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Triggers
8p_orc02interlude v100.w3m
Variables
Variables
Initialization
Melee Initialization
Escape
VICTORY
Name
Type
is_array
initial_value
Escape
boolean
No
ThePlayer
player
No
Player06
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Preload all files listed in scripts\Orc02Interlude.pld (Unexpected type: 'preloadfile') .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player - Change color of Player 7 (Green) to Red , Retaining color of existing units
Unit - Change color of Dreadlord 0005 <gen> to Red
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamTichCliffIntroMaybe for (Picked player) over 0 seconds
Camera - Change camera smoothing factor to 0.00
Cinematic - Turn cinematic mode On for (All players)
Wait 0.10 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Sound - Reset all volume channels to 100%
Wait 0.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Sound - Clear the music list
Sound - Play Doom .
Sound - Set the music list to UndeadDefeat <gen> , starting with song 0
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamTichCliffIntroMaybe for (Picked player) over 0 seconds
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 600.00 , z-end 4000.00 , density 0 and color ( 10.00 %, 20.00 %, 50.00 %)
Environment - Set sky to Lordaeron Winter Sky
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Unit - Set Dreadlord 0005 <gen> movement speed to 250.00
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.40 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Special Effect - Create a special effect at (Center of RegionTichIntroCliffSpawn <gen>) using Abilities\Spells\Human\massteleport\massteleportcaster.mdl
Special Effect - Create a special effect at (Center of RegionTichIntroCliffSpawn <gen>) using Abilities\Spells\Undead\AnimateDead\animatedeadtarget.mdl
Sound - Attach DarkSummoningTarget1 <gen> to Dreadlord 0005 <gen>
Sound - Play DarkSummoningTarget1 <gen>
Wait 0.30 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Dreadlord 0005 <gen> instantly to (Center of RegionTichIntroCliffSpawn <gen>)
Wait 1.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Special Effect - Destroy (Last created special effect)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam1TownOverlook for (Picked player) over 0 seconds
Unit - Order Dreadlord 0005 <gen> to Move To . (Center of RegionTichIntroHillMove <gen>)
Wait 4.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.40 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam3VillagePanStart for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_Cam3VillagePanEnd for (Picked player) over 5.00 seconds
Wait 4.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.40 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam5VillageGeneric3 for (Picked player) over 0 seconds
Unit - Order Pit Lord 0006 <gen> to Move To . (Center of RegionManTalkStart <gen>)
Wait 3.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Pit Lord 0006 <gen> face City Building 0029 <gen> over 0.80 seconds
Animation - Play Pit Lord 0006 <gen> 's Attack animation
Cinematic - Fade in over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamTichManMeet1 for (Picked player) over 0 seconds
Unit - Set Dreadlord 0005 <gen> movement speed to 350.00
Unit - Move Dreadlord 0005 <gen> instantly to (Center of RegionTichMoveTalkSpawn <gen>)
Wait 0.10 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Dreadlord 0005 <gen> to Move To . (Center of RegionTichMoveTalkStart <gen>)
Wait 1.50 seconds
Sound - Setup all volume channels for speech
Animation - Reset Pit Lord 0006 <gen> 's animation
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Pit Lord 0006 <gen> face Dreadlord 0005 <gen> over 0.50 seconds
Cinematic - Play Dialogue to (All players) from Dreadlord 0005 <gen> with type Dreadlord . Play O02Tichondrius33 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 0.20 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Dreadlord 0005 <gen> face Pit Lord 0006 <gen> over 0.50 seconds
Wait 4.30 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for O02Tichondrius33 <gen> to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Dreadlord 0005 <gen> face Pit Lord 0006 <gen> over 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamManTalkCountershot for (Picked player) over 0 seconds
Cinematic - Play Dialogue to (All players) from Pit Lord 0006 <gen> with type Pit Lord . Play O02Mannoroth34 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for O02Mannoroth34 <gen> to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Dreadlord 0005 <gen> with type Dreadlord . Play O02Tichondrius35 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 5.30 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for O02Tichondrius35 <gen> to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamTichManTalk2 for (Picked player) over 0 seconds
Cinematic - Play Dialogue to (All players) from Pit Lord 0006 <gen> with type Pit Lord . Play O02Mannoroth36 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 0.20 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Special Effect - Create a special effect at (Center of RegionManTalkStart <gen>) using Abilities\Spells\Orc\WarStomp\warstompcaster.mdl
Animation - Play Pit Lord 0006 <gen> 's Attack animation
Sound - Attach WarStompBirth1 <gen> to Pit Lord 0006 <gen>
Sound - Play WarStompBirth1 <gen>
Sound - Attach LightningBolt1 <gen> to Pit Lord 0006 <gen>
Sound - Set volume of LightningBolt1 <gen> to 80.00 %
Sound - Play LightningBolt1 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Sway the camera target for (Picked player) with magnitude 20.00 and velocity 1000.00
Wait 1.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Special Effect - Destroy (Last created special effect)
Animation - Play Pit Lord 0006 <gen> 's Stand animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Wait 3.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for O02Mannoroth36 <gen> to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamTichManTalk4 for (Picked player) over 0 seconds
Cinematic - Play Dialogue to (All players) from Dreadlord 0005 <gen> with type Dreadlord . Play O02Tichondrius37 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 8.90 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for O02Tichondrius37 <gen> to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamManTalkCountershot for (Picked player) over 0 seconds
Animation - Play Pit Lord 0006 <gen> 's Attack animation
Cinematic - Play Dialogue to (All players) from Pit Lord 0006 <gen> with type Pit Lord . Play O02Mannoroth38 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 1.20 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Pit Lord 0006 <gen> 's Stand animation
Wait 2.30 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for O02Mannoroth38 <gen> to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Dreadlord 0005 <gen> with type Dreadlord . Play O02Tichondrius39 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 11.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for O02Tichondrius39 <gen> to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamTichManTalk3 for (Picked player) over 0 seconds
Cinematic - Play Dialogue to (All players) from Pit Lord 0006 <gen> with type Pit Lord . Play O02Mannoroth40 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Pit Lord 0006 <gen> 's Attack animation
Wait 1.20 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Pit Lord 0006 <gen> 's Stand animation
Wait 3.80 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for O02Mannoroth40 <gen> to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Special Effect - Create a special effect at (Center of RegionArchimondeSpawn <gen>) using Abilities\Spells\Human\massteleport\massteleportcaster.mdl
Special Effect - Create a special effect at (Center of RegionArchimondeSpawn <gen>) using Abilities\Spells\Undead\AnimateDead\animatedeadtarget.mdl
Sound - Set position of DarkSummoningTarget1 <gen> to (Center of RegionArchimondeSpawn <gen>) with Z offset 0
Sound - Play DarkSummoningTarget1 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamArchTalkEnd for (Picked player) over 0 seconds
Unit - Move Warlock 0010 <gen> instantly to (Center of RegionArchimondeSpawn <gen>)
Wait 0.10 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Warlock 0010 <gen> face Pit Lord 0006 <gen> over 0.40 seconds
Wait 2.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Unit - Make Pit Lord 0006 <gen> face Warlock 0010 <gen> over 0.50 seconds
Unit - Make Dreadlord 0005 <gen> face Warlock 0010 <gen> over 0.50 seconds
Wait 0.30 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Warlock 0010 <gen> with type Warlock . Play O02Archimonde41 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 15.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for O02Archimonde41 <gen> to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Trigger - Run VICTORY <gen> (checking conditions)
Escape
Events
Conditions
Actions
VICTORY
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Skip dialogs, Skip scores)
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