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Triggers
5 Heroes of Justice v 0.02.w3x
Variables
Ziggurat in
Tele
King
Speller Die
Open Gate
Start
Hero Choosers
Hero Chooser Red
Hero Chooser Blue
Hero Chooser Teal
Hero Chooser Purple
Hero Chooser Yellow
Special effect at start
Circle
Floating Text
Floating Text
Pick a Hero
Melee Hero
Wizard
Bounty
Bounty
Gate
Invurable
PING
PING WHERE THE MAP TELLS ABOUT ITEMS
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Tele
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Zig_tele_2 <gen>) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Tele_in <gen>)
Unit Group - Pick every unit in (Units in Zig_tele_1 <gen>) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Tele_in <gen>)
King
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Skeleton King 0236 <gen> using Abilities\Spells\Human\InnerFire\InnerFireTarget.mdl
Special Effect - Create a special effect attached to the (right + weapon) of Skeleton King 0236 <gen> using Abilities\Spells\Undead\UnholyFrenzy\UnholyFrenzyTarget.mdl
Special Effect - Create a special effect attached to the (left + weapon) of Skeleton King 0236 <gen> using Abilities\Spells\Undead\UnholyFrenzy\UnholyFrenzyTarget.mdl
Open Gate
Events
Unit - Speller 0109 <gen> Dies
Conditions
Actions
Destructible - Open Elven Gate 0036 <gen>
Hero Chooser Red
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 . Hero Chooser for Player 1 (Red) at (Center of Hero_Choose_Path <gen>) facing Default building facing degrees
Hero Chooser Blue
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Hero Chooser for Player 2 (Blue) at (Center of Hero_Choose_Path <gen>) facing Default building facing degrees
Hero Chooser Teal
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 1 . Hero Chooser for Player 3 (Teal) at (Center of Hero_Choose_Path <gen>) facing Default building facing degrees
Hero Chooser Purple
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 1 . Hero Chooser for Player 4 (Purple) at (Center of Hero_Choose_Path <gen>) facing Default building facing degrees
Hero Chooser Yellow
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 1 . Hero Chooser for Player 5 (Yellow) at (Center of Hero_Choose_Path <gen>) facing Default building facing degrees
Circle
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of Hero_Choose_Path <gen>) using Objects\StartLocation\StartLocation.mdl
Floating Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |ccf0fff0cThe Begining at (Center of The_Beginning <gen>) with Z offset 0 , using font size 18.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Libery at (Center of Libery <gen>) with Z offset 0 , using font size 18.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |ccfff0fccSpider Nest at (Center of Spider_Nest <gen>) with Z offset 0 , using font size 18.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |ccfcf0f0cUndead Path at (Center of The_Undeads <gen>) with Z offset 0 , using font size 18.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |ccf0fff0cGreen : Good|ccf0f0fccBlue : Better|ccfff0fccPurple : Epix|ccfcf0f0cRed : Best!!|cffffcc00Orange : Ressurect at (Center of Tells_The_Map <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Melee Hero
Events
Unit - A unit enters Melee_Hero <gen>
Conditions
Actions
Unit - Create 1 . Melee Hero for (Owner of (Entering unit)) at (Center of Start <gen>) facing Default building facing degrees
Player - Add 50 to (Owner of (Entering unit)) . Current gold
Unit - Kill (Entering unit)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Wizard
Events
Unit - A unit enters Wizard <gen>
Conditions
Actions
Unit - Create 1 . Wizard for (Owner of (Entering unit)) at (Center of Start <gen>) facing Default building facing degrees
Player - Add 50 to (Owner of (Entering unit)) . Current gold
Unit - Kill (Entering unit)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 7 (Green)
Invurable
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 0036 <gen> Invulnerable
PING WHERE THE MAP TELLS ABOUT ITEMS
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |ccffffc0cSee right corner to se what color on item is for!!!
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