Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
SauS - The Game.w3x
Variables
Initialization
A MUST READ
Untitled Trigger 003
Music
Melee Initialization
Ab
player 1
player 1 Copy
player 1 Copy 2
player 1 Copy 3
player 1 Copy 4
player 1 Copy 5
Spaws
Bandits
'type help' trigger
Red
Orange
Chat Millitary Commander
1
chat 1
chat 2
Mission 1 chat
Mike 1
Mike 2
2
Chat 3
Mission 2 chat
Neo 1
Neo 2
3
chat4
4
Chat 5
Gate 1
Enter 1
Enter 2
Gold mine
gold mine 1
Quest menu
Help quest
Beta quest
Next ver quest
quest quest
Road
Off the road
Off the road Copy
Off the road Copy Copy
Off the road Copy Copy 2
Off the road Copy Copy 3
Off the road Copy Copy 3 Copy
Off the road Copy Copy 3 Copy 2
Off the road Copy Copy 3 Copy 3
Off the road Copy Copy 3 Copy 3 Copy
Off the road Copy Copy 3 Copy 3 Copy 2
Off the road Copy Copy 3 Copy 3 Copy 3
Off the road Copy Copy 3 Copy 3 Copy 4
Off the road Copy Copy 3 Copy 3 Copy 5
Off the road Copy Copy 3 Copy 3 Copy 6
Off the road Copy Copy 3 Copy 3 Copy 7
Off the road Copy Copy 3 Copy 3 Copy 8
Off the road Copy Copy 3 Copy 3 Copy 9
Off the road Copy Copy 3 Copy 3 Copy 10
Off the road Copy Copy 3 Copy 3 Copy 11
Off the road Copy Copy 3 Copy 3 Copy 11 Copy
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 2
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 3
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 4
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 5
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy 2
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy 3
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy 4
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy 5
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy 5 Copy
gebied
Command center
Not Singed
Not Singed Copy
Not Singed Copy 2
Not Singed Copy 3
Blacksmith
Untitled Trigger 001
Mission 1
Untitled Trigger 002
No player
Mission 3
Start
spaws start
spaws reapet
spaws stop
beta ends
Bandit
Gate
gold
Last mission
start
Kermit
at p
music 2
Music 2
Speciale helden
Stealth
Stealth 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Unit
unit
No
If you are planning to change the map, you can but plz give some credit to me.
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_072 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_072 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_072 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_072 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_072 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_072 <gen>
Floating Text - Create floating text that reads Have Fun at (Position of Player Unit 0342 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Have Fun at (Position of Marine 0343 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Music
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Sound - Play NG20688 <gen>
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Destructible - Make Gate 0084 <gen> Invulnerable
Destructible - Make Gate 0083 <gen> Invulnerable
Game - Display to (All players) the text: Read quest menu for more help....let red or orange type help....THIS MAP IS STILL A BETA...
Neutral Building - Enable Way Gate 0118 <gen>
Neutral Building - Enable Way Gate 0022 <gen>
Destructible - Open Massive Ruined Gate 1953 <gen>
Destructible - Destroy Ruined Gate 2011 <gen>
Neutral Building - Set Way Gate 0022 <gen> destination to (Position of Way Gate 0118 <gen>)
Neutral Building - Set Way Gate 0118 <gen> destination to (Position of Way Gate 0022 <gen>)
Wait 3.50 seconds
Game - Display to (All players) the text: To open the gate to the millitary center you must kill this bandit over here.
Cinematic - Ping minimap for (All players) at (Position of Bandit 0036 <gen>) for 10.00 seconds, using a Flashy ping of color ( 50.00 %, 50.00 %, 50.00 %)
player 1
Events
Unit - Player Unit 0011 <gen> Gains a level
Conditions
(Level of Player Unit 0011 <gen>) Greater than or equal to 3
Actions
Unit - Add Power Shot (hero) to (Triggering unit)
player 1 Copy
Events
Unit - Player Unit 0012 <gen> Gains a level
Conditions
(Level of Player Unit 0012 <gen>) Greater than or equal to 3
Actions
Unit - Add Power Shot (hero) to (Triggering unit)
player 1 Copy 2
Events
Unit - Player Unit 0014 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Greater than or equal to 3
Actions
Unit - Add Power Shot (hero) to (Triggering unit)
player 1 Copy 3
Events
Unit - Player Unit 0015 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Greater than or equal to 3
Actions
Unit - Add Power Shot (hero) to (Triggering unit)
player 1 Copy 4
Events
Unit - Player Unit 0013 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Greater than or equal to 3
Actions
Unit - Add Power Shot (hero) to (Triggering unit)
player 1 Copy 5
Events
Unit - Player Unit 0016 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Greater than or equal to 3
Actions
Unit - Add Power Shot (hero) to (Triggering unit)
Bandits
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit
Actions
Wait 120.00 seconds
Red
Events
Player - Player 1 (Red) types a chat message containing help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: WTH? DO I NEED TO TELL EVRYTHING TO THESE GUY'S??? JUST READ QUEST MENU MAN!!!
Orange
Events
Player - Player 6 (Orange) types a chat message containing help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: WTH? DO I NEED TO TELL EVRYTHING TO THESE GUY'S??? JUST READ QUEST MENU MAN!!!
chat 1
Events
Unit - A unit comes within 300.00 of Millitary Commander 0120 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Position of Millitary Commander 0120 <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Millitary Commander 0120 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Millitary Commander 0120 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Millitary Commander 0120 <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Millitary Commander 0120 <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Millitary Commander 0120 <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Millitary Commander 0120 <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Millitary Commander 0120 <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Millitary Commander 0120 <gen>) over 0 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Millitary Commander 0120 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Millitary Commander 0120 <gen> named Captain Gohan : Play No sound and display So, you want to enter the army. For this you do somthing for me . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Millitary Commander 0120 <gen> named Captain Gohan : Play No sound and display Well you won't be able to fight unless you get better armor and a better gun, you best go to the armory. . Modify duration: Add 0.50 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Trigger - Turn on chat_2 <gen>
chat 2
Events
Unit - A unit comes within 300.00 of Millitary Commander 0120 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Millitary Commander 0120 <gen> named Captain Gohan : Play No sound and display Now thats more like it, you're in. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Millitary Commander 0120 <gen> named Captain Gohan : Play No sound and display Hm... I just got a transmision from my group in the old city, they need help fast! You're in so, why don't you go to them and help them. Speak to Captain Mike, he'll tell you what to do. . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Not_Singed <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Mike_1 <gen>
Mike 1
Events
Unit - A unit comes within 100.00 of Millitary Commander 0196 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Auto-Rifle Man
Actions
Cinematic - Send transmission to (All players) from Millitary Commander 0196 <gen> named Captain Mike : Play No sound and display Well, you're new he, i have'nt see you around here anyway. I can use anyhelp i can get. you see, my boys and I were on patrol in this region, when our radar pickt a sing of some strange actvity. We went to look, but it looks like some old dead priest is getting back to life we attack but it was of no use. kill it please we will thank you greatly. . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn off (This trigger)
Trigger - Turn on Mike_2 <gen>
Mike 2
Events
Unit - A unit comes within 100.00 of Millitary Commander 0196 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Auto-Rifle Man
Actions
Cinematic - Send transmission to (All players) from Millitary Commander 0196 <gen> named Captain Mike : Play No sound and display Ah good we can return back soon, thx for your help. oh w8 take this gold. . Modify duration: Add 0 seconds and Wait
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Player - Add 500 to Player 10 (Light Blue) . Current gold
Trigger - Turn off (This trigger)
Trigger - Turn on Chat_3 <gen>
Chat 3
Events
Unit - A unit comes within 300.00 of Millitary Commander 0120 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Auto-Rifle Man
Actions
Cinematic - Send transmission to (All players) from Millitary Commander 0120 <gen> named Captain Gohan : Play No sound and display ah so you helpt group 1, well i got an other job for you. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Millitary Commander 0120 <gen> named Captain Gohan : Play No sound and display Group 2 also needs help just take the second zeplin to go to them, ask for Captain Neo. . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Not_Singed_Copy <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Neo_1 <gen>
Neo 1
Events
Unit - A unit comes within 100.00 of Millitary Commander 0270 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Auto-Rifle Man
Actions
Cinematic - Send transmission to (All players) from Millitary Commander 0270 <gen> named Captain Neo : Play No sound and display Ah you that new guy. plz kill all the centaur in this region. . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Trigger - Turn on Neo_2 <gen>
Neo 2
Events
Unit - A unit comes within 100.00 of Millitary Commander 0270 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Auto-Rifle Man
Actions
Cinematic - Send transmission to (All players) from Millitary Commander 0270 <gen> named Captain Neo : Play No sound and display thx man, take this 500 gold to repay you. . Modify duration: Add 0 seconds and Wait
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Player - Add 500 to Player 10 (Light Blue) . Current gold
Trigger - Turn off (This trigger)
Trigger - Turn on chat4 <gen>
chat4
Events
Unit - A unit comes within 300.00 of Millitary Commander 0120 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Millitary Commander 0120 <gen> named Captain Gohan : Play No sound and display well, well. I'm impresd you do very good your best. You're next mission will be killing some snake monsters, go to Commander Blue, he'll be there to help you out. Oh and don't expect that blue gonna pay ya, he don't like new men. . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Not_Singed_Copy_2 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Chat_5 <gen>
Chat 5
Events
Unit - A unit comes within 300.00 of Millitary Commander 0120 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Auto-Rifle Man
(Unit-type of (Triggering unit)) Equal to Player Unit
Actions
Cinematic - Send transmission to (All players) from Millitary Commander 0120 <gen> named Captain Gohan : Play No sound and display Wow! you're great, we need men like you, if you can handle this mission you're the best soldier we got. go to ashenvale forrest, to captain blazefury. you will see he's stronger then me but i'm still in the lead. Ha! . Modify duration: Add 0 seconds and Wait
Trigger - Turn on start <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Not_Singed_Copy_3 <gen>
Enter 1
Events
Unit - A unit enters Gate_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Destructible - Open Gate 0084 <gen>
Trigger - Turn on Enter_2 <gen>
Enter 2
Events
Unit - A unit leaves Gate_1 <gen>
Conditions
Actions
Destructible - Close Gate 0084 <gen>
gold mine 1
Events
Map initialization
Conditions
Actions
Neutral Building - Set Gold Mine 0037 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0038 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0039 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0111 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0117 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0116 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0115 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0114 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0113 <gen> to 1000000000 gold
Neutral Building - Set Gold Mine 0112 <gen> to 1000000000 gold
Help quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Main Help with the description This map is a RPG, well lets get to the main point, you're all start of with 3 units a Player Unit (hero), a Miner and a Car. Miner can harvest gold from mines Player Units can go up to lvl 5 (lvl 5 is max lvl). these units have 1 metamorf spell. now cars can only go on the road (road is the black stone) if you go of the road with the car you need to start back to the starting point.DON'T BY ANY AMMO, it's still not done, ill tell you when it's done. , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Beta quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Beta Testers with the description Myself jonny_eglishM17and You , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Next ver quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Next ver. with the description of this map there won't be a next ver. afther this ill make a new map. , using icon path ReplaceableTextures\CommandButtons\BTNEngineeringUpgrade.blp
quest quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled THE BIG QUEST!!! with the description This is simple, Captain Gohan tells you were to go, and the other captains tells you what to do. easy isn't it? :P , using icon path ReplaceableTextures\CommandButtons\BTNSophoComabatSpaceMarine1.blp
Off the road
Events
Unit - A unit enters Pavment_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy
Events
Unit - A unit enters Pavment_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy
Events
Unit - A unit enters Pavment_10 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 2
Events
Unit - A unit enters Pavment_11 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3
Events
Unit - A unit enters Pavment_12 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy
Events
Unit - A unit enters Pavment_13 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 2
Events
Unit - A unit enters Pavment_14 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3
Events
Unit - A unit enters Pavment_15 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy
Events
Unit - A unit enters Pavment_16 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 2
Events
Unit - A unit enters Pavment_17 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 3
Events
Unit - A unit enters Pavment_18 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 4
Events
Unit - A unit enters Pavment_19 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 5
Events
Unit - A unit enters Pavment_20 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 6
Events
Unit - A unit enters Pavment_21 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 7
Events
Unit - A unit enters Pavment_22 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 8
Events
Unit - A unit enters Pavment_23 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 9
Events
Unit - A unit enters Pavment_24 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 10
Events
Unit - A unit enters Pavment_25 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11
Events
Unit - A unit enters Pavment_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy
Events
Unit - A unit enters Pavment_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 2
Events
Unit - A unit enters Pavment_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 3
Events
Unit - A unit enters Pavment_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 4
Events
Unit - A unit enters Pavment_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 5
Events
Unit - A unit enters Pavment_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6
Events
Unit - A unit enters Pavment_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy
Events
Unit - A unit enters Pavment_26 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy
Events
Unit - A unit enters Pavment_30 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy 2
Events
Unit - A unit enters Pavment_31 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy 3
Events
Unit - A unit enters Pavment_27 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy 4
Events
Unit - A unit enters Pavment_28 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy 5
Events
Unit - A unit enters Pavment_29 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Off the road Copy Copy 3 Copy 3 Copy 11 Copy 6 Copy Copy 5 Copy
Events
Unit - A unit enters Pavment_32 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_point <gen>)
Not Singed
Events
Unit - A unit enters 1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_045 <gen>)
Game - Display to (All players) the text: You cannot enter this mission.
Not Singed Copy
Events
Unit - A unit enters 2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_045 <gen>)
Game - Display to (All players) the text: You cannot enter this mission.
Not Singed Copy 2
Events
Unit - A unit enters 3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_045 <gen>)
Game - Display to (All players) the text: You cannot enter this mission.
Not Singed Copy 3
Events
Unit - A unit enters 4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_045 <gen>)
Game - Display to (All players) the text: You cannot enter this mission.
Untitled Trigger 001
Events
Unit - A unit enters blacksmith <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Dwarven Chaingun 0121 <gen> named Blacksmith : Play No sound and display Ah, welcome to the marine blacksmith my friend. Take you're time to look around. . Modify duration: Add 0 seconds and Wait
Untitled Trigger 002
Events
Unit - A unit comes within 600.00 of Dead Priest 0131 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Auto-Rifle Man
Actions
Cinematic - Send transmission to (All players) from Dead Priest 0131 <gen> named Dead Priest : Play No sound and display Fools . Modify duration: Add 0 seconds and Wait
No player
Events
Unit - A unit enters Mission_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Auto-Rifle Man
Actions
Game - Set the time of day to 24.00
Start
Events
Unit - A unit enters Mission_3 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Player Unit
(Unit-type of (Triggering unit)) Equal to Auto-Rifle Man
Actions
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Naga Myrmidon corpse for Player 12 (Brown) at (Random point in Mission_3_2 <gen>)
Unit - Create a Marine corpse for Player 11 (Dark Green) at (Random point in Mission_3_2 <gen>)
Unit - Create a Marine corpse for Player 11 (Dark Green) at (Random point in Mission_3_2 <gen>)
Unit - Create a Marine corpse for Player 11 (Dark Green) at (Random point in Mission_3_2 <gen>)
Unit - Create a Marine corpse for Player 11 (Dark Green) at (Random point in Mission_3_2 <gen>)
Unit - Create a Marine corpse for Player 11 (Dark Green) at (Random point in Mission_3_2 <gen>)
Unit - Create a Marine corpse for Player 11 (Dark Green) at (Random point in Mission_3_2 <gen>)
Unit - Create a Marine corpse for Player 11 (Dark Green) at (Random point in Mission_3_2 <gen>)
Unit - Create a Marine corpse for Player 11 (Dark Green) at (Random point in Mission_3_2 <gen>)
Trigger - Turn off (This trigger)
spaws start
Events
Unit - A unit enters Mission_3_2 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Player Unit) or ((Unit-type of (Triggering unit)) Equal to Auto-Rifle Man)
Actions
Unit - Create 2 . Snap Dragon for Player 12 (Brown) at (Center of Spawpoint_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Player 12 (Brown) at (Center of Spawpoint_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Royal Guard for Player 12 (Brown) at (Center of Spawpoint_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Snap Dragon for Player 12 (Brown) at (Center of Spawpoint_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Player 12 (Brown) at (Center of Spawpoint_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Royal Guard for Player 12 (Brown) at (Center of Spawpoint_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units of type Snap Dragon) to Attack-Move To . (Center of Spaw_end <gen>)
Unit Group - Order (Units of type Naga Myrmidon) to Attack-Move To . (Center of Spaw_end <gen>)
Unit Group - Order (Units of type Naga Royal Guard) to Attack-Move To . (Center of Spaw_end <gen>)
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Military Captain 0279 <gen> named Blue : Play No sound and display fight on here comes an other wave . Modify duration: Add 0 seconds and Wait
Trigger - Turn on spaws_reapet <gen>
spaws reapet
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Run spaws_start <gen> (checking conditions)
spaws stop
Events
Unit - Naga Commander 0289 <gen> Dies
Conditions
Actions
Trigger - Turn off spaws_start <gen>
Trigger - Turn off spaws_reapet <gen>
Trigger - Turn on Chat_5 <gen>
beta ends
Events
Unit - Kermit Servant 0306 <gen> Dies
Conditions
Actions
Sound - Play HeroicVictory <gen>
Game - Display to (All players) the text: good job, you beaten the last boss of this beta.
Wait 3.50 seconds
Game - Display to (All players) the text: This is only the beta of my map.
Wait 3.50 seconds
Game - Display to (All players) the text: i'll be back....
Gate
Events
Unit - Bandit 0036 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0083 <gen>
gold
Events
Unit - Bandit 0036 <gen> Dies
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Player - Add 500 to Player 10 (Light Blue) . Current gold
start
Events
Unit - A unit comes within 300.00 of Millitary captain 0332 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Auto-Rifle Man
(Unit-type of (Triggering unit)) Equal to Player Unit
Actions
Cinematic - Send transmission to (All players) from Millitary captain 0332 <gen> named Captain Rocky : Play No sound and display Ah it's you, can you kill all the strange monsters in this region, wen you're done report to me. Good luck soldier... . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Trigger - Turn on at_p <gen>
at p
Events
Unit - A unit enters Bigin_end <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Auto-Rifle Man
(Unit-type of (Triggering unit)) Equal to Player Unit
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Position of Kermit Servant 0306 <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Kermit Servant 0306 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Kermit Servant 0306 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Kermit Servant 0306 <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Kermit Servant 0306 <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Kermit Servant 0306 <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Kermit Servant 0306 <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Kermit Servant 0306 <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Kermit Servant 0306 <gen>) over 0 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Kermit Servant 0306 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Warlock 0331 <gen> named Kermit : Play No sound and display Is evrything going to plan? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Kermit Servant 0306 <gen> named Kermit Servant : Play No sound and display Yes lord Kermit . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0331 <gen> named Kermit : Play No sound and display Good, i'll see you in the morning and make sure that you be here at 6.00 pm. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Kermit Servant 0306 <gen> named Kermit Servant : Play No sound and display ok lord Kermit . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Move Warlock 0331 <gen> instantly to (Center of p <gen>)
Wait 3.50 seconds
Unit - Remove Warlock 0331 <gen> from the game
Wait 0.50 seconds
Destructible - Kill Shimmering Portal 2275 <gen>
Unit - Move Kermit Servant 0306 <gen> instantly to (Position of Warlock 0331 <gen>) , facing 360.00 degrees
music 2
Events
Unit - A unit enters Region_071 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Player Unit
Actions
Trigger - Turn off Music <gen>
Trigger - Turn on Music_2 <gen>
Music 2
Events
Time - Elapsed game time is 68.00 seconds
Conditions
Actions
Sound - Play NG20690 <gen>
Stealth
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Stealth
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Stealth for (Casting unit)) Equal to 1
Then - Actions
Unit - Set (Triggering unit) movement speed to 180.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Stealth for (Casting unit)) Equal to 2
Then - Actions
Unit - Set (Triggering unit) movement speed to 195.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Stealth for (Casting unit)) Equal to 3
Then - Actions
Unit - Set (Triggering unit) movement speed to 210.00
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.