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Triggers
7 Samurais - an Escape Game (BETA).w3x
Variables
Initialisierung
Init
Board
Message
Create Level
Create Continues
Create Level 1
Create Level 2
Create Level 3
Create Level 4
Create Level 5
Victory
Victory Level 1
Victory Level 2
Victory Level 3
Victory Level 4
Ranken, Enemies
Ranken
Jumper Cheating
Jumpers
Feinde Level 1
Feinde Level 2
Feinde Level 3
Feinde Level 4
Feinde Level 4b
Feinde Level 5
Schalter Level 2
Schalter Level 2b
Key1
Schalter Level 5a
Schalter Level 5b
Feinde Kill Level 4
Mechanics
UnStuck
Slide
Continue Taken
Turning
beguenstigung
Player dies
Gleichsein
Player Leaves
Player Leaves Kopieren
Player Leaves Kopieren Kopieren
Player Leaves Kopieren Kopieren Kopieren
Player Leaves Kopieren Kopieren Kopieren Kopieren
Player Leaves Kopieren Kopieren Kopieren Kopieren Kopieren
Player Leaves Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren
Commands
Kick
Name Spoofer
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Continues
integer
No
1
Level
integer
No
Multiplier
integer
No
1
onePanda
group
Yes
Pandas
group
No
PandasAlive
integer
No
Players
force
No
Random
integer
No
0
TempPoint
location
No
Init
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 1 (Red) to Players
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 2 (Blue) to Players
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 3 (Teal) to Players
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 4 (Purple) to Players
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 5 (Yellow) to Players
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 6 (Orange) to Players
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 7 (Green) to Players
Else - Actions
Game - Display to (All players) for 14.00 seconds the text: |cffff0000DONT TOUCH THE SNOW!!|cff00ff00DONT TOUCH THE SNOW!!|cff0000ffDONT TOUCH THE SNOW!!|cffccccff-> All Players Revive at the end of Levels!-> See Quests for Info, Commands and Credits.
Game - Turn the day/night cycle Off
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of StartPoint_1 <gen>) over 0.00 seconds)
Quest - Create a Required quest titled ABOUT / CREDITS with the description This Map was created by D4rK_RuL3r (the 1st version is from 24th July 06). It is still beta and there are bugs, unbalances and levels missing!Thanks to (in no order:)- All guys who host my games- All guys who like my games- XXXConanXXX (cuz him i know how to create the jumpers)- evilwart-dragon (for the Samurai Model)- wc3sear.ch (gr8 site!)- All who i forgot here , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled COMMANDS with the description These commands are implemented:-name NewName (changes your name to NewName)-kick Color (only red can kick) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled TIPS with the description Don't touch the icestep on the BLUE switches to open dorrsstep on the GREEN switches to JUMP / FLY in the direction your hero stepped on the switchHost this ofen! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled SECRETS with the description .. aren't implemented - every1 has a fair chance to win this! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Trigger - Run Create_Continues <gen> (checking conditions)
Trigger - Run Create_Level_1 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Board
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Created by D4rK_RuL3r
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label Pandas still Alive: and value PandasAlive
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Continues Left: and value Continues
Trigger - Turn off (This trigger)
Message
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: |cffff0000Type -name DesiredName to change your name!
Trigger - Turn off (This trigger)
Create Continues
Events
Conditions
Actions
Set Variable Set Continues = "1"
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Continues
Item - Pick every item in (Playable map area) and do (Remove (Picked item))
Item - Create Continue at (Center of Continue1 <gen>)
Item - Create Continue at (Center of Continue2 <gen>)
Item - Create Continue at (Center of Continue3 <gen>)
Item - Create Continue at (Center of Continue4 <gen>)
Create Level 1
Events
Conditions
Actions
Set Variable Set Level = "1"
Set Variable Set PandasAlive = "0"
Unit Group - Pick every unit in Pandas and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Player Group - Pick every player in Players and do (Actions)
Loop - Actions
Unit - Create 1 . Pandaren Samurai for (Picked player) at (Center of StartPoint_1 <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to onePanda[(Player number of (Picked player))]
Unit Group - Add (Last created unit) to Pandas
Set Variable Set PandasAlive = (PandasAlive + 1)
Player Group - Pick every player in Players and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Vis1 <gen>)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of StartPoint_1 <gen>) over 1.00 seconds)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to PandasAlive
Trigger - Run Feinde_Level_1 <gen> (checking conditions)
Trigger - Turn on Victory_Level_1 <gen>
Create Level 2
Events
Conditions
Actions
Game - Display to (All players) the text: |cff00ff00Level 2Step on the switches to open the gates.
Game - Display to (All players) for 14.00 seconds the text: |cffff0000(on the right side is a training place for sliding!)
Set Variable Set Level = "2"
Unit Group - Pick every unit in Pandas and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Set Variable Set PandasAlive = "0"
Player Group - Pick every player in Players and do (Actions)
Loop - Actions
Unit - Create 1 . Pandaren Samurai for (Picked player) at (Center of StartPoint2 <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to onePanda[(Player number of (Picked player))]
Unit Group - Add (Last created unit) to Pandas
Set Variable Set PandasAlive = (PandasAlive + 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to PandasAlive
Player Group - Pick every player in Players and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Vis2 <gen>)
Player Group - Pick every player in Players and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Vis2b <gen>)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of StartPoint2 <gen>) over 1.00 seconds)
Destructible - Resurrect Foot Switch 0023 <gen> with (Max life of Foot Switch 0023 <gen>) life and Hide birth animation
Destructible - Resurrect Foot Switch 0103 <gen> with (Max life of Foot Switch 0023 <gen>) life and Hide birth animation
Destructible - Close Icy Gate 0037 <gen>
Destructible - Close Icy Gate 0003 <gen>
Trigger - Run Feinde_Level_2 <gen> (checking conditions)
Trigger - Turn on Victory_Level_2 <gen>
Create Level 3
Events
Conditions
Actions
Game - Display to (All players) the text: |cff00ff00Level 3"Hmm .. whats that blinking stone for?", says the red Panda.
Set Variable Set Level = "3"
Unit Group - Pick every unit in Pandas and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Set Variable Set PandasAlive = "0"
Player Group - Pick every player in Players and do (Actions)
Loop - Actions
Unit - Create 1 . Pandaren Samurai for (Picked player) at (Center of StartPoint3 <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to onePanda[(Player number of (Picked player))]
Unit Group - Add (Last created unit) to Pandas
Set Variable Set PandasAlive = (PandasAlive + 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to PandasAlive
Player Group - Pick every player in Players and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Vis3 <gen>)
Player Group - Pick every player in Players and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Vis3b <gen>)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of StartPoint3 <gen>) over 1.00 seconds)
Trigger - Run Feinde_Level_3 <gen> (checking conditions)
Trigger - Turn on Victory_Level_3 <gen>
Create Level 4
Events
Conditions
Actions
Game - Display to (All players) the text: |cff00ff00Level 4
Set Variable Set Level = "4"
Unit Group - Pick every unit in Pandas and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Set Variable Set PandasAlive = "0"
Player Group - Pick every player in Players and do (Actions)
Loop - Actions
Unit - Create 1 . Pandaren Samurai for (Picked player) at (Center of StartPoint4 <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to onePanda[(Player number of (Picked player))]
Unit Group - Add (Last created unit) to Pandas
Set Variable Set PandasAlive = (PandasAlive + 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to PandasAlive
Player Group - Pick every player in Players and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Vis_4 <gen>)
Player Group - Pick every player in Players and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Vis4b <gen>)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of StartPoint4 <gen>) over 1.00 seconds)
Destructible - Close Icy Gate 0002 <gen>
Item - Create Key at (Center of Schluessel1a <gen>)
Trigger - Turn on Feinde_Level_4 <gen>
Trigger - Run Feinde_Level_4b <gen> (checking conditions)
Trigger - Turn on Victory_Level_4 <gen>
Create Level 5
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Tuskarr Fighter) then do (Remove (Picked unit) from the game) else do (Do nothing))
Game - Display to (All players) the text: |cff00ff00Level 5
Set Variable Set Level = "5"
Unit Group - Pick every unit in Pandas and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Set Variable Set PandasAlive = "0"
Player Group - Pick every player in Players and do (Actions)
Loop - Actions
Unit - Create 1 . Pandaren Samurai for (Picked player) at (Center of StartPoint5 <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to onePanda[(Player number of (Picked player))]
Unit Group - Add (Last created unit) to Pandas
Set Variable Set PandasAlive = (PandasAlive + 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to PandasAlive
Player Group - Pick every player in Players and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Vis5 <gen>)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of StartPoint5 <gen>) over 1.00 seconds)
Destructible - Resurrect Foot Switch 0006 <gen> with 100.00 life and Hide birth animation
Destructible - Resurrect Foot Switch 0008 <gen> with 100.00 life and Hide birth animation
Destructible - Close Icy Gate 0009 <gen>
Destructible - Close Icy Gate 0007 <gen>
Trigger - Run Feinde_Level_5 <gen> (checking conditions)
Trigger - Turn off Feinde_Level_4 <gen>
Victory Level 1
Events
Unit - A unit enters Victory1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Samurai
Actions
Trigger - Run Create_Level_2 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Victory Level 2
Events
Unit - A unit enters Victory_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Samurai
Actions
Trigger - Run Create_Level_3 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Victory Level 3
Events
Unit - A unit enters Victory_3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Samurai
Actions
Trigger - Run Create_Level_4 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Victory Level 4
Events
Unit - A unit enters Victory_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Samurai
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Icy Gate 0002 <gen> is dead) Equal to True
Then - Actions
Trigger - Run Create_Level_5 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Else - Actions
Game - Display to (All players) the text: ?? How can you come here without opening the door .. looks like your cheated! You have to go back and open it ..
Ranken
Events
Unit - A unit enters R2 <gen>
Unit - A unit enters R1 <gen>
Unit - A unit enters Gebiet_027 <gen>
Unit - A unit enters Gebiet_026 <gen>
Unit - A unit enters Gebiet_025 <gen>
Unit - A unit enters Gebiet_032 <gen>
Unit - A unit enters Gebiet_028 <gen>
Unit - A unit enters Gebiet_029 <gen>
Unit - A unit enters Gebiet_034 <gen>
Unit - A unit enters Gebiet_077 <gen>
Unit - A unit enters Gebiet_089 <gen>
Unit - A unit enters Gebiet_090 <gen>
Unit - A unit enters Gebiet_091 <gen>
Unit - A unit enters Gebiet_092 <gen>
Unit - A unit enters Gebiet_093 <gen>
Unit - A unit enters Gebiet_105 <gen>
Unit - A unit enters Gebiet_106 <gen>
Unit - A unit enters Gebiet_107 <gen>
Unit - A unit enters Gebiet_108 <gen>
Unit - A unit enters Gebiet_109 <gen>
Unit - A unit enters Gebiet_110 <gen>
Unit - A unit enters Gebiet_111 <gen>
Unit - A unit enters Gebiet_112 <gen>
Unit - A unit enters Gebiet_113 <gen>
Unit - A unit enters Gebiet_114 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Samurai
Actions
Unit - Kill (Entering unit)
Jumper Cheating
Events
Unit - A unit enters Gebiet_079 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Samurai
Actions
Game - Display to (All players) the text: Don't try to jump up there!
Unit - Kill (Entering unit)
Jumpers
Events
Unit - A unit enters Fly_1 <gen>
Unit - A unit enters Fly_2 <gen>
Unit - A unit enters Fly_3 <gen>
Unit - A unit enters Fly_4 <gen>
Unit - A unit enters Fly_5 <gen>
Conditions
Actions
Cinematic - Disable user control for (All players matching (((Matching player) is in (Player group((Owner of (Entering unit)))).) Equal to True).) .
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) for 5.00 seconds the text: |cffff0000Please read the security instructions and fasten your safety belt!
Unit - Order (Entering unit) to Stop .
Wait 0.60 seconds
Unit - Add Jump to (Entering unit)
Unit - Order (Entering unit) to Neutral Tinker - Cluster Rockets . ((Position of (Entering unit)) offset by 1500.00 towards (Facing of (Entering unit)) degrees.)
Wait 0.40 seconds
Unit - Hide (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to ((Position of (Entering unit)) offset by 1500.00 towards (Facing of (Entering unit)) degrees.) over 0.50 seconds
Unit - Move (Entering unit) instantly to ((Position of (Entering unit)) offset by 1500.00 towards (Facing of (Entering unit)) degrees.)
Wait 0.50 seconds
Cinematic - Enable user control for (All players matching (((Matching player) is in (Player group((Owner of (Entering unit)))).) Equal to True).) .
Unit - Remove Jump from (Entering unit)
Unit - Unhide (Entering unit)
Feinde Level 1
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Tuskarr Fighter) then do (Remove (Picked unit) from the game) else do (Do nothing))
Unit - Order Demolisher 0009 <gen> to Attack Ground . (Center of Gebiet_001 <gen>)
Unit - Order Demolisher 0010 <gen> to Attack Ground . (Center of Gebiet_003 <gen>)
Unit - Order Demolisher 0013 <gen> to Attack Ground . (Center of Gebiet_005 <gen>)
Unit - Order Demolisher 0016 <gen> to Attack Ground . (Center of Gebiet_014 <gen>)
Unit - Create 1 . Tuskarr Fighter for Player 12 (Brown) at (Center of Tuskar1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of P1 <gen>)
Unit - Create 1 . Tuskarr Fighter for Player 12 (Brown) at (Center of Tuskar2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of P2 <gen>)
Wait 1.25 seconds
Unit - Order Demolisher 0011 <gen> to Attack Ground . (Center of Gebiet_004 <gen>)
Unit - Order Demolisher 0012 <gen> to Attack Ground . (Center of Gebiet_002 <gen>)
Feinde Level 2
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Tuskarr Fighter) then do (Remove (Picked unit) from the game) else do (Do nothing))
Unit - Create 1 . Tuskarr Fighter for Player 12 (Brown) at (Center of Tuskar3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Tuskar4 <gen>)
Unit - Create 1 . Tuskarr Fighter for Player 12 (Brown) at (Center of Tuskar4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Tuskar3 <gen>)
Unit - Create 1 . Tuskarr Fighter for Player 12 (Brown) at (Center of Tuskar5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of P3 <gen>)
Unit - Order Demolisher 0014 <gen> to Attack Ground . (Center of Schalter_1 <gen>)
Wait 1.25 seconds
Unit - Order Demolisher 0015 <gen> to Attack Ground . (Center of Schalter_1 <gen>)
Feinde Level 3
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Tuskarr Fighter) then do (Remove (Picked unit) from the game) else do (Do nothing))
Unit - Create 1 . Tuskarr Fighter for Player 12 (Brown) at (Center of Tuskar14 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of P14 <gen>)
Unit - Create 1 . Tuskarr Fighter for Player 12 (Brown) at (Center of Tuskar_15 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of P15 <gen>)
Unit - Order Demolisher 0019 <gen> to Attack Ground . (Center of Gebiet_048 <gen>)
Unit - Order Demolisher 0021 <gen> to Attack Ground . (Center of Gebiet_075 <gen>)
Wait 0.83 seconds
Unit - Order Demolisher 0018 <gen> to Attack Ground . (Center of Gebiet_048 <gen>)
Unit - Order Demolisher 0022 <gen> to Attack Ground . (Center of Gebiet_076 <gen>)
Wait 0.83 seconds
Unit - Order Demolisher 0017 <gen> to Attack Ground . (Center of Gebiet_048 <gen>)
Feinde Level 4
Events
Time - Every 0.80 seconds of game time
Conditions
Actions
Set Variable Set Random = (Random + Multiplier)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 9
Then - Actions
Set Variable Set Multiplier = "-1"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 0
Then - Actions
Set Variable Set Multiplier = "1"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Create 1 . Salamander for Player 12 (Brown) at (Center of Tuskar6 <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of P6 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Create 1 . Salamander for Player 12 (Brown) at (Center of Tuskar7 <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of P7 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Create 1 . Salamander for Player 12 (Brown) at (Center of Tuskar8 <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of P8 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Create 1 . Salamander for Player 12 (Brown) at (Center of Tuskar9 <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of P9 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Create 1 . Salamander for Player 12 (Brown) at (Center of Tuskar10 <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of P10 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 6
Then - Actions
Unit - Create 1 . Salamander for Player 12 (Brown) at (Center of Tuskar11 <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of P11 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 7
Then - Actions
Unit - Create 1 . Salamander for Player 12 (Brown) at (Center of Tuskar12 <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of P12 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 8
Then - Actions
Unit - Create 1 . Salamander for Player 12 (Brown) at (Center of Tuskar13 <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of P13 <gen>)
Else - Actions
Feinde Level 4b
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Tuskarr Fighter) then do (Remove (Picked unit) from the game) else do (Do nothing))
Unit - Create 1 . Tuskarr Fighter for Player 12 (Brown) at (Center of Tuskar16 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of P16 <gen>)
Unit - Create 1 . Tuskarr Fighter for Player 12 (Brown) at (Center of Tuskar17 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of P17 <gen>)
Unit - Order Demolisher 0025 <gen> to Attack Ground . (Center of Gebiet_083 <gen>)
Wait 0.80 seconds
Unit - Order Demolisher 0024 <gen> to Attack Ground . (Center of Gebiet_082 <gen>)
Wait 0.80 seconds
Unit - Order Demolisher 0023 <gen> to Attack Ground . (Center of Gebiet_081 <gen>)
Feinde Level 5
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Tuskarr Fighter) then do (Remove (Picked unit) from the game) else do (Do nothing))
Unit - Create 1 . Tuskarr Fighter for Player 12 (Brown) at (Center of Tuskar18 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of P18 <gen>)
Unit - Order Demolisher 0026 <gen> to Attack Ground . (Center of Gebiet_096 <gen>)
Unit - Order Demolisher 0027 <gen> to Attack Ground . (Center of Gebiet_097 <gen>)
Unit - Order Demolisher 0028 <gen> to Attack Ground . (Center of Gebiet_098 <gen>)
Wait 0.60 seconds
Unit - Order Demolisher 0029 <gen> to Attack Ground . (Center of Gebiet_099 <gen>)
Unit - Order Demolisher 0030 <gen> to Attack Ground . (Center of Gebiet_100 <gen>)
Unit - Order Demolisher 0031 <gen> to Attack Ground . (Center of Gebiet_101 <gen>)
Wait 0.80 seconds
Unit - Order Demolisher 0032 <gen> to Attack Ground . (Center of Gebiet_102 <gen>)
Unit - Order Demolisher 0033 <gen> to Attack Ground . (Center of Gebiet_103 <gen>)
Unit - Order Demolisher 0034 <gen> to Attack Ground . (Center of Gebiet_104 <gen>)
Schalter Level 2
Events
Unit - A unit enters Schalter_1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Samurai
Actions
Destructible - Kill Foot Switch 0023 <gen>
Destructible - Open Icy Gate 0037 <gen>
Game - Display to (All players) the text: |cff00ff00Door opened!
Schalter Level 2b
Events
Unit - A unit enters Schalter2b <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Samurai
Actions
Destructible - Kill Foot Switch 0103 <gen>
Destructible - Open Icy Gate 0003 <gen>
Game - Display to (All players) the text: |cff00ff00Door opened!
Key1
Events
Unit - A unit enters Schluessel1b <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Samurai
(Key Equal to (Item-type of (Item carried by (Entering unit) in slot 1))) or (Key Equal to (Item-type of (Item carried by (Entering unit) in slot 2)))
Actions
Item - Remove (Item carried by (Entering unit) of type Key)
Destructible - Open Icy Gate 0002 <gen>
Game - Display to (All players) the text: |cff00ff00Door opened!
Schalter Level 5a
Events
Unit - A unit enters Schalter3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Samurai
Actions
Destructible - Kill Foot Switch 0008 <gen>
Destructible - Open Icy Gate 0009 <gen>
Game - Display to (All players) the text: |cff00ff00Door opened!
Schalter Level 5b
Events
Unit - A unit enters Schalter4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Samurai
Actions
Destructible - Kill Foot Switch 0006 <gen>
Destructible - Destroy Icy Gate 0007 <gen>
Game - Display to (All players) the text: |cff00ff00Door opened!
Feinde Kill Level 4
Events
Unit - A unit enters P6 <gen>
Unit - A unit enters P7 <gen>
Unit - A unit enters P8 <gen>
Unit - A unit enters P9 <gen>
Unit - A unit enters P10 <gen>
Unit - A unit enters P11 <gen>
Unit - A unit enters P12 <gen>
Unit - A unit enters P13 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Salamander
Actions
Unit - Remove (Entering unit) from the game
UnStuck
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Cinematic - Enable user control for (All players) .
Slide
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Pandas and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at (Position of (Picked unit))) Equal to Icecrown Glacier - Ice
Then - Actions
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 12.00 towards (Facing of (Picked unit)) degrees.)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at (Position of (Picked unit))) Equal to Icecrown Glacier - Snow
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Continue Taken
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Continue
Actions
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (1.00, 1.00))) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Game - Display to (All players) the text: |cff00ff00+1 Continue!
Set Variable Set Continues = (Continues + 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Continues
Turning
Events
Unit - A unit Is issued an order targeting a point
Conditions
Actions
Set Variable Set TempPoint = (Target point of issued order)
Unit - Make (Triggering unit) face TempPoint over 0 seconds
beguenstigung
Events
Player - Player 1 (Red) types a chat message containing -skip (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to D4rK_RuL3r
Actions
If (Level Equal to 4) then do (Run Create_Level_5 <gen> (checking conditions)) else do (Do nothing)
If (Level Equal to 3) then do (Run Create_Level_4 <gen> (checking conditions)) else do (Do nothing)
If (Level Equal to 2) then do (Run Create_Level_3 <gen> (checking conditions)) else do (Do nothing)
If (Level Equal to 1) then do (Run Create_Level_2 <gen> (checking conditions)) else do (Do nothing)
Player dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Pandaren Samurai
Actions
Set Variable Set PandasAlive = (PandasAlive - 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to PandasAlive
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Dying unit) in slot 1)) Equal to Key
(Item-type of (Item carried by (Dying unit) in slot 2)) Equal to Key
Then - Actions
Item - Create Key at (Center of Schluessel1a <gen>)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PandasAlive Equal to 0
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Continues Equal to 0
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Tuskarr Fighter) then do (Remove (Picked unit) from the game) else do (Do nothing))
Game - Display to (All players) the text: |cffff0000The last Panda died and there is no continue left .. all hope for the whole race of Pandas is lost!|r
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Defeat (Picked player) with the message: Sry, but you Lost!)
Else - Actions
Set Variable Set Continues = (Continues - 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Continues
Game - Display to (All players) the text: |cffff0000All Pandas died, but you use one of your continues to revive!
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Tuskarr Fighter) then do (Remove (Picked unit) from the game) else do (Do nothing))
Item - Pick every item in (Playable map area) and do (If ((Item-type of (Picked item)) Equal to Key) then do (Remove (Picked item)) else do (Do nothing))
If (Level Equal to 1) then do (Run Create_Level_1 <gen> (ignoring conditions)) else do (Do nothing)
If (Level Equal to 2) then do (Run Create_Level_2 <gen> (ignoring conditions)) else do (Do nothing)
If (Level Equal to 3) then do (Run Create_Level_3 <gen> (ignoring conditions)) else do (Do nothing)
If (Level Equal to 4) then do (Run Create_Level_4 <gen> (ignoring conditions)) else do (Do nothing)
If (Level Equal to 5) then do (Run Create_Level_5 <gen> (ignoring conditions)) else do (Do nothing)
Else - Actions
Wait 3.00 seconds
Unit - Remove (Dying unit) from the game
Gleichsein
Events
Player - Player 1 (Red) types a chat message containing -cheat (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to D4rK_RuL3r
Actions
Set Variable Set Continues = (Continues + 10)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Continues
Player Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)
Player Group - Remove Player 1 (Red) from Players .
Unit - Kill (Random unit from onePanda[1])
Player Leaves Kopieren
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game!)
Player Group - Remove Player 2 (Blue) from Players .
Unit - Kill (Random unit from onePanda[2])
Player Leaves Kopieren Kopieren
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game!)
Player Group - Remove Player 3 (Teal) from Players .
Unit - Kill (Random unit from onePanda[3])
Player Leaves Kopieren Kopieren Kopieren
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game!)
Player Group - Remove Player 4 (Purple) from Players .
Unit - Kill (Random unit from onePanda[4])
Player Leaves Kopieren Kopieren Kopieren Kopieren
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game!)
Player Group - Remove Player 5 (Yellow) from Players .
Unit - Kill (Random unit from onePanda[5])
Player Leaves Kopieren Kopieren Kopieren Kopieren Kopieren
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game!)
Player Group - Remove Player 6 (Orange) from Players .
Unit - Kill (Random unit from onePanda[6])
Player Leaves Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game!)
Player Group - Remove Player 7 (Green) from Players .
Unit - Kill (Random unit from onePanda[7])
Kick
Events
Player - Player 1 (Red) types a chat message containing kick (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing kick (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing kick (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing kick (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing kick (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing kick (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing kick (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick blue
Then - Actions
Game - Display to (All players) the text: ((Red has kicked + (Name of Player 2 (Blue))) + !)
Player Group - Remove Player 2 (Blue) from Players .
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
Game - Defeat Player 2 (Blue) with the message: Red kicked you!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick teal
Then - Actions
Game - Display to (All players) the text: ((Red has kicked + (Name of Player 3 (Teal))) + !)
Player Group - Remove Player 3 (Teal) from Players .
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
Game - Defeat Player 3 (Teal) with the message: Red kicked you!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick purple
Then - Actions
Game - Display to (All players) the text: ((Red has kicked + (Name of Player 4 (Purple))) + !)
Player Group - Remove Player 4 (Purple) from Players .
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
Game - Defeat Player 4 (Purple) with the message: Red kicked you!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick yellow
Then - Actions
Game - Display to (All players) the text: ((Red has kicked + (Name of Player 5 (Yellow))) + !)
Player Group - Remove Player 5 (Yellow) from Players .
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
Game - Defeat Player 5 (Yellow) with the message: Red kicked you!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick orange
Then - Actions
Game - Display to (All players) the text: ((Red has kicked + (Name of Player 6 (Orange))) + !)
Player Group - Remove Player 6 (Orange) from Players .
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
Game - Defeat Player 6 (Orange) with the message: Red kicked you!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick green
Then - Actions
Game - Display to (All players) the text: ((Red has kicked + (Name of Player 7 (Green))) + !)
Player Group - Remove Player 7 (Green) from Players .
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))
Game - Defeat Player 7 (Green) with the message: Red kicked you!
Else - Actions
Game - Display to (All players) the text: The red player can kick anyone by typing -kick ColorOfPlayer!Example: -kick blue
Name Spoofer
Events
Player - Player 1 (Red) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 7, 26)) Equal to D4rK_RuL3r
Then - Actions
Player - Set name of (Triggering player) to I am a N00b!
Else - Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 7, 26))
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