function SaveLoad_InitialSetup takes nothing returns nothing
local integer i = 0
local integer j = 0
loop
set udg_SaveLoad_Compress[i + 48] = j
set udg_SaveLoad_Uncompress[i] = i + 48
set j = j + 1
set i = i + 1
exitwhen i >= 10
endloop
set i = 0
loop
set udg_SaveLoad_Compress[i + 97] = j
set udg_SaveLoad_Compress[i + 65] = j + 26
set udg_SaveLoad_Uncompress[i + 10] = i + 97
set udg_SaveLoad_Uncompress[i + 26 + 10] = i + 65
set j = j + 1
set i = i + 1
exitwhen i >= 26
endloop
endfunction
function SaveLoad_Id2CId takes integer n returns integer
local integer i = n / (256 * 256 * 256)
local integer r
set n = n - i * (256 * 256 * 256)
set r = udg_SaveLoad_Compress[i]
set i = n / (256 * 256)
set n = n - i * (256 * 256)
set r = r * 64 + udg_SaveLoad_Compress[i]
set i = n / 256
set r = r * 64 + udg_SaveLoad_Compress[i]
return r * 64 + udg_SaveLoad_Compress[n - i * 256]
endfunction
function SaveLoad_CId2Id takes integer n returns integer
local integer i = n / (64 * 64 * 64)
local integer r
set n = n - i * (64 * 64 * 64)
set r = udg_SaveLoad_Uncompress[i]
set i = n / (64 * 64)
set n = n - i * (64 * 64)
set r = r * 256 + udg_SaveLoad_Uncompress[i]
set i = n / 64
set r = r * 256 + udg_SaveLoad_Uncompress[i]
return r * 256 + udg_SaveLoad_Uncompress[n - i * 64]
endfunction
function SaveLoad_Unit2Integer takes unit u returns integer
local integer i = 0
local integer n = GetUnitTypeId(u)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Heroes_LastIndex
if udg_SaveLoad_Heroes[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Unit takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Heroes_LastIndex then
return udg_SaveLoad_Heroes[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Item2Integer takes item t returns integer
local integer i = 0
local integer n = GetItemTypeId(t)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Items_LastIndex
if udg_SaveLoad_Items[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Item takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Items_LastIndex then
return udg_SaveLoad_Items[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Ability2Integer takes integer a returns integer
local integer i = 0
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Abilities_LastIndex
if udg_SaveLoad_Abilities[i] == a then
return i
endif
endloop
return SaveLoad_Id2CId(a)
endfunction
function SaveLoad_Integer2Ability takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Abilities_LastIndex then
return udg_SaveLoad_Abilities[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_EncodeChar takes string n returns integer
local integer i = 0
local string s1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string s2 = "abcdefghijklmnopqrstuvwxyz"
local string s3 = "0123456789"
loop
if SubString(s1,i,i + 1) == n then
return i
endif
if SubString(s2,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 26
endloop
set i = 0
loop
if SubString(s3,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 10
endloop
return 0
endfunction
function SaveLoad_EncodeVerify takes string buffer returns integer
local integer i = 0
local integer j = 0
local string name = GetPlayerName(GetTriggerPlayer())
if udg_SaveLoad_UsePlayername == true then
loop
set j = j + SaveLoad_EncodeChar(SubString(name,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(name)
endloop
endif
set i = 0
loop
set j = j + SaveLoad_EncodeChar(SubString(buffer,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
return j
endfunction
function SaveLoad_EncodeValues takes nothing returns string
local integer i
local integer j
local integer k
local integer l
local integer m
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer array a
local string buffer = ""
local string c = ""
local integer skip = 0
local integer CONST = 1000000
local string abc = "0123456789"
set i = 0
loop
set i = i + 1
exitwhen i > udg_SaveCount
set buffer = buffer + I2S(udg_Save[i]) + "-"
endloop
set buffer = buffer + I2S(SaveLoad_EncodeVerify(buffer))
if udg_Save[1] == 0 then
set buffer = "-" + buffer
endif
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * 11
set j = j + 1
exitwhen j > m
endloop
set l = 0
set c = SubString(buffer,i,i + 1)
loop
exitwhen SubString(abc,l,l + 1) == c
set l = l + 1
exitwhen l > 9
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set buffer = ""
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / CodeLength
set a[j - 1] = a[j - 1] + (a[j] - k * CodeLength) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / CodeLength
set i = a[j] - k * CodeLength
set buffer = buffer + SubString(udg_SaveLoad_Alphabet,i,i + 1)
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = StringLength(buffer)
set skip = 0
set c = ""
loop
set i = i - 1
set c = c + SubString(buffer,i,i + 1)
set skip = skip + 1
if skip == 4 and i > 0 then
set c = c + "-"
set skip = 0
endif
exitwhen i <= 0
endloop
return c
endfunction
function SaveLoad_DecodeValues takes string s returns boolean
local integer i
local integer j
local integer k
local integer l
local integer SaveCode = 0
local integer m
local integer array a
local string buffer = ""
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer skip = -1
local integer CONST = 1000000
local string abc = "0123456789-"
local string c
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * CodeLength
set j = j + 1
exitwhen j > m
endloop
set skip = skip + 1
if skip == 4 then
set skip = 0
set i = i + 1
endif
set l = CodeLength
set c = SubString(s,i,i + 1)
loop
set l = l - 1
exitwhen l < 1
exitwhen SubString(udg_SaveLoad_Alphabet,l,l + 1) == c
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(s)
endloop
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / 11
set a[j - 1] = a[j - 1] + (a[j] - k * 11) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / 11
set i = a[j] - k * 11
set buffer = SubString(abc,i,i + 1) + buffer
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = 0
set j = 0
loop
loop
exitwhen i >= StringLength(buffer)
exitwhen i > 0 and SubString(buffer,i,i + 1) == "-" and SubString(buffer,i - 1,i) != "-"
set i = i + 1
endloop
if i < StringLength(buffer) then
set k = i
endif
set SaveCode = SaveCode + 1
set udg_Save[SaveCode] = S2I(SubString(buffer,j,i))
set j = i + 1
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set j = SaveLoad_EncodeVerify(SubString(buffer,0,k))
set udg_SaveCount = SaveCode - 1
if j == udg_Save[SaveCode]then
return true
endif
return false
endfunction
function SaveLoad_Encode takes nothing returns string
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
endif
return SaveLoad_EncodeValues()
endfunction
function SaveLoad_Decode takes string s returns boolean
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
set s = StringCase(s,true)
endif
if SaveLoad_DecodeValues(s) then
return true
endif
return false
endfunction
function CreateTextFile takes string Code returns nothing
local integer i = 1
loop
exitwhen i > udg_NumHeroesToSave
set udg_SaveText[i] = "
" + "
" + udg_HeroToSaveName[i] + "
" + udg_SaveText[i]
set i = i + 1
endloop
call PreloadGenClear()
call PreloadGenStart()
// The line below creates the log
call Preload(udg_SaveText[1] + udg_SaveText[2] + udg_SaveText[3] + udg_SaveText[4] + "
")
// The line below creates the file at the specified location
call PreloadGenEnd(udg_TextFileName + ".txt")
endfunction
Name | Type | is_array | initial_value |
AP10_Prisoners | player | No | |
AP1_Player | player | No | Player00 |
AP2_Trackers | player | No | |
AP3_FishingVillage | player | No | |
AP4_Naga | player | No | |
AP5_Satyrs | player | No | |
AP6_Wildkin | player | No | |
AP7_Furbolgs | player | No | |
AP8_Murguls | player | No | |
AP9_Illidan | player | No | |
APG1_Player | force | No | Force00 |
BaseMaievRespawnTime | real | No | |
BEBaseAttackedTimer | timer | No | |
BEBuildTimer | timer | No | |
BEGroupChosen | trigger | No | |
BETimerBaseMinimum | real | No | |
BETimerLength | real | No | |
BETimerLengthLast | real | No | |
BETimerMaximum | real | No | |
BETimerMinimum | real | No | |
BEUnitCount | integer | No | |
BEUnitToNEUnitRatio | real | No | |
BEVolatilityLimit | real | No | |
BreadcrumbAllowed | integer | No | |
BreadcrumbAngleArray | real | Yes | |
BreadcrumbCurrent | integer | No | |
BreadcrumbReached | integer | No | |
BreadcrumbTotal | integer | No | |
Brewmaster | unit | No | |
BuildTimerAdjustmentTimer | timer | No | |
CameraReturnPoint | location | No | |
CaravanAggroTimer | timer | No | |
CaravanArcher01 | unit | No | |
CaravanArcher02 | unit | No | |
CaravanCage | unit | No | |
CaravanGuardFirst | integer | No | |
CaravanGuardLast | integer | No | |
CaravanGuardsGroup | group | No | |
CaravanHunt01 | unit | No | |
CaravanMaiev | unit | No | |
CaravanOrderPulse | timer | No | |
CaravanTestPulse | timer | No | |
CaravanUnitArray | unit | Yes | |
CaravanWagonFirst | integer | No | |
CaravanWagonLast | integer | No | |
CaravanWagonsGroup | group | No | |
ClosestRegionDistance | real | No | |
Code | string | No | |
CombatCheckTimer | timer | No | |
currentHerotoLoad | integer | No | |
currentHerotoSave | integer | No | |
DebugOn | boolean | No | |
ExpDisabledForBrewmaster | boolean | No | false |
ExpDisabledForKael | boolean | No | false |
ExpDisabledForMaiev | boolean | No | |
ExpDisabledForVashj | boolean | No | false |
FormationAngleArray | real | Yes | |
FormationDistanceArray | real | Yes | |
FormationRegionArray | rect | Yes | |
FormationTotal | integer | No | |
GameOver | boolean | No | false |
GoldWispTimer | timer | No | |
GuardCallForHelpDist | real | No | |
GuardCallForHelpDuration | real | No | |
GuardCallForHelpFrequency | real | No | |
GuardLeftBehindRange | real | No | |
GuardsCatchingUp | boolean | No | |
HeroFirstAbility | abilcode | Yes | |
HeroFourthAbility | abilcode | Yes | |
HeroLevelCap | integer | Yes | |
HeroSaysGoDistance | real | No | |
HeroSecondAbility | abilcode | Yes | |
HeroThirdAbility | abilcode | Yes | |
HeroToLoad | unit | Yes | |
HeroToSave | unit | Yes | |
HeroToSaveName | string | Yes | |
HiddenUnits | group | No | |
HighScoreEasy | integer | No | |
HighScoreHard | integer | No | |
HighScoreNormal | integer | No | |
Illidan | unit | No | |
InCinematic | boolean | No | false |
InCombat | boolean | No | false |
InitTrigger | trigger | No | |
IntroArcher | unit | No | |
IntroMyrmidon | unit | No | |
IntroSiren | unit | No | |
IntroSkipped | boolean | No | false |
IntroSpellBreaker | unit | No | |
IntroWorker | unit | No | |
IntroWorkerB | unit | No | |
IntroWorkerC | unit | No | |
IntroWorkerD | unit | No | |
Kael | unit | No | UnitNull |
KaelReturnSpot | location | No | |
LadyVashj | unit | No | |
Maiev | unit | No | UnitNull |
MaievOrderPulse | timer | No | |
MaievRespawnTime | real | No | |
NEBuildTimer | timer | No | |
NEGroupChosen | trigger | No | |
NETimerBaseMinimum | real | No | |
NETimerLength | real | No | |
NETimerLengthLast | real | No | |
NETimerMaximum | real | No | |
NETimerMinimum | real | No | |
NEUnitCount | integer | No | |
NEVolatilityLimit | real | No | |
NumHeroAquiringTome | integer | No | |
NumHeroesToLoad | integer | No | |
NumHeroesToSave | integer | No | |
OwnerBoard | leaderboard | No | |
P02_Escapees | player | No | |
P06_HumansBase | player | No | |
P07_HumansWave | player | No | |
P1 | player | No | |
P10_BloodElfAttack | player | No | Player09 |
P11_NightElfAttack | player | No | Player10 |
P2 | player | No | |
P2_Watchers | player | No | Player01 |
P3_IllidanCage | player | No | Player02 |
P5_Maiev | player | No | Player04 |
P8_BloodElfBase | player | No | Player07 |
PlayerHeroRespawnTime | real | No | |
QuestEscort | quest | No | |
QuestEscortToBloodElf | questitem | No | |
QuestIllidan | quest | No | |
QuestIllidanNoMaiev | questitem | No | |
QuestIllidanRecapture | questitem | No | |
RandomNumber | real | No | |
RandomValue | real | No | |
RangeFactor | real | No | |
RangeWagonToPlayerGoal | real | No | |
ReorientAngle | real | No | |
RevivalAltar | unit | No | UnitNull |
RevivalHero | unit | No | UnitNull |
RevivalReturnSpot | location | No | |
RevivalSpot | location | No | |
RoyalGuardTimer | timer | No | |
Save | integer | Yes | |
SaveCount | integer | No | |
SaveLoad_Abilities | abilcode | Yes | |
SaveLoad_Abilities_LastIndex | integer | No | |
SaveLoad_Alphabet | string | No | |
SaveLoad_CaseSensitive | boolean | No | |
SaveLoad_Compress | integer | Yes | |
SaveLoad_Heroes | unitcode | Yes | |
SaveLoad_Heroes_LastIndex | integer | No | |
SaveLoad_Initialized | boolean | No | |
SaveLoad_Items | itemcode | Yes | |
SaveLoad_Items_LastIndex | integer | No | |
SaveLoad_Uncompress | integer | Yes | |
SaveLoad_UsePlayername | boolean | No | |
SaveText | string | Yes | |
Speaker | unit | No | |
SpeakingDistance | real | No | 1500.00 |
SpeedOfGuards | real | No | |
SpeedOfWagons | real | No | |
SummonedUnits | group | No | |
TempAngle | real | No | |
TempItem | item | No | |
TempItemType | itemcode | No | |
TempLastAngle | real | No | |
TempLastIndex | integer | No | |
TempMaxAngle | real | No | |
TempMinAngle | real | No | |
TempNextAngle | real | No | |
TempNextIndex | integer | No | |
TempPingPoint | location | No | |
TempPointA | location | No | |
TempPointB | location | No | |
TempPointC | location | No | |
TempPointD | location | No | |
TempPointE | location | No | |
TempUnit | unit | No | |
TempX | real | No | |
TempY | real | No | |
TextFileName | string | No | |
TomeAgility | integer | Yes | |
TomeHealth | integer | Yes | |
TomeIntelligence | integer | Yes | |
TomeStrength | integer | Yes | |
TownPeasant01 | unit | No | |
TownPeasant02 | unit | No | |
TransferOwnerTimer | timer | No | |
Tyrande | unit | No | |
UnitDifference | integer | No | |
UnitsHidden | boolean | No | |
Validate | boolean | No | |
Vashj | unit | No | UnitNull |
VashjReturnSpot | location | No | |
VengeanceUnit | unit | No | |
VictorySkipped | boolean | No | false |
Wagon | unit | No | |
WagonControlRadius | real | No | |
WagonHeartbeat | timer | No | |
WagonMovementSpeed | real | No | |
WagonOwner | player | No | Player01 |
WagonPingTimer | timer | No | |
zBreadcrumbArray | location | Yes | |
zReorientTarget | location | No |