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Triggers
ASDFGHJKL.w3x
Variables
Initialization
Melee Initialization
Jail Triggers
Riot 5
Riot 4
Riot 3
Riot 2
Riot 1
Starting
Cinematic
Start
Demon Jail Raid
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Guard 0062 <gen> , offset by ( 0 , 0 ) using Default rotation
-------- 0.5 --------
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Neutral
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Neutral
-------- 1.0 --------
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Neutral
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Neutral
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Neutral
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Neutral
-------- 1.5 --------
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Neutral
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Neutral
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Neutral
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Neutral
-------- 2.0 --------
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Neutral
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Neutral
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Neutral
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Neutral
-------- 2.5 --------
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Neutral
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Neutral
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Neutral
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Neutral
-------- 3.0 --------
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Neutral
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Neutral
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Neutral
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Neutral
-------- 3.5 --------
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Neutral
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Neutral
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Neutral
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Neutral
-------- 3.5 --------
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Riot 5
Events
Destructible - Dungeon Gate 0003 <gen> dies
Conditions
Actions
Unit Group - Order (Units in Cell_1 <gen>) to Attack-Move To . (Center of Riot_target <gen>)
Riot 4
Events
Destructible - Dungeon Gate 0002 <gen> dies
Conditions
Actions
Unit Group - Order (Units in Cell_2 <gen>) to Attack-Move To . (Center of Riot_target <gen>)
Riot 3
Events
Destructible - Dungeon Gate 0001 <gen> dies
Conditions
Actions
Unit Group - Order (Units in Cell_3 <gen>) to Attack-Move To . (Center of Riot_target <gen>)
Riot 2
Events
Destructible - Dungeon Gate 0000 <gen> dies
Conditions
Actions
Unit Group - Order (Units in Cell_4 <gen>) to Attack-Move To . (Center of Riot_target <gen>)
Riot 1
Events
Destructible - Dungeon Gate 0171 <gen> dies
Conditions
Actions
Unit Group - Order (Units in Cell_5 <gen>) to Attack-Move To . (Center of Riot_target <gen>)
Starting
Events
Destructible - Dungeon Gate 0272 <gen> dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of spawn_raven <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Unit - Move Angel of the Sun 0000 <gen> instantly to (Center of spawn_raven <gen>) , facing (Position of Guard 0062 <gen>)
Unit - Make Guard 0062 <gen> face Prison Guard 0070 <gen> over 0.20 seconds
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Angel of the Sun 0000 <gen> named Angel : Play No sound and display You are the chosen one to save us all. . Modify duration: Set to 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Guard 0062 <gen> named Guard : Play No sound and display For what??? . Modify duration: Set to 1.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Angel of the Sun 0000 <gen> named Angel : Play No sound and display Free the other prisoners, they will help you. . Modify duration: Set to 4.00 seconds and Wait
Wait 3.90 seconds
Special Effect - Create a special effect at (Center of spawn_raven <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Spawn_player <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Remove Guard 0062 <gen> from the game
Unit - Remove Angel of the Sun 0000 <gen> from the game
Unit - Move Druid of the Higher Keep 0069 <gen> instantly to (Center of Spawn_player <gen>) , facing (Position of Prison Guard 0070 <gen>)
Unit - Change ownership of Druid of the Higher Keep 0069 <gen> to Player 1 (Red) and Change color
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Demon Jail Raid
Events
Unit - A unit enters Trigger_cinematic <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_skeleton for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Doom_beast <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.20 seconds
Unit - Create 1 . Bloodfiend for Neutral Hostile at (Center of Doom_beast <gen>) facing Default building facing degrees
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Destructible - Kill Dungeon Gate 0000 <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_2 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Credits
Events
Conditions
(Triggering unit) Equal to Druid of the Higher Keep 0069 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Spawn_player <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Credits_1 for Player 1 (Red) over 0.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Credits_2 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Credits_3 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Credits_4 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Credits_5 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Credits_6 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Credits_7 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_credits_8 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_credits_8 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_credits_10 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_credits_11 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_2 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
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