Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Goddness Corruption.w3x
Variables
Initialization
Melee Initialization
Sound
Double Sound
Finger of Zang kther
Spell Trigger
Special Effect Destruction
Mesh Light and Darkness
Super Explode
Fire Comet
AI Bot Hero
Learn Custom Hero
Name
Type
is_array
initial_value
Hero_Special_Attached_Fx
effect
Yes
SpecialFX
effect
No
TempPoint
location
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1800 to (Picked player) . Current gold
Player - Add 1250 to (Picked player) . Current lumber
Sound
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play Elf_Melee_Theme <gen>
Sound - Stop music After fading
Double Sound
Events
Time - Every 235.00 seconds of game time
Conditions
Actions
Sound - Play Elf_Melee_Theme <gen>
Sound - Stop music After fading
Finger of Zang kther
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Stalker Earth
Actions
Unit - Remove (Trained unit) from the game
Unit - Create 1 Stalker Earth (Replacement) for (Matching player) at TempPoint facing TempPoint
Special Effect Destruction
Events
Conditions
Actions
Custom script: local effect tempEffect
Custom script: set tempEffect = udg_SpecialFX
Wait 7.00 game-time seconds
Custom script: set udg_SpecialFX = tempEffect
Special Effect - Destroy SpecialFX
Mesh Light and Darkness
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to
Actions
For each (Integer A) from 0 to 12 , do (Actions)
Loop - Actions
Set Variable Set SpecialFX = (Last created special effect)
Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit)) matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is A structure) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of (Triggering unit)).) Equal to True))).) and do (Actions)
Loop - Actions
Set Variable Set TempPoint = (Position of (Picked unit))
Unit - Create 1 Dummy Spell for (Owner of (Triggering unit)) at TempPoint facing TempPoint
Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb . (Picked unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Set Variable Set Hero_Special_Attached_Fx[(Player number of (Owner of (Triggering unit)))] = (Last created special effect)
Super Explode
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Super Nova Dummy
Actions
Unit - Create 1 Explode Bomb for (Picked player) at (Position of (Dying unit)) facing (Position of (Dying unit))
Unit - Add a 4.00 second Generic expiration timer to (Triggering unit)
Fire Comet
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fire Comet (Fire)
Actions
Wait 0.10 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing (Real(((Level of Fire Comet (Fire) for (Triggering unit)) x 100))) damage of attack type Chaos and damage type Fire
Learn Custom Hero
Events
Time - Every 155.00 seconds of game time
Conditions
Actions
-------- Human --------
Hero - Learn skill for (Random unit from (Units of type Supreme Ether-Zealot)) : Forked Lightning
Hero - Learn skill for (Random unit from (Units of type Supreme Ether-Zealot)) : Mana Shield
Hero - Learn skill for (Random unit from (Units of type Supreme Ether-Zealot)) : Siphon Mana
Hero - Learn skill for (Random unit from (Units of type Supreme Ether-Zealot)) : Tornado
Hero - Learn skill for (Random unit from (Units of type Lord of Olympia)) : Chain Lightning
Hero - Learn skill for (Random unit from (Units of type Lord of Olympia)) : King Avatar
Hero - Learn skill for (Random unit from (Units of type Sorceress Wizard)) : Cyclone Wave
Hero - Learn skill for (Random unit from (Units of type Sorceress Wizard)) : Tornado Strike
Hero - Learn skill for (Random unit from (Units of type Sorceress Wizard)) : Brilliance Aura
Hero - Learn skill for (Random unit from (Units of type Sorceress Wizard)) : Slow Time
Hero - Learn skill for (Random unit from (Units of type Ommiknight)) : Angel Light
Hero - Learn skill for (Random unit from (Units of type Ommiknight)) : Fatal Slash
Hero - Learn skill for (Random unit from (Units of type Ommiknight)) : Guardian Angel
-------- Orc --------
Hero - Learn skill for (Random unit from (Units of type High Imperator)) : Breath of Fire
Hero - Learn skill for (Random unit from (Units of type High Imperator)) : Immolation
Hero - Learn skill for (Random unit from (Units of type Firelord)) : Soul Burn
Hero - Learn skill for (Random unit from (Units of type Firelord)) : Firewall (Fire)
Hero - Learn skill for (Random unit from (Units of type Firelord)) : Volcano
Hero - Learn skill for (Random unit from (Units of type Ogre Chieftain)) : Flame Berserker (Fire)
Hero - Learn skill for (Random unit from (Units of type Burning Warlock)) : Flame Strike
Hero - Learn skill for (Random unit from (Units of type Burning Warlock)) : Rain of Fire
Hero - Learn skill for (Random unit from (Units of type Burning Warlock)) : Finger of Death (Fire)
Hero - Learn skill for (Random unit from (Units of type Burning Warlock)) : Rain of Chaos (Fire)
-------- Undead --------
Hero - Learn skill for (Random unit from (Units of type Grand Etheriarch)) : Entangling Roots
Hero - Learn skill for (Random unit from (Units of type Grand Etheriarch)) : Mirror Image
Hero - Learn skill for (Random unit from (Units of type Grand Etheriarch)) : Thorns Aura
Hero - Learn skill for (Random unit from (Units of type Grand Etheriarch)) : Earthquake
Hero - Learn skill for (Random unit from (Units of type Avatar of Nature)) : Nightmare Shadow
Hero - Learn skill for (Random unit from (Units of type Avatar of Nature)) : Vengance Aura (Fire)
Hero - Learn skill for (Random unit from (Units of type Avatar of Nature)) : Thorns Aura
Hero - Learn skill for (Random unit from (Units of type Avatar of Nature)) : Earthquake
Hero - Learn skill for (Random unit from (Units of type Earth Giant)) : Avalanche
Hero - Learn skill for (Random unit from (Units of type Earth Giant)) : Grow!
Hero - Learn skill for (Random unit from (Units of type Earth Giant)) : Crack Bomb
Hero - Learn skill for (Random unit from (Units of type Earth Giant)) : Summon Gargantuan Bear
Hero - Learn skill for (Random unit from (Units of type Dryad Gaea)) : Thorn Mage
Hero - Learn skill for (Random unit from (Units of type Dryad Gaea)) : Nature Aura
Hero - Learn skill for (Random unit from (Units of type Dryad Gaea)) : Summon Rock Gigas
-------- Night Elf --------
Hero - Learn skill for (Random unit from (Units of type Premiere Pontifex)) : Healing Wave
Hero - Learn skill for (Random unit from (Units of type Premiere Pontifex)) : Summon Water Elemental
Hero - Learn skill for (Random unit from (Units of type Premiere Pontifex)) : Brilliance Aura
Hero - Learn skill for (Random unit from (Units of type Premiere Pontifex)) : Resurrection
Hero - Learn skill for (Random unit from (Units of type Frozen Keeper)) : Tidal Wave (Water)
Hero - Learn skill for (Random unit from (Units of type Priestess of Water)) : Frost Nova
Hero - Learn skill for (Random unit from (Units of type Priestess of Water)) : Frost Arrows
Hero - Learn skill for (Random unit from (Units of type Priestess of Water)) : Torrent Splash (Water)
Hero - Learn skill for (Random unit from (Units of type Commander Sea Warrior)) : Frozen Coil (Water)
Hero - Learn skill for (Random unit from (Units of type Commander Sea Warrior)) : Spear Bolt (Water)
Hero - Learn skill for (Random unit from (Units of type Commander Sea Warrior)) : Heavy Storm (Water)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.