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How to import A helicopter destroyed in war U_U

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model A helicopter destroyed in war U_U of the bundle A helicopter destroyed in war U_U. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file A helicopter destroyed in war U_U.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

A helicopter destroyed in war U_U
Destroyed BlackHawk.mdx
BlackHawk.blp
Clouds8x8.blp
star2.blp
Flame4.blp
CopterBladeBlur.blp
Dust3.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Destroyed BlackHawk.mdx

Now Click the "Import File" Button:

Next select 'Destroyed BlackHawk.mdx' in the folder which you extracted from the zip archive:

A helicopter destroyed in war U_U
Destroyed BlackHawk.mdx
BlackHawk.blp
Clouds8x8.blp
Dust3.blp
Flame4.blp
star2.blp
CopterBladeBlur.blp

The file has been properly added to the map archive:

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx

Done, you have imported the file Destroyed BlackHawk.mdx.

Importing BlackHawk.blp

Now Click the "Import File" Button:

Next select 'BlackHawk.blp' in the folder which you extracted from the zip archive:

A helicopter destroyed in war U_U
Destroyed BlackHawk.mdx
BlackHawk.blp
Clouds8x8.blp
Dust3.blp
Flame4.blp
star2.blp
CopterBladeBlur.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
war3mapimported/BlackHawk.blp

Double-click the file BlackHawk.blp:

BlackHawk.blp
Image / Texture
83
war3mapimported/BlackHawk.blp

Tick the box "Use Custom Path" and type in the correct path:

BlackHawk.blp
Image / Texture
83
BlackHawk.blp

The file has been properly added to the map archive:

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
BlackHawk.blp

Done, you have imported the file BlackHawk.blp.

Importing Clouds8x8.blp

Now Click the "Import File" Button:

Next select 'Clouds8x8.blp' in the folder which you extracted from the zip archive:

A helicopter destroyed in war U_U
Destroyed BlackHawk.mdx
BlackHawk.blp
Clouds8x8.blp
Dust3.blp
Flame4.blp
star2.blp
CopterBladeBlur.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
BlackHawk.blp
Clouds8x8.blp
Image / Texture
14
war3mapimported/Clouds8x8.blp

Double-click the file Clouds8x8.blp:

Clouds8x8.blp
Image / Texture
14
war3mapimported/Clouds8x8.blp

Tick the box "Use Custom Path" and type in the correct path:

Clouds8x8.blp
Image / Texture
14
Textures/Clouds8x8.blp

The file has been properly added to the map archive:

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
BlackHawk.blp
Clouds8x8.blp
Image / Texture
14
Textures/Clouds8x8.blp

Done, you have imported the file Clouds8x8.blp.

Importing Dust3.blp

Now Click the "Import File" Button:

Next select 'Dust3.blp' in the folder which you extracted from the zip archive:

A helicopter destroyed in war U_U
Destroyed BlackHawk.mdx
BlackHawk.blp
Clouds8x8.blp
Dust3.blp
Flame4.blp
star2.blp
CopterBladeBlur.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
BlackHawk.blp
Clouds8x8.blp
Image / Texture
14
Textures/Clouds8x8.blp
Dust3.blp
Image / Texture
3
war3mapimported/Dust3.blp

Double-click the file Dust3.blp:

Dust3.blp
Image / Texture
3
war3mapimported/Dust3.blp

Tick the box "Use Custom Path" and type in the correct path:

Dust3.blp
Image / Texture
3
Textures/Dust3.blp

The file has been properly added to the map archive:

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
BlackHawk.blp
Clouds8x8.blp
Image / Texture
14
Textures/Clouds8x8.blp
Dust3.blp
Image / Texture
3
Textures/Dust3.blp

Done, you have imported the file Dust3.blp.

Importing Flame4.blp

Now Click the "Import File" Button:

Next select 'Flame4.blp' in the folder which you extracted from the zip archive:

A helicopter destroyed in war U_U
Destroyed BlackHawk.mdx
BlackHawk.blp
Clouds8x8.blp
Dust3.blp
Flame4.blp
star2.blp
CopterBladeBlur.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
BlackHawk.blp
Clouds8x8.blp
Image / Texture
14
Textures/Clouds8x8.blp
Dust3.blp
Image / Texture
3
Textures/Dust3.blp
Flame4.blp
Image / Texture
3
war3mapimported/Flame4.blp

Double-click the file Flame4.blp:

Flame4.blp
Image / Texture
3
war3mapimported/Flame4.blp

Tick the box "Use Custom Path" and type in the correct path:

Flame4.blp
Image / Texture
3
Textures/Flame4.blp

The file has been properly added to the map archive:

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
BlackHawk.blp
Clouds8x8.blp
Image / Texture
14
Textures/Clouds8x8.blp
Dust3.blp
Image / Texture
3
Textures/Dust3.blp
Flame4.blp
Image / Texture
3
Textures/Flame4.blp

Done, you have imported the file Flame4.blp.

Importing star2.blp

Now Click the "Import File" Button:

Next select 'star2.blp' in the folder which you extracted from the zip archive:

A helicopter destroyed in war U_U
Destroyed BlackHawk.mdx
BlackHawk.blp
Clouds8x8.blp
Dust3.blp
Flame4.blp
star2.blp
CopterBladeBlur.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
BlackHawk.blp
Clouds8x8.blp
Image / Texture
14
Textures/Clouds8x8.blp
Dust3.blp
Image / Texture
3
Textures/Dust3.blp
Flame4.blp
Image / Texture
3
Textures/Flame4.blp
star2.blp
Image / Texture
4
war3mapimported/star2.blp

Double-click the file star2.blp:

star2.blp
Image / Texture
4
war3mapimported/star2.blp

Tick the box "Use Custom Path" and type in the correct path:

star2.blp
Image / Texture
4
Textures/star2.blp

The file has been properly added to the map archive:

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
BlackHawk.blp
Clouds8x8.blp
Image / Texture
14
Textures/Clouds8x8.blp
Dust3.blp
Image / Texture
3
Textures/Dust3.blp
Flame4.blp
Image / Texture
3
Textures/Flame4.blp
star2.blp
Image / Texture
4
Textures/star2.blp

Done, you have imported the file star2.blp.

Importing CopterBladeBlur.blp

Now Click the "Import File" Button:

Next select 'CopterBladeBlur.blp' in the folder which you extracted from the zip archive:

A helicopter destroyed in war U_U
Destroyed BlackHawk.mdx
BlackHawk.blp
Clouds8x8.blp
Dust3.blp
Flame4.blp
star2.blp
CopterBladeBlur.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
BlackHawk.blp
Clouds8x8.blp
Image / Texture
14
Textures/Clouds8x8.blp
Dust3.blp
Image / Texture
3
Textures/Dust3.blp
Flame4.blp
Image / Texture
3
Textures/Flame4.blp
star2.blp
Image / Texture
4
Textures/star2.blp
CopterBladeBlur.blp
Image / Texture
3
war3mapimported/CopterBladeBlur.blp

Double-click the file CopterBladeBlur.blp:

CopterBladeBlur.blp
Image / Texture
3
war3mapimported/CopterBladeBlur.blp

Tick the box "Use Custom Path" and type in the correct path:

CopterBladeBlur.blp
Image / Texture
3
units/Human/GyroCopter/CopterBladeBlur.blp

The file has been properly added to the map archive:

Destroyed BlackHawk.mdx
Model
24
war3mapimported/Destroyed BlackHawk.mdx
BlackHawk.blp
Image / Texture
83
BlackHawk.blp
Clouds8x8.blp
Image / Texture
14
Textures/Clouds8x8.blp
Dust3.blp
Image / Texture
3
Textures/Dust3.blp
Flame4.blp
Image / Texture
3
Textures/Flame4.blp
star2.blp
Image / Texture
4
Textures/star2.blp
CopterBladeBlur.blp
Image / Texture
3
units/Human/GyroCopter/CopterBladeBlur.blp

Done, you have imported the file CopterBladeBlur.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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