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Triggers
Orc Campaign - A day of Freedom.w3x
Variables
Initialization
Starting Conditions player 1
Quest
Destroy Goldshire
Destroy Northshire
Destroy Eastvale camp
Win
Win Copy
Defeat
Defeat Copy
Win Copy Copy
Almost there
Just build a fleet
Go to the sea
Go to the sea Copy
Income
Income Thrall
Income Orgrim
Income Cities
Income Grom
Income Stormwind
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Starting Conditions player 1
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Quest - Display to (All players) the Hint message: Thanks to:Frankster for the Orgrim Doomhammer model, Zorkatoss for the Wooden Wall model andSellesnisko for the Dragonmaw Dragon Rider model.
Melee Game - Run melee AI scripts (for computer players)
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Quest - Create a Required quest titled Freedom! with the description Make it to the sea! Go through the woods and find the wharf thats close by the sea! Thrall and Grom is you most importent characters! THE MUST SURVIVE AND BOARD THE FLEET! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Goldshire with the description Destroy the town hall of Goldshire! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Northshire with the description Destroy the town hall of Northshire! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Eastvale Camp with the description Destroy the town hall of Eastvale Camp! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Unit - Create 5 . Grunt for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 3 . Raider for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Town Hall for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 3 . Raider for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 3 . Raider for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Town Hall for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Town Hall for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Player Group - Pick every player in (All players) and do (-------- NEW QUEST AVAIBLE --------)
Destroy Goldshire
Events
Unit - Goldshire 0137 <gen> Dies
Conditions
Actions
Player - Add 5000 to Player 1 (Red) . Current gold
Player - Add 5000 to Player 2 (Blue) . Current gold
Player - Add 5000 to Player 3 (Teal) . Current gold
Destroy Northshire
Events
Unit - Northshire 0110 <gen> Dies
Conditions
Actions
Player - Add 3000 to Player 1 (Red) . Current gold
Player - Add 3000 to Player 2 (Blue) . Current gold
Player - Add 3000 to Player 3 (Teal) . Current gold
Destroy Eastvale camp
Events
Unit - Eastvale Camp 0106 <gen> Dies
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Win
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Win Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Defeat
Events
Unit - Blademaster 0001 <gen> Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Defeat Copy
Events
Unit - Far Seer 0008 <gen> Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Win Copy Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Almost there
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Go build a fleet at the wharf!
Just build a fleet
Events
Unit - Wharf 0012 <gen> Sells a unit
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Hurry the Humans are comming! Board the fleet!
Unit - Create 25 . Soldier for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Marksman for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Knight for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Go to the sea
Events
Unit - Far Seer 0008 <gen> Is loaded into a transport
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Oh no! Orgrim Doomhammer was killed!
Unit - Kill Blademaster 0302 <gen>
Go to the sea Copy
Events
Unit - Blademaster 0001 <gen> Is loaded into a transport
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: Sail To freedom and leave the humans behind!!!
Income Thrall
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Income Orgrim
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 2 (Blue) . Current gold
Income Cities
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 4 (Purple) . Current gold
Income Grom
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 3 (Teal) . Current gold
Income Stormwind
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add 400 to Player 5 (Yellow) . Current gold
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