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Triggers
(8)Double Damage.w3x
Variables
Initialization
Melee Initialization
Music
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Trigger - Run Music <gen> (ignoring conditions)
If ((Color of Player 1 (Red)) Equal to Pink) then do (Change color of Player 1 (Red) to Maroon, Changing color of existing units) else do (Do nothing)
If ((Color of Player 2 (Blue)) Equal to Pink) then do (Change color of Player 2 (Blue) to Maroon, Changing color of existing units) else do (Do nothing)
If ((Color of Player 3 (Teal)) Equal to Pink) then do (Change color of Player 3 (Teal) to Maroon, Changing color of existing units) else do (Do nothing)
If ((Color of Player 4 (Purple)) Equal to Pink) then do (Change color of Player 4 (Purple) to Maroon, Changing color of existing units) else do (Do nothing)
If ((Color of Player 5 (Yellow)) Equal to Pink) then do (Change color of Player 5 (Yellow) to Maroon, Changing color of existing units) else do (Do nothing)
If ((Color of Player 6 (Orange)) Equal to Pink) then do (Change color of Player 6 (Orange) to Maroon, Changing color of existing units) else do (Do nothing)
If ((Color of Player 7 (Green)) Equal to Pink) then do (Change color of Player 7 (Green) to Maroon, Changing color of existing units) else do (Do nothing)
If ((Color of Player 8 (Pink)) Equal to Pink) then do (Change color of Player 8 (Pink) to Maroon, Changing color of existing units) else do (Do nothing)
Music
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Play ArthasTheme <gen>
Wait (Length of ArthasTheme <gen>) seconds
Sound - Play BloodElfTheme <gen>
Wait (Length of BloodElfTheme <gen>) seconds
Sound - Play Comradeship <gen>
Wait (Length of Comradeship <gen>) seconds
Sound - Play DarkAgents <gen>
Wait (Length of DarkAgents <gen>) seconds
Sound - Play DarkVictory <gen>
Wait (Length of DarkVictory <gen>) seconds
Sound - Play HeroicVictory <gen>
Wait (Length of HeroicVictory <gen>) seconds
Trigger - Run (This trigger) (ignoring conditions)
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