Name | Type | is_array | initial_value |
diablic | location | No | |
Footman | unit | Yes | |
ForcePushreal | real | No | |
gold | player | No | |
ItemTaken | boolean | No | true |
Kills | unit | No | |
Middle | rect | Yes | |
Netherposition | location | Yes | |
netherunit | unit | Yes | |
NovaCastingUnit | unit | No | |
Novalevel | abilcode | No | |
PoisonNova | real | No | |
PoisonNovaUnit | unit | No | |
RandomHeroes | unitcode | No | |
REMOVEME | unit | No | |
StaffOfRegeneration | item | No | |
Timer | timer | No | |
Unit | unit | No | |
Zues | unit | No |
function Trig_Exp_Decay_And_Bounty_Actions takes nothing returns nothing
call SetTimeOfDay( 24.00 )
call UseTimeOfDayBJ( true )
call SetTimeOfDayScalePercentBJ( 50.00 )
call SetSkyModel( "Environment\\Sky\\FoggedSky\\FoggedSky.mdl" )
call SetPlayerHandicapXPBJ( Player(1), 100.00 )
call SetPlayerHandicapXPBJ( Player(2), 100.00 )
call SetPlayerHandicapXPBJ( Player(3), 100.00 )
call SetPlayerHandicapXPBJ( Player(4), 100.00 )
call SetPlayerHandicapXPBJ( Player(5), 100.00 )
call SetPlayerHandicapXPBJ( Player(7), 100.00 )
call SetPlayerHandicapXPBJ( Player(8), 100.00 )
call SetPlayerHandicapXPBJ( Player(9), 100.00 )
call SetPlayerHandicapXPBJ( Player(10), 100.00 )
call SetPlayerHandicapXPBJ( Player(11), 100.00 )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(0) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(1) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(2) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(3) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(4) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(5) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(6) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(7) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(8) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(9) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(10) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(11) )
endfunction
function InitTrig_Exp_Decay_And_Bounty takes nothing returns nothing
set gg_trg_Exp_Decay_And_Bounty = CreateTrigger( )
call TriggerAddAction( gg_trg_Exp_Decay_And_Bounty, function Trig_Exp_Decay_And_Bounty_Actions )
endfunction