Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
8 Hero Siege Ashenvale v3.w3x
Variables
Variables
Start
Add Player to Playergroup
Spawn Wisp for Player
Turn Loot On
Turn Loot on 2
RunFirstWave
HideArchimond
Cenarius Dies
Cenarius
ili die
Win
Win
Lose
WorldTreeTakesDamage
WorldTreeDies
HeroSelection
RemoveCreatePanCam
Shandris01
Moonpriest02
Furion03
Ghost04
Furbolg05
Demonhunter06
Asassin07
Satyr08
fire09
ice11
Hero Dies
Hero Dies
Hero Repick
Repick
CreateHero
Player Leaves
Player leaves
Pathfinding
EastMove1
EastMove2
EastMove3
EastMove4
MiddleRightMove1
MiddleRightMove2
MiddleRightMove3
MiddleLeftMove1
MiddleLeftMove2
MiddleLeftMove3
WestMove1
WestMove2
WestMove3
WestMove4
Wave1
WestWave1
MiddleLeftWave1
MiddleRightWave1
EastWave1
Wave2
WestWave2
MiddleLeftWave2
MiddleRightWave2
EastWave2
Wave3
WestWave3
EastWave3
Wave4
Wave4Start
Wave4
Cinematics
1 pawn
cinema dreadlordz
minu nula
j nula
nula
prvy
druhy
treti
trvri
piato
ieti
iedmi
omi
aab
GromCinematic
ArchimondCinematic
KelThuzadCinematic
CenariusCinematic
Cheat
Red
Name
Type
is_array
initial_value
KelThuzadTimer
timer
No
Playergroup
force
No
Players
player
No
Player00
Add Player to Playergroup
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Unit - Make Ancient of War 0032 <gen> Invulnerable
Unit - Make Ancient of War 0031 <gen> Invulnerable
Unit - Make Ancient of War 0030 <gen> Invulnerable
Unit - Make Ancient of War 0029 <gen> Invulnerable
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to Playergroup) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to Playergroup) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to Playergroup) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to Playergroup) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to Playergroup) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to Playergroup) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add Player 9 (Gray) to Playergroup) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add Player 10 (Light Blue) to Playergroup) else do (Do nothing)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add Player 12 (Brown) to Playergroup) else do (Do nothing)
Unit - Hide Dreadlord 0153 <gen>
Unit - Hide Dreadlord 0154 <gen>
Unit - Hide Dreadlord 0156 <gen>
Trigger - Run Spawn_Wisp_for_Player <gen> (checking conditions)
Spawn Wisp for Player
Events
Conditions
Actions
Player Group - Pick every player in Playergroup and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across WispVisibleModifier <gen>)
Player Group - Pick every player in Playergroup and do (Create 1.Wisp for (Picked player) at (Random point in WispSpawn <gen>) facing Default building facing degrees)
Trigger - Run Turn_Loot_On <gen> (ignoring conditions)
Turn Loot On
Events
Conditions
Actions
Player - Turn Gives bounty On for Player 7 (Green)
Turn Loot on 2
Events
Conditions
Actions
Player - Turn Gives bounty On for Player 4 (Purple)
RunFirstWave
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Trigger - Run EastWave1 <gen> (ignoring conditions)
Wait 4.00 seconds
Trigger - Run MiddleLeftWave1 <gen> (ignoring conditions)
Trigger - Run MiddleRightWave1 <gen> (ignoring conditions)
Trigger - Run WestWave1 <gen> (ignoring conditions)
HideArchimond
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Hide Warlock 0113 <gen>
Cenarius
Events
Unit - Demigod 0042 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive Demigod 0042 <gen> at (Center of CenariusSpawn <gen>) , Hide revival graphics
ili die
Events
Unit - Demon Hunter 0196 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive Demon Hunter 0196 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Win
Events
Unit - Warlock 0113 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Playergroup and do (Victory (Picked player) (Show dialogs, Show scores))
WorldTreeTakesDamage
Events
Unit - World Tree 0000 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) the text: Protect the World Tree!!!
WorldTreeDies
Events
Unit - World Tree 0000 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Playergroup and do (Defeat (Picked player) with the message: The World Tree burned down!)
RemoveCreatePanCam
Events
Conditions
Actions
Unit - Remove (Entering unit) from the game
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Healing Potion and give it to (Last created unit)
Hero - Make (Owner of (Last created unit)) Heroes gain 80.00 % experience from future kills
Camera - Pan camera for (Owner of (Entering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Shandris01
Events
Unit - A unit enters PlayerHeroSelection1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ranger General for (Owner of (Entering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Trigger - Run RemoveCreatePanCam <gen> (checking conditions)
Moonpriest02
Events
Unit - A unit enters PlayerHeroSelection2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Entering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Trigger - Run RemoveCreatePanCam <gen> (checking conditions)
Furion03
Events
Unit - A unit enters PlayerHeroSelection3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Entering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Trigger - Run RemoveCreatePanCam <gen> (checking conditions)
Ghost04
Events
Unit - A unit enters PlayerHeroSelection4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Create 1 . Guardian of Storm for (Owner of (Entering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Trigger - Run RemoveCreatePanCam <gen> (checking conditions)
Furbolg05
Events
Unit - A unit enters PlayerHeroSelection5 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Create 1 . Furbolg Champion for (Owner of (Entering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Trigger - Run RemoveCreatePanCam <gen> (checking conditions)
Demonhunter06
Events
Unit - A unit enters PlayerHeroSelection6 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Entering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Trigger - Run RemoveCreatePanCam <gen> (checking conditions)
Asassin07
Events
Unit - A unit enters PlayerHeroSelection7 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Create 1 . Assassin for (Owner of (Entering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Trigger - Run RemoveCreatePanCam <gen> (checking conditions)
Satyr08
Events
Unit - A unit enters PlayerHeroSelection8 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Create 1 . Satyr Chieftain for (Owner of (Entering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Trigger - Run RemoveCreatePanCam <gen> (checking conditions)
fire09
Events
Unit - A unit enters Region_050 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Create 1 . Guardian of Flames for (Owner of (Entering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Trigger - Run RemoveCreatePanCam <gen> (checking conditions)
ice11
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Create 1 . Guardian of Frost for (Owner of (Entering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Trigger - Run RemoveCreatePanCam <gen> (checking conditions)
Hero Dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Unit - Remove (Dying unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of WispSpawn <gen>) over 0 seconds
Unit - Create 1 . Wisp for (Owner of (Dying unit)) at (Center of WispSpawn <gen>) facing Default building facing degrees
Repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (If (((Picked unit) is A Hero) Equal to True) then do (Run CreateHero <gen> (ignoring conditions)) else do (Do nothing))
CreateHero
Events
Conditions
Actions
Unit - Remove (Picked unit) from the game
Camera - Pan camera for (Owner of (Picked unit)) to (Center of WispSpawn <gen>) over 0 seconds
Unit - Create 1 . Wisp for (Owner of (Picked unit)) at (Center of WispSpawn <gen>) facing Default building facing degrees
Player leaves
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game))
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game))
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game))
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game))
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game))
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game))
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game))
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game))
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game))
EastMove1
Events
Unit - A unit enters EastMove1 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of EastMove2 <gen>)
EastMove2
Events
Unit - A unit enters EastMove2 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of EastMove3 <gen>)
EastMove3
Events
Unit - A unit enters EastMove3 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of EastMove4 <gen>)
EastMove4
Events
Unit - A unit enters EastMove4 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of MoveToWorldTree <gen>)
MiddleRightMove1
Events
Unit - A unit enters MiddleRightMove1 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of MiddleRightMove2 <gen>)
MiddleRightMove2
Events
Unit - A unit enters MiddleRightMove2 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of MiddleRightMove3 <gen>)
MiddleRightMove3
Events
Unit - A unit enters MiddleRightMove3 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of MoveToWorldTree <gen>)
MiddleLeftMove1
Events
Unit - A unit enters MiddleLeftMove1 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of MiddleLeftMove2 <gen>)
MiddleLeftMove2
Events
Unit - A unit enters MiddleLeftMove2 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of MiddleLeftMove3 <gen>)
MiddleLeftMove3
Events
Unit - A unit enters MiddleLeftMove3 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of MoveToWorldTree <gen>)
WestMove1
Events
Unit - A unit enters WestMove1 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of WestMove2 <gen>)
WestMove2
Events
Unit - A unit enters WestMove2 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of WestMove3 <gen>)
WestMove3
Events
Unit - A unit enters WestMove3 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of WestMove4 <gen>)
WestMove4
Events
Unit - A unit enters WestMove4 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of MoveToWorldTree <gen>)
WestWave1
Events
Time - Every 46.50 seconds of game time
Conditions
Actions
Unit - Create 4 . Ghoul for Player 7 (Green) at (Center of BurningLegionWave1Spawn01 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 7 (Green) at (Center of BurningLegionWave1Spawn01 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Champion for Player 7 (Green) at (Center of BurningLegionWave1Spawn01 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave1Spawn01 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of WestMove1 <gen>)) else do (Do nothing))
MiddleLeftWave1
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Ghoul for Player 7 (Green) at (Center of BurningLegionWave1Spawn02 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 7 (Green) at (Center of BurningLegionWave1Spawn02 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Champion for Player 7 (Green) at (Center of BurningLegionWave1Spawn02 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave1Spawn02 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of MiddleLeftMove1 <gen>)) else do (Do nothing))
MiddleRightWave1
Events
Time - Every 45.50 seconds of game time
Conditions
Actions
Unit - Create 4 . Ghoul for Player 7 (Green) at (Center of BurningLegionWave1Spawn03 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 7 (Green) at (Center of BurningLegionWave1Spawn03 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Champion for Player 7 (Green) at (Center of BurningLegionWave1Spawn03 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave1Spawn03 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of MiddleRightMove1 <gen>)) else do (Do nothing))
EastWave1
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Ghoul for Player 7 (Green) at (Center of BurningLegionWave1Spawn04 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior for Player 7 (Green) at (Center of BurningLegionWave1Spawn04 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Champion for Player 7 (Green) at (Center of BurningLegionWave1Spawn04 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave1Spawn04 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of EastMove1 <gen>)) else do (Do nothing))
WestWave2
Events
Time - Every 46.50 seconds of game time
Conditions
Actions
Unit - Create 4 . Fel Stalker for Player 7 (Green) at (Center of BurningLegionWave2Spawn04 <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guard (Standard) for Player 7 (Green) at (Center of BurningLegionWave2Spawn04 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Player 7 (Green) at (Center of BurningLegionWave2Spawn04 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave2Spawn04 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of WestMove1 <gen>)) else do (Do nothing))
MiddleLeftWave2
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Fel Stalker for Player 7 (Green) at (Center of BurningLegionWave2Spawn03 <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guard (Standard) for Player 7 (Green) at (Center of BurningLegionWave2Spawn03 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Player 7 (Green) at (Center of BurningLegionWave2Spawn03 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave2Spawn03 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of MiddleLeftMove1 <gen>)) else do (Do nothing))
MiddleRightWave2
Events
Time - Every 45.50 seconds of game time
Conditions
Actions
Unit - Create 4 . Fel Stalker for Player 7 (Green) at (Center of BurningLegionWave2Spawn02 <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guard (Standard) for Player 7 (Green) at (Center of BurningLegionWave2Spawn02 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Player 7 (Green) at (Center of BurningLegionWave2Spawn02 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave2Spawn02 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of MiddleRightMove1 <gen>)) else do (Do nothing))
EastWave2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Fel Stalker for Player 7 (Green) at (Center of BurningLegionWave2Spawn01 <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guard (Standard) for Player 7 (Green) at (Center of BurningLegionWave2Spawn01 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Player 7 (Green) at (Center of BurningLegionWave2Spawn01 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave2Spawn01 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of EastMove1 <gen>)) else do (Do nothing))
WestWave3
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Fel Orc Grunt for Player 7 (Green) at (Center of BurningLegionWave3Spawn01 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Orc Warlock for Player 7 (Green) at (Center of BurningLegionWave2Spawn04 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave3Spawn01 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of WestMove1 <gen>)) else do (Do nothing))
Wait 3.00 seconds
Unit - Create 4 . Fel Orc Grunt for Player 7 (Green) at (Center of BurningLegionWave3Spawn02 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Orc Warlock for Player 7 (Green) at (Center of BurningLegionWave3Spawn02 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave3Spawn02 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of MiddleLeftMove1 <gen>)) else do (Do nothing))
EastWave3
Events
Time - Every 42.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Fel Orc Grunt for Player 7 (Green) at (Center of BurningLegionWave3Spawn02 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Orc Warlock for Player 7 (Green) at (Center of BurningLegionWave3Spawn02 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave3Spawn02 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of EastMove1 <gen>)) else do (Do nothing))
Wait 6.00 seconds
Unit - Create 4 . Fel Orc Grunt for Player 7 (Green) at (Center of BurningLegionWave3Spawn02 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Orc Warlock for Player 7 (Green) at (Center of BurningLegionWave3Spawn02 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in BurningLegionWave3Spawn02 <gen>) and do (If ((((Picked unit) is A Hero) Equal to False) and ((Owner of (Picked unit)) Equal to Player 7 (Green))) then do (Order (Picked unit) to Attack-Move To.(Center of MiddleRightMove1 <gen>)) else do (Do nothing))
Wave4Start
Events
Conditions
Actions
Wait 99.00 seconds
Sound - Stop music After fading
Sound - Play U08Archimonde19 <gen>
Wait 7.30 seconds
Sound - Resume music
Trigger - Turn on WestWave3 <gen>
Trigger - Turn on EastWave3 <gen>
cinema dreadlordz
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_061 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_061 <gen>) for 10.00 seconds
Special Effect - Create a special effect at (Center of Region_063 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Unit - Unhide Dreadlord 0153 <gen>
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_065 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Unit - Unhide Dreadlord 0154 <gen>
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Unit - Unhide Dreadlord 0156 <gen>
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
minu nula
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of MiddleLeftMove3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 4 . Fel Beast for Player 7 (Green) at (Center of MiddleLeftMove3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_051 <gen>) to Attack-Move To . (Center of MoveToWorldTree <gen>)
j nula
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of MiddleRightMove3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 5 . Felguard for Player 7 (Green) at (Center of MiddleRightMove3 <gen>) facing Default building facing degrees
nula
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of MiddleLeftMove3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 6 . Fel Beast for Player 7 (Green) at (Center of MiddleLeftMove3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Attack-Move To . (Center of MoveToWorldTree <gen>)
prvy
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of MiddleLeftMove3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 4 . Fel Stalker for Player 7 (Green) at (Center of MiddleLeftMove3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_053 <gen>) to Attack-Move To . (Center of MoveToWorldTree <gen>)
druhy
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of MiddleRightMove3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 5 . Vile Temptress for Player 7 (Green) at (Center of MiddleRightMove3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_054 <gen>) to Attack-Move To . (Center of MoveToWorldTree <gen>)
treti
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of MiddleLeftMove3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 7 . Fel Stalker for Player 7 (Green) at (Center of MiddleLeftMove3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_055 <gen>) to Attack-Move To . (Center of MoveToWorldTree <gen>)
trvri
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_056 <gen>) to Attack-Move To . (Center of MoveToWorldTree <gen>)
Unit - Order Dreadlord 0153 <gen> to Attack-Move To . (Center of MoveToWorldTree <gen>)
piato
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_057 <gen>) to Attack-Move To . (Center of MoveToWorldTree <gen>)
ieti
Events
Time - Elapsed game time is 950.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_058 <gen>) to Attack-Move To . (Center of MoveToWorldTree <gen>)
iedmi
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_059 <gen>) to Attack-Move To . (Center of MoveToWorldTree <gen>)
Unit - Order Dreadlord 0154 <gen> to Attack-Move To . (Center of MoveToWorldTree <gen>)
omi
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_060 <gen>) to Attack-Move To . (Center of MoveToWorldTree <gen>)
aab
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Order Dreadlord 0156 <gen> to Attack-Move To . (Center of MoveToWorldTree <gen>)
Unit Group - Order (Units in Region_061 <gen>) to Attack-Move To . (Center of MoveToWorldTree <gen>)
GromCinematic
Events
Conditions
Actions
Wait 300.00 seconds
Trigger - Run EastWave3 <gen> (ignoring conditions)
Trigger - Run WestWave3 <gen> (ignoring conditions)
Wait 7.00 seconds
Trigger - Turn off WestWave1 <gen>
Trigger - Turn off WestWave2 <gen>
Trigger - Turn off MiddleLeftWave1 <gen>
Trigger - Turn off MiddleLeftWave2 <gen>
Trigger - Turn off MiddleRightWave1 <gen>
Trigger - Turn off MiddleRightWave2 <gen>
Trigger - Turn off EastWave1 <gen>
Trigger - Turn off EastWave2 <gen>
Sound - Stop music After fading
Unit - Pause all units
Unit - Unpause Blademaster 0135 <gen>
Unit - Unpause Pit Lord 0090 <gen>
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in Playergroup and do (Lock camera target for (Picked player) to Pit Lord 0090 <gen>, offset by (0, 20.00) using Default rotation)
Wait 0.50 seconds
Unit - Order Pit Lord 0090 <gen> to Move To . (Center of MannorothMoveTo <gen>)
Wait 5.50 seconds
Unit - Make Pit Lord 0090 <gen> face 162.70 over 0 seconds
Sound - Play O05Mannoroth39 <gen>
Player Group - Pick every player in Playergroup and do (.Apply. gg_cam_CinematicGrom for (Picked player) over 9.00 seconds)
Wait 3.90 seconds
Sound - Play O05Mannoroth41 <gen>
Wait 13.00 seconds
Player Group - Pick every player in Playergroup and do (.Apply. gg_cam_CinematicGromNext for (Picked player) over 9.00 seconds)
Unit - Make Blademaster 0135 <gen> face 332.19 over 0 seconds
Sound - Play O05Grom40 <gen>
Animation - Play Blademaster 0135 <gen> 's Stand Fourth animation
Animation - Play Pit Lord 0090 <gen> 's Attack - 1 animation
Wait 1.50 seconds
Animation - Reset Pit Lord 0090 <gen> 's animation
Unit - Replace Blademaster 0135 <gen> with a Blademaster (Possessed) using The old unit's relative life and mana
Wait 18.50 seconds
Player Group - Pick every player in Playergroup and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Pick every destructible in KillTreeForEntrance <gen> and do (Kill (Picked destructible))
Unit - Unpause all units
Sound - Resume music
Trigger - Turn on EastWave3 <gen>
Trigger - Turn on WestWave3 <gen>
Trigger - Turn on WestWave2 <gen>
Trigger - Turn on MiddleLeftWave2 <gen>
Trigger - Turn on MiddleRightWave2 <gen>
Trigger - Turn on EastWave2 <gen>
Unit - Order Blademaster 0135 <gen> to Attack-Move To . (Center of MoveToWorldTree <gen>)
Unit - Order Pit Lord 0090 <gen> to Attack-Move To . (Center of MoveToWorldTree <gen>)
ArchimondCinematic
Events
Time - KelThuzadTimer expires
Conditions
Actions
Unit - Pause all units
Unit - Unpause Kel'Thuzad 0045 <gen>
Unit - Unpause Warlock 0113 <gen>
Sound - Set volume of N07Archimonde04 <gen> to 100.00 %
Cinematic - Turn cinematic mode On for (All players)
Countdown Timer - Destroy (Last created timer window)
Sound - Stop music After fading
Player Group - Pick every player in Playergroup and do (Lock camera target for (Picked player) to Warlock 0113 <gen>, offset by (0, 0) using Default rotation)
Wait 1.00 seconds
Player Group - Pick every player in Playergroup and do (.Apply. gg_cam_CinematicArchimond for (Picked player) over 9.00 seconds)
Special Effect - Create a special effect at (Center of CinematicArchimond <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 1.00 seconds
Unit - Unhide Warlock 0113 <gen>
Special Effect - Destroy (Last created special effect)
Animation - Play Warlock 0113 <gen> 's Spell Slam animation
Sound - Play N07Archimonde04 <gen>
Wait 3.50 seconds
Unit - Make Warlock 0113 <gen> face 140.07 over 0 seconds
Player Group - Pick every player in Playergroup and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Trigger - Turn on EastWave2 <gen>
Trigger - Turn on MiddleLeftWave2 <gen>
Trigger - Turn on MiddleRightWave2 <gen>
Trigger - Turn on WestWave2 <gen>
Trigger - Run GromCinematic <gen> (ignoring conditions)
Wait 3.00 seconds
Unit - Order Warlock 0113 <gen> to Attack-Move To . (Center of ArchimondMoveTo <gen>)
KelThuzadCinematic
Events
Time - Elapsed game time is 55.00 seconds
Conditions
Actions
Unit - Pause all units
Unit - Unpause Kel'Thuzad 0045 <gen>
Sound - Set volume of U06KelThuzad21 <gen> to 100.00 %
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in Playergroup and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across CinematicKelThuzad <gen>)
Wait 0.30 seconds
Sound - Stop music After fading
Player Group - Pick every player in Playergroup and do (Lock camera target for (Picked player) to Kel'Thuzad 0045 <gen>, offset by (0, 0) using Default rotation)
Wait 0.30 seconds
Player Group - Pick every player in Playergroup and do (.Apply. gg_cam_CinematicKelThuzad for (Picked player) over 8.00 seconds)
Unit - Order Kel'Thuzad 0045 <gen> to Move To . (Center of CinematicKelThuzadMove <gen>)
Wait 0.20 seconds
Sound - Play U06KelThuzad21 <gen>
Wait 2.00 seconds
Animation - Play Kel'Thuzad 0045 <gen> 's stand channel animation
Wait 5.60 seconds
Sound - Play Night Elf 1 .
Countdown Timer - Start KelThuzadTimer as a One-shot timer that will expire in 180.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Summoning:
Countdown Timer - Show (Last created timer window)
Countdown Timer - Change the color of the time for (Last created timer window) to ( 70.00 %, 10.00 %, 15.00 %) with 0 % transparency
Player Group - Pick every player in Playergroup and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
CenariusCinematic
Events
Time - Elapsed game time is 17.00 seconds
Conditions
Actions
Unit - Pause all units
Unit - Unpause Demigod 0042 <gen>
Sound - Set volume of O05Cenarius01 <gen> to 100.00 %
Cinematic - Turn cinematic mode On for (All players)
Sound - Stop music After fading
Player Group - Pick every player in Playergroup and do (Lock camera target for (Picked player) to Demigod 0042 <gen>, offset by (0, 0) using Default rotation)
Wait 0.30 seconds
Player Group - Pick every player in Playergroup and do (.Apply. gg_cam_CinematicCenarius for (Picked player) over 8.00 seconds)
Sound - Play O05Cenarius01 <gen>
Wait 2.00 seconds
Animation - Play Demigod 0042 <gen> 's stand channel animation
Wait 5.60 seconds
Sound - Play Night Elf 1 .
Player Group - Pick every player in Playergroup and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Red
Events
Player - Player 1 (Red) types a chat message containing -showmethemoney (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50000 to Player 1 (Red) . Current gold
Player - Add 50000 to Player 1 (Red) . Current lumber
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.