Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Triggers
A place for my head - ENG.w3x
Variables
Bla
musique
ms 000
ms 680
ms 710
ms 1590
ms 1620
ms 2300
ms 2330
ms 2830
ms 2880
ms 2890
ms 3930
ms 3980
ms 3990
ms 4950
ms 5080
ms 5090
ms 5380
ms 5740
ms 5780
ms 5790
ms 6090
ms 6490
ms 6540
ms 6590
ms 6600
ms 6610
ms 7460
ms 7500
ms 7510
ms 9300
ms 9400
ms 9600
ms 9620
ms 9820
ms 9840
ms 9900
ms 9910
ms 10010
ms 10110
ms 10770
ms 10810
ms 10830
ms 11110
ms 11450
ms 11820
ms 12170
ms 12270
ms 12330
ms 12400
ms 12440
ms 12580
ms 12780
ms 12830
ms 12880
ms 12900
ms 12910
ms 12940
ms 12970
ms 13000
ms 13060
ms 13600
ms 13670
ms 13650
ms 13710
ms 13780
ms 13830
ms 13850
ms 14000
ms 14030
ms 14070
ms 14140
ms 14210
ms 14300
ms 14400
ms 14500
ms 14530
ms 14730
ms 14750
ms 14800
ms 15080
ms 15130
ms 15410
ms 15510
ms 15790
ms 15890
ms 15920
ms 16120
ms 16220
ms 16240
ms 16300
ms 16330
ms 16390
ms 16420
ms 16435
ms 16445
ms 16480
ms 16540
ms 16544
ms 16548
ms 16552
ms 16556
ms 16560
ms 16564
ms 16568
ms 16572
ms 16576
ms 16580
ms 16584
ms 16588
ms 16592
ms 16596
ms 16600
ms 16604
ms 16630
ms 16800
ms 17000
ms 17180
ms 17200
ms 17330
ms 17460
ms 17590
ms 17620
ms 18000
ms 18020
ms 18220
ms 18300
ms 19000
---------------------------
E 1460
E 1485
E 1825
E 1850
E 2190
E 2215
E 2535
E 2560
Pouvoir
Grossir glace
Mage feu
Repousse Maitre lame
Attaque maitre lame
Onde de choc 1
Onde de choc 2
Onde de choc 3
Onde de choc 4
Onde de choc 5
Onde de choc 6
Onde de choc 7
Onde de choc 8
Onde de choc 9
Onde de choc 10
Onde de choc 11
Onde de choc 12
Onde de choc 13
Onde de choc 14
Onde de choc 15
Onde de choc 16
Onde de choc 17
Onde de choc 18
Onde de choc 19
Onde de choc 20
Onde de choc 21
Onde de choc 22
Onde de choc 23
Onde de choc 24
Nature
Eau 1
Eau 2
Eau 3
Eau emporte 1
Eau emporte 2
Eau emporte 3
Eau boum 1
Eau boum 2
Eau boum 3
Foudre
Feu
Feu illidan
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Feu
unit
Yes
Feu_p
unit
Yes
Glace
unit
Yes
Grp_onde
group
Yes
Grp_vague
group
Yes
Mages
unit
Yes
Nature
unit
No
Onde_de_choc
unit
Yes
Taille_feu
real
No
100.00
Vague
unit
Yes
musique
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Environment - Set sky to Felwood Sky
Sound - Stop music Immediately
Wait 2.00 seconds
Sound - Play 09_Track_9 <gen>
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
ms 000
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 7.00 seconds
ms 680
Events
Time - Elapsed game time is 8.80 seconds
Conditions
Actions
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
ms 710
Events
Time - Elapsed game time is 9.10 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 9.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
ms 1590
Events
Time - Elapsed game time is 17.90 seconds
Conditions
Actions
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
ms 1620
Events
Time - Elapsed game time is 18.20 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
ms 2300
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
ms 2330
Events
Time - Elapsed game time is 25.30 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
ms 2830
Events
Time - Elapsed game time is 30.30 seconds
Conditions
Actions
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 2880
Events
Time - Elapsed game time is 30.80 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 11.00 seconds
ms 2890
Events
Time - Elapsed game time is 30.90 seconds
Conditions
Actions
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Animation - Play Footman 0034 <gen> 's stand victory animation
Animation - Play Footman 0062 <gen> 's stand victory animation
Animation - Play Footman 0033 <gen> 's stand victory animation
Animation - Play Footman 0061 <gen> 's stand victory animation
Animation - Play Footman 0032 <gen> 's stand victory animation
Animation - Play Footman 0060 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0031 <gen> 's stand victory animation
Animation - Play Footman 0059 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0030 <gen> 's stand victory animation
Animation - Play Footman 0058 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0029 <gen> 's stand victory animation
Animation - Play Footman 0057 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0028 <gen> 's stand victory animation
Animation - Play Footman 0056 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0027 <gen> 's stand victory animation
Animation - Play Footman 0055 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0034 <gen> 's stand animation
Animation - Play Footman 0062 <gen> 's stand animation
Animation - Play Footman 0033 <gen> 's stand animation
Animation - Play Footman 0061 <gen> 's stand animation
Animation - Play Footman 0032 <gen> 's stand animation
Animation - Play Footman 0060 <gen> 's stand animation
Animation - Play Footman 0026 <gen> 's stand victory animation
Animation - Play Footman 0054 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0031 <gen> 's stand animation
Animation - Play Footman 0059 <gen> 's stand animation
Animation - Play Footman 0025 <gen> 's stand victory animation
Animation - Play Footman 0053 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0030 <gen> 's stand animation
Animation - Play Footman 0058 <gen> 's stand animation
Animation - Play Footman 0024 <gen> 's stand victory animation
Animation - Play Footman 0052 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0029 <gen> 's stand animation
Animation - Play Footman 0057 <gen> 's stand animation
Animation - Play Footman 0023 <gen> 's stand victory animation
Animation - Play Footman 0051 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0028 <gen> 's stand animation
Animation - Play Footman 0056 <gen> 's stand animation
Animation - Play Footman 0022 <gen> 's stand victory animation
Animation - Play Footman 0050 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0027 <gen> 's stand animation
Animation - Play Footman 0055 <gen> 's stand animation
Animation - Play Footman 0021 <gen> 's stand victory animation
Animation - Play Footman 0049 <gen> 's stand victory animation
Wait 0.35 seconds
Animation - Play Footman 0026 <gen> 's stand animation
Animation - Play Footman 0054 <gen> 's stand animation
Wait 0.35 seconds
Animation - Play Footman 0025 <gen> 's stand animation
Animation - Play Footman 0053 <gen> 's stand animation
Wait 0.35 seconds
Animation - Play Footman 0024 <gen> 's stand animation
Animation - Play Footman 0052 <gen> 's stand animation
Wait 0.35 seconds
Animation - Play Footman 0023 <gen> 's stand animation
Animation - Play Footman 0051 <gen> 's stand animation
Wait 0.35 seconds
Animation - Play Footman 0022 <gen> 's stand animation
Animation - Play Footman 0050 <gen> 's stand animation
Wait 0.35 seconds
Animation - Play Footman 0021 <gen> 's stand animation
Animation - Play Footman 0049 <gen> 's stand animation
ms 3930
Events
Time - Elapsed game time is 41.30 seconds
Conditions
Actions
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 3980
Events
Time - Elapsed game time is 41.80 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 11.00 seconds
Wait 2.00 seconds
Animation - Play Grunt 0035 <gen> 's spell animation
Animation - Play Grunt 0007 <gen> 's spell animation
Animation - Play Grunt 0036 <gen> 's spell animation
Animation - Play Grunt 0008 <gen> 's spell animation
Animation - Play Grunt 0037 <gen> 's spell animation
Animation - Play Grunt 0009 <gen> 's spell animation
Wait 0.35 seconds
Animation - Play Grunt 0038 <gen> 's spell animation
Animation - Play Grunt 0010 <gen> 's spell animation
Wait 0.35 seconds
Animation - Play Grunt 0039 <gen> 's spell animation
Animation - Play Grunt 0011 <gen> 's spell animation
Wait 0.35 seconds
Animation - Play Grunt 0040 <gen> 's spell animation
Animation - Play Grunt 0012 <gen> 's spell animation
Wait 0.35 seconds
Animation - Play Grunt 0035 <gen> 's stand animation
Animation - Play Grunt 0007 <gen> 's stand animation
Animation - Play Grunt 0036 <gen> 's stand animation
Animation - Play Grunt 0008 <gen> 's stand animation
Animation - Play Grunt 0037 <gen> 's stand animation
Animation - Play Grunt 0009 <gen> 's stand animation
Animation - Play Grunt 0041 <gen> 's spell animation
Animation - Play Grunt 0013 <gen> 's spell animation
Wait 0.35 seconds
Animation - Play Grunt 0038 <gen> 's stand animation
Animation - Play Grunt 0010 <gen> 's stand animation
Animation - Play Grunt 0042 <gen> 's spell animation
Animation - Play Grunt 0014 <gen> 's spell animation
Wait 0.35 seconds
Animation - Play Grunt 0039 <gen> 's stand animation
Animation - Play Grunt 0011 <gen> 's stand animation
Animation - Play Grunt 0043 <gen> 's spell animation
Animation - Play Grunt 0015 <gen> 's spell animation
Wait 0.35 seconds
Animation - Play Grunt 0040 <gen> 's stand animation
Animation - Play Grunt 0012 <gen> 's stand animation
Animation - Play Grunt 0044 <gen> 's spell animation
Animation - Play Grunt 0016 <gen> 's spell animation
Wait 0.35 seconds
Animation - Play Grunt 0041 <gen> 's stand animation
Animation - Play Grunt 0013 <gen> 's stand animation
Animation - Play Grunt 0045 <gen> 's spell animation
Animation - Play Grunt 0017 <gen> 's spell animation
Wait 0.35 seconds
Animation - Play Grunt 0042 <gen> 's stand animation
Animation - Play Grunt 0014 <gen> 's stand animation
Animation - Play Grunt 0046 <gen> 's spell animation
Animation - Play Grunt 0018 <gen> 's spell animation
Wait 0.35 seconds
Animation - Play Grunt 0043 <gen> 's stand animation
Animation - Play Grunt 0015 <gen> 's stand animation
Animation - Play Grunt 0047 <gen> 's spell animation
Animation - Play Grunt 0019 <gen> 's spell animation
Wait 0.35 seconds
Animation - Play Grunt 0048 <gen> 's spell animation
Animation - Play Grunt 0020 <gen> 's spell animation
Animation - Play Grunt 0044 <gen> 's stand animation
Animation - Play Grunt 0016 <gen> 's stand animation
Wait 0.35 seconds
Animation - Play Grunt 0045 <gen> 's stand animation
Animation - Play Grunt 0017 <gen> 's stand animation
Wait 0.35 seconds
Animation - Play Grunt 0046 <gen> 's stand animation
Animation - Play Grunt 0018 <gen> 's stand animation
Wait 0.35 seconds
Animation - Play Grunt 0047 <gen> 's stand animation
Animation - Play Grunt 0019 <gen> 's stand animation
Wait 0.35 seconds
Animation - Play Grunt 0048 <gen> 's stand animation
Animation - Play Grunt 0020 <gen> 's stand animation
ms 3990
Events
Time - Elapsed game time is 41.90 seconds
Conditions
Actions
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 4950
Events
Time - Elapsed game time is 51.50 seconds
Conditions
Actions
Cinematic - Fade out over 1.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 5080
Events
Time - Elapsed game time is 52.80 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0001 <gen> named Mage de sang : Play No sound and display Another time againts those damned Orcs ! . Modify duration: Subtract 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
ms 5090
Events
Time - Elapsed game time is 52.90 seconds
Conditions
Actions
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 5380
Events
Time - Elapsed game time is 55.80 seconds
Conditions
Actions
Animation - Play Blood Mage 0001 <gen> 's Attack animation
Cinematic - Send transmission to (All players) from Blood Mage 0001 <gen> named Mage de sang : Play No sound and display But this time will be the last, it has to be ended ! . Modify duration: Subtract 1.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 4.00 seconds
ms 5740
Events
Time - Elapsed game time is 59.40 seconds
Conditions
Actions
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 5780
Events
Time - Elapsed game time is 59.80 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 7.00 seconds
ms 5790
Events
Time - Elapsed game time is 59.90 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Blademaster 0002 <gen> named Maître-Lame : Play No sound and display Those humans batards want to revenge themselves ! . Modify duration: Subtract 2.00 seconds and Don't wait
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 6090
Events
Time - Elapsed game time is 62.90 seconds
Conditions
Actions
Animation - Play Blademaster 0002 <gen> 's Stand Victory animation
Cinematic - Send transmission to (All players) from Blademaster 0002 <gen> named Maître-Lame : Play No sound and display We are going to kill them ! Demons damn them ! . Modify duration: Subtract 1.00 seconds and Don't wait
ms 6490
Events
Time - Elapsed game time is 66.90 seconds
Conditions
Actions
Animation - Play Blood Mage 0001 <gen> 's stand animation
Animation - Play Blademaster 0002 <gen> 's stand animation
Unit Group - Pick every unit in (Units of type Grunt) and do (Order (Picked unit) to Attack-Move To.((Position of (Picked unit)) offset by 1000.00 towards (Facing of (Picked unit)) degrees.))
ms 6540
Events
Time - Elapsed game time is 67.40 seconds
Conditions
Actions
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 6590
Events
Time - Elapsed game time is 67.90 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 9.00 seconds
ms 6600
Events
Time - Elapsed game time is 68.00 seconds
Conditions
Actions
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 6610
Events
Time - Elapsed game time is 68.10 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Footman) and do (Order (Picked unit) to Attack-Move To.((Position of (Picked unit)) offset by 1000.00 towards (Facing of (Picked unit)) degrees.))
ms 7460
Events
Time - Elapsed game time is 76.60 seconds
Conditions
Actions
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 7500
Events
Time - Elapsed game time is 77.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 19.00 seconds
ms 7510
Events
Time - Elapsed game time is 77.10 seconds
Conditions
Actions
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 9300
Events
Time - Elapsed game time is 95.00 seconds
Conditions
Actions
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 9400
Events
Time - Elapsed game time is 96.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play TornadoLoop <gen>
Unit - Create 1 . Tornade for Player 5 (Yellow) at (Center of R__gion_000 <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Move To . (Center of R__gion_001 <gen>)
Set Variable Set Mages[0] = (Last created unit)
Unit - Create 1 . Priest for Player 5 (Yellow) at (Center of R__gion_000 <gen>) facing 270.00 degrees
Animation - Change (Last created unit) flying height to 150.00 at 10000.00
Unit - Order (Last created unit) to Move To . (Center of R__gion_001 <gen>)
Set Variable Set Mages[1] = (Last created unit)
ms 9600
Events
Time - Elapsed game time is 98.00 seconds
Conditions
Actions
Animation - Change Mages[1] flying height to 0.00 at 800.00
Unit - Remove Mages[0] from the game
Special Effect - Create a special effect at (Center of R__gion_002 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
ms 9620
Events
Time - Elapsed game time is 98.20 seconds
Conditions
Actions
Unit - Make Mages[1] face 90.00 over 0.01 seconds
Unit - Create 1 . Priest for Player 5 (Yellow) at (Center of R__gion_002 <gen>) facing 90.00 degrees
Set Variable Set Mages[2] = (Last created unit)
Unit - Order Mages[2] to Stop .
Animation - Change Mages[2] flying height to 1.00 at 800.00
ms 9820
Events
Time - Elapsed game time is 100.20 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_003 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Create 1 . Priest for Player 5 (Yellow) at (Center of R__gion_003 <gen>) facing 90.00 degrees
Set Variable Set Mages[3] = (Last created unit)
Unit - Order Mages[3] to Stop .
Animation - Change Mages[3] flying height to 1.00 at 800.00
Animation - Change Demon Hunter 0065 <gen> flying height to -10.00 at 800.00
ms 9840
Events
Time - Elapsed game time is 100.40 seconds
Conditions
Actions
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 9900
Events
Time - Elapsed game time is 101.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 8.90 seconds
ms 9910
Events
Time - Elapsed game time is 101.10 seconds
Conditions
Actions
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Center of R__gion_006 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Create 1 . Shaman for Player 6 (Orange) at (Center of R__gion_006 <gen>) facing 270.00 degrees
Set Variable Set Mages[4] = (Last created unit)
ms 10010
Events
Time - Elapsed game time is 102.10 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_007 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Create 1 . Shaman for Player 6 (Orange) at (Center of R__gion_007 <gen>) facing 270.00 degrees
Set Variable Set Mages[5] = (Last created unit)
ms 10110
Events
Time - Elapsed game time is 103.10 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_008 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Unit - Create 1 . Shaman for Player 6 (Orange) at (Center of R__gion_008 <gen>) facing 270.00 degrees
Set Variable Set Mages[6] = (Last created unit)
ms 10770
Events
Time - Elapsed game time is 109.70 seconds
Conditions
Actions
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 10810
Events
Time - Elapsed game time is 110.10 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 13.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 10830
Events
Time - Elapsed game time is 110.30 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Demon Hunter 0065 <gen> named Illidan : Play No sound and display All my life, I have been sold. . Modify duration: Subtract 3.00 seconds and Don't wait
ms 11110
Events
Time - Elapsed game time is 113.10 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Demon Hunter 0065 <gen> named Illidan : Play No sound and display Even my brothers have banished me from their land... . Modify duration: Subtract 2.00 seconds and Don't wait
ms 11450
Events
Time - Elapsed game time is 116.50 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Demon Hunter 0065 <gen> named Illidan : Play No sound and display Most of all I hate those humans and orcs. They are always fighting eachother, they have always someone to lead their way... . Modify duration: Subtract 1.50 seconds and Don't wait
ms 11820
Events
Time - Elapsed game time is 120.20 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Demon Hunter 0065 <gen> named Illidan : Play No sound and display Now it's the time for me to take my REVENGE ! . Modify duration: Subtract 2.00 seconds and Don't wait
ms 12170
Events
Time - Elapsed game time is 123.70 seconds
Conditions
Actions
Animation - Change Demon Hunter 0065 <gen> 's animation speed to 200.00 % of its original speed
Animation - Play Demon Hunter 0065 <gen> 's Morph animation
ms 12270
Events
Time - Elapsed game time is 124.70 seconds
Conditions
Actions
Animation - Change Demon Hunter 0065 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Demon Hunter 0065 <gen> 's Alternate animation
Special Effect - Create a special effect at (Position of Demon Hunter 0065 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of Demon Hunter 0065 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Animation - Change Demon Hunter 0065 <gen> flying height to 1000.00 at 1000.00
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.70 seconds
ms 12330
Events
Time - Elapsed game time is 125.30 seconds
Conditions
Actions
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 12400
Events
Time - Elapsed game time is 126.00 seconds
Conditions
Actions
Unit - Move Demon Hunter 0065 <gen> instantly to (Center of R__gion_004 <gen>)
Animation - Change Demon Hunter 0065 <gen> flying height to 0.00 at 1500.00
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0.70 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 12440
Events
Time - Elapsed game time is 126.40 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 3.00 seconds
Environment - Create a 0.5 second Temporary crater deformation at (Center of R__gion_004 <gen>) with radius 512 and depth 64
Special Effect - Create a special effect at (Center of R__gion_004 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[0] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 30.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[1] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 60.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[2] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[3] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[4] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 150.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[5] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[6] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 210.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[7] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 240.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[8] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[9] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 300.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[10] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 330.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[11] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 15.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[12] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 45.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[13] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 75.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[14] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 105.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[15] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[16] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 165.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[17] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 195.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[18] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[19] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 255.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[20] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 285.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[21] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 315.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[22] = (Last created unit)
Unit - Create 1 . Onde de choc for Player 4 (Purple) at (Center of R__gion_004 <gen>) facing 345.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 400.00 towards (Facing of (Last created unit)) degrees.)
Set Variable Set Onde_de_choc[23] = (Last created unit)
Trigger - Turn on Onde_de_choc_1 <gen>
Trigger - Turn on Onde_de_choc_2 <gen>
Trigger - Turn on Onde_de_choc_3 <gen>
Trigger - Turn on Onde_de_choc_4 <gen>
Trigger - Turn on Onde_de_choc_5 <gen>
Trigger - Turn on Onde_de_choc_6 <gen>
Trigger - Turn on Onde_de_choc_7 <gen>
Trigger - Turn on Onde_de_choc_8 <gen>
Trigger - Turn on Onde_de_choc_9 <gen>
Trigger - Turn on Onde_de_choc_10 <gen>
Trigger - Turn on Onde_de_choc_11 <gen>
Trigger - Turn on Onde_de_choc_12 <gen>
Trigger - Turn on Onde_de_choc_13 <gen>
Trigger - Turn on Onde_de_choc_14 <gen>
Trigger - Turn on Onde_de_choc_15 <gen>
Trigger - Turn on Onde_de_choc_16 <gen>
Trigger - Turn on Onde_de_choc_17 <gen>
Trigger - Turn on Onde_de_choc_18 <gen>
Trigger - Turn on Onde_de_choc_19 <gen>
Trigger - Turn on Onde_de_choc_20 <gen>
Trigger - Turn on Onde_de_choc_21 <gen>
Trigger - Turn on Onde_de_choc_22 <gen>
Trigger - Turn on Onde_de_choc_23 <gen>
Trigger - Turn on Onde_de_choc_24 <gen>
ms 12580
Events
Time - Elapsed game time is 127.80 seconds
Conditions
Actions
Trigger - Turn off Onde_de_choc_1 <gen>
Trigger - Turn off Onde_de_choc_2 <gen>
Trigger - Turn off Onde_de_choc_3 <gen>
Trigger - Turn off Onde_de_choc_4 <gen>
Trigger - Turn off Onde_de_choc_5 <gen>
Trigger - Turn off Onde_de_choc_6 <gen>
Trigger - Turn off Onde_de_choc_7 <gen>
Trigger - Turn off Onde_de_choc_8 <gen>
Trigger - Turn off Onde_de_choc_9 <gen>
Trigger - Turn off Onde_de_choc_10 <gen>
Trigger - Turn off Onde_de_choc_11 <gen>
Trigger - Turn off Onde_de_choc_12 <gen>
Trigger - Turn off Onde_de_choc_13 <gen>
Trigger - Turn off Onde_de_choc_14 <gen>
Trigger - Turn off Onde_de_choc_15 <gen>
Trigger - Turn off Onde_de_choc_16 <gen>
Trigger - Turn off Onde_de_choc_17 <gen>
Trigger - Turn off Onde_de_choc_18 <gen>
Trigger - Turn off Onde_de_choc_19 <gen>
Trigger - Turn off Onde_de_choc_20 <gen>
Trigger - Turn off Onde_de_choc_21 <gen>
Trigger - Turn off Onde_de_choc_22 <gen>
Trigger - Turn off Onde_de_choc_23 <gen>
Trigger - Turn off Onde_de_choc_24 <gen>
Unit Group - Pick every unit in Grp_onde[0] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[1] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[2] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[3] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[4] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[5] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[6] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[7] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[8] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[9] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[10] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[11] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[12] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[13] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[14] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[15] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[16] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[17] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[18] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[19] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[20] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[21] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[22] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[23] and do (Kill (Picked unit))
Unit Group - Pick every unit in Grp_onde[24] and do (Kill (Picked unit))
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Unit Group - Pick every unit in (Units of type Grunt) and do (Order (Picked unit) to Attack.Demon Hunter 0065 <gen>)
Unit Group - Pick every unit in (Units of type Footman) and do (Order (Picked unit) to Attack.Demon Hunter 0065 <gen>)
Unit Group - Pick every unit in (Units of type Priest) and do (Order (Picked unit) to Attack.Demon Hunter 0065 <gen>)
Unit Group - Pick every unit in (Units of type Shaman) and do (Order (Picked unit) to Attack.Demon Hunter 0065 <gen>)
ms 12780
Events
Time - Elapsed game time is 129.80 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 8.60 seconds
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Sound - Play GlueScreenMeteorLaunch1 <gen>
ms 12900
Events
Time - Elapsed game time is 131.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
ms 12910
Events
Time - Elapsed game time is 131.10 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
ms 12940
Events
Time - Elapsed game time is 131.40 seconds
Conditions
Actions
Sound - Play GlueScreenMeteorLaunch2 <gen>
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
ms 12970
Events
Time - Elapsed game time is 131.70 seconds
Conditions
Actions
Animation - Play Demon Hunter 0065 <gen> 's Stand Alternate animation
Sound - Play GlueScreenMeteorLaunch3 <gen>
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Move Mages[1] instantly to (Center of R__gion_003 <gen>)
Unit - Move Mages[2] instantly to (Center of R__gion_002 <gen>)
Animation - Change Mages[2] flying height to 0.00 at 1000.00
Unit - Move Mages[3] instantly to (Center of R__gion_001 <gen>)
Animation - Change Mages[3] flying height to 0.00 at 1000.00
Unit - Move Mages[4] instantly to (Center of R__gion_006 <gen>)
Unit - Move Mages[5] instantly to (Center of R__gion_007 <gen>)
Unit - Move Mages[6] instantly to (Center of R__gion_008 <gen>)
ms 13000
Events
Time - Elapsed game time is 132.00 seconds
Conditions
Actions
Sound - Play GlueScreenMeteorLaunch1 <gen>
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in R__gion_009 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
ms 13060
Events
Time - Elapsed game time is 132.60 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Footman) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units of type Grunt) and do (Kill (Picked unit))
ms 13600
Events
Time - Elapsed game time is 138.00 seconds
Conditions
Actions
Cinematic - Fade out over 0.40 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 13670
Events
Time - Elapsed game time is 138.70 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 3.30 seconds
ms 13650
Events
Time - Elapsed game time is 138.80 seconds
Conditions
Actions
Cinematic - Fade in over 0.10 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 13710
Events
Time - Elapsed game time is 139.10 seconds
Conditions
Actions
Unit - Reset ability cooldowns for Mages[1] .
Unit - Order Mages[1] to Orc Tauren Chieftain - Shockwave . (Position of Demon Hunter 0065 <gen>)
Sound - Play BreathOfFire1 <gen>
ms 13780
Events
Time - Elapsed game time is 139.80 seconds
Conditions
Actions
Unit - Order Demon Hunter 0065 <gen> to Orc Tauren Chieftain - Shockwave . (Position of Mages[1])
ms 13830
Events
Time - Elapsed game time is 140.30 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Eau) and do (Remove (Picked unit) from the game)
Trigger - Run Eau_boum_1 <gen> (ignoring conditions)
Sound - Play CrushingWaveCaster1 <gen>
ms 13850
Events
Time - Elapsed game time is 140.50 seconds
Conditions
Actions
Unit - Kill Mages[1]
ms 14000
Events
Time - Elapsed game time is 142.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 4.00 seconds
Unit - Reset ability cooldowns for Mages[2] .
Unit - Order Mages[2] to Human Archmage - Blizzard . (Position of Demon Hunter 0065 <gen>)
Sound - Play EntanglingRootsDecay1 <gen>
Animation - Play Demon Hunter 0065 <gen> 's Alternate animation
ms 14030
Events
Time - Elapsed game time is 142.30 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Demon Hunter 0065 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
ms 14070
Events
Time - Elapsed game time is 142.70 seconds
Conditions
Actions
Animation - Change Nature 's vertex coloring to ( 50.00 %, 50.00 %, 50.00 %) with 0 % transparency
ms 14140
Events
Time - Elapsed game time is 143.40 seconds
Conditions
Actions
Animation - Change Nature 's vertex coloring to ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
ms 14210
Events
Time - Elapsed game time is 144.10 seconds
Conditions
Actions
Unit - Kill Nature
ms 14300
Events
Time - Elapsed game time is 145.00 seconds
Conditions
Actions
Sound - Play BuildingDeathLargeHuman <gen>
Special Effect - Create a special effect at (Position of Mages[2]) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of Mages[3]) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
ms 14400
Events
Time - Elapsed game time is 146.00 seconds
Conditions
Actions
Unit - Kill Mages[3]
Unit - Kill Mages[2]
ms 14500
Events
Time - Elapsed game time is 147.00 seconds
Conditions
Actions
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.10 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Demon Hunter 0065 <gen> face 90.00 over 0 seconds
Unit - Create 1 . Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 256 towards 225.00 degrees.) facing Default building facing degrees
Set Variable Set Feu[0] = (Last created unit)
Unit - Create 1 . Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 100.00 towards 270.00 degrees.) facing Default building facing degrees
Set Variable Set Feu[1] = (Last created unit)
Unit - Create 1 . Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 200.00 towards 290.00 degrees.) facing Default building facing degrees
Set Variable Set Feu[2] = (Last created unit)
Animation - Change Feu[0] flying height to 200.00 at 100.00
Animation - Change Feu[1] flying height to 180.00 at 100.00
Animation - Change Feu[2] flying height to 300.00 at 100.00
Unit - Create 1 . Feu Mage for Player 5 (Yellow) at ((Position of Blood Mage 0001 <gen>) offset by 100.00 towards 90.00 degrees.) facing 90.00 degrees
Set Variable Set Feu[0] = (Last created unit)
Unit - Create 1 . Feu Mage for Player 5 (Yellow) at ((Position of Blood Mage 0001 <gen>) offset by 100.00 towards 90.00 degrees.) facing 90.00 degrees
Set Variable Set Feu[1] = (Last created unit)
Unit - Create 1 . Feu Mage for Player 5 (Yellow) at ((Position of Blood Mage 0001 <gen>) offset by 100.00 towards 90.00 degrees.) facing 90.00 degrees
Set Variable Set Feu[2] = (Last created unit)
Unit - Create 1 . Feu Mage for Player 5 (Yellow) at ((Position of Blood Mage 0001 <gen>) offset by 100.00 towards 90.00 degrees.) facing 90.00 degrees
Set Variable Set Feu[3] = (Last created unit)
Unit - Create 1 . Feu Mage for Player 5 (Yellow) at ((Position of Blood Mage 0001 <gen>) offset by 100.00 towards 90.00 degrees.) facing 90.00 degrees
Set Variable Set Feu[4] = (Last created unit)
Animation - Change Feu[0] flying height to 200.00 at 100.00
Animation - Change Feu[1] flying height to 200.00 at 100.00
Animation - Change Feu[2] flying height to 200.00 at 100.00
Animation - Change Feu[3] flying height to 200.00 at 100.00
Animation - Change Feu[4] flying height to 200.00 at 100.00
Trigger - Turn on Mage_feu <gen>
ms 16120
Events
Time - Elapsed game time is 163.20 seconds
Conditions
Actions
Sound - Stop VolcanoLoop <gen> After fading
Sound - Play BreathOfFire1 <gen>
Trigger - Turn off Mage_feu <gen>
Animation - Play Blood Mage 0001 <gen> 's Spell animation
Unit - Order Feu[0] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu[1] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu[2] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu[3] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu[4] to Move To . (Position of Demon Hunter 0065 <gen>)
ms 16220
Events
Time - Elapsed game time is 164.20 seconds
Conditions
Actions
Sound - Play BreathOfFrost1 <gen>
Unit - Create 1 . Glace Illidan 2 for Player 4 (Purple) at (Center of R__gion_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan 2 for Player 4 (Purple) at (Center of R__gion_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan 2 for Player 4 (Purple) at (Center of R__gion_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan 2 for Player 4 (Purple) at (Center of R__gion_017 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan 2 for Player 4 (Purple) at (Center of R__gion_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan for Player 4 (Purple) at (Center of R__gion_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan for Player 4 (Purple) at (Center of R__gion_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan for Player 4 (Purple) at (Center of R__gion_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan 3 for Player 4 (Purple) at (Center of R__gion_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan 3 for Player 4 (Purple) at (Center of R__gion_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan 3 for Player 4 (Purple) at (Center of R__gion_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan for Player 4 (Purple) at (Center of R__gion_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan for Player 4 (Purple) at (Center of R__gion_017 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan 3 for Player 4 (Purple) at (Center of R__gion_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Glace Illidan 3 for Player 4 (Purple) at (Center of R__gion_017 <gen>) facing Default building facing degrees
ms 16240
Events
Time - Elapsed game time is 164.40 seconds
Conditions
Actions
Unit - Kill Feu[0]
Unit - Kill Feu[1]
Unit - Kill Feu[2]
Unit - Kill Feu[3]
Unit - Kill Feu[4]
ms 16300
Events
Time - Elapsed game time is 165.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 4.00 seconds
Special Effect - Create a special effect at (Position of Demon Hunter 0065 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of Demon Hunter 0065 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Sound - Play ThunderClapCaster <gen>
Set Variable Set Taille_feu = "10.00"
Trigger - Turn on Repousse_Maitre_lame <gen>
Animation - Play Blademaster 0002 <gen> 's stand - 4 animation
Unit - Pause Blademaster 0002 <gen>
ms 16330
Events
Time - Elapsed game time is 165.30 seconds
Conditions
Actions
Set Variable Set Taille_feu = "8.00"
ms 16390
Events
Time - Elapsed game time is 165.90 seconds
Conditions
Actions
Set Variable Set Taille_feu = "6.00"
ms 16420
Events
Time - Elapsed game time is 166.20 seconds
Conditions
Actions
Set Variable Set Taille_feu = "4.00"
ms 16435
Events
Time - Elapsed game time is 166.35 seconds
Conditions
Actions
Set Variable Set Taille_feu = "2.00"
ms 16445
Events
Time - Elapsed game time is 166.35 seconds
Conditions
Actions
Trigger - Turn off Repousse_Maitre_lame <gen>
ms 16480
Events
Time - Elapsed game time is 166.80 seconds
Conditions
Actions
Unit - Unpause Blademaster 0002 <gen>
Unit - Order Blademaster 0002 <gen> to Move To . (Center of R__gion_018 <gen>)
ms 16540
Events
Time - Elapsed game time is 167.40 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 2.00 seconds
Unit - Order Blademaster 0002 <gen> to Stop .
Unit - Hide Blademaster 0002 <gen>
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at (Position of Blademaster 0002 <gen>) facing Default building facing degrees
ms 16544
Events
Time - Elapsed game time is 167.44 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 50.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16548
Events
Time - Elapsed game time is 167.48 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 100.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16552
Events
Time - Elapsed game time is 167.52 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 150.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16556
Events
Time - Elapsed game time is 167.56 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 200.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16560
Events
Time - Elapsed game time is 167.60 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 250.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16564
Events
Time - Elapsed game time is 167.64 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 300.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16568
Events
Time - Elapsed game time is 167.68 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 350.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16572
Events
Time - Elapsed game time is 167.72 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 400.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16576
Events
Time - Elapsed game time is 167.76 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 450.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16580
Events
Time - Elapsed game time is 167.80 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 500.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16584
Events
Time - Elapsed game time is 167.84 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 550.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16588
Events
Time - Elapsed game time is 167.88 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 600.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16592
Events
Time - Elapsed game time is 167.92 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 650.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16596
Events
Time - Elapsed game time is 167.96 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 700.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16600
Events
Time - Elapsed game time is 168.00 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 750.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16604
Events
Time - Elapsed game time is 168.04 seconds
Conditions
Actions
Unit - Create 1 . Image mirroir Maître-lame for Player 6 (Orange) at ((Position of Blademaster 0002 <gen>) offset by 800.00 towards 270.00 degrees.) facing Default building facing degrees
ms 16630
Events
Time - Elapsed game time is 168.30 seconds
Conditions
Actions
Unit - Unhide Blademaster 0002 <gen>
Unit - Move Blademaster 0002 <gen> instantly to ((Position of Demon Hunter 0065 <gen>) offset by 100.00 towards 90.00 degrees.)
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 1.00 seconds
Animation - Play Fel Orc Warlock 0067 <gen> 's Spell animation
Animation - Play Fel Orc Warlock 0068 <gen> 's Spell animation
Unit - Create 1 . Glace Chaman for Player 6 (Orange) at (Center of R__gion_019 <gen>) facing 270.00 degrees
Set Variable Set Glace[0] = (Last created unit)
Unit - Create 1 . Glace Chaman for Player 6 (Orange) at (Center of R__gion_019 <gen>) facing 270.00 degrees
Set Variable Set Glace[1] = (Last created unit)
Unit - Create 1 . Glace Chaman for Player 6 (Orange) at (Center of R__gion_019 <gen>) facing 270.00 degrees
Set Variable Set Glace[2] = (Last created unit)
Unit - Create 1 . Glace Chaman for Player 6 (Orange) at (Center of R__gion_019 <gen>) facing 270.00 degrees
Set Variable Set Glace[3] = (Last created unit)
Unit - Create 1 . Glace Chaman for Player 6 (Orange) at (Center of R__gion_019 <gen>) facing 270.00 degrees
Set Variable Set Glace[4] = (Last created unit)
Unit - Create 1 . Glace Chaman for Player 6 (Orange) at (Center of R__gion_019 <gen>) facing 270.00 degrees
Set Variable Set Glace[5] = (Last created unit)
Unit - Create 1 . Glace Chaman for Player 6 (Orange) at (Center of R__gion_019 <gen>) facing 270.00 degrees
Set Variable Set Glace[6] = (Last created unit)
Unit - Create 1 . Glace Chaman for Player 6 (Orange) at (Center of R__gion_019 <gen>) facing 270.00 degrees
Set Variable Set Glace[7] = (Last created unit)
Unit - Create 1 . Glace Chaman for Player 6 (Orange) at (Center of R__gion_019 <gen>) facing 270.00 degrees
Set Variable Set Glace[8] = (Last created unit)
Unit - Create 1 . Glace Chaman for Player 6 (Orange) at (Center of R__gion_019 <gen>) facing 270.00 degrees
Set Variable Set Glace[9] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[0] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[1] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[2] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[3] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[4] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[5] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[6] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[7] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[8] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[9] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[10] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[11] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[12] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[13] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[14] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[15] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[16] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[17] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[18] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[19] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[20] = (Last created unit)
Unit - Create 1 . Chaman Feu for Player 6 (Orange) at (Center of R__gion_020 <gen>) facing 90.00 degrees
Set Variable Set Feu_p[21] = (Last created unit)
Animation - Play Fel Orc Warlock 0067 <gen> 's Spell animation
Animation - Play Fel Orc Warlock 0068 <gen> 's Spell animation
Set Variable Set Taille_feu = "100.00"
Trigger - Turn on Grossir_glace <gen>
ms 16800
Events
Time - Elapsed game time is 170.00 seconds
Conditions
Actions
Animation - Play Fel Orc Warlock 0067 <gen> 's Spell animation
Animation - Play Fel Orc Warlock 0068 <gen> 's Spell animation
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 4.00 seconds
ms 17000
Events
Time - Elapsed game time is 172.00 seconds
Conditions
Actions
Animation - Play Fel Orc Warlock 0067 <gen> 's Spell animation
Animation - Play Fel Orc Warlock 0068 <gen> 's Spell animation
ms 17180
Events
Time - Elapsed game time is 173.80 seconds
Conditions
Actions
Cinematic - Fade out over 0.20 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
ms 17200
Events
Time - Elapsed game time is 174.00 seconds
Conditions
Actions
Trigger - Turn off Grossir_glace <gen>
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade in over 0.10 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Animation - Play Spellbreaker 0004 <gen> 's Spell animation
Animation - Play Spellbreaker 0003 <gen> 's Spell animation
ms 17330
Events
Time - Elapsed game time is 175.30 seconds
Conditions
Actions
Animation - Play Spellbreaker 0004 <gen> 's Spell animation
Animation - Play Spellbreaker 0003 <gen> 's Spell animation
ms 17460
Events
Time - Elapsed game time is 176.60 seconds
Conditions
Actions
Animation - Play Spellbreaker 0004 <gen> 's Spell animation
Animation - Play Spellbreaker 0003 <gen> 's Spell animation
ms 17590
Events
Time - Elapsed game time is 177.90 seconds
Conditions
Actions
Animation - Play Spellbreaker 0004 <gen> 's Spell animation
Animation - Play Spellbreaker 0003 <gen> 's Spell animation
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
ms 17620
Events
Time - Elapsed game time is 178.20 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 0.10 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Unit - Order Feu_p[0] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[1] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[2] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[3] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[4] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[5] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[6] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[7] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[8] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[9] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[10] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[11] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[12] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[13] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[14] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[15] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[16] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[17] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[18] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[19] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[20] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Feu_p[21] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Glace[0] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Glace[1] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Glace[2] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Glace[3] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Glace[4] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Glace[5] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Glace[6] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Glace[7] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Glace[8] to Move To . (Position of Demon Hunter 0065 <gen>)
Unit - Order Glace[9] to Move To . (Position of Demon Hunter 0065 <gen>)
ms 18000
Events
Time - Elapsed game time is 182.00 seconds
Conditions
Actions
Unit - Create 5 . Explosion finale Chaman for Player 1 (Red) at (Center of R__gion_004 <gen>) facing Default building facing degrees
Unit - Kill Feu_p[0]
Unit - Kill Feu_p[1]
Unit - Kill Feu_p[2]
Unit - Kill Feu_p[3]
Unit - Kill Feu_p[4]
Unit - Kill Feu_p[5]
Unit - Kill Feu_p[6]
Unit - Kill Feu_p[7]
Unit - Kill Feu_p[8]
Unit - Kill Feu_p[9]
Unit - Kill Feu_p[10]
Unit - Kill Feu_p[11]
Unit - Kill Feu_p[12]
Unit - Kill Feu_p[13]
Unit - Kill Feu_p[14]
Unit - Kill Feu_p[15]
Unit - Kill Feu_p[16]
Unit - Kill Feu_p[17]
Unit - Kill Feu_p[18]
Unit - Kill Feu_p[19]
Unit - Kill Feu_p[20]
Unit - Kill Feu_p[21]
Unit - Kill Glace[0]
Unit - Kill Glace[1]
Unit - Kill Glace[2]
Unit - Kill Glace[3]
Unit - Kill Glace[4]
Unit - Kill Glace[5]
Unit - Kill Glace[6]
Unit - Kill Glace[7]
Unit - Kill Glace[8]
Unit - Kill Glace[9]
Animation - Play Demon Hunter 0065 <gen> 's Death Alternate animation
Unit - Kill Blood Mage 0001 <gen>
Unit - Kill Blademaster 0002 <gen>
Unit - Create 1 . Explosion finale Flash for Player 1 (Red) at (Center of R__gion_004 <gen>) facing Default building facing degrees
ms 18020
Events
Time - Elapsed game time is 182.20 seconds
Conditions
Actions
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
ms 18220
Events
Time - Elapsed game time is 184.20 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 10.00 seconds
Floating Text - Create floating text that reads |cffff0000END at (Center of R__gion_021 <gen>) with Z offset 10.00 , using font size 100.00 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
ms 18300
Events
Time - Elapsed game time is 185.00 seconds
Conditions
Actions
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ms 19000
Events
Time - Elapsed game time is 192.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
E 1460
Events
Time - Elapsed game time is 16.60 seconds
Conditions
Actions
Cinematic - Fade in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
E 1485
Events
Time - Elapsed game time is 16.85 seconds
Conditions
Actions
Cinematic - Fade in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Floating Text - Create floating text that reads Le_killeur at (Target of (Current camera)) with Z offset 200.00 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
E 1825
Events
Time - Elapsed game time is 20.25 seconds
Conditions
Actions
Cinematic - Fade in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
E 1850
Events
Time - Elapsed game time is 20.50 seconds
Conditions
Actions
Cinematic - Fade in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Floating Text - Create floating text that reads Presents at (Target of (Current camera)) with Z offset 100.00 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
E 2190
Events
Time - Elapsed game time is 23.90 seconds
Conditions
Actions
Cinematic - Fade in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
E 2215
Events
Time - Elapsed game time is 24.15 seconds
Conditions
Actions
Cinematic - Fade in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Floating Text - Create floating text that reads Linkin Park at (Target of (Current camera)) with Z offset 200.00 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 0.65 seconds
E 2535
Events
Time - Elapsed game time is 27.35 seconds
Conditions
Actions
Cinematic - Fade in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
E 2560
Events
Time - Elapsed game time is 27.60 seconds
Conditions
Actions
Cinematic - Fade in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Floating Text - Create floating text that reads A Place for my head at (Target of (Current camera)) with Z offset 50.00 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
Grossir glace
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Animation - Change Glace[0] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Glace[1] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Glace[2] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Glace[3] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Glace[4] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Glace[5] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Glace[6] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Glace[7] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Glace[8] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Glace[9] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[0] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[1] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[2] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[3] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[4] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[5] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[6] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[7] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[8] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[9] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[10] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[11] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[12] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[13] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[14] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[15] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[16] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[17] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[18] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[19] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[20] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu_p[21] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Set Variable Set Taille_feu = (Taille_feu + 1)
Mage feu
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Animation - Change Feu[0] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu[1] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu[2] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu[3] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Animation - Change Feu[4] 's size to ( Taille_feu %, Taille_feu %, Taille_feu %) of its original size
Set Variable Set Taille_feu = (Taille_feu + 1.00)
Repousse Maitre lame
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0002 <gen> using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Move Blademaster 0002 <gen> instantly to ((Position of Blademaster 0002 <gen>) offset by Taille_feu towards 90.00 degrees.)
Attaque maitre lame
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Blademaster 0002 <gen> instantly to ((Position of Blademaster 0002 <gen>) offset by Taille_feu towards 270.00 degrees.)
Onde de choc 1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[0]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[0]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[0]) degrees.)
Onde de choc 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[1]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[1]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[1]) degrees.)
Onde de choc 3
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[2]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[2]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[2]) degrees.)
Onde de choc 4
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[3]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[3]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[3]) degrees.)
Onde de choc 5
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[4]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[4]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[4]) degrees.)
Onde de choc 6
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[5]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[5]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[5]) degrees.)
Onde de choc 7
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[6]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[6]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[6]) degrees.)
Onde de choc 8
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[7]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[7]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[7]) degrees.)
Onde de choc 9
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[8]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[8]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[8]) degrees.)
Onde de choc 10
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[9]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[9]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[9]) degrees.)
Onde de choc 11
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[10]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[10]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[10]) degrees.)
Onde de choc 12
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[11]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[11]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[11]) degrees.)
Onde de choc 13
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[12]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[12]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[12]) degrees.)
Onde de choc 14
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[13]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[13]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[13]) degrees.)
Onde de choc 15
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[14]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[14]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[14]) degrees.)
Onde de choc 16
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[15]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[15]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[15]) degrees.)
Onde de choc 17
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[16]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[16]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[16]) degrees.)
Onde de choc 18
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[17]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[17]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[17]) degrees.)
Onde de choc 19
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[18]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[18]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[18]) degrees.)
Onde de choc 20
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[19]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[19]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[19]) degrees.)
Onde de choc 21
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[20]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[20]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[20]) degrees.)
Onde de choc 22
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[21]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[21]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[21]) degrees.)
Onde de choc 23
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[22]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[22]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[22]) degrees.)
Onde de choc 24
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Onde_de_choc[23]) matching ((((Owner of (Matching unit)) Equal to Player 5 (Yellow)) or ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and (((Unit-type of (Matching unit)) Not equal to Priest) and ((Unit-type of (Matching unit)) Not equal to Shaman))).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_onde[23]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of Onde_de_choc[23]) degrees.)
Nature
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Nature (Neutral Hostile)
Actions
Unit - Create 1 . Nature for Player 5 (Yellow) at (Target point of ability being cast) facing Default building facing degrees
Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp .
Set Variable Set Nature = (Last created unit)
Eau 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Casting unit) Equal to Mages[1]
(Ability being cast) Equal to Eau (Neutral Hostile)
Actions
Unit - Create 1 . Eau for Player 5 (Yellow) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Unit - Order (Last created unit) to Move To . ((Position of (Casting unit)) offset by 1000.00 towards (Facing of (Casting unit)) degrees.)
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Unit - Create 1 . Eau for Player 5 (Yellow) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Unit - Order (Last created unit) to Move To . ((Position of (Casting unit)) offset by 1000.00 towards (Facing of (Casting unit)) degrees.)
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Unit - Create 1 . Eau for Player 5 (Yellow) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Unit - Order (Last created unit) to Move To . ((Position of (Casting unit)) offset by 1000.00 towards (Facing of (Casting unit)) degrees.)
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Set Variable Set Vague[0] = (Last created unit)
Trigger - Turn on Eau_emporte_1 <gen>
Wait 2 seconds
Trigger - Turn off Eau_emporte_1 <gen>
Unit Group - Pick every unit in Grp_vague[0] and do (Unpause (Picked unit))
Eau 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Casting unit) Equal to Mages[2]
(Ability being cast) Equal to Eau (Neutral Hostile)
Actions
Unit - Create 1 . Eau for Player 5 (Yellow) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Unit - Order (Last created unit) to Move To . ((Position of (Casting unit)) offset by 1000.00 towards (Facing of (Casting unit)) degrees.)
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Unit - Create 1 . Eau for Player 5 (Yellow) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Unit - Order (Last created unit) to Move To . ((Position of (Casting unit)) offset by 1000.00 towards (Facing of (Casting unit)) degrees.)
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Unit - Create 1 . Eau for Player 5 (Yellow) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Unit - Order (Last created unit) to Move To . ((Position of (Casting unit)) offset by 1000.00 towards (Facing of (Casting unit)) degrees.)
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Set Variable Set Vague[1] = (Last created unit)
Trigger - Turn on Eau_emporte_2 <gen>
Wait 2 seconds
Trigger - Turn off Eau_emporte_2 <gen>
Unit Group - Pick every unit in Grp_vague[1] and do (Unpause (Picked unit))
Eau 3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Casting unit) Equal to Mages[3]
(Ability being cast) Equal to Eau (Neutral Hostile)
Actions
Unit - Create 1 . Eau for Player 5 (Yellow) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Unit - Order (Last created unit) to Move To . ((Position of (Casting unit)) offset by 1000.00 towards (Facing of (Casting unit)) degrees.)
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Unit - Create 1 . Eau for Player 5 (Yellow) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Unit - Order (Last created unit) to Move To . ((Position of (Casting unit)) offset by 1000.00 towards (Facing of (Casting unit)) degrees.)
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Unit - Create 1 . Eau for Player 5 (Yellow) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Unit - Order (Last created unit) to Move To . ((Position of (Casting unit)) offset by 1000.00 towards (Facing of (Casting unit)) degrees.)
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Set Variable Set Vague[2] = (Last created unit)
Trigger - Turn on Eau_emporte_3 <gen>
Wait 2 seconds
Trigger - Turn off Eau_emporte_3 <gen>
Unit Group - Pick every unit in Grp_vague[2] and do (Unpause (Picked unit))
Eau emporte 1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 200.00 of (Position of Vague[0]) matching ((Owner of (Matching unit)) Equal to Player 6 (Orange)).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_vague[0]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 10.00 towards (Facing of Vague[0]) degrees.)
Eau emporte 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 200.00 of (Position of Vague[1]) matching ((Owner of (Matching unit)) Equal to Player 6 (Orange)).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_vague[1]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 10.00 towards (Facing of Vague[1]) degrees.)
Eau emporte 3
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 200.00 of (Position of Vague[2]) matching ((Owner of (Matching unit)) Equal to Player 6 (Orange)).) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Grp_vague[2]
Unit - Pause (Picked unit)
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 10.00 towards (Facing of Vague[2]) degrees.)
Eau boum 1
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Vague[0]
Actions
Special Effect - Create a special effect at ((Position of Vague[0]) offset by 50.00 towards (Facing of Vague[0]) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[0]) offset by 60.00 towards ((Facing of Vague[0]) + 20.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[0]) offset by 60.00 towards ((Facing of Vague[0]) - 20.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[0]) offset by 100.00 towards ((Facing of Vague[0]) + 30.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[0]) offset by 100.00 towards ((Facing of Vague[0]) - 30.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[0]) offset by 150.00 towards ((Facing of Vague[0]) + 40.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[0]) offset by 150.00 towards ((Facing of Vague[0]) - 40.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[0]) offset by 200.00 towards ((Facing of Vague[0]) + 50.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[0]) offset by 200.00 towards ((Facing of Vague[0]) - 50.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[0]) offset by 260.00 towards ((Facing of Vague[0]) + 60.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[0]) offset by 260.00 towards ((Facing of Vague[0]) - 60.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Eau boum 2
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Vague[1]
Actions
Special Effect - Create a special effect at ((Position of Vague[1]) offset by 50.00 towards (Facing of Vague[1]) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[1]) offset by 60.00 towards ((Facing of Vague[1]) + 20.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[1]) offset by 60.00 towards ((Facing of Vague[1]) - 20.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[1]) offset by 100.00 towards ((Facing of Vague[1]) + 30.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[1]) offset by 100.00 towards ((Facing of Vague[1]) - 30.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[1]) offset by 150.00 towards ((Facing of Vague[1]) + 40.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[1]) offset by 150.00 towards ((Facing of Vague[1]) - 40.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[1]) offset by 200.00 towards ((Facing of Vague[1]) + 50.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[1]) offset by 200.00 towards ((Facing of Vague[1]) - 50.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[1]) offset by 260.00 towards ((Facing of Vague[1]) + 60.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[1]) offset by 260.00 towards ((Facing of Vague[1]) - 60.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Eau boum 3
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Vague[2]
Actions
Special Effect - Create a special effect at ((Position of Vague[2]) offset by 50.00 towards (Facing of Vague[2]) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[2]) offset by 60.00 towards ((Facing of Vague[2]) + 20.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[2]) offset by 60.00 towards ((Facing of Vague[2]) - 20.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[2]) offset by 100.00 towards ((Facing of Vague[2]) + 30.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[2]) offset by 100.00 towards ((Facing of Vague[2]) - 30.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[2]) offset by 150.00 towards ((Facing of Vague[2]) + 40.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[2]) offset by 150.00 towards ((Facing of Vague[2]) - 40.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[2]) offset by 200.00 towards ((Facing of Vague[2]) + 50.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[2]) offset by 200.00 towards ((Facing of Vague[2]) - 50.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[2]) offset by 260.00 towards ((Facing of Vague[2]) + 60.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Position of Vague[2]) offset by 260.00 towards ((Facing of Vague[2]) - 60.00) degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Foudre
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fouder
Actions
Unit - Create 1 . Eclair for Player 6 (Orange) at (Target point of ability being cast) facing (Facing of (Casting unit)) degrees
Unit - Create 1 . Eclair (En bas) for Player 6 (Orange) at (Target point of ability being cast) facing (Facing of (Casting unit)) degrees
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Feu
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Feu (Neutral Hostile)
Actions
Unit - Create 1 . Feu for Player 6 (Orange) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Set Variable Set Feu[0] = (Last created unit)
Unit - Create 1 . Feu for Player 6 (Orange) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Set Variable Set Feu[1] = (Last created unit)
Wait 0.20 seconds
Unit - Move Feu[0] instantly to ((Position of (Casting unit)) offset by 256 towards ((Facing of (Casting unit)) + 40.00) degrees.)
Unit - Move Feu[1] instantly to ((Position of (Casting unit)) offset by 256 towards ((Facing of (Casting unit)) - 40.00) degrees.)
Wait 0.10 seconds
Unit - Move Feu[0] instantly to (Position of (Target unit of ability being cast))
Unit - Move Feu[1] instantly to (Position of (Target unit of ability being cast))
Wait 0.10 seconds
Unit - Kill Feu[0]
Unit - Kill Feu[1]
Feu illidan
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Feu Illidan
Actions
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at (Position of Demon Hunter 0065 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
-------- - --------
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 40.00 towards ((Facing of Demon Hunter 0065 <gen>) + 10.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 40.00 towards ((Facing of Demon Hunter 0065 <gen>) - 10.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
-------- - --------
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 80.00 towards ((Facing of Demon Hunter 0065 <gen>) - 14.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 80.00 towards ((Facing of Demon Hunter 0065 <gen>) - 0.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 80.00 towards ((Facing of Demon Hunter 0065 <gen>) + 14.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
-------- - --------
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 140.00 towards ((Facing of Demon Hunter 0065 <gen>) - 63.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 120.00 towards ((Facing of Demon Hunter 0065 <gen>) - 54.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 120.00 towards ((Facing of Demon Hunter 0065 <gen>) - 31.50) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 120.00 towards ((Facing of Demon Hunter 0065 <gen>) + 31.50) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 120.00 towards ((Facing of Demon Hunter 0065 <gen>) + 54.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 140.00 towards ((Facing of Demon Hunter 0065 <gen>) + 63.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
-------- - --------
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 180.00 towards ((Facing of Demon Hunter 0065 <gen>) - 72.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 160.00 towards ((Facing of Demon Hunter 0065 <gen>) - 45.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 160.00 towards ((Facing of Demon Hunter 0065 <gen>) - 22.50) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 160.00 towards ((Facing of Demon Hunter 0065 <gen>) - 0.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 160.00 towards ((Facing of Demon Hunter 0065 <gen>) + 22.50) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 160.00 towards ((Facing of Demon Hunter 0065 <gen>) + 45.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
Unit - Create 1 . Illidan Feu for Player 4 (Purple) at ((Position of Demon Hunter 0065 <gen>) offset by 180.00 towards ((Facing of Demon Hunter 0065 <gen>) + 72.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 600.00 towards 229.00 degrees.)
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