Name | Type | is_array | initial_value |
AttackRegion1 | rect | Yes | |
AttackRegion2 | rect | Yes | |
BB | boolean | No | |
CreepTime1 | timer | No | |
CreepTime2 | timer | No | |
CreepTime3 | timer | No | |
CreepTimeW | timerdialog | No | |
DarkCastle01 | boolean | Yes | |
DarkCastle02 | boolean | Yes | |
DarkTower1 | integer | Yes | |
DarkUnit | unitcode | Yes | |
DarkUnit2 | unitcode | Yes | |
DarkUnit3 | unitcode | Yes | |
DarkUnit4 | unitcode | Yes | |
DefenseRegion1 | rect | Yes | |
Door | destructable | Yes | |
GameLevel | integer | No | |
GameLevel2 | integer | No | |
GameVV | integer | No | |
Heros | unit | Yes | |
HeroSaveDirection | real | Yes | |
HeroSavePoint | location | Yes | |
i | integer | Yes | |
LearnCLUlt | boolean | Yes | false |
Life | trigger | Yes | |
MRegion | rect | Yes | |
PlayerCount | integer | No | |
PlayerNumber | integer | No | |
Point | integer | No | |
Point2 | integer | No | |
point3 | integer | No | |
point4 | integer | No | |
SpecialArea | rect | Yes | |
SpecialTimer | timer | No | |
SpecialTimer2 | timer | No | |
SpecialUnit | unitcode | Yes | |
StartDarkCastle2 | boolean | Yes | |
StartUseUnitCount | boolean | No | |
temp | integer | No | |
Timer1 | timer | No | |
Timer2 | timer | No | |
Timer3 | timer | No | |
TimerW | timerdialog | No | |
UnitCount | integer | No | |
Ver1 | integer | No | |
VisibleRegion | fogmodifier | Yes | |
zCount | boolean | No | |
zCount2 | boolean | No | |
ZREGION | rect | Yes |