Name | Type | is_array | initial_value |
A_AoE | real | No | |
A_Bool | boolean | No | |
A_Bool2 | boolean | No | |
A_Damage | real | No | |
A_Duration | real | No | |
A_Int | integer | No | |
A_Real | real | No | |
A_Real2 | real | No | |
A_Speed | real | No | |
A_UType | unitcode | No | |
AbilityLevel | integer | No | |
AfterDamageEvent | real | No | |
All_Units | group | No | |
ArrowAngle | real | No | |
ArrowDamage | real | No | |
ArrowFullDamage | real | No | |
ArrowGroup | group | No | |
ArrowLifeTime | real | No | |
ArrowLoop | unit | No | |
ArrowMovePos | location | No | |
ArrowPos | location | No | |
ArrowRange | real | No | |
ArrowSpeed | real | No | |
AT_AddDistanceLoop | real | Yes | |
AT_AllowBuildings | boolean | Yes | |
AT_AllowBuildingsLoop | boolean | Yes | |
AT_AllowCliffs | boolean | Yes | |
AT_AllowCliffsLoop | boolean | Yes | |
AT_AllowWater | boolean | Yes | |
AT_AllowWaterLoop | boolean | Yes | |
AT_AngleMove | real | Yes | |
AT_AngleMoveLoop | real | Yes | |
AT_AoE1Axe | real | Yes | |
AT_AoE1AxeLoop | real | Yes | |
AT_AoE2Axe | real | Yes | |
AT_AoE2AxeLoop | real | Yes | |
AT_AoE3Axe | real | Yes | |
AT_AoE3AxeLoop | real | Yes | |
AT_AxeLoop | unit | Yes | |
AT_AxePointLoop | unit | Yes | |
AT_AxeSpeedCurrent | real | Yes | |
AT_AxeSpeedCurrentLoop | real | Yes | |
AT_AxeSpeedDecreasement | real | Yes | |
AT_AxeSpeedDecreasementLoop | real | Yes | |
AT_AxeSpeedDefault | real | Yes | |
AT_AxeSpeedDefaultLoop | real | Yes | |
AT_BloodEffect | string | Yes | |
AT_BloodEffectLoop | string | Yes | |
AT_BumpEffect | string | Yes | |
AT_BumpEffectLoop | string | Yes | |
AT_Caster | unit | Yes | |
AT_CasterLoop | unit | Yes | |
AT_Damages | real | Yes | |
AT_DamagesLoop | real | Yes | |
AT_DestroyTrees | boolean | Yes | |
AT_DestroyTreesLoop | boolean | Yes | |
AT_DistanceAxe | real | Yes | |
AT_DistanceAxeLoop | real | Yes | |
AT_Group | group | No | |
AT_GroupAxeLoop | group | No | |
AT_GroupLoop | group | Yes | |
AT_IntegerCasting1 | integer | No | |
AT_IntegerCasting2 | integer | No | |
AT_IntegerCasting3 | integervar | No | |
AT_IntegerThrowingLoop1 | integer | No | |
AT_IntegerThrowingLoop2 | integer | No | |
AT_IntegerThrowingLoop3 | integervar | No | |
AT_Level | integer | Yes | |
AT_NumberAxesRemaining | integer | Yes | |
AT_NumberAxesThrown | integer | Yes | |
AT_RandomIntegerForBlood | integer | No | |
AT_Return | boolean | Yes | |
AT_TempGroupLoop | group | No | |
AT_TempPoint | location | No | |
AT_TempPoint2 | location | No | |
AT_TempPoint3 | location | No | |
AT_TimerCasting | real | Yes | |
AT_TimerElapsedCasting | real | Yes | |
B_Loc | location | No | |
B_Point | location | No | |
B_Target | unit | No | |
B_Unit | unit | No | |
BD_Ability | abilcode | No | |
BD_Caster | unit | Yes | |
BD_CasterDouble | unit | No | |
BD_CasterType | unitcode | No | |
BD_Duration | real | No | |
BD_Illusion | unit | Yes | |
BD_Index | integer | No | |
BD_ItemType | itemcode | No | |
BD_Level | integer | Yes | |
BD_Loc | location | No | |
BD_Loop_A | integervar | No | |
BD_Player | player | Yes | |
BD_Wand | item | No | |
BF_DefautInterval | integer | No | |
Bolder_Angle | real | No | |
Bolder_Caster | unit | No | |
Bolder_Drop_Int | integer | No | |
Bolder_Dummy | unit | No | |
Bolder_Int | integer | No | |
Bolder_LvL | integer | No | |
Bolder_Point | location | No | |
Bolder_TargetLoc | location | No | |
Building_Unit | unit | No | |
Button_BloodElf | button | Yes | |
Button_Dwarf | button | Yes | |
Button_FelOrc | button | Yes | |
Button_Goblin | button | Yes | |
Button_Human | button | Yes | |
Button_Naga | button | Yes | |
Button_NE | button | Yes | |
Button_Ogre | button | Yes | |
Button_Panda | button | Yes | |
Button_Troll | button | Yes | |
Button_Undead | button | Yes | |
Caster | unit | No | |
CastPos | location | No | |
CB | integervar | No | |
CenterPoint | location | No | |
CF_Caster | unit | No | |
CF_Dummy | unit | Yes | |
CF_Fx | effect | Yes | |
CF_Int | integer | No | |
CF_Loc | location | No | |
CF_Rndm | integer | No | |
ClearDamageEvent | trigger | No | |
ClSpellNumber | integer | No | |
ClusterBpmber | unit | Yes | |
ClusterDropArea | boolean | Yes | |
CP_HiddenItems | item | Yes | |
CP_HiddenItemsIndex | integer | No | |
CP_Item | item | No | |
CP_Point | location | No | |
CP_PointIsWalkable | boolean | No | |
CP_Rect | rect | No | |
CW_Ability | abilcode | No | |
CW_AddLife | real | No | |
CW_AddMana | real | No | |
CW_Angle | real | Yes | |
CW_Caster | unit | Yes | |
CW_Damage | real | No | |
CW_DamageMultiplier | real | No | |
CW_Distance | real | No | |
CW_DumCastType | unitcode | No | |
CW_Dummy | unit | No | |
CW_DummyType | unitcode | No | |
CW_FinalDamage | real | No | |
CW_FxHeal | string | No | |
CW_FxRegen | string | No | |
CW_HealMultiplier | real | No | |
CW_Index | integer | No | |
CW_IndexOff | boolean | Yes | |
CW_LifeBonus | real | No | |
CW_Loc | location | Yes | |
CW_Loop_A | integervar | No | |
CW_Loop_B | integervar | No | |
CW_LoopOn | boolean | No | |
CW_ManaBonus | real | No | |
CW_OffSet | real | Yes | |
CW_Player | player | Yes | |
CW_TLoc | location | Yes | |
CW_UnitGroup | group | No | |
CW_WaveAngle | real | No | |
CW_WaveSpeed | real | No | |
DamageBlockingAbility | abilcode | No | |
DamageEvent | real | No | |
DamageEventAmount | real | No | |
DamageEventOverride | boolean | No | |
DamageEventPrevAmt | real | No | |
DamageEventSource | unit | No | |
DamageEventsWasted | integer | No | |
DamageEventTarget | unit | No | |
DamageEventTrigger | trigger | No | |
DamageEventType | integer | No | |
DamageModifierEvent | real | No | |
DamageTypeBlocked | integer | No | |
DamageTypeCriticalStrike | integer | No | |
DamageTypeExplosive | integer | No | |
DamageTypeHeal | integer | No | |
DamageTypeReduced | integer | No | |
Dead_Hero | unit | No | |
Dead_Unit | unit | Yes | |
Death_Count | integer | Yes | |
Dialog1 | dialog | No | |
Dialog2 | dialog | No | |
DmgEvLife | real | No | |
DmgEvPrevLife | real | No | |
DmgEvRecursionLevel | integer | No | |
DmgEvRecursionN | integer | No | |
DmgEvRunning | boolean | No | |
DmgEvStarted | boolean | No | |
DmgEvTimer | timer | No | |
DmgEvTrig | trigger | No | |
DmgEvUnit | unit | No | |
DummyGroup | group | No | |
EarthArmour | group | No | |
EB_Ability | abilcode | No | |
EB_Angle | real | Yes | |
EB_AnimSpeed | real | No | |
EB_BlastHeight | real | No | |
EB_Caster | unit | Yes | |
EB_CasterZ | real | Yes | |
EB_Damage | real | No | |
EB_DamageMultiplier | integer | No | |
EB_DamageWidth | real | No | |
EB_Distance | real | No | |
EB_Dummy | unit | No | |
EB_DummyFlyHi | real | No | |
EB_DummyType | unitcode | No | |
EB_DummyZ | real | No | |
EB_Duration | integer | No | |
EB_ImpactEnd | boolean | No | |
EB_Index | integer | No | |
EB_KillsTrees | boolean | No | |
EB_Level | integer | Yes | |
EB_Loc | location | Yes | |
EB_Loop_A | integervar | No | |
EB_Loop_B | integervar | No | |
EB_LoopOn | boolean | No | |
EB_OffSet | real | Yes | |
EB_PickedUnit | unit | Yes | |
EB_Player | player | Yes | |
EB_PU_Index | integer | No | |
EB_PU_Int | integer | Yes | |
EB_PU_LoopOn | boolean | No | |
EB_ShadowSpawn | unit | No | |
EB_ShadowType | unitcode | No | |
EB_Speed | integer | No | |
EB_TLoc | location | Yes | |
EB_TreeChecker | unit | No | |
EB_UnitGroup | group | No | |
EC_Ability | abilcode | No | |
EC_AbilityCL | abilcode | No | |
EC_abilityLevel | integer | Yes | |
EC_AttackType | attacktype | No | |
EC_caster | unit | Yes | |
EC_casterLoc | location | Yes | |
EC_CasterSFX_AP | string | No | |
EC_CLAmount | integer | Yes | |
EC_CLAoE | real | No | |
EC_CLInterval | real | No | |
EC_counterCL | real | Yes | |
EC_counterDuration | real | Yes | |
EC_Damage | real | Yes | |
EC_DamageType | damagetype | No | |
EC_Dummy | unitcode | No | |
EC_DummyHeight | real | No | |
EC_dummyUnit | unit | Yes | |
EC_dummyUnitCL | unit | No | |
EC_Duration | real | Yes | |
EC_groupCL | group | No | |
EC_indexCurrent | integervar | No | |
EC_indexMax | integer | No | |
EC_KBAoE | real | No | |
EC_KBDistance | real | No | |
EC_KBTime | real | No | |
EC_OrderID | string | No | |
EC_PeriodicTimer | real | No | |
EC_player | player | Yes | |
EC_SFXCaster | string | No | |
EC_sfxDummy | effect | Yes | |
EC_SFXKnockback | string | No | |
EC_sfxLoop | effect | Yes | |
EC_SFXOverhead | string | No | |
EC_SFXStart | string | No | |
EC_Targets | group | No | |
EC_tempLoc | location | No | |
EC_tempUnit | unit | No | |
Enemies | group | No | |
ESCHasBeenPressed | boolean | Yes | |
ET_Ability | abilcode | No | |
ET_abilityLevel | integer | Yes | |
ET_Blue | real | No | |
ET_caster | unit | Yes | |
ET_counterDelay | real | Yes | |
ET_counterDuration | real | Yes | |
ET_Delay | real | No | |
ET_delayTime | boolean | Yes | |
ET_Duration | real | Yes | |
ET_Green | real | No | |
ET_indexCurrent | integervar | No | |
ET_indexMax | integer | No | |
ET_Red | real | No | |
ET_SFXEnd | string | No | |
ET_SFXEnd_AP | string | No | |
ET_Transparency | real | No | |
Exit_button | button | No | |
Exit_Dialog | dialog | No | |
fi | integer | No | |
FI_Angle | real | Yes | |
FI_AnimSpeed | real | Yes | |
FI_DefaultHeight | real | No | |
FI_EffectA | string | No | |
FI_EffectB | string | No | |
FI_FallHeight | real | No | |
FI_Height | real | Yes | |
FI_Hero | unit | Yes | |
FI_Max | integer | No | |
FI_Sound | string | No | |
FI_Vp | real | Yes | |
FI_Vz | real | Yes | |
FI_z | real | Yes | |
FirstBlood | boolean | No | |
Flash_Angle | real | No | |
Flash_Caster | unit | No | |
Flash_Distance | real | No | |
Flash_Dummy | unit | Yes | |
Flash_Int | integer | No | |
Flash_LVL | integer | No | |
Flash_UnitGroup | group | No | |
FlashCaster_Loc | location | No | |
FlashTarget_Loc | location | No | |
FoF_Caster | unit | No | |
FoF_Int | integer | No | |
FoF_Loc | location | No | |
FoF_lvl | integer | No | |
FoF_Point | location | No | |
FOWon | boolean | No | true |
Fx | effect | No | |
g | real | No | |
GH_Counter | integer | Yes | |
GH_Fx | effect | Yes | |
GH_Group | group | No | |
GH_Hut | unit | Yes | |
GH_Int | integer | No | |
GH_Loc | location | Yes | |
GH_LoopIndex | integer | No | |
GR_Ability | abilcode | No | |
GR_caster | unit | Yes | |
GR_counterDelay | real | Yes | |
GR_counterDuration | real | Yes | |
GR_Delay | real | No | |
GR_delayTime | boolean | Yes | |
GR_Duration | real | No | |
GR_indexCurrent | integervar | No | |
GR_indexMax | integer | No | |
GR_SFXEnd | string | No | |
GR_SFXEnd_AP | string | No | |
GR_SFXStart | string | No | |
GR_SFXStart_AP | string | No | |
group | group | No | |
Hashtable | hashtable | No | |
Hero_Kill_count | integer | Yes | |
HJ_Loc | location | No | |
HP_Bar_Color | string | Yes | |
HP_Bar_String | string | Yes | |
HP_Blue | string | Yes | |
HP_Green | string | Yes | |
HP_int | integer | No | |
HP_Real | real | No | |
HP_Real_BarLength | integer | Yes | |
HP_Real_Offset | real | Yes | |
HP_Real_Z | real | Yes | |
HP_RealZ | real | No | |
HP_Red | string | Yes | |
HP_Text | texttag | Yes | |
HP_Unit | unit | Yes | |
HPstatus | real | No | |
HydroJetCasters | group | No | |
HydroJetProjectiles | group | No | |
II_Fx | effect | Yes | |
Int | integervar | No | |
int | integer | No | |
Invul | boolean | No | |
IsDamageSpell | boolean | No | |
IsUnitBeingKnockedBack | boolean | Yes | |
K2DAngle | real | Yes | |
K2DBounce | boolean | Yes | |
K2DCaster | unit | No | |
K2DClearer | unit | No | |
K2DCos | real | Yes | |
K2DDebrisAbil | abilcode | No | |
K2Dex | integer | No | |
K2DFreeze | boolean | Yes | |
K2DFriction | real | Yes | |
K2DFX | integer | No | |
K2DFXModel | string | No | |
K2DHeight | real | Yes | |
K2DHeightThreshold | real | Yes | |
K2DIgnore | boolean | No | |
K2DImpact | trigger | Yes | |
K2DItem | item | No | |
K2DKillTrees | boolean | Yes | |
K2DNext | integer | Yes | |
K2DPathAbil | abilcode | No | |
K2DPause | boolean | Yes | |
K2DPoint | location | No | |
K2DPrev | integer | Yes | |
K2DRadius | integer | Yes | |
K2DSin | real | Yes | |
K2DSource | unit | Yes | |
K2DTimeLeft | real | Yes | |
K2DTimeout | real | No | |
K2DTimer | timer | No | |
K2DUnit | unit | No | |
K2DVelocity | real | Yes | |
KB | integervar | No | |
kb | integer | No | |
KB_Angle | real | Yes | |
KB_Dist | real | Yes | |
KB_Distance | real | Yes | |
KB_Group | group | No | |
KB_Max | integer | No | |
KB_MaxDist | real | Yes | |
KB_Off | boolean | Yes | |
KB_Point | location | Yes | |
KB_Skip | integer | No | |
KB_Spam | integer | Yes | |
KB_Speed | real | Yes | |
KB_Target | unit | Yes | |
KB_Times | integer | No | |
KB_Unit | unit | Yes | |
Kill_Count | integer | Yes | |
Killer_Unit | unit | No | |
Knockback2DAngle | real | No | |
Knockback2DBounces | boolean | No | |
Knockback2DDefaultBounce | boolean | No | |
Knockback2DDefaultKillTrees | boolean | No | |
Knockback2DDefaultPause | boolean | No | |
Knockback2DDistance | real | No | |
Knockback2DFriction | real | No | |
Knockback2DGravity | real | No | |
Knockback2DHeight | real | No | |
Knockback2DKillTrees | boolean | No | |
Knockback2DLoopFX | string | No | |
Knockback2DOnImpact | trigger | No | |
Knockback2DPause | boolean | No | |
Knockback2DSource | unit | No | |
Knockback2DTime | real | No | |
Knockback2DUnit | unit | No | |
L | location | No | |
LastDamageHP | real | No | |
LastDmgPrevAmount | real | Yes | |
LastDmgPrevType | integer | Yes | |
LastDmgSource | unit | Yes | |
LastDmgTarget | unit | Yes | |
LastDmgValue | real | Yes | |
LastDmgWasSpell | boolean | Yes | |
LeaklessGroup | group | No | |
List | integer | No | |
Loc_to_remove | location | No | |
Loc_to_remove2 | location | No | |
Loop_Int | integervar | No | |
Maker | integervar | No | |
Mana_Bar_Color | string | Yes | |
Mana_Bar_String | string | Yes | |
Mana_Blue | string | Yes | |
Mana_Green | string | Yes | |
Mana_Group | group | No | |
Mana_int | integer | No | |
Mana_PlayerB | player | No | |
Mana_PlayerGroup | force | No | |
Mana_Real_BarLength | integer | Yes | |
Mana_Real_Offset | real | Yes | |
Mana_Real_Z | real | Yes | |
Mana_Red | string | Yes | |
Mana_Txt | texttag | Yes | |
Mana_Unit | unit | Yes | |
ManaBars_On | boolean | Yes | true |
ManaStatus | real | No | |
Moon_Caster | unit | No | |
Moon_Loc | location | No | |
Moon_Unit | unit | No | |
MS_Ability | abilcode | No | |
MS_abilityLevel | integer | Yes | |
MS_AbilityStun | abilcode | No | |
MS_aimLoc | location | Yes | |
MS_AoE | real | No | |
MS_AttackType | attacktype | No | |
MS_Blue | real | No | |
MS_caster | unit | Yes | |
MS_counterSFX | real | Yes | |
MS_counterTime | real | Yes | |
MS_currentHeight | real | No | |
MS_Damage | real | Yes | |
MS_damage | real | Yes | |
MS_DamageType | damagetype | No | |
MS_DestroyTreeAoE | real | No | |
MS_DestroyTrees | boolean | No | |
MS_distance | real | No | |
MS_Dummy | unitcode | No | |
MS_dummyCaster | unit | Yes | |
MS_dummyLoc | location | No | |
MS_fallRate | real | No | |
MS_FallTime | real | No | |
MS_freqSFXFall | real | No | |
MS_freqSFXRoll | real | No | |
MS_Green | real | No | |
MS_indexCurrent | integervar | No | |
MS_indexMax | integer | No | |
MS_isAlive | real | No | |
MS_KBAoE | real | No | |
MS_KBDistance | real | No | |
MS_KBTime | real | No | |
MS_LandAoE | real | No | |
MS_LandingDamage | real | No | |
MS_meteorAngle | real | No | |
MS_meteorDummy | unit | Yes | |
MS_meteorSFX | effect | Yes | |
MS_meteorSize | real | No | |
MS_MeteorSize | real | No | |
MS_MeteorSpawnDistance | real | No | |
MS_MeteorSpawnHeight | real | No | |
MS_moveRate | real | No | |
MS_onGround | boolean | Yes | |
MS_PeriodicTimer | real | No | |
MS_player | player | Yes | |
MS_Red | real | No | |
MS_RollDistance | real | Yes | |
MS_SFXDeath | string | No | |
MS_SFXFall | string | No | |
MS_SFXKB | string | No | |
MS_SFXLand | string | No | |
MS_SFXMeteor | string | No | |
MS_SFXRoll | string | No | |
MS_StunAoE | real | No | |
MS_targetLoc | location | Yes | |
MS_tempAngle | real | No | |
MS_tempDestructible | destructable | No | |
MS_tempHeight | real | No | |
MS_tempLoc | location | No | |
MS_tempReal | real | No | |
MS_tempUnit | unit | No | |
MS_terrainHit | boolean | Yes | |
MS_time | real | No | |
MS_TravelTime | real | No | |
MS_treeKiller | unit | No | |
Multiboard | multiboard | No | |
Multiboard_Spots | integer | Yes | |
NearestUnit | unit | No | |
NextDamageType | integer | No | |
NumberofPlayers | integer | No | |
OffMapDestruction | location | No | |
order | integer | No | |
PF_Angle | real | No | |
PF_Caster | unit | No | |
PF_Int | integer | No | |
PH_Cast_Point | location | No | |
PH_Caster | unit | Yes | |
PH_Counter | integer | Yes | |
PH_Damage | integer | No | |
PH_Distance | integer | No | |
PH_Dummy | unit | Yes | |
PH_Dummy_Point | location | Yes | |
PH_Effect | unit | No | |
PH_Hook_Angle | real | Yes | |
PH_Hook_Point | location | Yes | |
PH_Hooked_Is | boolean | Yes | |
PH_Hooked_Unit | unit | Yes | |
PH_Index | integer | Yes | |
PH_Near_Point | location | No | |
PH_Table | hashtable | No | |
PH_Target_Point | location | No | |
Player_Colors | string | Yes | |
Player_Count | integer | No | |
point | location | No | |
Point1 | location | No | |
point2 | location | No | |
Points | location | Yes | |
PositionofSeekerdrone | location | No | |
PositionofSeekerTarget | location | No | |
real | real | No | |
Real | real | Yes | |
real2 | real | No | |
Real_Mine | real | No | |
Real_Z | real | No | |
Real_Z1 | real | No | |
Respawn_Hero | unit | Yes | |
Respawn_Int | integer | No | |
Respawn_Timer | timer | Yes | |
RL | integervar | No | |
RL2 | integervar | No | |
RL_Angle | real | Yes | |
RL_Collision | real | Yes | |
RL_DebugGroup | group | No | |
RL_Distance | real | Yes | |
RL_Dummy | unit | Yes | |
RL_Effect | effect | Yes | |
RL_Group | group | No | |
RL_Hero | unit | Yes | |
RL_Level | integer | Yes | |
RL_On | boolean | Yes | |
RL_Point | location | Yes | |
RL_Skip | integer | No | |
RL_Speed | real | Yes | |
RL_Times | integer | No | |
Rndm_Int | integer | No | |
RootsGroup | group | No | |
RS_Angle | real | Yes | |
RS_Boolean | boolean | Yes | |
RS_Caster | unit | Yes | |
RS_CurDis | real | Yes | |
RS_Damage | real | Yes | |
RS_Index | integer | Yes | |
RS_LevelA | integer | Yes | |
RS_Loc | location | Yes | |
RS_MaxD | real | Yes | |
RS_MaxH | real | Yes | |
RS_Player | player | Yes | |
RS_Real | real | Yes | |
RS_Speed | real | Yes | |
RS_Target | unit | Yes | |
Rsla_Ability | abilcode | No | |
Rsla_Angle | real | Yes | |
Rsla_AttackType | attacktype | No | |
Rsla_Caster | unit | Yes | |
Rsla_Counter | integer | Yes | |
Rsla_DamageType | damagetype | No | |
Rsla_Distance | real | Yes | |
Rsla_Fx | effect | No | |
Rsla_Harvester | unit | No | |
Rsla_Index | integervar | No | |
Rsla_Level | integer | Yes | |
Rsla_MaxIndex | integer | No | |
Rsla_MoveSpeed | real | Yes | |
Rsla_SlashAnimation | string | No | |
Rsla_SlashAnimSpeed | real | No | |
Rsla_SlashDamage | real | Yes | |
Rsla_SlashEffect | string | No | |
Rsla_SlashTimes | integer | Yes | |
Rsla_Target | unit | Yes | |
Rsla_TempLoc | location | No | |
Rsla_TempLoc2 | location | No | |
Rsla_TempLoc3 | location | No | |
Rsla_Tree | destructable | No | |
SD | integervar | No | |
Seaker_Caster | unit | Yes | |
Seeker_cast | integer | No | |
Seeker_Drone | unit | Yes | |
Seeker_Targer | unit | Yes | |
SeekerDrone | integer | No | |
Select_FX | effect | Yes | |
Shake | real | No | |
Skill_BattleFurrySpeed | abilcode | No | |
Skill_BattleFury | abilcode | No | |
Skill_Bonebreaker | abilcode | No | |
Skill_FeralImpact | abilcode | No | |
Skill_Tornado | abilcode | No | |
SleepGroup | group | No | |
Sound | sound | No | |
SoundPlayer | player | No | |
SpeBombsCount | integer | Yes | |
SpecCaster | unit | No | |
SpecCirCenter | location | No | |
SpecLocPoint | location | Yes | |
SpellDamageAbility | abilcode | No | |
SpellHashtable | hashtable | No | |
SpellLevel | integer | No | |
SS_Angle | real | Yes | |
SS_Caster | unit | Yes | |
SS_CasterLoc | location | Yes | |
SS_Dist | real | Yes | |
SS_Dummy | unit | Yes | |
SS_Efx | effect | Yes | |
SS_Int | integer | No | |
SS_Loc | location | Yes | |
SS_Loop_Int | integer | No | |
SS_Real | real | No | |
SS_TargetLoc | location | Yes | |
SS_UnitGroup | group | No | |
Start_Loc | location | No | |
StateString | string | No | |
SU_Cstr | unit | Yes | |
SU_Int | integer | No | |
SU_Loc | location | Yes | |
SU_Smnd_Int | integer | No | |
SU_Unit | unit | Yes | |
T_Fx | effect | Yes | |
T_Int | integer | No | |
T_Real | real | Yes | |
TargetPoint | location | No | |
Targets | group | No | |
Tauren_Shockwave | boolean | Yes | |
Tauren_WarStomp | boolean | Yes | |
TempHandle | handle | No | |
TempInteger | integervar | No | |
TempLoc | location | Yes | |
tempp1 | location | No | |
tempp2 | location | No | |
TempPoint | location | Yes | |
TempPoint2 | location | No | |
TempPoint3 | location | No | |
TempUnit | unit | No | |
TempUnit2 | unit | No | |
TempX | real | No | |
TempY | real | No | |
Timer | timer | Yes | |
Timer_Window | timerdialog | Yes | |
TL_CanBuild | boolean | Yes | true |
TL_Group | group | No | |
TL_Limit | integer | No | 2 |
TL_PickedUnit | unit | No | |
TL_Player | player | No | |
TL_PlayerNumber | integer | No | |
TL_TowerCount | integer | No | |
TL_Unit | unit | No | |
TL_UnitType | unitcode | No | |
tmpCasterZ | real | No | |
tmpDiffHeight | real | No | |
tmpDistance | real | No | |
tmpHeight | real | No | |
tmpTargetZ | real | No | |
tmpTime | real | No | |
to | integervar | No | |
TO_Duration | real | Yes | |
TO_Hero | unit | Yes | |
TO_Max | integer | No | |
Tower | unit | Yes | |
Tower_Unit | unit | No | |
UDex | integer | No | |
UDexGen | integer | No | |
UDexNext | integer | Yes | |
UDexPrev | integer | Yes | |
UDexRecycle | integer | No | |
UDexUnits | unit | Yes | |
UDexWasted | integer | No | |
UnitDamageRegistered | boolean | Yes | |
UnitGroup | group | No | |
UnitIndexerEnabled | boolean | No | |
UnitIndexEvent | real | No | |
VH_Group | group | No | |
VH_Loc | location | No |
//TESH.scrollpos=34
//TESH.alwaysfold=0
/************************************************************************************************************
*
* Electric Conduit
* v1.04
* By KILLCIDE
*
* Welp this spell took longer than it should have. Second upload onto the Hive,
* but first spell I've came up with on my own :3
*
* Requirements:
* --------
*
* - Dummy Model by Vexorian
* - Knockback 2D by Bribe
* - Unit Indexer by Bribe
*
* Credits:
* -------
*
* - Bribe for Knockback 2D & Unit Indexer
* - Chaosy for putting up with my cries of misery over skype... again
* - Dr Super Good for helping me fix the IntervalCount error I had
* - Tank-Commander for reviewing triggers and giving me suggestions over chat before upload
* - Vexorian for the dummy model
* - Wietlol for giving me a better understanding of the random N unit from unit group function
*
* Changelog:
* ---------
*
* - v1.04 (November 14, 2015): Updated to Bribe's most recent knockback system
* Removed the "unable to move or act" mechanic; caster can now move to interrupt the spell
* Fixed a small bug where the caster would still continue to channel the spell even though they are stunned/silenced
*
* - v1.03 (October 30, 2015): Removed unneccesary variables
* Changed names of some variables
*
* - v1.02 (September 20, 2015): Added the option to change SFXOverhead
* Added preload functions; users no longer have to worry about making sure dummy unit has correct spell
* Removed Electric Conduit Dummy 2; spell now only uses one dummy for everything
* Removed KillUnit function and replaced it with RemoveUnit
* Removed EC Dummy Cleaner trigger
* Added Vexorian to credits list
* OTHER: Made test map more simple
*
* - v1.01 (September 17, 2015): Added a check for the possibility of the caster being interrupted during channel (death, silenced,
* or stunned)
* Added the option to change the order id of base ability
* Removed use of expiration timer for SFX Dummy, uses Kill Unit instead
*
* - v1.00 (September 14, 2015): Uploaded onto Hive
*
************************************************************************************************************
*
* How to Install:
* --------------
*
* 1. Under Preferences, make sure you have "Automatically create unknown variables while pasting trigger data" checked
* 2. Copy and paste all triggers in the Resources folder into your map
* 3. Copy and paste the dummy unit and custom abilities (4) in the Object Editor into your map
* NOTE: Make sure to also import the dummy model into your map
* 4. Copy and paste all triggers in Electric Conduit into your map
* 5. Go to the Knockback 2D trigger, and make sure that the two dummies created is the Dummy Unit. Also make sure that
* the K2DPathAbil & K2DDebrisAbil variables are set to the correct abilities
* 6. Go to the EC Config trigger, and change the Ability, AbilityCL, & Dummy variables to its correct value
*
************************************************************************************************************/
//TESH.scrollpos=0
//TESH.alwaysfold=0
/********************************************************************************************************************************************
Meteor Strike
v1.01
by KILLCIDE
Did my absolute best to not make this similar to the Chaos Meteor in DotA D:
Requirements:
--------
- Check Walkability
- Vexorian's all-purpose dummy
- GUI Knockback 2D
- GUI Unit Indexer
Credits:
-------
- Bribe for Knockback 2D & Unit Indexer
- PurgeandFire for Check Walkability
- Vexorian for the dummy model
Changelog:
---------
- v1.01 (December 02, 2015): Added Bribe's new Knockback System update
Added a landing Damage mechanic
Removed damage interval mechanic; spell now deals damage constantly as it rolls
- v1.00 (December 01, 2015): Uploaded onto Hive
How to Install:
--------------
1. Under Preferences, make sure you have "Automatically create unknown variables while pasting trigger data" checked
2. Copy and paste the dummy unit and two custom abilities, and import the dummy model into your map
3. Copy and paste both the Resources and Meteor Strike folder into your map
4. Go to the MS Config trigger, and change the Ability, AbilityStun, & Dummy variable to the corresponding objects you just imported