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Triggers
Kings Quest For Glory.w3x
Variables
Initialization
Untitled Trigger 034
Untitled Trigger 026
Untitled Trigger 032
Untitled Trigger 033
Untitled Trigger 026 Copy
Untitled Trigger 026 Copy Copy 2
Untitled Trigger 026 Copy Copy
View
Untitled Trigger 031
Untitled Trigger 002
Vis
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Resource
Untitled Trigger 003 Copy
Untitled Trigger 003
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy 3
Untitled Trigger 004
Untitled Trigger 004 Copy
Untitled Trigger 004 Copy 2
Untitled Trigger 004 Copy 3
Gates
Gates
Gates Copy
Gates Copy 2
Gates Copy 2 Copy
Gates Brown
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 005 Copy 2
Untitled Trigger 005 Copy 2 Copy
Gates LightBlue
Untitled Trigger 006
Untitled Trigger 006 Copy
Untitled Trigger 006 Copy 2
Untitled Trigger 006 Copy 2 Copy
Gates Grey
Untitled Trigger 007
Untitled Trigger 007 Copy
Untitled Trigger 007 Copy 2
Untitled Trigger 007 Copy 2 Copy
Ladders
ladder Blue
ladder Blue Copy
ladder Blue Copy 2
ladder Blue Copy 3
Ladder ENtering
brown
brown Copy
brown Copy 2
brown Copy 3
MIddle Keep ladders
Untitled Trigger 008
Untitled Trigger 008 Copy
Untitled Trigger 008 Copy 2
Untitled Trigger 008 Copy 3
Untitled Trigger 008 Copy 4
Untitled Trigger 008 Copy 5
Middle kEep Enter
Untitled Trigger 009
Untitled Trigger 009 Copy
Untitled Trigger 009 Copy 2
Untitled Trigger 009 Copy 3
Untitled Trigger 009 Copy 4
Untitled Trigger 009 Copy 5
Lose
Untitled Trigger 010
Untitled Trigger 010 Copy
Untitled Trigger 010 Copy 2
Untitled Trigger 010 Copy 3
Weather
Untitled Trigger 012
Ladders2
Untitled Trigger 013
Untitled Trigger 013 Copy
Untitled Trigger 013 Copy 2
Untitled Trigger 013 Copy 3
Ladder2 Entering
Untitled Trigger 014
Untitled Trigger 014 Copy
Untitled Trigger 014 Copy 2
Untitled Trigger 014 Copy 3
Allies
Blues Allies
Blues Allies Copy 3
Blues Allies Copy
Blues Allies Copy Copy
Blues Allies Copy 2
Blues Allies Copy 2 Copy
Grey Allies
Untitled Trigger 015
Untitled Trigger 015 Copy 3
Untitled Trigger 015 Copy
Untitled Trigger 015 Copy Copy
Untitled Trigger 015 Copy 2
Untitled Trigger 015 Copy 2 Copy
Brown Allies
Untitled Trigger 016
Untitled Trigger 016 Copy 3
Untitled Trigger 016 Copy
Untitled Trigger 016 Copy Copy
Untitled Trigger 016 Copy 2
Untitled Trigger 016 Copy 2 Copy
LightBlu Allies
Untitled Trigger 017
Untitled Trigger 017 Copy 3
Untitled Trigger 017 Copy
Untitled Trigger 017 Copy Copy
Untitled Trigger 017 Copy 2
Untitled Trigger 017 Copy 2 Copy
Quests
Untitled Trigger 018
Untitled Trigger 019
Untitled Trigger 020
Kings Die
Blue King
Blue King Copy
Blue King Copy Copy
Blue King Copy Copy Copy
Cini
Untitled Trigger 011
Sounds
Untitled Trigger 021
Untitled Trigger 022
Untitled Trigger 023
Churchs
Untitled Trigger 024
Untitled Trigger 024 Copy
Music Choices
Untitled Trigger 027
Untitled Trigger 027 Copy 2
Untitled Trigger 027 Copy 3
Untitled Trigger 027 Copy 4
Untitled Trigger 027 Copy
Untitled Trigger 027 Copy Copy
Untitled Trigger 027 Copy Copy 2
Untitled Trigger 027 Copy Copy 3
Player Names
blue
light blue
gray
brwn
Begining Allies
Untitled Trigger 025
Untitled Trigger 025 Copy
Untitled Trigger 025 Copy 2
Untitled Trigger 025 Copy 3
Untitled Trigger 025 Copy 4
Untitled Trigger 025 Copy 5
Untitled Trigger 028
Untitled Trigger 028 Copy
Untitled Trigger 028 Copy 2
Untitled Trigger 028 Copy 3
Untitled Trigger 028 Copy 4
Untitled Trigger 028 Copy 5
Untitled Trigger 029
Untitled Trigger 029 Copy
Untitled Trigger 029 Copy 2
Untitled Trigger 029 Copy 3
Untitled Trigger 029 Copy 4
Untitled Trigger 029 Copy 5
Untitled Trigger 030
Untitled Trigger 030 Copy
Untitled Trigger 030 Copy 2
Untitled Trigger 030 Copy 3
Untitled Trigger 030 Copy 4
Untitled Trigger 030 Copy 5
Player Leave
Untitled Trigger 035
Untitled Trigger 035 Copy
Untitled Trigger 035 Copy 2
Untitled Trigger 035 Copy 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 034
Events
Map initialization
Conditions
Actions
Game - Hide creep camps on the minimap .
Neutral Building - Turn special minimap icon Off for Gold Mine 0251 <gen>
Neutral Building - Turn special minimap icon Off for Gold Mine 0252 <gen>
Neutral Building - Turn special minimap icon Off for Fountain of Health 0011 <gen>
Neutral Building - Turn special minimap icon Off for Fountain of Health 0010 <gen>
Neutral Building - Turn special minimap icon Off for Fountain of Health 0009 <gen>
Neutral Building - Turn special minimap icon Off for Fountain of Health 0008 <gen>
Untitled Trigger 026
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Sound - Play QuestActivateWhat1 <gen>
Game - Display to (All players) the text: |cffffcc00:Welcome to A Kings Quest For Glory:
Untitled Trigger 032
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Order Peasant 0253 <gen> to Harvest . Gold Mine 0252 <gen>
Unit - Order Peasant 0254 <gen> to Harvest . Gold Mine 0252 <gen>
Unit - Order Peasant 0255 <gen> to Harvest . Gold Mine 0252 <gen>
Unit - Order Peasant 0257 <gen> to Harvest . Village Tree Wall 1615 <gen>
Untitled Trigger 033
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Order Peasant 0259 <gen> to Harvest . Gold Mine 0251 <gen>
Unit - Order Peasant 0258 <gen> to Harvest . Gold Mine 0251 <gen>
Unit - Order Peasant 0260 <gen> to Harvest . Gold Mine 0251 <gen>
Unit - Order Peasant 0261 <gen> to Harvest . Village Tree Wall 1782 <gen>
Untitled Trigger 026 Copy
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Sound - Play QuestActivateWhat1 <gen>
Game - Display to (All players) the text: |cffff7833:Look in the quest box to learn how to open the gates, ally with other players and tips on the game
Untitled Trigger 026 Copy Copy 2
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Sound - Play QuestActivateWhat1 <gen>
Game - Display to (All players) the text: |cffffcc00:Remeber this is a map in progress so please feel free to mail me any bugs:
Untitled Trigger 026 Copy Copy
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Sound - Play QuestActivateWhat1 <gen>
Game - Display to (All players) the text: |cffffcc00:Good Luck and enjoy A Kings Quest For Glory.
Untitled Trigger 031
Events
Conditions
Actions
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_000 <gen>
Untitled Trigger 001 Copy
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_001 <gen>
Untitled Trigger 001 Copy 2
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Region_002 <gen>
Untitled Trigger 001 Copy 3
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_003 <gen>
Untitled Trigger 003 Copy
Events
Map initialization
Conditions
Actions
Player - Set Player 10 (Light Blue) . Food max to 10
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Food max to 10
Untitled Trigger 003 Copy 2
Events
Map initialization
Conditions
Actions
Player - Set Player 9 (Gray) . Food max to 10
Untitled Trigger 003 Copy 3
Events
Map initialization
Conditions
Actions
Player - Set Player 12 (Brown) . Food max to 10
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Food cap to 4
Untitled Trigger 004 Copy
Events
Map initialization
Conditions
Actions
Player - Set Player 9 (Gray) . Food cap to 4
Untitled Trigger 004 Copy 2
Events
Map initialization
Conditions
Actions
Player - Set Player 10 (Light Blue) . Food cap to 4
Untitled Trigger 004 Copy 3
Events
Map initialization
Conditions
Actions
Player - Set Player 12 (Brown) . Food cap to 4
Gates
Events
Player - Player 2 (Blue) types a chat message containing -open keep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0154 <gen>
Gates Copy
Events
Player - Player 2 (Blue) types a chat message containing -close keep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0154 <gen>
Gates Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0416 <gen>
Gates Copy 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0416 <gen>
Untitled Trigger 005
Events
Player - Player 12 (Brown) types a chat message containing -open keep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0156 <gen>
Untitled Trigger 005 Copy
Events
Player - Player 12 (Brown) types a chat message containing -close keep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0156 <gen>
Untitled Trigger 005 Copy 2
Events
Player - Player 12 (Brown) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0421 <gen>
Untitled Trigger 005 Copy 2 Copy
Events
Player - Player 12 (Brown) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0421 <gen>
Untitled Trigger 006
Events
Player - Player 10 (Light Blue) types a chat message containing -open keep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0152 <gen>
Untitled Trigger 006 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -close keep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0152 <gen>
Untitled Trigger 006 Copy 2
Events
Player - Player 10 (Light Blue) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0157 <gen>
Untitled Trigger 006 Copy 2 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0157 <gen>
Untitled Trigger 007
Events
Player - Player 9 (Gray) types a chat message containing -open keep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0151 <gen>
Untitled Trigger 007 Copy
Events
Player - Player 9 (Gray) types a chat message containing -close keep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0151 <gen>
Untitled Trigger 007 Copy 2
Events
Player - Player 9 (Gray) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0422 <gen>
Untitled Trigger 007 Copy 2 Copy
Events
Player - Player 9 (Gray) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0422 <gen>
ladder Blue
Events
Unit - A unit enters Blue_ladder <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on brown_Copy_3 <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
ladder Blue Copy
Events
Unit - A unit enters Grey_ladder <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on brown_Copy_2 <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
ladder Blue Copy 2
Events
Unit - A unit enters Brown_ladder <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on brown <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
ladder Blue Copy 3
Events
Unit - A unit enters Lb_ladder <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on brown_Copy <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
brown
Events
Unit - A unit enters brown_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of brwn_landing <gen>)
brown Copy
Events
Unit - A unit enters lb_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of lb_landing <gen>)
brown Copy 2
Events
Unit - A unit enters grey_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of grey_landing <gen>)
brown Copy 3
Events
Unit - A unit enters blu_ent <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of blu_landing <gen>)
Untitled Trigger 008
Events
Unit - A unit enters back_left_ladd <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on Untitled_Trigger_009 <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Untitled Trigger 008 Copy
Events
Unit - A unit enters back_right_ladd <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on Untitled_Trigger_009_Copy <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Untitled Trigger 008 Copy 2
Events
Unit - A unit enters right_ladd <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on Untitled_Trigger_009_Copy_2 <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Untitled Trigger 008 Copy 3
Events
Unit - A unit enters front_right_ladd <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on Untitled_Trigger_009_Copy_3 <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Untitled Trigger 008 Copy 4
Events
Unit - A unit enters Front_LEft_ladd <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on Untitled_Trigger_009_Copy_4 <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Untitled Trigger 008 Copy 5
Events
Unit - A unit enters left_ladd <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on Untitled_Trigger_009_Copy_5 <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Untitled Trigger 009
Events
Unit - A unit enters back_left_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of bak_left_land <gen>)
Untitled Trigger 009 Copy
Events
Unit - A unit enters back_right_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of bak_right_land <gen>)
Untitled Trigger 009 Copy 2
Events
Unit - A unit enters right_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of right_lnd <gen>)
Untitled Trigger 009 Copy 3
Events
Unit - A unit enters front_right_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of frnt_right_land <gen>)
Untitled Trigger 009 Copy 4
Events
Unit - A unit enters front_left_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of frnt_left_land <gen>)
Untitled Trigger 009 Copy 5
Events
Unit - A unit enters left_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of lft_land <gen>)
Untitled Trigger 010
Events
Unit - King Johnson Bree XI 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Untitled Trigger 010 Copy
Events
Unit - King Garithos VI 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: Defeat!
Untitled Trigger 010 Copy 2
Events
Unit - King Scott McGren 0019 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Untitled Trigger 010 Copy 3
Events
Unit - King James III 0017 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Untitled Trigger 012
Events
Map initialization
Conditions
Actions
Game - Set time of day speed to 33.00 % of the default speed
Game - Set the time of day to 24.00
Untitled Trigger 013
Events
Unit - A unit enters Light_Blu_Keep_Ladd <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on Untitled_Trigger_014 <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Untitled Trigger 013 Copy
Events
Unit - A unit enters Brwn_Keep_Ladd <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on Untitled_Trigger_014_Copy_3 <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Untitled Trigger 013 Copy 2
Events
Unit - A unit enters Grey_keep_ladd <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on Untitled_Trigger_014_Copy <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Untitled Trigger 013 Copy 3
Events
Unit - A unit enters Blue_keep_ladd <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ladder
Actions
Trigger - Turn on Untitled_Trigger_014_Copy_2 <gen>
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Untitled Trigger 014
Events
Unit - A unit enters LightBlu_Keep_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of LightBlu_Keep_land <gen>)
Untitled Trigger 014 Copy
Events
Unit - A unit enters Grey_Keep_Enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Grey_keep_land <gen>)
Untitled Trigger 014 Copy 2
Events
Unit - A unit enters Blu_keep_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of blu_keep_land <gen>)
Untitled Trigger 014 Copy 3
Events
Unit - A unit enters Brwn_Keep_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Brwn_Keep_land <gen>)
Blues Allies
Events
Player - Player 2 (Blue) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play ClanInvitation <gen>
Game - Display to (All allies of Player 2 (Blue).) the text: You are now allied with a fellow King
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally
Blues Allies Copy 3
Events
Player - Player 2 (Blue) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy
Game - Display to (All allies of Player 2 (Blue).) the text: You now unallied with an enemy King
Blues Allies Copy
Events
Player - Player 2 (Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally
Sound - Play ClanInvitation <gen>
Game - Display to (All allies of Player 2 (Blue).) the text: You are now allied with a fellow King
Blues Allies Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All allies of Player 2 (Blue).) the text: You now unallied with an enemy King
Blues Allies Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally
Sound - Play ClanInvitation <gen>
Game - Display to (All allies of Player 2 (Blue).) the text: You are now allied with a fellow King
Blues Allies Copy 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All allies of Player 2 (Blue).) the text: You now unallied with an enemy King
Untitled Trigger 015
Events
Player - Player 9 (Gray) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally
Sound - Play ClanInvitation <gen>
Game - Display to (All allies of Player 9 (Gray).) the text: You are now allied with a fellow King
Untitled Trigger 015 Copy 3
Events
Player - Player 9 (Gray) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Game - Display to (All allies of Player 9 (Gray).) the text: You now unallied with an enemy King
Sound - Play ArrangedTeamInvitation <gen>
Untitled Trigger 015 Copy
Events
Player - Player 9 (Gray) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally
Game - Display to (All allies of Player 9 (Gray).) the text: You are now allied with a fellow King
Sound - Play ClanInvitation <gen>
Untitled Trigger 015 Copy Copy
Events
Player - Player 9 (Gray) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All allies of Player 9 (Gray).) the text: You now unallied with an enemy King
Untitled Trigger 015 Copy 2
Events
Player - Player 9 (Gray) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally
Sound - Play ClanInvitation <gen>
Game - Display to (All allies of Player 9 (Gray).) the text: You are now allied with a fellow King
Untitled Trigger 015 Copy 2 Copy
Events
Player - Player 9 (Gray) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Enemy
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All allies of Player 9 (Gray).) the text: You now unallied with an enemy King
Untitled Trigger 016
Events
Player - Player 12 (Brown) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally
Sound - Play ClanInvitation <gen>
Game - Display to (All allies of Player 12 (Brown).) the text: You are now allied with a fellow King
Untitled Trigger 016 Copy 3
Events
Player - Player 12 (Brown) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All allies of Player 12 (Brown).) the text: You now unallied with an enemy King
Untitled Trigger 016 Copy
Events
Player - Player 12 (Brown) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally
Sound - Play ClanInvitation <gen>
Game - Display to (All allies of Player 12 (Brown).) the text: You are now allied with a fellow King
Untitled Trigger 016 Copy Copy
Events
Player - Player 12 (Brown) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All allies of Player 12 (Brown).) the text: You now unallied with an enemy King
Untitled Trigger 016 Copy 2
Events
Player - Player 12 (Brown) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally
Sound - Play ClanInvitation <gen>
Game - Display to (All allies of Player 12 (Brown).) the text: You are now allied with a fellow King
Untitled Trigger 016 Copy 2 Copy
Events
Player - Player 12 (Brown) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Enemy
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All allies of Player 12 (Brown).) the text: You now unallied with an enemy King
Untitled Trigger 017
Events
Player - Player 10 (Light Blue) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally
Sound - Play ClanInvitation <gen>
Game - Display to (All allies of Player 10 (Light Blue).) the text: You are now allied with a fellow King
Untitled Trigger 017 Copy 3
Events
Player - Player 10 (Light Blue) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All allies of Player 10 (Light Blue).) the text: You now unallied with an enemy King
Untitled Trigger 017 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally
Sound - Play ClanInvitation <gen>
Game - Display to (All allies of Player 10 (Light Blue).) the text: You are now allied with a fellow King
Untitled Trigger 017 Copy Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All allies of Player 10 (Light Blue).) the text: You now unallied with an enemy King
Untitled Trigger 017 Copy 2
Events
Player - Player 10 (Light Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally
Sound - Play ClanInvitation <gen>
Game - Display to (All allies of Player 10 (Light Blue).) the text: You are now allied with a fellow King
Untitled Trigger 017 Copy 2 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Enemy
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All allies of Player 10 (Light Blue).) the text: You now unallied with an enemy King
Untitled Trigger 018
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Gates with the description |cff8080ff-open/close hall-open/close keep , using icon path ReplaceableTextures\CommandButtons\BTNGreaterRejuvScroll.blp
Quest - Create a Required quest titled Allie Properties with the description |c0000cdf9To ally a person, type -ally then the color. For exaple-ally blueTo unally a person, type -unally then the color. For example-unally blue , using icon path ReplaceableTextures\CommandButtons\BTNBansheeMaster.blp
Quest - Create a Required quest titled Object of The Game with the description |cffffcc00You are a King that wants to set up a civilazation. Train your peasents to build structures that produce units and obtain upgrades. Build up your defenses and offensive forces to destroy your enemy kings to win. You can also build up your forces to fight the keep in the middle. Then kill that king and win the game. , using icon path ReplaceableTextures\CommandButtons\BTNBansheeAdept.blp
Quest - Create a Required quest titled Food with the description |cff8010ffAs you can see, you start off with 4 food. To gain more food, build mills(produce 2 food each.)The thing is, the max food limit is 10. So make sure u only build 3 mills.(you can build more if you want but they just wont give you any more food.) , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Music with the description |cffff0b00If you would like to hear the music that started in the begining(the rennisance music,) type -play greensleeves. If you would like to hear that battle music(the human music after greensleeves,) type -play human , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScrollPurple.blp
Quest - Create a Optional quest titled Maker with the description |cffff7833Remeber this map is a work in progress. If you find any flaws,bugs, or just want to discuss the map, whisper to me at Scourge_TwL or email me at [email protected]. I am open to taking criticizm on the map. , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
Quest - Create a Optional quest titled Stone Walls with the description |cffffcc00When building the stone walls, make sure you over lap the buildings otherwise, units will be able to slip through them making the walls a total waste. , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfHaste.blp
Quest - Create a Optional quest titled Ladders with the description |cffffcc80:Some useful tips on preventing ladders from being placed:-Make sure you have defensive units/ buildings on your keep walls(outer walls)-Use the barricades and walls to enclose the ladders from being able to attatch themselves to the white spots.-keep melee units outside the keep wall preventing the ladders to attatch.-Finnally, when seeing a ladder approaching, focus fire on the ladder for they have very little health. , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp
Untitled Trigger 019
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Flash the quest dialog button
Untitled Trigger 020
Events
Map initialization
Conditions
Actions
Sound - Play HeroicVictory <gen>
Blue King
Events
Unit - King Johnson Bree XI 0018 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: King Johnson and his men have been defeated!(blue)
Sound - Play HeroPaladinDeath <gen>
Blue King Copy
Events
Unit - King Garithos VI 0020 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: King Garithos and his men have been defeated!(brown)
Sound - Play HeroPaladinDeath <gen>
Blue King Copy Copy
Events
Unit - King Scott McGren 0019 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: King Scott and his men have been defeated!(light blue)
Sound - Play HeroPaladinDeath <gen>
Blue King Copy Copy Copy
Events
Unit - King James III 0017 <gen> Dies
Conditions
Actions
Sound - Play HeroPaladinDeath <gen>
Game - Display to (All players) the text: King James and his men have been defeated!(Gray)
Untitled Trigger 011
Events
Unit - King Luis Jamseton XIV 0208 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Victory (Owner of (Killing unit)) ( Show dialogs, Show scores)
Untitled Trigger 021
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Stop music Immediately
Trigger - Turn on Untitled_Trigger_022 <gen>
Untitled Trigger 022
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play Greensleeves2 <gen>
Untitled Trigger 023
Events
Time - Elapsed game time is 32.00 seconds
Conditions
Actions
Sound - Resume music
Untitled Trigger 024
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Church
Actions
Unit - Remove (Dying unit) from the game
Untitled Trigger 024 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mill
Actions
Unit - Remove (Dying unit) from the game
Untitled Trigger 027
Events
Player - Player 2 (Blue) types a chat message containing -play greensleeves (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Greensleeves201 <gen>
Untitled Trigger 027 Copy 2
Events
Player - Player 9 (Gray) types a chat message containing -play greensleeves (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Greensleeves201 <gen>
Untitled Trigger 027 Copy 3
Events
Player - Player 10 (Light Blue) types a chat message containing -play greensleeves (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Greensleeves201 <gen>
Untitled Trigger 027 Copy 4
Events
Player - Player 12 (Brown) types a chat message containing -play greensleeves (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Greensleeves201 <gen>
Untitled Trigger 027 Copy
Events
Player - Player 2 (Blue) types a chat message containing -play human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Untitled Trigger 027 Copy Copy
Events
Player - Player 9 (Gray) types a chat message containing -play human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Untitled Trigger 027 Copy Copy 2
Events
Player - Player 10 (Light Blue) types a chat message containing -play human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Untitled Trigger 027 Copy Copy 3
Events
Player - Player 12 (Brown) types a chat message containing -play human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
blue
Events
Map initialization
Conditions
Actions
Player - Set name of Player 2 (Blue) to King Johnson Bree
light blue
Events
Map initialization
Conditions
Actions
Player - Set name of Player 10 (Light Blue) to King Scott McGren
gray
Events
Map initialization
Conditions
Actions
Player - Set name of Player 9 (Gray) to King James
brwn
Events
Map initialization
Conditions
Actions
Player - Set name of Player 12 (Brown) to King Garithos
Untitled Trigger 025
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally
Untitled Trigger 025 Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally
Untitled Trigger 025 Copy 2
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally
Untitled Trigger 025 Copy 3
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally
Untitled Trigger 025 Copy 4
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally
Untitled Trigger 025 Copy 5
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally
Untitled Trigger 028
Events
Map initialization
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally
Untitled Trigger 028 Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally
Untitled Trigger 028 Copy 2
Events
Map initialization
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally
Untitled Trigger 028 Copy 3
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally
Untitled Trigger 028 Copy 4
Events
Map initialization
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally
Untitled Trigger 028 Copy 5
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally
Untitled Trigger 029
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally
Untitled Trigger 029 Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally
Untitled Trigger 029 Copy 2
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally
Untitled Trigger 029 Copy 3
Events
Map initialization
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally
Untitled Trigger 029 Copy 4
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally
Untitled Trigger 029 Copy 5
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally
Untitled Trigger 030
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally
Untitled Trigger 030 Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally
Untitled Trigger 030 Copy 2
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally
Untitled Trigger 030 Copy 3
Events
Map initialization
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally
Untitled Trigger 030 Copy 4
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally
Untitled Trigger 030 Copy 5
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally
Untitled Trigger 035
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cffffcc80Blue has left the Game!
Sound - Play GoodJob <gen>
Untitled Trigger 035 Copy
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cffffcc80Gray has left the Game!
Sound - Play GoodJob <gen>
Untitled Trigger 035 Copy 2
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cffffcc80LightBlue has left the Game!
Sound - Play GoodJob <gen>
Untitled Trigger 035 Copy 3
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cffffcc80Brown has left the Game!
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