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Triggers
7 TAURENS.w3x
Variables
Seven Taurens
Start
Catapult
Defeat
Creeps1
Gate1
Portal1
Kill Greshflear
Kill Banisher
Greshflear dies
Cages
Cages2
Money1
Necros
Flesh Golem
Skeletons Fire
Ghouls portal
Trap
Trap2
Portale
Portale K2
Portale K3
Portale K4
WIN
Hell Monsters
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Destructible - Make Iron Gate 0082 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Tauren Champion 0020 <gen> named Tauren Champion : Play No sound and display For the Tauren's Clan! For the Horde! Brothers! Kill them ALL! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Catapult
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads 60 seconds or die at (Center of Region_024 <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 40.00 %, 40.00 %), and 0 % transparency
Unit - Make Tent 0156 <gen> Invulnerable
Unit - Make Tent 0153 <gen> Invulnerable
Unit - Make Tent 0151 <gen> Invulnerable
Unit - Make Tent 0154 <gen> Invulnerable
Unit - Make Tent 0152 <gen> Invulnerable
Unit - Make Tent 0155 <gen> Invulnerable
Unit - Make Tent 0157 <gen> Invulnerable
Unit - Make Legion Catapult 0010 <gen> Invulnerable
Unit - Make Legion Catapult 0011 <gen> Invulnerable
Unit - Make Legion Catapult 0012 <gen> Invulnerable
Unit - Make Defensive Catapult 0014 <gen> Invulnerable
Unit - Make Defensive Catapult 0013 <gen> Invulnerable
Unit - Make Blood Fountain 0000 <gen> Invulnerable
Unit - Make Failure Fountain 0001 <gen> Invulnerable
Destructible - Make Iron Gate 0024 <gen> Invulnerable
Destructible - Make Iron Gate 0293 <gen> Invulnerable
Defeat
Events
Unit - Tauren Champion 0020 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Pause the game
Game - Defeat Player 1 (Red) with the message: Champion died!!!
Game - Defeat Player 2 (Blue) with the message: Champion died!!!
Game - Defeat Player 3 (Teal) with the message: Champion died!!!
Game - Defeat Player 4 (Purple) with the message: Champion died!!!
Game - Defeat Player 5 (Yellow) with the message: Champion died!!!
Game - Defeat Player 6 (Orange) with the message: Champion died!!!
Game - Defeat Player 7 (Green) with the message: Champion died!!!
Creeps1
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 15.00 seconds
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 15.00 seconds
Unit - Create 4 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 40.00 seconds
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 40.00 seconds
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 10.00 seconds
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 25.00 seconds
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 35.00 seconds
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 35.00 seconds
Unit - Create 6 . Gargoyle for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 30.00 seconds
Unit - Create 2 . Fel Stalker for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Felguard for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Draenei Guardian for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 30.00 seconds
Unit - Create 3 . Fel Stalker for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 5 . Fel Stalker for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 35.00 seconds
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 40.00 seconds
Unit - Create 8 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 2 . Bluehugeguh for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 50.00 seconds
Unit - Create 15 . Timber Wolf for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 30.00 seconds
Unit - Create 4 . Fel Ravager for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 5 . Felguard for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 5 . Eredar Diabolist for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 40.00 seconds
Unit - Create 6 . Voidwalker for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Unit - Create 8 . Draenei Watcher for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 6 . Bloodfiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 4 . Succubus for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 40.00 seconds
Unit - Create 8 . Giant Skeleton Warrior for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 10 . Skeleton Archer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 10.00 seconds
Unit - Create 3 . War Golem for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 40.00 seconds
Unit - Create 1 . Siege Golem for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Skeleton Archer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 4.00 seconds
Unit - Create 8 . Burning Archer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 40.00 seconds
Unit - Create 12 . Spider for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 12 . Spider for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 12 . Spider for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Burning Archer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 30.00 seconds
Unit - Create 8 . Nether Dragon Hatchling for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Draenei Darkslayer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 5 . Infernal Machine for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 40.00 seconds
Unit - Create 6 . Overlord for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 4 . Fel Stalker for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 6 . Nether Dragon Hatchling for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 10 . Dalaran Mutant for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 4.00 seconds
Unit - Move Banisher 0073 <gen> instantly to (Center of Region_000 <gen>)
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Gate1
Events
Unit - Greshflear 0026 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 0293 <gen>
Floating Text - Destroy (Last created floating text)
Portal1
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_003 <gen>)
Kill Greshflear
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Kill Greshflear to open the Gate. at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Kill Banisher
Events
Unit - Banisher 0073 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 0024 <gen>
Floating Text - Create floating text that reads The Gate has opened! at (Center of Region_005 <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 8.00 seconds
Floating Text - Destroy (Last created floating text)
Greshflear dies
Events
Unit - Greshflear 0026 <gen> Dies
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Cages
Events
Destructible - Cage 1434 <gen> dies
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Cages2
Events
Destructible - Cage 1435 <gen> dies
Conditions
Actions
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Money1
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Add 800 to Player 1 (Red) . Current gold
Player - Add 800 to Player 2 (Blue) . Current gold
Player - Add 800 to Player 3 (Teal) . Current gold
Player - Add 800 to Player 4 (Purple) . Current gold
Player - Add 800 to Player 5 (Yellow) . Current gold
Player - Add 800 to Player 6 (Orange) . Current gold
Player - Add 800 to Player 7 (Green) . Current gold
Necros
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Region_009 <gen>) to Patrol To . (Center of Region_008 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_009 <gen>) to Patrol To . (Center of Region_008 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_009 <gen>) to Patrol To . (Center of Region_008 <gen>)
Flesh Golem
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_014 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_016 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_015 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_014 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_016 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Skeletons Fire
Events
Destructible - Dungeon Gate 1578 <gen> dies
Conditions
Actions
Wait 0.40 seconds
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Move Burning Archer 0159 <gen> instantly to (Center of Region_018 <gen>)
Unit - Move Burning Archer 0160 <gen> instantly to (Center of Region_019 <gen>)
Unit - Move Burning Archer 0161 <gen> instantly to (Center of Region_020 <gen>)
Unit - Move Burning Archer 0162 <gen> instantly to (Center of Region_022 <gen>)
Unit - Move Burning Archer 0163 <gen> instantly to (Center of Region_021 <gen>)
Ghouls portal
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.40 seconds
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Trap
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_034 <gen>)
Trap2
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Iron Gate 0082 <gen>
Portale
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_035 <gen>)
Portale K2
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_036 <gen>)
Portale K3
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_037 <gen>)
Portale K4
Events
Unit - A unit enters Region_038 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_039 <gen>)
WIN
Events
Unit - King 0252 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: LORD OF THE DEATH HAS BEEN FALLEN!GOOD JOB !!!
Wait 2.50 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Hell Monsters
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
Wait 5.00 seconds
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
Wait 5.00 seconds
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
Wait 5.00 seconds
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
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