extracted from the zip archive:

Abaddon
Abaddon.mdx
abaddon_body_color.blp
abaddon_cape_color.blp
abaddon_helm_color.blp
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
GenericGlowX.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
Image / Texture
170
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
Image / Texture
47
war3mapimported/abaddon_shoulders_color.blp

Double-click the file abaddon_shoulders_color.blp:

abaddon_shoulders_color.blp
Image / Texture
47
war3mapimported/abaddon_shoulders_color.blp

Tick the box "Use Custom Path" and type in the correct path:

abaddon_shoulders_color.blp
Image / Texture
47
abaddon_shoulders_color.blp

The file has been properly added to the map archive:

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
Image / Texture
170
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
Image / Texture
47
abaddon_shoulders_color.blp

Done, you have imported the file abaddon_shoulders_color.blp.

Importing abaddon_weapon_color.blp

Now Click the "Import File" Button:

Next select 'abaddon_weapon_color.blp' in the folder which you extracted from the zip archive:

Abaddon
Abaddon.mdx
abaddon_body_color.blp
abaddon_cape_color.blp
abaddon_helm_color.blp
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
GenericGlowX.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
Image / Texture
170
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
Image / Texture
47
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
Image / Texture
44
war3mapimported/abaddon_weapon_color.blp

Double-click the file abaddon_weapon_color.blp:

abaddon_weapon_color.blp
Image / Texture
44
war3mapimported/abaddon_weapon_color.blp

Tick the box "Use Custom Path" and type in the correct path:

abaddon_weapon_color.blp
Image / Texture
44
abaddon_weapon_color.blp

The file has been properly added to the map archive:

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
Image / Texture
170
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
Image / Texture
47
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
Image / Texture
44
abaddon_weapon_color.blp

Done, you have imported the file abaddon_weapon_color.blp.

Importing ICEWOLFAbaRibbon.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFAbaRibbon.blp' in the folder which you extracted from the zip archive:

Abaddon
Abaddon.mdx
abaddon_body_color.blp
abaddon_cape_color.blp
abaddon_helm_color.blp
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
GenericGlowX.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
Image / Texture
170
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
Image / Texture
47
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
Image / Texture
44
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
Image / Texture
84
war3mapimported/ICEWOLFAbaRibbon.blp

Double-click the file ICEWOLFAbaRibbon.blp:

ICEWOLFAbaRibbon.blp
Image / Texture
84
war3mapimported/ICEWOLFAbaRibbon.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFAbaRibbon.blp
Image / Texture
84
ICEWOLFAbaRibbon.blp

The file has been properly added to the map archive:

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
Image / Texture
170
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
Image / Texture
47
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
Image / Texture
44
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
Image / Texture
84
ICEWOLFAbaRibbon.blp

Done, you have imported the file ICEWOLFAbaRibbon.blp.

Importing GenericGlowX.blp

Now Click the "Import File" Button:

Next select 'GenericGlowX.blp' in the folder which you extracted from the zip archive:

Abaddon
Abaddon.mdx
abaddon_body_color.blp
abaddon_cape_color.blp
abaddon_helm_color.blp
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
GenericGlowX.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
Image / Texture
170
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
Image / Texture
47
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
Image / Texture
44
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
Image / Texture
84
ICEWOLFAbaRibbon.blp
GenericGlowX.blp
Image / Texture
26
war3mapimported/GenericGlowX.blp

Double-click the file GenericGlowX.blp:

GenericGlowX.blp
Image / Texture
26
war3mapimported/GenericGlowX.blp

Tick the box "Use Custom Path" and type in the correct path:

GenericGlowX.blp
Image / Texture
26
Textures/GenericGlowX.blp

The file has been properly added to the map archive:

Abaddon.mdx
Model
1,785
war3mapimported/Abaddon.mdx
abaddon_body_color.blp
Image / Texture
122
abaddon_body_color.blp
abaddon_cape_color.blp
Image / Texture
60
abaddon_cape_color.blp
abaddon_helm_color.blp
Image / Texture
77
abaddon_helm_color.blp
abaddon_mount_color.blp
Image / Texture
152
abaddon_mount_color.blp
abaddon_mount_color_Alpha.blp
Image / Texture
170
abaddon_mount_color_Alpha.blp
abaddon_shoulders_color.blp
Image / Texture
47
abaddon_shoulders_color.blp
abaddon_weapon_color.blp
Image / Texture
44
abaddon_weapon_color.blp
ICEWOLFAbaRibbon.blp
Image / Texture
84
ICEWOLFAbaRibbon.blp
GenericGlowX.blp
Image / Texture
26
Textures/GenericGlowX.blp

Done, you have imported the file GenericGlowX.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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