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Triggers
A v P Random v1.0.w3x
Variables
effetti
blood test
blood test 2
effetti speciali
generatore on
ritorno effetto
auto distruzione
effetto teleport
teleport
elevatore
riserve
fast teleport
ritorno
teleport
ritorno riserve
porte
porta auto
porta 1
porta 1 fuori
porta 2
porta 2 dentro
porta 3 fuori
porta 3 da dentro
alien servo e altro
player 1 close
player 2 close
player 3 close
player 4 close
player 5 clsoe
player 6 close
player 7 close
player 8 close
player 9 close
marine morto
schiavo
win/lose
alien host won
Trigger senza nome 001
sounds
auto sounds
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
humans
integer
No
time_window
timerdialog
No
timeon
timer
No
blood test
Events
Unit - A unit enters blood_test <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Marine
Actions
Floating Text - Create floating text that reads this player 100% human at (Center of blood_test <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
blood test 2
Events
Unit - A unit enters blood_test <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Marine
Actions
Floating Text - Create floating text that reads Warning: alien Detected!!!! at (Center of blood_test <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Inizializzazione predefinita della partita Assalto per tutti i giocatori
effetti speciali
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of Regione_002 <gen>) using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Special Effect - Create a special effect at (Center of Regione_003 <gen>) using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Special Effect - Create a special effect at (Center of Regione_004 <gen>) using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Special Effect - Create a special effect at (Center of Regione_005 <gen>) using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
generatore on
Events
Unit - A unit enters on_generatore <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Predator) or ((Unit-type of (Triggering unit)) Equal to Marine)
Actions
Special Effect - Create a special effect at (Center of generatore <gen>) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect at (Center of Regione_011 <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect at (Center of Regione_012 <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect at (Center of Regione_014 <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
ritorno effetto
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of partenza_tp_per_riserve <gen>) using Abilities\Spells\Undead\Possession\PossessionCaster.mdl
auto distruzione
Events
Unit - A unit enters pianeta_terra_auto_distruzione <gen>
Conditions
Actions
Wait 0.00 seconds
Sound - Play BloodElfMagePissed6 <gen>
Countdown Timer - Start timeon as a One-shot timer that will expire in 80.00 seconds
Countdown Timer - Create a timer window for timeon with title Gaia Boom
Countdown Timer - Show (Last created timer window)
Set Variable Set time_window = (Last created timer window)
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Center of (Playable map area)) facing (Random angle) with scale 2.00 and variation 0
Special Effect - Create a special effect at (Center of (Playable map area)) using Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdl
Special Effect - Create a special effect at (Center of salita_ok <gen>) using Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdl
Special Effect - Create a special effect at (Center of nave <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Center of piano_2 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Center of nave <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Center of nave <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Center of nave <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Center of pianeta_terra_auto_distruzione <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Center of partenza_teletrasporto <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdl
Wait 130.00 seconds
Special Effect - Create a special effect at (Center of nave <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Center of nave <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Center of nave <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Center of nave <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
effetto teleport
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of partenza_teletrasporto <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
elevatore
Events
Unit - A unit enters piano_2 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . (Unit-type of (Entering unit)) for (Owner of (Triggering unit)) at (Center of salita_ok <gen>) facing Default building facing degrees
riserve
Events
Unit - A unit enters partenza_per_riserve_tele <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . (Unit-type of (Entering unit)) for (Owner of (Triggering unit)) at (Center of arrivo_alle_riserve <gen>) facing Default building facing degrees
fast teleport
Events
Unit - A unit enters fast_teleport <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . (Unit-type of (Entering unit)) for (Owner of (Triggering unit)) at (Center of arrivo_teletrasporto <gen>) facing Default building facing degrees
ritorno
Events
Unit - A unit enters return_back <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . (Unit-type of (Last created unit)) for (Owner of (Triggering unit)) at (Center of ritorno <gen>) facing Default building facing degrees
teleport
Events
Unit - A unit enters partenza_teletrasporto <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Center of arrivo_teletrasporto <gen>) over 3.50 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . (Unit-type of (Entering unit)) for (Owner of (Triggering unit)) at (Center of arrivo_teletrasporto <gen>) facing Default building facing degrees
ritorno riserve
Events
Unit - A unit enters partenza_tp_per_riserve <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . (Unit-type of (Entering unit)) for (Owner of (Triggering unit)) at (Center of ritorno_riserve <gen>) facing Default building facing degrees
porta auto
Events
Unit - A unit enters autorizzazione <gen>
Conditions
(Item-type of (Last created item)) Equal to key for port
Actions
Wait 0.00 seconds
Destructible - Open Demonic Gate 0284 <gen>
Sound - Play HPitLordWhat5 <gen>
porta 1
Events
Unit - A unit enters 1_porta_open <gen>
Conditions
Actions
Destructible - Open Iron Gate 0202 <gen>
Wait 10.00 seconds
Destructible - Close Iron Gate 0202 <gen>
porta 1 fuori
Events
Unit - A unit enters 1_porta_open_Copia <gen>
Conditions
Actions
Destructible - Open Iron Gate 0202 <gen>
Wait 10.00 seconds
Destructible - Close Iron Gate 0202 <gen>
porta 2
Events
Unit - A unit enters porta_2_da_dentro_open <gen>
Conditions
Actions
Destructible - Open Iron Gate 0204 <gen>
Wait 10.00 seconds
Destructible - Close Iron Gate 0204 <gen>
porta 2 dentro
Events
Unit - A unit enters porta_3_da_dentro <gen>
Conditions
Actions
Destructible - Open Iron Gate 0204 <gen>
Wait 10.00 seconds
Destructible - Close Iron Gate 0204 <gen>
porta 3 fuori
Events
Unit - A unit enters porta_3_da_fuori <gen>
Conditions
Actions
Destructible - Open Iron Gate 0203 <gen>
Wait 10.00 seconds
Destructible - Close Iron Gate 0203 <gen>
porta 3 da dentro
Events
Unit - A unit enters porta_3_da_dentro <gen>
Conditions
Actions
Destructible - Open Iron Gate 0203 <gen>
Wait 10.00 seconds
Destructible - Close Iron Gate 0203 <gen>
player 1 close
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Unit - Remove uDNR 0182 <gen> from the game
Else - Actions
Do nothing
player 2 close
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Unit - Remove uDNR 0185 <gen> from the game
Else - Actions
Do nothing
player 3 close
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Unit - Remove uDNR 0186 <gen> from the game
Else - Actions
Do nothing
player 4 close
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Unit - Remove uDNR 0187 <gen> from the game
Else - Actions
Do nothing
player 5 clsoe
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Unit - Remove uDNR 0188 <gen> from the game
Else - Actions
Do nothing
player 6 close
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Then - Actions
Unit - Remove uDNR 0189 <gen> from the game
Else - Actions
Do nothing
player 7 close
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Unit - Remove uDNR 0190 <gen> from the game
Else - Actions
Do nothing
player 8 close
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Unit - Remove uDNR 0191 <gen> from the game
Else - Actions
Do nothing
player 9 close
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Then - Actions
Unit - Remove uDNR 0192 <gen> from the game
Else - Actions
Do nothing
marine morto
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Marine
Actions
Unit - Create 1 . Alien for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
schiavo
Events
Unit - A unit enters Pianeta <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Alien
Then - Actions
Player - Make (Owner of (Dying unit)) treat (Owner of (Killing unit)) as an Ally with shared vision
Else - Actions
Do nothing
alien host won
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Marine units owned by Player 1 (Red)) Equal to 0
(Number of living Marine units owned by Player 2 (Blue)) Equal to 0
(Number of living Marine units owned by Player 3 (Teal)) Equal to 0
(Number of living Marine units owned by Player 4 (Purple)) Equal to 0
(Number of living Marine units owned by Player 5 (Yellow)) Equal to 0
(Number of living Marine units owned by Player 6 (Orange)) Equal to 0
(Number of living Marine units owned by Player 7 (Green)) Equal to 0
(Number of living Marine units owned by Player 8 (Pink)) Equal to 0
(Number of living Marine units owned by Player 9 (Gray)) Equal to 0
(Number of living Predator units owned by Player 10 (Light Blue)) Equal to 0
Then - Actions
Floating Text - Create floating text that reads All player are Aliens!!! at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Else - Actions
Do nothing
Trigger senza nome 001
Events
Unit - A unit Dies
Conditions
((Unit-type of (Triggering unit)) Equal to Marine) or ((Unit-type of (Triggering unit)) Equal to Destroyer)
Actions
Game - Defeat (Owner of (Dying unit)) with the message: U ARE D I E = LOST!!!Make by: Clan DvS
auto sounds
Events
Unit - A unit enters pianeta_terra_auto_distruzione <gen>
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