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Triggers
The Great War.w3x
Variables
Initialization
Melee Initialization
Untitled Category
df
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy Copy
Untitled Trigger 003 Copy Copy Copy
Untitled Trigger 003 Copy Copy Copy Copy
Untitled Trigger 004
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cameras
camerasetup
Yes
yell
sound
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set game speed to Fast
Game - Set game speed to Fast
Unit - Pause all units
-------- rawr --------
Set Variable Set Cameras[1] = gg_cam_Camera_001
Set Variable Set Cameras[2] = gg_cam_Camera_002
Set Variable Set Cameras[3] = gg_cam_Camera_003
Set Variable Set Cameras[4] = gg_cam_Camera_004
Set Variable Set Cameras[5] = gg_cam_Camera_005
Set Variable Set Cameras[6] = gg_cam_Camera_006
Set Variable Set Cameras[7] = gg_cam_Camera_007
Set Variable Set Cameras[8] = gg_cam_Camera_008
Set Variable Set Cameras[9] = gg_cam_Camera_009
Set Variable Set Cameras[10] = gg_cam_Camera_010
-------- rawr --------
Set Variable Set yell[1] = ArthasYesAttack5 <gen>
Set Variable Set yell[2] = DragonHawkYesAttack2 <gen>
Set Variable Set yell[3] = FootmanYesAttack3 <gen>
Set Variable Set yell[4] = HeroMountainKingYesAttack2 <gen>
Set Variable Set yell[5] = KnightYesAttack1 <gen>
Set Variable Set yell[6] = MuradinYesAttack1 <gen>
Set Variable Set yell[7] = RollingThunder1 <gen>
Set Variable Set yell[8] = Seagull1 <gen>
Set Variable Set yell[9] = SpellbreakerYesAttack2 <gen>
Set Variable Set yell[10] = UtherYesAttack1 <gen>
Set Variable Set yell[11] = UtherYesAttack3 <gen>
-------- rawr --------
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Environment - Set sky to Fogged Sky
Cinematic - Disable user control for (All players) .
Cinematic - Disable occlusion for (All players)
Cinematic - Disable boundary tinting for (All players)
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Sound - Stop music After fading
Sound - Set Music to 100 %
Visibility - Disable black mask
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Disable black mask
Game - Display to (All players) for 5.00 seconds the text: There was once a great war....
Wait 2 seconds
Unit - Unpause all units
Sound - Play war3mapImported\Lord of the Rings - Requiem for a Dream remix.mp3 (Unexpected type: 'musictheme') .
Cinematic - Hide filter
Unit Group - Pick every unit in (Units in Army_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Batte_Center <gen>))
Unit Group - Pick every unit in (Units in ARmu_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Batte_Center <gen>))
df
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Sound - Play yell[(Random integer number between 1 and 11)] at 100 % volume, located at (Center of Batte_Center <gen>) with Z offset 0
Untitled Trigger 001
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Camera - . Apply . Cameras[(Random integer number between 1 and 10)] for Player 1 (Red) over 5.00 seconds
Untitled Trigger 001 Copy
Events
Unit - A unit Dies
Conditions
Actions
Wait 7.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
Untitled Trigger 002
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_004 <gen>) and do (Order (Picked unit) to Move To.(Center of Batte_Center <gen>))
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
Unit - Create 1 . Guard Tower for Player 1 (Red) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Picked unit) to Move To.(Center of Batte_Center <gen>))
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of FSDGDSG <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Wait 0.60 seconds
Unit - Create 1 . Ogre Mauler for Neutral Hostile at (Center of FSDGDSG <gen>) facing 250.00 degrees
Untitled Trigger 003 Copy
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Wait 0.60 seconds
Unit - Create 5 . Grunt for Neutral Hostile at (Center of MONSTER <gen>) facing 250.00 degrees
Untitled Trigger 003 Copy Copy
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Wait 0.60 seconds
Unit - Create 10 . Raider for Neutral Hostile at (Center of MONSTER_Copy <gen>) facing 250.00 degrees
Untitled Trigger 003 Copy Copy Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Wait 0.60 seconds
Unit - Create 10 . Kodo Beast for Neutral Hostile at (Center of MONSTER_Copy_2 <gen>) facing 250.00 degrees
Unit - Create 1 . Blademaster for Neutral Hostile at (Center of Batte_Center <gen>) facing 250.00 degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Untitled Trigger 003 Copy Copy Copy Copy
Events
Time - Elapsed game time is 78.00 seconds
Conditions
Actions
Wait 0.60 seconds
Unit - Create 20 . Ghoul for Neutral Hostile at (Center of MONSTER_Copy_3 <gen>) facing 250.00 degrees
Untitled Trigger 004
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Unit - Pause all units
Game - Display to (All players) for 5.00 seconds the text: And then something unexpected happened...
Wait 4.00 seconds
Unit - Unpause all units
Sound - Stop music After fading
Sound - Play war3mapImported\Lord of the Rings - Requiem for a Dream remix.mp3 (Unexpected type: 'musictheme') , skipping the first 30.00 seconds
Cinematic - Hide filter
Wait 20.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Trigger - Turn off Untitled_Trigger_001 <gen>
Trigger - Turn off df <gen>
Trigger - Turn off Untitled_Trigger_002 <gen>
Unit - Pause all units
Sound - Stop music Immediately
Sound - Set Animation and Spell Sounds to 100 %
Sound - Play FlameStrikeBirth1 <gen> at 100 % volume, located at (Center of FSDGDSG <gen>) with Z offset 0
Wait 2 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Unit - Create 1 Warlock for Player 4 (Purple) at (Center of FSDGDSG <gen>) facing (Target of current camera view)
Wait 1.00 seconds
Cinematic - Hide filter
Wait 2 seconds
Animation - Play (Last created unit) 's spell slam animation
Cinematic - Send transmission to (All players) from (Last created unit) named Archimonde : Play No sound and display And then...there was me! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 20.00 seconds
Sound - Play war3mapImported\Lord of the Rings - Requiem for a Dream remix.mp3 (Unexpected type: 'musictheme') .
Wait 8.00 seconds
Cinematic - Apply a filter over 3.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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