Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model 7th Legion General of the bundle 7th Legion General. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file 7th Legion General.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing 7th_Legion_General.mdx
Now Click the "Import File" Button:
Next select '7th_Legion_General.mdx' in the folder which you extracted from the zip archive:
7th Legion General
7th_Legion_2hSword.blp
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Human_Male_Eyes_Green2.blp
The file has been properly added to the map archive:
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
Done, you have imported the file 7th_Legion_General.mdx.
Importing 7th_Legion_2hSword.blp
Now Click the "Import File" Button:
Next select '7th_Legion_2hSword.blp' in the folder which you extracted from the zip archive:
7th Legion General
7th_Legion_General.mdx
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Human_Male_Eyes_Green2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
war3mapimported/7th_Legion_2hSword.blp
Double-click the file 7th_Legion_2hSword.blp:
7th_Legion_2hSword.blp
Image / Texture
223
war3mapimported/7th_Legion_2hSword.blp
Tick the box "Use Custom Path" and type in the correct path:
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
The file has been properly added to the map archive:
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
Done, you have imported the file 7th_Legion_2hSword.blp.
Importing 7th_Legion_Armor_Plate.blp
Now Click the "Import File" Button:
Next select '7th_Legion_Armor_Plate.blp' in the folder which you extracted from the zip archive:
7th Legion General
7th_Legion_General.mdx
7th_Legion_2hSword.blp
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Human_Male_Eyes_Green2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
war3mapimported/7th_Legion_Armor_Plate.blp
Double-click the file 7th_Legion_Armor_Plate.blp:
7th_Legion_Armor_Plate.blp
Image / Texture
309
war3mapimported/7th_Legion_Armor_Plate.blp
Tick the box "Use Custom Path" and type in the correct path:
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
The file has been properly added to the map archive:
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
Done, you have imported the file 7th_Legion_Armor_Plate.blp.
Importing 7th_Legion_Buckle_Plate3.blp
Now Click the "Import File" Button:
Next select '7th_Legion_Buckle_Plate3.blp' in the folder which you extracted from the zip archive:
7th Legion General
7th_Legion_General.mdx
7th_Legion_2hSword.blp
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Human_Male_Eyes_Green2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
war3mapimported/7th_Legion_Buckle_Plate3.blp
Double-click the file 7th_Legion_Buckle_Plate3.blp:
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
war3mapimported/7th_Legion_Buckle_Plate3.blp
Tick the box "Use Custom Path" and type in the correct path:
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
The file has been properly added to the map archive:
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
Done, you have imported the file 7th_Legion_Buckle_Plate3.blp.
Importing 7th_Legion_Cape_Plate.blp
Now Click the "Import File" Button:
Next select '7th_Legion_Cape_Plate.blp' in the folder which you extracted from the zip archive:
7th Legion General
7th_Legion_General.mdx
7th_Legion_2hSword.blp
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Human_Male_Eyes_Green2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
Image / Texture
181
war3mapimported/7th_Legion_Cape_Plate.blp
Double-click the file 7th_Legion_Cape_Plate.blp:
7th_Legion_Cape_Plate.blp
Image / Texture
181
war3mapimported/7th_Legion_Cape_Plate.blp
Tick the box "Use Custom Path" and type in the correct path:
7th_Legion_Cape_Plate.blp
Image / Texture
181
7th_Legion_Cape_Plate.blp
The file has been properly added to the map archive:
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
Image / Texture
181
7th_Legion_Cape_Plate.blp
Done, you have imported the file 7th_Legion_Cape_Plate.blp.
Importing 7th_Legion_General_Body_Tabard.blp
Now Click the "Import File" Button:
Next select '7th_Legion_General_Body_Tabard.blp' in the folder which you extracted from the zip archive:
7th Legion General
7th_Legion_General.mdx
7th_Legion_2hSword.blp
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Human_Male_Eyes_Green2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
Image / Texture
181
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
Image / Texture
274
war3mapimported/7th_Legion_General_Body_Tabard.blp
Double-click the file 7th_Legion_General_Body_Tabard.blp:
7th_Legion_General_Body_Tabard.blp
Image / Texture
274
war3mapimported/7th_Legion_General_Body_Tabard.blp
Tick the box "Use Custom Path" and type in the correct path:
7th_Legion_General_Body_Tabard.blp
Image / Texture
274
7th_Legion_General_Body_Tabard.blp
The file has been properly added to the map archive:
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
Image / Texture
181
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
Image / Texture
274
7th_Legion_General_Body_Tabard.blp
Done, you have imported the file 7th_Legion_General_Body_Tabard.blp.
Importing 7th_Legion_Helm_Plate3.blp
Now Click the "Import File" Button:
Next select '7th_Legion_Helm_Plate3.blp' in the folder which you extracted from the zip archive:
7th Legion General
7th_Legion_General.mdx
7th_Legion_2hSword.blp
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Human_Male_Eyes_Green2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
Image / Texture
181
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
Image / Texture
274
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
Image / Texture
198
war3mapimported/7th_Legion_Helm_Plate3.blp
Double-click the file 7th_Legion_Helm_Plate3.blp:
7th_Legion_Helm_Plate3.blp
Image / Texture
198
war3mapimported/7th_Legion_Helm_Plate3.blp
Tick the box "Use Custom Path" and type in the correct path:
7th_Legion_Helm_Plate3.blp
Image / Texture
198
7th_Legion_Helm_Plate3.blp
The file has been properly added to the map archive:
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
Image / Texture
181
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
Image / Texture
274
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
Image / Texture
198
7th_Legion_Helm_Plate3.blp
Done, you have imported the file 7th_Legion_Helm_Plate3.blp.
Importing 7th_Legion_Shoulders_Plate3.blp
Now Click the "Import File" Button:
Next select '7th_Legion_Shoulders_Plate3.blp' in the folder which you extracted from the zip archive:
7th Legion General
7th_Legion_General.mdx
7th_Legion_2hSword.blp
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Human_Male_Eyes_Green2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
Image / Texture
181
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
Image / Texture
274
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
Image / Texture
198
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Image / Texture
215
war3mapimported/7th_Legion_Shoulders_Plate3.blp
Double-click the file 7th_Legion_Shoulders_Plate3.blp:
7th_Legion_Shoulders_Plate3.blp
Image / Texture
215
war3mapimported/7th_Legion_Shoulders_Plate3.blp
Tick the box "Use Custom Path" and type in the correct path:
7th_Legion_Shoulders_Plate3.blp
Image / Texture
215
7th_Legion_Shoulders_Plate3.blp
The file has been properly added to the map archive:
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
Image / Texture
181
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
Image / Texture
274
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
Image / Texture
198
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Image / Texture
215
7th_Legion_Shoulders_Plate3.blp
Done, you have imported the file 7th_Legion_Shoulders_Plate3.blp.
Importing Human_Male_Eyes_Green2.blp
Now Click the "Import File" Button:
Next select 'Human_Male_Eyes_Green2.blp' in the folder which you extracted from the zip archive:
7th Legion General
7th_Legion_General.mdx
7th_Legion_2hSword.blp
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Human_Male_Eyes_Green2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
Image / Texture
181
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
Image / Texture
274
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
Image / Texture
198
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Image / Texture
215
7th_Legion_Shoulders_Plate3.blp
Human_Male_Eyes_Green2.blp
Image / Texture
20
war3mapimported/Human_Male_Eyes_Green2.blp
Double-click the file Human_Male_Eyes_Green2.blp:
Human_Male_Eyes_Green2.blp
Image / Texture
20
war3mapimported/Human_Male_Eyes_Green2.blp
Tick the box "Use Custom Path" and type in the correct path:
Human_Male_Eyes_Green2.blp
Image / Texture
20
Human_Male_Eyes_Green2.blp
The file has been properly added to the map archive:
7th_Legion_General.mdx
Model
2,097
war3mapimported/7th_Legion_General.mdx
7th_Legion_2hSword.blp
Image / Texture
223
7th_Legion_2HSword.blp
7th_Legion_Armor_Plate.blp
Image / Texture
309
7th_Legion_Armor_Plate.blp
7th_Legion_Buckle_Plate3.blp
Image / Texture
166
7th_Legion_Buckle_Plate3.blp
7th_Legion_Cape_Plate.blp
Image / Texture
181
7th_Legion_Cape_Plate.blp
7th_Legion_General_Body_Tabard.blp
Image / Texture
274
7th_Legion_General_Body_Tabard.blp
7th_Legion_Helm_Plate3.blp
Image / Texture
198
7th_Legion_Helm_Plate3.blp
7th_Legion_Shoulders_Plate3.blp
Image / Texture
215
7th_Legion_Shoulders_Plate3.blp
Human_Male_Eyes_Green2.blp
Image / Texture
20
Human_Male_Eyes_Green2.blp
Done, you have imported the file Human_Male_Eyes_Green2.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.