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Triggers
7 TAURENS Final ver.w3x
Variables
Seven Taurens
Start
Players leaving game
Players leaving game Kopiuj
Players leaving game Kopiuj 2
Players leaving game Kopiuj 3
Players leaving game Kopiuj 4
Players leaving game Kopiuj 5
Players leaving game Kopiuj 6
Zoom Red
Zoom Red Kopiuj
Zoom Red Kopiuj 2
Zoom Red Kopiuj 3
Zoom Red Kopiuj 4
Zoom Red Kopiuj 6
Zoom Red Kopiuj 5
Catapult
Defeat
Creeps1
Brama AC DC sound
Portal1
Kill Myrmidon
Kill Myrmidon PING
PING OFF
Kill BOSS
Myrmidon dies
Cages
Cages2
Money1
Necros
Flesh Golem
Skeletons Fire
Ghouls portal
Trap
Trap2 in hell
Portale
Portale K2
Portale K3
Portale K4
WIN
Hell Monsters
Biesy podziemi
Film koncowy
Hell Leaveing
More creeps on mid
Koncowe potworki
Klucz do bramy
Duch Shamana
Corpse Ghost Shaman
Trupy przy Myrmidonie
Shaman niszczy drzewa
Tekst przed Hellem
Tekst przed Hellem2
Brama na koniec
Brama na koniec2
Skaly do Shamana
Skaly Niezniszczalne
Cant Atk allies
Cant atk allies RED
Cant atk allies RED Kopiuj
Cant atk allies RED Kopiuj 2
Cant atk allies RED Kopiuj 3
Cant atk allies RED Kopiuj 4
Cant atk allies RED Kopiuj 5
Cant atk allies RED Kopiuj 6
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
CountdownTimer
timer
No
TimerWindow
timerdialog
No
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Destructible - Make Iron Gate 0082 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Tauren Champion 0020 <gen> named Tauren Champion : Play No sound and display For the Tauren's Clan! For the Horde! Brothers! Kill them ALL! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make Shaman 0359 <gen> Invulnerable
Unit - Make Shaman 0360 <gen> Invulnerable
Animation - Play Shaman 0359 <gen> 's stand victory animation
Animation - Play Shaman 0360 <gen> 's stand victory animation
Special Effect - Create a special effect at (Center of Region_050 <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect at (Center of Region_049 <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Game - Turn the day/night cycle Off
Players leaving game
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit - Kill Tauren Champion 0020 <gen>
Players leaving game Kopiuj
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit - Kill Kodo Tauren 0019 <gen>
Players leaving game Kopiuj 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit - Kill Fissure Tauren 0016 <gen>
Players leaving game Kopiuj 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit - Kill Tauren BloodReaper 0021 <gen>
Players leaving game Kopiuj 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit - Kill Feather Tauren 0015 <gen>
Players leaving game Kopiuj 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit - Kill Beast Tauren 0017 <gen>
Players leaving game Kopiuj 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit - Kill Tauren Mage 0018 <gen>
Zoom Red
Events
Player - Player 1 (Red) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2000.00 over 1.00 seconds
Zoom Red Kopiuj
Events
Player - Player 2 (Blue) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 2000.00 over 1.00 seconds
Zoom Red Kopiuj 2
Events
Player - Player 3 (Teal) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 2000.00 over 1.00 seconds
Zoom Red Kopiuj 3
Events
Player - Player 4 (Purple) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 2000.00 over 1.00 seconds
Zoom Red Kopiuj 4
Events
Player - Player 5 (Yellow) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2000.00 over 1.00 seconds
Zoom Red Kopiuj 6
Events
Player - Player 6 (Orange) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 2000.00 over 1.00 seconds
Zoom Red Kopiuj 5
Events
Player - Player 7 (Green) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 2000.00 over 1.00 seconds
Catapult
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Create a permanent Skeletal Ghoul corpse for Player 12 (Brown) at (Center of Region_046 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Ghoul corpse for Player 12 (Brown) at (Center of Region_045 <gen>) facing (Random angle) degrees
Unit Group - Order (Units in Region_009 <gen>) to Hold Position
Unit - Make Tent 0156 <gen> Invulnerable
Unit - Make Tent 0153 <gen> Invulnerable
Unit - Make Tent 0151 <gen> Invulnerable
Unit - Make Tent 0154 <gen> Invulnerable
Unit - Make Tent 0152 <gen> Invulnerable
Unit - Make Tent 0155 <gen> Invulnerable
Unit - Make Tent 0157 <gen> Invulnerable
Unit - Make Defensive Catapult 0014 <gen> Invulnerable
Unit - Make Defensive Catapult 0013 <gen> Invulnerable
Unit - Make Blood Fountain 0000 <gen> Invulnerable
Unit - Make Failure Fountain 0001 <gen> Invulnerable
Destructible - Make Iron Gate 0024 <gen> Invulnerable
Destructible - Make Iron Gate 0293 <gen> Invulnerable
Destructible - Make Iron Gate 2493 <gen> Invulnerable
Destructible - Make Iron Gate 0294 <gen> Invulnerable
Unit - Make Shaman 0385 <gen> Invulnerable
Defeat
Events
Unit - Tauren Champion 0020 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Pause the game
Game - Defeat Player 1 (Red) with the message: Champion died!!!
Game - Defeat Player 2 (Blue) with the message: Champion died!!!
Game - Defeat Player 3 (Teal) with the message: Champion died!!!
Game - Defeat Player 4 (Purple) with the message: Champion died!!!
Game - Defeat Player 5 (Yellow) with the message: Champion died!!!
Game - Defeat Player 6 (Orange) with the message: Champion died!!!
Game - Defeat Player 7 (Green) with the message: Champion died!!!
Creeps1
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 15.00 seconds
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 15.00 seconds
Unit - Create 4 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 36.00 seconds
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 35.00 seconds
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 10.00 seconds
Game - Display to (All players) the text: 5 level is done !!!Everyone gets 300g !!!
Player - Add 300 to Player 1 (Red) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 300 to Player 3 (Teal) . Current gold
Player - Add 300 to Player 4 (Purple) . Current gold
Player - Add 300 to Player 5 (Yellow) . Current gold
Player - Add 300 to Player 6 (Orange) . Current gold
Player - Add 300 to Player 7 (Green) . Current gold
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 25.00 seconds
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 30.00 seconds
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 30.00 seconds
Unit - Create 6 . Gargoyle for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 30.00 seconds
Game - Display to (All players) the text: 10 level is done !!!Everyone gets 300g !!!
Player - Add 300 to Player 1 (Red) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 300 to Player 3 (Teal) . Current gold
Player - Add 300 to Player 4 (Purple) . Current gold
Player - Add 300 to Player 5 (Yellow) . Current gold
Player - Add 300 to Player 6 (Orange) . Current gold
Player - Add 300 to Player 7 (Green) . Current gold
Unit - Create 2 . Fel Stalker for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Felguard for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Draenei Guardian for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 25.00 seconds
Unit - Create 4 . Fel Stalker for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 6 . Fel Stalker for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 25.00 seconds
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 40.00 seconds
Unit - Create 8 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 5.00 seconds
Unit - Create 2 . Bluehugeguh for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 55.00 seconds
Game - Display to (All players) the text: 20 level is done !!!Everyone gets 300g !!!
Player - Add 300 to Player 1 (Red) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 300 to Player 3 (Teal) . Current gold
Player - Add 300 to Player 4 (Purple) . Current gold
Player - Add 300 to Player 5 (Yellow) . Current gold
Player - Add 300 to Player 6 (Orange) . Current gold
Player - Add 300 to Player 7 (Green) . Current gold
Unit - Create 15 . Timber Wolf for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 20.00 seconds
Unit - Create 4 . Fel Ravager for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 5 . Felguard for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 5 . Eredar Diabolist for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 30.00 seconds
Unit - Create 6 . Voidwalker for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Unit - Create 8 . Draenei Watcher for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 6 . Bloodfiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 4 . Succubus for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 35.00 seconds
Unit - Create 8 . Giant Skeleton Warrior for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 10 . Skeleton Archer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 10.00 seconds
Unit - Create 4 . War Golem for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 40.00 seconds
Unit - Create 2 . Siege Golem for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Skeleton Archer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 4.00 seconds
Unit - Create 8 . Burning Archer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 35.00 seconds
Unit - Create 12 . Spider for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 12 . Spider for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 12 . Spider for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Burning Archer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 30.00 seconds
Unit - Create 8 . Nether Dragon Hatchling for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 8 . Draenei Darkslayer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 5 . Infernal Machine for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 40.00 seconds
Game - Display to (All players) the text: 30 level is done !!!Everyone gets 200g !!!
Player - Add 200 to Player 1 (Red) . Current gold
Player - Add 200 to Player 2 (Blue) . Current gold
Player - Add 200 to Player 3 (Teal) . Current gold
Player - Add 200 to Player 4 (Purple) . Current gold
Player - Add 200 to Player 5 (Yellow) . Current gold
Player - Add 200 to Player 6 (Orange) . Current gold
Player - Add 200 to Player 7 (Green) . Current gold
Unit - Create 6 . Overlord for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 4 . Fel Stalker for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 6 . Nether Dragon Hatchling for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 3.00 seconds
Unit - Create 10 . Dalaran Mutant for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 8 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Wait 6.00 seconds
Unit - Move BOSS 0073 <gen> instantly to (Center of Region_000 <gen>)
Unit Group - Order (Units in Region_000 <gen>) to Patrol To . (Center of Region_001 <gen>)
Brama AC DC sound
Events
Destructible - Dungeon Gate 0184 <gen> dies
Conditions
Actions
Sound - Stop the currently playing music theme
Wait 1.00 seconds
Sound - Play ACDC___Highway_to_Hell01 <gen>
Sound - Set volume of ACDC___Highway_to_Hell01 <gen> to 100.00 %
Portal1
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_003 <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.10 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Kill Myrmidon
Events
Unit - Death Knight 0049 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Floating Text - Create floating text that reads Find a secret place to open the gate. at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 15.00 seconds
Floating Text - Destroy (Last created floating text)
Kill Myrmidon PING
Events
Unit - Death Knight 0049 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_057 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Wait 6.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_057 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Wait 6.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_057 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Wait 6.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_057 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Wait 6.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_057 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Wait 6.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_057 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Wait 6.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_057 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Wait 6.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_057 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
PING OFF
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
Trigger - Turn off Kill_Myrmidon_PING <gen>
Kill BOSS
Events
Unit - BOSS 0073 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 0024 <gen>
Floating Text - Create floating text that reads The Gate has opened! at (Center of Region_005 <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 15.00 seconds
Floating Text - Destroy (Last created floating text)
Myrmidon dies
Events
Unit - Dark Myrmidon 0386 <gen> Dies
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Destructible - Open Iron Gate 0293 <gen>
Cages
Events
Destructible - Cage 1434 <gen> dies
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Cages2
Events
Destructible - Cage 1435 <gen> dies
Conditions
Actions
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Money1
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Everyone gets 800 gold !!!
Player - Add 800 to Player 1 (Red) . Current gold
Player - Add 800 to Player 2 (Blue) . Current gold
Player - Add 800 to Player 3 (Teal) . Current gold
Player - Add 800 to Player 4 (Purple) . Current gold
Player - Add 800 to Player 5 (Yellow) . Current gold
Player - Add 800 to Player 6 (Orange) . Current gold
Player - Add 800 to Player 7 (Green) . Current gold
Necros
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Region_009 <gen>) to Patrol To . (Center of Region_008 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_009 <gen>) to Patrol To . (Center of Region_008 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_009 <gen>) to Patrol To . (Center of Region_008 <gen>)
Flesh Golem
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_014 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_016 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_015 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_014 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_016 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Advanced Ghoul for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Skeletons Fire
Events
Destructible - Dungeon Gate 1578 <gen> dies
Conditions
Actions
Wait 0.40 seconds
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Move Burning Archer 0159 <gen> instantly to (Center of Region_018 <gen>)
Unit - Move Burning Archer 0160 <gen> instantly to (Center of Region_019 <gen>)
Unit - Move Burning Archer 0161 <gen> instantly to (Center of Region_020 <gen>)
Unit - Move Burning Archer 0162 <gen> instantly to (Center of Region_022 <gen>)
Unit - Move Burning Archer 0163 <gen> instantly to (Center of Region_021 <gen>)
Unit - Make Burning Archer 0160 <gen> Vulnerable
Unit - Make Burning Archer 0162 <gen> Vulnerable
Unit - Make Burning Archer 0159 <gen> Vulnerable
Unit - Make Burning Archer 0161 <gen> Vulnerable
Unit - Make Burning Archer 0163 <gen> Vulnerable
Ghouls portal
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.40 seconds
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.40 seconds
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.40 seconds
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Bluehugeguh for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Trap
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_034 <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.10 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trap2 in hell
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Iron Gate 0082 <gen>
Portale
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_035 <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.10 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Portale K2
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_036 <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.10 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Portale K3
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_037 <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.10 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Portale K4
Events
Unit - A unit enters Region_038 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_039 <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.10 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
WIN
Events
Unit - King 0252 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: LORD OF THE DEATH HAS BEEN FALLEN!GOOD JOB !!!
Wait 2.50 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Hell Monsters
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Floating Text - Destroy (Last created floating text)
Countdown Timer - Start CountdownTimer as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for CountdownTimer with title Demons invasion
Set Variable Set TimerWindow = (Last created timer window)
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
Wait 5.00 seconds
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
Wait 10.00 seconds
Unit - Create 2 . Infernal for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 2 . Infernal for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
Wait 20.00 seconds
Unit - Create 2 . Bluehugeguh for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 2 . Bluehugeguh for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 2 . Bluehugeguh for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
Wait 20.00 seconds
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
Wait 5.00 seconds
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
Wait 5.00 seconds
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 2 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 3 . Necromancer for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
Wait 5.00 seconds
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_042 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_040 <gen>) to Patrol To . (Center of Region_034 <gen>)
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_041 <gen>) to Patrol To . (Center of Region_034 <gen>)
Biesy podziemi
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Wait 3.00 seconds
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads After 60 seconds, more and more creeps will spawn inside Hell. at (Center of Region_024 <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 40.00 %, 40.00 %), and 0 % transparency
Unit - Make Burning Archer 0160 <gen> Invulnerable
Unit - Make Burning Archer 0162 <gen> Invulnerable
Unit - Make Burning Archer 0159 <gen> Invulnerable
Unit - Make Burning Archer 0161 <gen> Invulnerable
Unit - Make Burning Archer 0163 <gen> Invulnerable
Film koncowy
Events
Unit - A unit enters Region_044 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Sound - Play war3mapImported\Batman- The Dark Knight Rises (Main Theme).mp3 (Unexpected type: 'musictheme') .
Sound - Set music volume to 100 %
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from King 0252 <gen> named Lord of Death : Play No sound and display Well done Taurens! Everything you did was perfect! . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from King 0252 <gen> named Lord of Death : Play No sound and display Your journey is ending there... I am stronger than all your warriors... But... I see you lost some of them hm? . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from King 0252 <gen> named Lord of Death : Play No sound and display Don't worry Chief... You will join them very soon! Ahahahahahahahhhhhh..... . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 2.00 seconds
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Hell Leaveing
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
More creeps on mid
Events
Unit - Sludge Flinger 0075 <gen> Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 4 . Advanced Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Patrol To . (Center of Region_048 <gen>)
Wait 2 seconds
Unit - Create 4 . Advanced Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Patrol To . (Center of Region_048 <gen>)
Wait 2 seconds
Unit - Create 4 . Advanced Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Patrol To . (Center of Region_048 <gen>)
Wait 2 seconds
Unit - Create 4 . Advanced Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Patrol To . (Center of Region_048 <gen>)
Wait 2 seconds
Unit - Create 4 . Advanced Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Patrol To . (Center of Region_048 <gen>)
Wait 2 seconds
Unit - Create 4 . Advanced Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Patrol To . (Center of Region_048 <gen>)
Wait 2 seconds
Unit - Create 4 . Advanced Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Patrol To . (Center of Region_048 <gen>)
Wait 8.00 seconds
Unit - Create 4 . Advanced Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Patrol To . (Center of Region_048 <gen>)
Wait 2 seconds
Unit - Create 4 . Advanced Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Patrol To . (Center of Region_048 <gen>)
Wait 6.00 seconds
Unit - Create 4 . Advanced Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Patrol To . (Center of Region_048 <gen>)
Wait 2 seconds
Unit - Create 4 . Advanced Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Patrol To . (Center of Region_048 <gen>)
Koncowe potworki
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Wait 20.00 seconds
Unit - Create 6 . Abomination for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 8.00 seconds
Unit - Create 2 . Death Revenant for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 10.00 seconds
Unit - Create 2 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 10.00 seconds
Unit - Create 2 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 10.00 seconds
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 10.00 seconds
Unit - Create 8 . Skeletal Orc for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 20.00 seconds
Unit - Create 2 . Infernal for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 20.00 seconds
Unit - Create 2 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 20.00 seconds
Unit - Create 4 . Fel Stalker for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 20.00 seconds
Unit - Create 2 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 20.00 seconds
Unit - Create 6 . Abomination for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 10.00 seconds
Unit - Create 2 . Death Revenant for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 20.00 seconds
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 10.00 seconds
Unit - Create 2 . Death Revenant for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 20.00 seconds
Unit - Create 6 . Zombie for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 10.00 seconds
Unit - Create 1 . Death Revenant for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 20.00 seconds
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Wait 10.00 seconds
Unit - Create 1 . Death Revenant for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_052 <gen>) to Patrol To . (Center of Region_053 <gen>)
Klucz do bramy
Events
Unit - A unit enters Region_054 <gen>
Conditions
((Entering unit) has an item of type Shaman's Soul) Equal to True
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Entering unit) of type Shaman's Soul)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 7 (Green) over 1.00 seconds
Cinematic - Send transmission to (All players) from Shaman 0385 <gen> named fff : Play No sound and display dd . Modify duration: Add 6.00 seconds and Don't wait
Floating Text - Create floating text that reads Ohh... Thank you... Let me do something for you... at (Center of Region_056 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Shaman 0385 <gen> to Move To . (Center of Region_058 <gen>)
Duch Shamana
Events
Unit - A unit enters Region_055 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 7 (Green) over 1.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_056 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Sound - Play SoulPreservation <gen> at 100 % volume, located at (Center of Region_056 <gen>) with Z offset 0
Wait 2.00 seconds
Unit - Move Shaman 0385 <gen> instantly to (Center of Region_056 <gen>)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Floating Text - Create floating text that reads Taurens.... Please help me... Take my last ship and destroy the Demons that killed me... at (Center of Region_056 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0385 <gen> named Shaman's Ghost : Play No sound and display Ohhh.... Please help me Taurens... Demons killed me and i couldn't bring a message for my brothers... Give me the Blood key and i will help you, i promise... . Modify duration: Add 8.00 seconds and Wait
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_048 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_048 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_048 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_048 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_048 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_048 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_048 <gen>
Camera - Lock camera target for Player 1 (Red) to Chief's Boat 0025 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Chief's Boat 0025 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Chief's Boat 0025 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Chief's Boat 0025 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Chief's Boat 0025 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Chief's Boat 0025 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Chief's Boat 0025 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Chief's Boat 0025 <gen> to Move To . (Center of Region_066 <gen>)
Wait 5.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Corpse Ghost Shaman
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create a Shaman corpse for Player 10 (Light Blue) at (Center of Region_056 <gen>)
Trupy przy Myrmidonie
Events
Unit - A unit enters Region_067 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create a permanent Fleshy Shaman corpse for Player 1 (Red) at (Center of Region_060 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Tauren corpse for Player 1 (Red) at (Center of Region_061 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Shaman corpse for Player 1 (Red) at (Center of Region_062 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Shaman corpse for Player 1 (Red) at (Center of Region_065 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Tauren corpse for Player 1 (Red) at (Center of Region_064 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Tauren corpse for Player 1 (Red) at (Center of Region_063 <gen>) facing (Random angle) degrees
Animation - Play Ghoul 0394 <gen> 's Stand channel animation
Animation - Play Ghoul 0396 <gen> 's Stand channel animation
Animation - Play Ghoul 0395 <gen> 's Stand channel animation
Shaman niszczy drzewa
Events
Unit - A unit enters Region_058 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Animation - Play Shaman 0385 <gen> 's Attack -1 animation
Wait 1.00 seconds
Animation - Play Shaman 0385 <gen> 's stand - 1 animation
Special Effect - Create a special effect at (Center of Region_059 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Destructible - Kill Fall Tree Wall 0428 <gen>
Destructible - Kill Fall Tree Wall 0375 <gen>
Destructible - Kill Fall Tree Wall 0369 <gen>
Destructible - Kill Fall Tree Wall 0429 <gen>
Destructible - Kill Fall Tree Wall 0432 <gen>
Destructible - Kill Fall Tree Wall 0431 <gen>
Destructible - Kill Fall Tree Wall 0430 <gen>
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Unit - Make Shaman 0385 <gen> Vulnerable
Unit - Kill Shaman 0385 <gen>
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_058 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Tekst przed Hellem
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Be carefull! After you enter the portal you can't go back! Advice: go left side and enter the circle to open the gate located on the north side. Hurry! After 60 sec, thousands of demons will come! at (Center of Region_069 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 60.00 %, 80.00 %), and 0 % transparency
Tekst przed Hellem2
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Floating Text - Destroy (Last created floating text)
Brama na koniec
Events
Unit - A unit enters Region_039 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Make Dungeon Gate 2003 <gen> Invulnerable
Brama na koniec2
Events
Unit - Death Face 0332 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Make Dungeon Gate 2003 <gen> Vulnerable
Skaly do Shamana
Events
Unit - A unit enters Region_068 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Make Rock Chunks 0395 <gen> Vulnerable
Destructible - Make Rock Chunks 0394 <gen> Vulnerable
Skaly Niezniszczalne
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Make Rock Chunks 0395 <gen> Invulnerable
Destructible - Make Rock Chunks 0394 <gen> Invulnerable
Cant atk allies RED
Events
Unit - Tauren Champion 0020 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) is an ally of (Owner of (Triggering unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Cant atk allies RED Kopiuj
Events
Unit - Beast Tauren 0017 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) is an ally of (Owner of (Triggering unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Cant atk allies RED Kopiuj 2
Events
Unit - Feather Tauren 0015 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) is an ally of (Owner of (Triggering unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Cant atk allies RED Kopiuj 3
Events
Unit - Tauren BloodReaper 0021 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) is an ally of (Owner of (Triggering unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Cant atk allies RED Kopiuj 4
Events
Unit - Fissure Tauren 0016 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) is an ally of (Owner of (Triggering unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Cant atk allies RED Kopiuj 5
Events
Unit - Tauren Mage 0018 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) is an ally of (Owner of (Triggering unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Cant atk allies RED Kopiuj 6
Events
Unit - Kodo Tauren 0019 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) is an ally of (Owner of (Triggering unit)).) Equal to True
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