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Triggers
Simple Movie.w3x
Variables
Initialization
Cinematic
Time of Day
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Monster_Spawn <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Sound - Play SargerasRoar <gen> at 80.00 % volume, located at (Center of Monster_Spawn <gen>) with Z offset 0
Unit - Move Peasant 0002 <gen> instantly to (Center of Monster_Spawn <gen>) , facing 0.00 degrees
Wait 0.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Great Adventurer 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Unit - Make Great Adventurer 0000 <gen> face (Center of Monster_Spawn <gen>) over 1.00 seconds
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Animation - Play Peasant 0002 <gen> 's spell animation
Wait 1.00 seconds
Animation - Reset Peasant 0002 <gen> 's animation
Unit - Order Great Adventurer 0000 <gen> to Move To . (Center of Fall_2 <gen>)
Unit - Order Peasant 0002 <gen> to Move To . (Center of Monster_Clap <gen>)
Wait 2 seconds
Unit - Order Peasant 0002 <gen> to Orc Tauren Chieftain - War Stomp .
Sound - Play ThunderClapCaster <gen> at 80.00 % volume, located at (Center of Monster_Spawn <gen>) with Z offset 0
Wait 0.50 seconds
Sound - Play VolcanoLoop <gen> at 100.00 % volume, located at (Center of Fall_3 <gen>) with Z offset 0
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Special Effect - Create a special effect at (Center of Falling_Rocks <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Falling_Rocks_Copy <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Falling_Rocks_Copy_2 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Falling_Rocks_Copy_3 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Falling_Rocks_Copy_5 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Falling_Rocks_Copy_4 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Animation - Play the death animation for all doodads of type D000 (Unexpected type: 'doodadcode') within Fall_1 <gen> .
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Great Adventurer 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Great Adventurer 0000 <gen> to Move To . (Center of Hero_Safe <gen>)
Wait 1.30 seconds
Animation - Play the death animation for all doodads of type D000 (Unexpected type: 'doodadcode') within Fall_2 <gen> .
Wait 1.30 seconds
Animation - Play the death animation for all doodads of type D000 (Unexpected type: 'doodadcode') within Fall_3 <gen> .
Wait 1.30 seconds
Animation - Play the death animation for all doodads of type D000 (Unexpected type: 'doodadcode') within Fall_4 <gen> .
Sound - Play VolcanoLoop <gen> at 100.00 % volume, located at (Center of Fall_3 <gen>) with Z offset 0
Wait 1.30 seconds
Animation - Play the death animation for all doodads of type D000 (Unexpected type: 'doodadcode') within Fall_5 <gen> .
Wait 1.60 seconds
Animation - Play the death animation for all doodads of type D000 (Unexpected type: 'doodadcode') within Fall_6 <gen> .
Wait 1.50 seconds
Sound - Play VolcanoLoop <gen> at 100.00 % volume, located at (Center of Fall_3 <gen>) with Z offset 0
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Wait 1.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Sound - Play HeroicVictory <gen> at 75.00 % volume, located at (Center of Hero_Safe <gen>) with Z offset 0
Unit - Make Great Adventurer 0000 <gen> face (Center of Monster_Spawn <gen>) over 1.00 seconds
Wait 1.00 seconds
Animation - Play Great Adventurer 0000 <gen> 's stand victory animation
Wait 1.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Time of Day
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Game - Set the time of day to 2.00
Game - Set time of day speed to 0.00 % of the default speed
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