• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import 8nzj_nazjatar_building_small03_2406772

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model 8nzj_nazjatar_building_small03_2406772 of the bundle 8nzj_nazjatar_building_small03_2406772. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Nazjatar Nagas Houses Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2498817.blp
2614883.blp
2324494.blp
2529739.blp
2324492.blp
2532422.blp
2532428.blp
2614886.blp
2433196.blp
2480405.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing 8nzj_nazjatar_building_small03_2406772.mdx

Now Click the "Import File" Button:

Next select '8nzj_nazjatar_building_small03_2406772.mdx' in the folder which you extracted from the zip archive:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
2324494.blp
2433196.blp
2480405.blp
2498817.blp
2529739.blp
2532422.blp
2532428.blp
2614883.blp
2614886.blp

The file has been properly added to the map archive:

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx

Done, you have imported the file 8nzj_nazjatar_building_small03_2406772.mdx.

Importing 2324492.blp

Now Click the "Import File" Button:

Next select '2324492.blp' in the folder which you extracted from the zip archive:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
2324494.blp
2433196.blp
2480405.blp
2498817.blp
2529739.blp
2532422.blp
2532428.blp
2614883.blp
2614886.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
war3mapimported/2324492.blp

Double-click the file 2324492.blp:

2324492.blp
Image / Texture
76
war3mapimported/2324492.blp

Tick the box "Use Custom Path" and type in the correct path:

2324492.blp
Image / Texture
76
2324492.blp

The file has been properly added to the map archive:

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp

Done, you have imported the file 2324492.blp.

Importing 2324494.blp

Now Click the "Import File" Button:

Next select '2324494.blp' in the folder which you extracted from the zip archive:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
2324494.blp
2433196.blp
2480405.blp
2498817.blp
2529739.blp
2532422.blp
2532428.blp
2614883.blp
2614886.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
war3mapimported/2324494.blp

Double-click the file 2324494.blp:

2324494.blp
Image / Texture
65
war3mapimported/2324494.blp

Tick the box "Use Custom Path" and type in the correct path:

2324494.blp
Image / Texture
65
2324494.blp

The file has been properly added to the map archive:

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp

Done, you have imported the file 2324494.blp.

Importing 2433196.blp

Now Click the "Import File" Button:

Next select '2433196.blp' in the folder which you extracted from the zip archive:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
2324494.blp
2433196.blp
2480405.blp
2498817.blp
2529739.blp
2532422.blp
2532428.blp
2614883.blp
2614886.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
war3mapimported/2433196.blp

Double-click the file 2433196.blp:

2433196.blp
Image / Texture
65
war3mapimported/2433196.blp

Tick the box "Use Custom Path" and type in the correct path:

2433196.blp
Image / Texture
65
2433196.blp

The file has been properly added to the map archive:

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp

Done, you have imported the file 2433196.blp.

Importing 2480405.blp

Now Click the "Import File" Button:

Next select '2480405.blp' in the folder which you extracted from the zip archive:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
2324494.blp
2433196.blp
2480405.blp
2498817.blp
2529739.blp
2532422.blp
2532428.blp
2614883.blp
2614886.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
war3mapimported/2480405.blp

Double-click the file 2480405.blp:

2480405.blp
Image / Texture
87
war3mapimported/2480405.blp

Tick the box "Use Custom Path" and type in the correct path:

2480405.blp
Image / Texture
87
2480405.blp

The file has been properly added to the map archive:

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp

Done, you have imported the file 2480405.blp.

Importing 2498817.blp

Now Click the "Import File" Button:

Next select '2498817.blp' in the folder which you extracted from the zip archive:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
2324494.blp
2433196.blp
2480405.blp
2498817.blp
2529739.blp
2532422.blp
2532428.blp
2614883.blp
2614886.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
war3mapimported/2498817.blp

Double-click the file 2498817.blp:

2498817.blp
Image / Texture
81
war3mapimported/2498817.blp

Tick the box "Use Custom Path" and type in the correct path:

2498817.blp
Image / Texture
81
2498817.blp

The file has been properly added to the map archive:

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
2498817.blp

Done, you have imported the file 2498817.blp.

Importing 2529739.blp

Now Click the "Import File" Button:

Next select '2529739.blp' in the folder which you extracted from the zip archive:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
2324494.blp
2433196.blp
2480405.blp
2498817.blp
2529739.blp
2532422.blp
2532428.blp
2614883.blp
2614886.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
2498817.blp
2529739.blp
Image / Texture
76
war3mapimported/2529739.blp

Double-click the file 2529739.blp:

2529739.blp
Image / Texture
76
war3mapimported/2529739.blp

Tick the box "Use Custom Path" and type in the correct path:

2529739.blp
Image / Texture
76
2529739.blp

The file has been properly added to the map archive:

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
2498817.blp
2529739.blp
Image / Texture
76
2529739.blp

Done, you have imported the file 2529739.blp.

Importing 2532422.blp

Now Click the "Import File" Button:

Next select '2532422.blp' in the folder which you extracted from the zip archive:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
2324494.blp
2433196.blp
2480405.blp
2498817.blp
2529739.blp
2532422.blp
2532428.blp
2614883.blp
2614886.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
2498817.blp
2529739.blp
Image / Texture
76
2529739.blp
2532422.blp
Image / Texture
96
war3mapimported/2532422.blp

Double-click the file 2532422.blp:

2532422.blp
Image / Texture
96
war3mapimported/2532422.blp

Tick the box "Use Custom Path" and type in the correct path:

2532422.blp
Image / Texture
96
2532422.blp

The file has been properly added to the map archive:

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
2498817.blp
2529739.blp
Image / Texture
76
2529739.blp
2532422.blp
Image / Texture
96
2532422.blp

Done, you have imported the file 2532422.blp.

Importing 2532428.blp

Now Click the "Import File" Button:

Next select '2532428.blp' in the folder which you extracted from the zip archive:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
2324494.blp
2433196.blp
2480405.blp
2498817.blp
2529739.blp
2532422.blp
2532428.blp
2614883.blp
2614886.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
2498817.blp
2529739.blp
Image / Texture
76
2529739.blp
2532422.blp
Image / Texture
96
2532422.blp
2532428.blp
Image / Texture
100
war3mapimported/2532428.blp

Double-click the file 2532428.blp:

2532428.blp
Image / Texture
100
war3mapimported/2532428.blp

Tick the box "Use Custom Path" and type in the correct path:

2532428.blp
Image / Texture
100
2532428.blp

The file has been properly added to the map archive:

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
2498817.blp
2529739.blp
Image / Texture
76
2529739.blp
2532422.blp
Image / Texture
96
2532422.blp
2532428.blp
Image / Texture
100
2532428.blp

Done, you have imported the file 2532428.blp.

Importing 2614883.blp

Now Click the "Import File" Button:

Next select '2614883.blp' in the folder which you extracted from the zip archive:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
2324494.blp
2433196.blp
2480405.blp
2498817.blp
2529739.blp
2532422.blp
2532428.blp
2614883.blp
2614886.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
2498817.blp
2529739.blp
Image / Texture
76
2529739.blp
2532422.blp
Image / Texture
96
2532422.blp
2532428.blp
Image / Texture
100
2532428.blp
2614883.blp
Image / Texture
93
war3mapimported/2614883.blp

Double-click the file 2614883.blp:

2614883.blp
Image / Texture
93
war3mapimported/2614883.blp

Tick the box "Use Custom Path" and type in the correct path:

2614883.blp
Image / Texture
93
2614883.blp

The file has been properly added to the map archive:

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
2498817.blp
2529739.blp
Image / Texture
76
2529739.blp
2532422.blp
Image / Texture
96
2532422.blp
2532428.blp
Image / Texture
100
2532428.blp
2614883.blp
Image / Texture
93
2614883.blp

Done, you have imported the file 2614883.blp.

Importing 2614886.blp

Now Click the "Import File" Button:

Next select '2614886.blp' in the folder which you extracted from the zip archive:

8nzj_nazjatar_building_small03_2406772
8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
2324494.blp
2433196.blp
2480405.blp
2498817.blp
2529739.blp
2532422.blp
2532428.blp
2614883.blp
2614886.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
2498817.blp
2529739.blp
Image / Texture
76
2529739.blp
2532422.blp
Image / Texture
96
2532422.blp
2532428.blp
Image / Texture
100
2532428.blp
2614883.blp
Image / Texture
93
2614883.blp
2614886.blp
Image / Texture
58
war3mapimported/2614886.blp

Double-click the file 2614886.blp:

2614886.blp
Image / Texture
58
war3mapimported/2614886.blp

Tick the box "Use Custom Path" and type in the correct path:

2614886.blp
Image / Texture
58
2614886.blp

The file has been properly added to the map archive:

8nzj_nazjatar_building_small03_2406772.mdx
Model
179
war3mapimported/8nzj_nazjatar_building_small03_2406772.mdx
2324492.blp
Image / Texture
76
2324492.blp
2324494.blp
Image / Texture
65
2324494.blp
2433196.blp
Image / Texture
65
2433196.blp
2480405.blp
Image / Texture
87
2480405.blp
2498817.blp
Image / Texture
81
2498817.blp
2529739.blp
Image / Texture
76
2529739.blp
2532422.blp
Image / Texture
96
2532422.blp
2532428.blp
Image / Texture
100
2532428.blp
2614883.blp
Image / Texture
93
2614883.blp
2614886.blp
Image / Texture
58
2614886.blp

Done, you have imported the file 2614886.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top